raze-gles/source/blood/src/mirrors.cpp
nukeykt 107a630883 Add TROR rendering
# Conflicts:
#	source/blood/src/mapedit.cpp
#	source/build/include/editor.h
#	source/build/include/polymer.h
#	source/build/src/build.cpp
#	source/build/src/polymer.cpp
2019-09-21 10:11:02 +02:00

505 lines
17 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "build.h"
#include "compat.h"
#ifdef POLYMER
#include "polymer.h"
#endif
#include "common_game.h"
#include "blood.h"
#include "db.h"
#include "gameutil.h"
#include "loadsave.h"
#include "player.h"
#include "trig.h"
#include "view.h"
#include "warp.h"
int mirrorcnt, mirrorsector, mirrorwall[4];
typedef struct
{
int at0;
int at4;
int at8;
int atc;
int at10;
int at14;
} MIRROR;
MIRROR mirror[16];
#ifdef POLYMER
void PolymerRORCallback(int16_t sectnum, int16_t wallnum, int8_t rorstat, int16_t* msectnum, int32_t* gx, int32_t* gy, int32_t* gz)
{
UNREFERENCED_PARAMETER(wallnum);
int nMirror;
switch (rorstat)
{
case 1:
nMirror = sector[sectnum].ceilingpicnum-4080;
*msectnum = mirror[nMirror].at4;
*gx += mirror[nMirror].at8;
*gy += mirror[nMirror].atc;
*gz += mirror[nMirror].at10;
break;
case 2:
nMirror = sector[sectnum].floorpicnum-4080;
*msectnum = mirror[nMirror].at4;
*gx += mirror[nMirror].at8;
*gy += mirror[nMirror].atc;
*gz += mirror[nMirror].at10;
break;
}
}
#endif
void InitMirrors(void)
{
#ifdef USE_OPENGL
r_rortexture = 4080;
r_rortexturerange = 16;
#ifdef POLYMER
polymer_setrorcallback(PolymerRORCallback);
#endif // POLYMER
#endif
mirrorcnt = 0;
tilesiz[504].x = 0;
tilesiz[504].y = 0;
tileDelete(504);
for(int i = 0; i < 16; i++)
tilesiz[4080+i].x = 0, tilesiz[4080+i].y = 0;
for (int i = numwalls - 1; i >= 0; i--)
{
if (mirrorcnt == 16)
break;
int nTile = 4080+mirrorcnt;
if (wall[i].overpicnum == 504)
{
if (wall[i].extra > 0 && GetWallType(i) == 501)
{
wall[i].overpicnum = nTile;
mirror[mirrorcnt].at14 = i;
mirror[mirrorcnt].at0 = 0;
wall[i].cstat |= 32;
int tmp = xwall[wall[i].extra].data;
int j;
for (j = numwalls - 1; j >= 0; j--)
{
if (j == i)
continue;
if (wall[j].extra > 0 && GetWallType(i) == 501)
{
if (tmp != xwall[wall[j].extra].data)
continue;
wall[i].hitag = j;
wall[j].hitag = i;
mirror[mirrorcnt].at4 = j;
break;
}
}
if (j < 0)
ThrowError("wall[%d] has no matching wall link! (data=%d)\n", i, tmp);
mirrorcnt++;
}
continue;
}
if (wall[i].picnum == 504)
{
mirror[mirrorcnt].at4 = i;
mirror[mirrorcnt].at14 = i;
wall[i].picnum = nTile;
mirror[mirrorcnt].at0 = 0;
wall[i].cstat |= 32;
mirrorcnt++;
continue;
}
}
for (int i = numsectors - 1; i >= 0; i--)
{
if (mirrorcnt >= 15)
break;
if (sector[i].floorpicnum == 504)
{
int nLink = gUpperLink[i];
if (nLink < 0)
continue;
int nLink2 = sprite[nLink].owner & 0xfff;
int j = sprite[nLink2].sectnum;
if (sector[j].ceilingpicnum != 504)
ThrowError("Lower link sector %d doesn't have mirror picnum\n", j);
mirror[mirrorcnt].at0 = 2;
mirror[mirrorcnt].at8 = sprite[nLink2].x-sprite[nLink].x;
mirror[mirrorcnt].atc = sprite[nLink2].y-sprite[nLink].y;
mirror[mirrorcnt].at10 = sprite[nLink2].z-sprite[nLink].z;
mirror[mirrorcnt].at14 = i;
mirror[mirrorcnt].at4 = j;
