mirror of
https://github.com/ZDoom/raze-gles.git
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107a630883
# Conflicts: # source/blood/src/mapedit.cpp # source/build/include/editor.h # source/build/include/polymer.h # source/build/src/build.cpp # source/build/src/polymer.cpp
505 lines
17 KiB
C++
505 lines
17 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "build.h"
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#include "compat.h"
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#ifdef POLYMER
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#include "polymer.h"
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#endif
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#include "common_game.h"
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#include "blood.h"
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#include "db.h"
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#include "gameutil.h"
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#include "loadsave.h"
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#include "player.h"
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#include "trig.h"
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#include "view.h"
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#include "warp.h"
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int mirrorcnt, mirrorsector, mirrorwall[4];
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typedef struct
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{
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int at0;
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int at4;
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int at8;
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int atc;
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int at10;
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int at14;
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} MIRROR;
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MIRROR mirror[16];
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#ifdef POLYMER
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void PolymerRORCallback(int16_t sectnum, int16_t wallnum, int8_t rorstat, int16_t* msectnum, int32_t* gx, int32_t* gy, int32_t* gz)
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{
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UNREFERENCED_PARAMETER(wallnum);
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int nMirror;
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switch (rorstat)
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{
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case 1:
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nMirror = sector[sectnum].ceilingpicnum-4080;
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*msectnum = mirror[nMirror].at4;
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*gx += mirror[nMirror].at8;
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*gy += mirror[nMirror].atc;
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*gz += mirror[nMirror].at10;
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break;
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case 2:
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nMirror = sector[sectnum].floorpicnum-4080;
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*msectnum = mirror[nMirror].at4;
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*gx += mirror[nMirror].at8;
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*gy += mirror[nMirror].atc;
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*gz += mirror[nMirror].at10;
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break;
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}
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}
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#endif
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void InitMirrors(void)
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{
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#ifdef USE_OPENGL
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r_rortexture = 4080;
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r_rortexturerange = 16;
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#ifdef POLYMER
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polymer_setrorcallback(PolymerRORCallback);
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#endif // POLYMER
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#endif
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mirrorcnt = 0;
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tilesiz[504].x = 0;
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tilesiz[504].y = 0;
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tileDelete(504);
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for(int i = 0; i < 16; i++)
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tilesiz[4080+i].x = 0, tilesiz[4080+i].y = 0;
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for (int i = numwalls - 1; i >= 0; i--)
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{
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if (mirrorcnt == 16)
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break;
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int nTile = 4080+mirrorcnt;
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if (wall[i].overpicnum == 504)
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{
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if (wall[i].extra > 0 && GetWallType(i) == 501)
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{
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wall[i].overpicnum = nTile;
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mirror[mirrorcnt].at14 = i;
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mirror[mirrorcnt].at0 = 0;
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wall[i].cstat |= 32;
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int tmp = xwall[wall[i].extra].data;
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int j;
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for (j = numwalls - 1; j >= 0; j--)
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{
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if (j == i)
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continue;
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if (wall[j].extra > 0 && GetWallType(i) == 501)
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{
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if (tmp != xwall[wall[j].extra].data)
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continue;
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wall[i].hitag = j;
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wall[j].hitag = i;
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mirror[mirrorcnt].at4 = j;
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break;
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}
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}
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if (j < 0)
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ThrowError("wall[%d] has no matching wall link! (data=%d)\n", i, tmp);
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mirrorcnt++;
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}
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continue;
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}
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if (wall[i].picnum == 504)
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{
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mirror[mirrorcnt].at4 = i;
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mirror[mirrorcnt].at14 = i;
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wall[i].picnum = nTile;
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mirror[mirrorcnt].at0 = 0;
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wall[i].cstat |= 32;
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mirrorcnt++;
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continue;
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}
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}
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for (int i = numsectors - 1; i >= 0; i--)
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{
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if (mirrorcnt >= 15)
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break;
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if (sector[i].floorpicnum == 504)
