mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 11:40:44 +00:00
14b21bab7a
The only difference was that bloodhack came from NBlood and playing_blood was added for unhandled differences between the backends of EDuke32 and NBlood.
105 lines
3.2 KiB
C++
105 lines
3.2 KiB
C++
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
|
Copyright (C) 2019 Nuke.YKT
|
|
|
|
This file is part of NBlood.
|
|
|
|
NBlood is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
#include "ns.h" // Must come before everything else!
|
|
|
|
#include "compat.h"
|
|
#include "common_game.h"
|
|
#include "crc32_.h"
|
|
|
|
#include "globals.h"
|
|
#include "tile.h"
|
|
#include "screen.h"
|
|
|
|
BEGIN_BLD_NS
|
|
|
|
int qanimateoffs(int a1, int a2)
|
|
{
|
|
int offset = 0;
|
|
if (a1 >= 0 && a1 < kMaxTiles)
|
|
{
|
|
int frames = picanm[a1].num;
|
|
if (frames > 0)
|
|
{
|
|
int const frameClock = (int)gFrameClock;
|
|
int vd;
|
|
if ((a2&0xc000) == 0x8000)
|
|
vd = (Bcrc32(&a2, 2, 0)+frameClock)>>(picanm[a1].sf&PICANM_ANIMSPEED_MASK);
|
|
else
|
|
vd = frameClock>>(picanm[a1].sf&PICANM_ANIMSPEED_MASK);
|
|
switch (picanm[a1].sf&PICANM_ANIMTYPE_MASK)
|
|
{
|
|
case PICANM_ANIMTYPE_OSC:
|
|
offset = vd % (2*frames);
|
|
if (offset >= frames)
|
|
offset = 2*frames-offset;
|
|
break;
|
|
case PICANM_ANIMTYPE_FWD:
|
|
offset = vd % (frames+1);
|
|
break;
|
|
case PICANM_ANIMTYPE_BACK:
|
|
offset = -(vd % (frames+1));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return offset;
|
|
}
|
|
|
|
void qloadpalette()
|
|
{
|
|
scrLoadPalette();
|
|
}
|
|
|
|
int32_t qgetpalookup(int32_t a1, int32_t a2)
|
|
{
|
|
if (gFogMode)
|
|
return ClipHigh(a1 >> 8, 15) * 16 + ClipRange(a2, 0, 15);
|
|
else
|
|
return ClipRange((a1 >> 8) + a2, 0, 63);
|
|
}
|
|
|
|
void qinitspritelists();
|
|
int32_t qinsertsprite(int16_t nSector, int16_t nStat);
|
|
int32_t qdeletesprite(int16_t nSprite);
|
|
int32_t qchangespritesect(int16_t nSprite, int16_t nSector);
|
|
int32_t qchangespritestat(int16_t nSprite, int16_t nStatus);
|
|
int32_t qloadboard(const char* filename, char flags, vec3_t* dapos, int16_t* daang, int16_t* dacursectnum);
|
|
int32_t qsaveboard(const char* filename, const vec3_t* dapos, int16_t daang, int16_t dacursectnum);
|
|
|
|
void HookReplaceFunctions(void)
|
|
{
|
|
animateoffs_replace = qanimateoffs;
|
|
paletteLoadFromDisk_replace = qloadpalette;
|
|
getpalookup_replace = qgetpalookup;
|
|
initspritelists_replace = qinitspritelists;
|
|
insertsprite_replace = qinsertsprite;
|
|
deletesprite_replace = qdeletesprite;
|
|
changespritesect_replace = qchangespritesect;
|
|
changespritestat_replace = qchangespritestat;
|
|
loadvoxel_replace = qloadvoxel;
|
|
loadboard_replace = qloadboard;
|
|
saveboard_replace = qsaveboard;
|
|
playing_blood = true;
|
|
}
|
|
|
|
END_BLD_NS
|