sector[i].floorpicnum = 4080+mirrorcnt;
mirrorcnt++;
mirror[mirrorcnt].at0 = 1;
mirror[mirrorcnt].at8 = sprite[nLink].x-sprite[nLink2].x;
mirror[mirrorcnt].atc = sprite[nLink].y-sprite[nLink2].y;
mirror[mirrorcnt].at10 = sprite[nLink].z-sprite[nLink2].z;
mirror[mirrorcnt].at14 = j;
mirror[mirrorcnt].at4 = i;
sector[j].ceilingpicnum = 4080+mirrorcnt;
mirrorcnt++;
}
}
mirrorsector = numsectors;
for (int i = 0; i < 4; i++)
{
mirrorwall[i] = numwalls+i;
wall[mirrorwall[i]].picnum = 504;
wall[mirrorwall[i]].overpicnum = 504;
wall[mirrorwall[i]].cstat = 0;
wall[mirrorwall[i]].nextsector = -1;
wall[mirrorwall[i]].nextwall = -1;
wall[mirrorwall[i]].point2 = numwalls+i+1;
}
wall[mirrorwall[3]].point2 = mirrorwall[0];
sector[mirrorsector].ceilingpicnum = 504;
sector[mirrorsector].floorpicnum = 504;
sector[mirrorsector].wallptr = mirrorwall[0];
sector[mirrorsector].wallnum = 4;
}
void TranslateMirrorColors(int nShade, int nPalette)
{
if (videoGetRenderMode() != REND_CLASSIC)
return;
videoBeginDrawing();
nShade = ClipRange(nShade, 0, 63);
char *pMap = palookup[nPalette] + (nShade<<8);
extern intptr_t frameplace;
char *pFrame = (char*)frameplace;
unsigned int nPixels = xdim*ydim;
for (unsigned int i = 0; i < nPixels; i++, pFrame++)
{
*pFrame = pMap[*pFrame];
}
videoEndDrawing();
}
void sub_5571C(char mode)
{
for (int i = mirrorcnt-1; i >= 0; i--)
{
int nTile = 4080+i;
if (TestBitString(gotpic, nTile))
{
switch (mirror[i].at0)
{
case 1:
if (mode)
sector[mirror[i].at14].ceilingstat |= 1;
else
sector[mirror[i].at14].ceilingstat &= ~1;
break;
case 2:
if (mode)
sector[mirror[i].at14].floorstat |= 1;
else
sector[mirror[i].at14].floorstat &= ~1;
break;
}
}
}
}
void sub_557C4(int x, int y, int interpolation)
{
if (spritesortcnt == 0) return;
int nViewSprites = spritesortcnt-1;
for (int nTSprite = nViewSprites; nTSprite >= 0; nTSprite--)
{
uspritetype *pTSprite = &tsprite[nTSprite];
pTSprite->xrepeat = pTSprite->yrepeat = 0;
}
for (int i = mirrorcnt-1; i >= 0; i--)
{
int nTile = 4080+i;
if (TestBitString(gotpic, nTile))
{
if (mirror[i].at0 == 1 || mirror[i].at0 == 2)
{
int nSector = mirror[i].at4;
int nSector2 = mirror[i].at14;
for (int nSprite = headspritesect[nSector]; nSprite >= 0; nSprite = nextspritesect[nSprite])
{
spritetype *pSprite = &sprite[nSprite];
if (pSprite == gView->pSprite)
continue;
int top, bottom;
GetSpriteExtents(pSprite, &top, &bottom);
int zCeil, zFloor;
getzsofslope(nSector, pSprite->x, pSprite->y, &zCeil, &zFloor);
if (pSprite->statnum == 6 && (top < zCeil || bottom > zFloor))
{
int j = i;
if (mirror[i].at0 == 2)
j++;
else
j--;
int dx = mirror[j].at8;
int dy = mirror[j].atc;
int dz = mirror[j].at10;
uspritetype *pTSprite = &tsprite[spritesortcnt];
memset(pTSprite, 0, sizeof(uspritetype));
pTSprite->type = pSprite->type;
pTSprite->index = pSprite->index;
pTSprite->sectnum = nSector2;
pTSprite->x = pSprite->x+dx;
pTSprite->y = pSprite->y+dy;
pTSprite->z = pSprite->z+dz;
pTSprite->ang = pSprite->ang;
pTSprite->picnum = pSprite->picnum;
pTSprite->shade = pSprite->shade;
pTSprite->pal = pSprite->pal;
pTSprite->xrepeat = pSprite->xrepeat;