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{
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int nLink = gUpperLink[i];
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if (nLink < 0)
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continue;
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int nLink2 = sprite[nLink].owner & 0xfff;
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int j = sprite[nLink2].sectnum;
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if (sector[j].ceilingpicnum != 504)
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ThrowError("Lower link sector %d doesn't have mirror picnum\n", j);
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mirror[mirrorcnt].at0 = 2;
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mirror[mirrorcnt].at8 = sprite[nLink2].x-sprite[nLink].x;
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mirror[mirrorcnt].atc = sprite[nLink2].y-sprite[nLink].y;
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mirror[mirrorcnt].at10 = sprite[nLink2].z-sprite[nLink].z;
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mirror[mirrorcnt].at14 = i;
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mirror[mirrorcnt].at4 = j;
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sector[i].floorpicnum = 4080+mirrorcnt;
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mirrorcnt++;
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mirror[mirrorcnt].at0 = 1;
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mirror[mirrorcnt].at8 = sprite[nLink].x-sprite[nLink2].x;
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mirror[mirrorcnt].atc = sprite[nLink].y-sprite[nLink2].y;
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mirror[mirrorcnt].at10 = sprite[nLink].z-sprite[nLink2].z;
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mirror[mirrorcnt].at14 = j;
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mirror[mirrorcnt].at4 = i;
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sector[j].ceilingpicnum = 4080+mirrorcnt;
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mirrorcnt++;
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}
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}
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mirrorsector = numsectors;
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for (int i = 0; i < 4; i++)
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{
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mirrorwall[i] = numwalls+i;
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wall[mirrorwall[i]].picnum = 504;
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wall[mirrorwall[i]].overpicnum = 504;
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wall[mirrorwall[i]].cstat = 0;
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wall[mirrorwall[i]].nextsector = -1;
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wall[mirrorwall[i]].nextwall = -1;
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wall[mirrorwall[i]].point2 = numwalls+i+1;
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}
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wall[mirrorwall[3]].point2 = mirrorwall[0];
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sector[mirrorsector].ceilingpicnum = 504;
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sector[mirrorsector].floorpicnum = 504;
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sector[mirrorsector].wallptr = mirrorwall[0];
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sector[mirrorsector].wallnum = 4;
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}
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void TranslateMirrorColors(int nShade, int nPalette)
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{
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if (videoGetRenderMode() != REND_CLASSIC)
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return;
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videoBeginDrawing();
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nShade = ClipRange(nShade, 0, 63);
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char *pMap = palookup[nPalette] + (nShade<<8);
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extern intptr_t frameplace;
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char *pFrame = (char*)frameplace;
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unsigned int nPixels = xdim*ydim;
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for (unsigned int i = 0; i < nPixels; i++, pFrame++)
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{
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*pFrame = pMap[*pFrame];
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}
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videoEndDrawing();
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}
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void sub_5571C(char mode)
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{
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for (int i = mirrorcnt-1; i >= 0; i--)
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{
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int nTile = 4080+i;
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if (TestBitString(gotpic, nTile))
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{
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switch (mirror[i].at0)
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{
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case 1:
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if (mode)
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sector[mirror[i].at14].ceilingstat |= 1;
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else
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sector[mirror[i].at14].ceilingstat &= ~1;
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break;
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case 2:
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if (mode)
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sector[mirror[i].at14].floorstat |= 1;
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else
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sector[mirror[i].at14].floorstat &= ~1;
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break;
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}
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}
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}
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}
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void sub_557C4(int x, int y, int interpolation)
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{
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if (spritesortcnt == 0) return;
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int nViewSprites = spritesortcnt-1;
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for (int nTSprite = nViewSprites; nTSprite >= 0; nTSprite--)
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{
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uspritetype *pTSprite = &tsprite[nTSprite];
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pTSprite->xrepeat = pTSprite->yrepeat = 0;
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}
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for (int i = mirrorcnt-1; i >= 0; i--)
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{
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int nTile = 4080+i;
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if (TestBitString(gotpic, nTile))
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{
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if (mirror[i].at0 == 1 || mirror[i].at0 == 2)
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{
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int nSector = mirror[i].at4;
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int nSector2 = mirror[i].at14;
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for (int nSprite = headspritesect[nSector]; nSprite >= 0; nSprite = nextspritesect[nSprite])
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{
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spritetype *pSprite = &sprite[nSprite];
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if (pSprite == gView->pSprite)
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continue;
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int top, bottom;
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GetSpriteExtents(pSprite, &top, &bottom);
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int zCeil, zFloor;
