raze-gles/source/build
Christoph Oelckers 7131fe6c6e - use separate textures for the palswap shade tables.
This creates a lot less mess than one big texture and also allows easier use of texelFetch in the server which is preferable for data textures.
2019-10-08 01:08:08 +02:00
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include - abstracted uploadpalswap out of the game code. 2019-10-06 19:47:31 +02:00
src - use separate textures for the palswap shade tables. 2019-10-08 01:08:08 +02:00