pTSprite->yrepeat = pSprite->yrepeat;
pTSprite->xoffset = pSprite->xoffset;
pTSprite->yoffset = pSprite->yoffset;
pTSprite->cstat = pSprite->cstat;
pTSprite->statnum = 0;
pTSprite->owner = pSprite->index;
pTSprite->extra = pSprite->extra;
pTSprite->hitag = pSprite->hitag|0x200;
LOCATION *pLocation = &gPrevSpriteLoc[pSprite->index];
pTSprite->x = dx+interpolate(pLocation->x, pSprite->x, interpolation);
pTSprite->y = dy+interpolate(pLocation->y, pSprite->y, interpolation);
pTSprite->z = dz+interpolate(pLocation->z, pSprite->z, interpolation);
pTSprite->ang = pLocation->ang+mulscale16(((pSprite->ang-pLocation->ang+1024)&2047)-1024,interpolation);
spritesortcnt++;
}
}
}
}
}
for (int nTSprite = spritesortcnt-1; nTSprite >= nViewSprites; nTSprite--)
{
uspritetype *pTSprite = &tsprite[nTSprite];
int nAnim = 0;
switch (picanm[pTSprite->picnum].extra&7)
{
case 1:
{
int dX = x - pTSprite->x;
int dY = y - pTSprite->y;
RotateVector(&dX, &dY, 128 - pTSprite->ang);
nAnim = GetOctant(dX, dY);
if (nAnim <= 4)
{
pTSprite->cstat &= ~4;
}
else
{
nAnim = 8 - nAnim;
pTSprite->cstat |= 4;
}
break;
}
case 2:
{
int dX = x - pTSprite->x;
int dY = y - pTSprite->y;
RotateVector(&dX, &dY, 128 - pTSprite->ang);
nAnim = GetOctant(dX, dY);
break;
}
}
while (nAnim > 0)
{
pTSprite->picnum += picanm[pTSprite->picnum].num+1;
nAnim--;
}
}
}
void DrawMirrors(int x, int y, int z, fix16_t a, fix16_t horiz, int smooth)
{
if (videoGetRenderMode() == REND_POLYMER)
return;
for (int i = mirrorcnt - 1; i >= 0; i--)
{
int nTile = 4080+i;
if (TestBitString(gotpic, nTile))
{
ClearBitString(gotpic, nTile);
switch (mirror[i].at0)
{
case 0:
{
int nWall = mirror[i].at4;
int nSector = sectorofwall(nWall);
walltype *pWall = &wall[nWall];
int nNextWall = pWall->nextwall;
int nNextSector = pWall->nextsector;
pWall->nextwall = mirrorwall[0];
pWall->nextsector = mirrorsector;
wall[mirrorwall[0]].nextwall = nWall;
wall[mirrorwall[0]].nextsector = nSector;
wall[mirrorwall[0]].x = wall[pWall->point2].x;
wall[mirrorwall[0]].y = wall[pWall->point2].y;
wall[mirrorwall[1]].x = pWall->x;
wall[mirrorwall[1]].y = pWall->y;
wall[mirrorwall[2]].x = wall[mirrorwall[1]].x+(wall[mirrorwall[1]].x-wall[mirrorwall[0]].x)*16;
wall[mirrorwall[2]].y = wall[mirrorwall[1]].y+(wall[mirrorwall[1]].y-wall[mirrorwall[0]].y)*16;
wall[mirrorwall[3]].x = wall[mirrorwall[0]].x+(wall[mirrorwall[0]].x-wall[mirrorwall[1]].x)*16;
wall[mirrorwall[3]].y = wall[mirrorwall[0]].y+(wall[mirrorwall[0]].y-wall[mirrorwall[1]].y)*16;
sector[mirrorsector].floorz = sector[nSector].floorz;
sector[mirrorsector].ceilingz = sector[nSector].ceilingz;
int cx, cy, ca;
if (GetWallType(nWall) == 501)
{
cx = x - (wall[pWall->hitag].x-wall[pWall->point2].x);
cy = y - (wall[pWall->hitag].y-wall[pWall->point2].y);
ca = a;
}
else
{
renderPrepareMirror(x,y,z,a,horiz,nWall,&cx,&cy,&ca);
}
#ifdef POLYMER
if (videoGetRenderMode() == REND_POLYMER)
polymer_setanimatesprites(viewProcessSprites, cx, cy, z, fix16_to_int(ca), smooth);
#endif
yax_preparedrawrooms();
int32_t didmirror = renderDrawRoomsQ16(cx, cy, z, ca,horiz,mirrorsector|MAXSECTORS);
