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https://github.com/ZDoom/raze-gles.git
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263 lines
5.7 KiB
C++
263 lines
5.7 KiB
C++
#pragma once
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#include <stdint.h>
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#include "tarray.h"
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class DObject;
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class FSerializer;
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enum EObjectFlags
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{
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// GC flags
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OF_White0 = 1 << 0, // Object is white (type 0)
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OF_White1 = 1 << 1, // Object is white (type 1)
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OF_Black = 1 << 2, // Object is black
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OF_Fixed = 1 << 3, // Object is fixed (should not be collected)
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OF_Rooted = 1 << 4, // Object is soft-rooted
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OF_EuthanizeMe = 1 << 5, // Object wants to die
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OF_Cleanup = 1 << 6, // Object is now being deleted by the collector
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OF_YesReallyDelete = 1 << 7, // Object is being deleted outside the collector, and this is okay, so don't print a warning
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OF_WhiteBits = OF_White0 | OF_White1,
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OF_MarkBits = OF_WhiteBits | OF_Black,
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// Other flags
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OF_JustSpawned = 1 << 8, // Thinker was spawned this tic
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OF_SerialSuccess = 1 << 9, // For debugging Serialize() calls
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OF_Sentinel = 1 << 10, // Object is serving as the sentinel in a ring list
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OF_Transient = 1 << 11, // Object should not be archived (references to it will be nulled on disk)
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OF_Spawned = 1 << 12, // Thinker was spawned at all (some thinkers get deleted before spawning)
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OF_Released = 1 << 13, // Object was released from the GC system and should not be processed by GC function
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};
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template<class T> class TObjPtr;
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namespace GC
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{
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enum EGCState
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{
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GCS_Pause,
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GCS_Propagate,
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GCS_Sweep,
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GCS_Finalize
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};
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// Number of bytes currently allocated through M_Malloc/M_Realloc.
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extern size_t AllocBytes;
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// Amount of memory to allocate before triggering a collection.
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extern size_t Threshold;
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// List of gray objects.
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extern DObject *Gray;
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// List of every object.
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extern DObject *Root;
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// Current white value for potentially-live objects.
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extern uint32_t CurrentWhite;
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// Current collector state.
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extern EGCState State;
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// Position of GC sweep in the list of objects.
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extern DObject **SweepPos;
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// Size of GC pause.
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extern int Pause;
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// Size of GC steps.
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extern int StepMul;
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// Is this the final collection just before exit?
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extern bool FinalGC;
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// Current white value for known-dead objects.
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static inline uint32_t OtherWhite()
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{
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return CurrentWhite ^ OF_WhiteBits;
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}
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// Frees all objects, whether they're dead or not.
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void FreeAll();
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// Does one collection step.
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void Step();
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// Does a complete collection.
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void FullGC();
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// Handles the grunt work for a write barrier.
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void Barrier(DObject *pointing, DObject *pointed);
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// Handles a write barrier.
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static inline void WriteBarrier(DObject *pointing, DObject *pointed);
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// Handles a write barrier for a pointer that isn't inside an object.
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static inline void WriteBarrier(DObject *pointed);
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// Handles a read barrier.
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template<class T> inline T *ReadBarrier(T *&obj)
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{
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if (obj == NULL || !(obj->ObjectFlags & OF_EuthanizeMe))
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{
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return obj;
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}
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return obj = NULL;
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}
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// Check if it's time to collect, and do a collection step if it is.
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static inline void CheckGC()
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{
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if (AllocBytes >= Threshold)
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Step();
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}
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// Forces a collection to start now.
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static inline void StartCollection()
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{
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Threshold = AllocBytes;
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}
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// Marks a white object gray. If the object wants to die, the pointer
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// is NULLed instead.
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void Mark(DObject **obj);
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// Marks an array of objects.
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void MarkArray(DObject **objs, size_t count);
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// For cleanup
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void DelSoftRootHead();
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// Soft-roots an object.
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void AddSoftRoot(DObject *obj);
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// Unroots an object.
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void DelSoftRoot(DObject *obj);
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template<class T> void Mark(T *&obj)
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{
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union
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{
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T *t;
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DObject *o;
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};
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o = obj;
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Mark(&o);
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obj = t;
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}
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template<class T> void Mark(TObjPtr<T> &obj);
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template<class T> void MarkArray(T **obj, size_t count)
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{
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MarkArray((DObject **)(obj), count);
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}
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template<class T> void MarkArray(TArray<T> &arr)
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{
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MarkArray(&arr[0], arr.Size());
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}
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using GCMarkerFunc = void(*)();
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void AddMarkerFunc(GCMarkerFunc func);
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}
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// A template class to help with handling read barriers. It does not
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// handle write barriers, because those can be handled more efficiently
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// with knowledge of the object that holds the pointer.
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template<class T>
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class TObjPtr
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{
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union
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{
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T pp;
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DObject *o;
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};
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public:
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TObjPtr() = default;
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TObjPtr(const TObjPtr<T> &q) = default;
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TObjPtr(T q) throw()
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: pp(q)
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{
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}
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T operator=(T q)
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{
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pp = q;
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return *this;
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}
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T operator=(std::nullptr_t nul)
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{
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o = nullptr;
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return *this;
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}
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// To allow NULL, too.
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T operator=(const int val)
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{
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assert(val == 0);
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o = nullptr;
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return *this;
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}
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// To allow NULL, too. In Clang NULL is a long.
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T operator=(const long val)
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{
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assert(val == 0);
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o = nullptr;
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return *this;
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}
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T Get() throw()
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{
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return GC::ReadBarrier(pp);
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}
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T ForceGet() throw() //for situations where the read barrier needs to be skipped.
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{
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return pp;
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}
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operator T() throw()
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{
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return GC::ReadBarrier(pp);
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}
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T &operator*()
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{
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T q = GC::ReadBarrier(pp);
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assert(q != NULL);
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return *q;
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}
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T operator->() throw()
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{
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return GC::ReadBarrier(pp);
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}
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bool operator!=(T u) throw()
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{
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return GC::ReadBarrier(o) != u;
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}
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bool operator==(T u) throw()
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{
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return GC::ReadBarrier(o) == u;
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}
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template<class U> friend inline void GC::Mark(TObjPtr<U> &obj);
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template<class U> friend FSerializer &Serialize(FSerializer &arc, const char *key, TObjPtr<U> &value, TObjPtr<U> *);
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template<class U> friend FSerializer &Serialize(FSerializer &arc, const char *key, TObjPtr<U> &value, U *);
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friend class DObject;
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};
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// Use barrier_cast instead of static_cast when you need to cast
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// the contents of a TObjPtr to a related type.
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template<class T,class U> inline T barrier_cast(TObjPtr<U> &o)
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{
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return static_cast<T>(static_cast<U>(o));
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}
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namespace GC
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{
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template<class T> inline void Mark(TObjPtr<T> &obj)
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{
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GC::Mark(&obj.o);
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}
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}
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