yax_drawrooms(viewProcessSprites, mirrorsector, didmirror, smooth);
viewProcessSprites(cx,cy,z,fix16_to_int(ca),smooth);
renderDrawMasks();
if (GetWallType(nWall) != 501)
renderCompleteMirror();
if (wall[nWall].pal != 0 || wall[nWall].shade != 0)
TranslateMirrorColors(wall[nWall].shade, wall[nWall].pal);
pWall->nextwall = nNextWall;
pWall->nextsector = nNextSector;
return;
}
case 1:
{
#ifdef USE_OPENGL
r_rorphase = 1;
#endif
int nSector = mirror[i].at4;
#ifdef POLYMER
if (videoGetRenderMode() == REND_POLYMER)
polymer_setanimatesprites(viewProcessSprites, x+mirror[i].at8, y+mirror[i].atc, z+mirror[i].at10, fix16_to_int(a), smooth);
#endif
yax_preparedrawrooms();
renderDrawRoomsQ16(x+mirror[i].at8, y+mirror[i].atc, z+mirror[i].at10, a, horiz, nSector|MAXSECTORS);
yax_drawrooms(viewProcessSprites, nSector, 0, smooth);
viewProcessSprites(x+mirror[i].at8, y+mirror[i].atc, z+mirror[i].at10, fix16_to_int(a), smooth);
short fstat = sector[nSector].floorstat;
sector[nSector].floorstat |= 1;
renderDrawMasks();
sector[nSector].floorstat = fstat;
for (int i = 0; i < 16; i++)
ClearBitString(gotpic, 4080+i);
#ifdef USE_OPENGL
r_rorphase = 0;
#endif
return;
}
case 2:
{
#ifdef USE_OPENGL
r_rorphase = 1;
#endif
int nSector = mirror[i].at4;
#ifdef POLYMER
if (videoGetRenderMode() == REND_POLYMER)
polymer_setanimatesprites(viewProcessSprites, x+mirror[i].at8, y+mirror[i].atc, z+mirror[i].at10, fix16_to_int(a), smooth);
#endif
yax_preparedrawrooms();
renderDrawRoomsQ16(x+mirror[i].at8, y+mirror[i].atc, z+mirror[i].at10, a, horiz, nSector|MAXSECTORS);
yax_drawrooms(viewProcessSprites, nSector, 0, smooth);
viewProcessSprites(x+mirror[i].at8, y+mirror[i].atc, z+mirror[i].at10, fix16_to_int(a), smooth);
short cstat = sector[nSector].ceilingstat;
sector[nSector].ceilingstat |= 1;
renderDrawMasks();
sector[nSector].ceilingstat = cstat;
for (int i = 0; i < 16; i++)
ClearBitString(gotpic, 4080+i);
#ifdef USE_OPENGL
r_rorphase = 0;
#endif
return;
}
}
}
}
}
class MirrorLoadSave : public LoadSave {
public:
void Load(void);
void Save(void);
};
static MirrorLoadSave *myLoadSave;
void MirrorLoadSave::Load(void)
{
Read(&mirrorcnt,sizeof(mirrorcnt));
Read(&mirrorsector,sizeof(mirrorsector));
Read(mirror, sizeof(mirror));
Read(mirrorwall, sizeof(mirrorwall));
tilesiz[504].x = 0;
tilesiz[504].y = 0;
for (int i = 0; i < 16; i++)
tilesiz[4080 + i].x = 0, tilesiz[4080 + i].y = 0;
for (int i = 0; i < 4; i++)
{
wall[mirrorwall[i]].picnum = 504;
wall[mirrorwall[i]].overpicnum = 504;
wall[mirrorwall[i]].point2 = numwalls;
wall[mirrorwall[i]].cstat = 0;
wall[mirrorwall[i]].nextsector = -1;
wall[mirrorwall[i]].nextwall = -1;
}
wall[mirrorwall[3]].point2 = mirrorwall[0];
sector[mirrorsector].ceilingpicnum = 504;
sector[mirrorsector].floorpicnum = 504;
sector[mirrorsector].wallptr = mirrorwall[0];
sector[mirrorsector].wallnum = 4;
}
void MirrorLoadSave::Save(void)
{
Write(&mirrorcnt,sizeof(mirrorcnt));
Write(&mirrorsector,sizeof(mirrorsector));
Write(mirror, sizeof(mirror));
Write(mirrorwall, sizeof(mirrorwall));
}
void MirrorLoadSaveConstruct(void)
{
myLoadSave = new MirrorLoadSave();
}