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getzsofslope(nSector, pSprite->x, pSprite->y, &zCeil, &zFloor);
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if (pSprite->statnum == 6 && (top < zCeil || bottom > zFloor))
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{
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int j = i;
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if (mirror[i].at0 == 2)
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j++;
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else
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j--;
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int dx = mirror[j].at8;
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int dy = mirror[j].atc;
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int dz = mirror[j].at10;
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uspritetype *pTSprite = &tsprite[spritesortcnt];
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memset(pTSprite, 0, sizeof(uspritetype));
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pTSprite->type = pSprite->type;
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pTSprite->index = pSprite->index;
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pTSprite->sectnum = nSector2;
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pTSprite->x = pSprite->x+dx;
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pTSprite->y = pSprite->y+dy;
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pTSprite->z = pSprite->z+dz;
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pTSprite->ang = pSprite->ang;
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pTSprite->picnum = pSprite->picnum;
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pTSprite->shade = pSprite->shade;
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pTSprite->pal = pSprite->pal;
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pTSprite->xrepeat = pSprite->xrepeat;
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pTSprite->yrepeat = pSprite->yrepeat;
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pTSprite->xoffset = pSprite->xoffset;
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pTSprite->yoffset = pSprite->yoffset;
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pTSprite->cstat = pSprite->cstat;
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pTSprite->statnum = 0;
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pTSprite->owner = pSprite->index;
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pTSprite->extra = pSprite->extra;
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pTSprite->hitag = pSprite->hitag|0x200;
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LOCATION *pLocation = &gPrevSpriteLoc[pSprite->index];
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pTSprite->x = dx+interpolate(pLocation->x, pSprite->x, interpolation);
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pTSprite->y = dy+interpolate(pLocation->y, pSprite->y, interpolation);
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pTSprite->z = dz+interpolate(pLocation->z, pSprite->z, interpolation);
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pTSprite->ang = pLocation->ang+mulscale16(((pSprite->ang-pLocation->ang+1024)&2047)-1024,interpolation);
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spritesortcnt++;
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}
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}
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}
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}
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}
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for (int nTSprite = spritesortcnt-1; nTSprite >= nViewSprites; nTSprite--)
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{
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uspritetype *pTSprite = &tsprite[nTSprite];
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int nAnim = 0;
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switch (picanm[pTSprite->picnum].extra&7)
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{
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case 1:
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{
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int dX = x - pTSprite->x;
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int dY = y - pTSprite->y;
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RotateVector(&dX, &dY, 128 - pTSprite->ang);
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nAnim = GetOctant(dX, dY);
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if (nAnim <= 4)
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{
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pTSprite->cstat &= ~4;
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}
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else
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{
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nAnim = 8 - nAnim;
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pTSprite->cstat |= 4;
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}
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break;
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}
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case 2:
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{
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int dX = x - pTSprite->x;
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int dY = y - pTSprite->y;
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RotateVector(&dX, &dY, 128 - pTSprite->ang);
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nAnim = GetOctant(dX, dY);
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break;
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}
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}
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while (nAnim > 0)
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{
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pTSprite->picnum += picanm[pTSprite->picnum].num+1;
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nAnim--;
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}
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}
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}
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void DrawMirrors(int x, int y, int z, fix16_t a, fix16_t horiz, int smooth)
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{
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if (videoGetRenderMode() == REND_POLYMER)
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return;
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for (int i = mirrorcnt - 1; i >= 0; i--)
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{
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int nTile = 4080+i;
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if (TestBitString(gotpic, nTile))
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{
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ClearBitString(gotpic, nTile);
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switch (mirror[i].at0)
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{
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case 0:
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{
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int nWall = mirror[i].at4;
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int nSector = sectorofwall(nWall);
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walltype *pWall = &wall[nWall];
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int nNextWall = pWall->nextwall;
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int nNextSector = pWall->nextsector;
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pWall->nextwall = mirrorwall[0];
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pWall->nextsector = mirrorsector;
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wall[mirrorwall[0]].nextwall = nWall;
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wall[mirrorwall[0]].nextsector = nSector;
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wall[mirrorwall[0]].x = wall[pWall->point2].x;
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wall[mirrorwall[0]].y = wall[pWall->point2].y;
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wall[mirrorwall[1]].x = pWall->x;
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wall[mirrorwall[1]].y = pWall->y;
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wall[mirrorwall[2]].x = wall[mirrorwall[1]].x+(wall[mirrorwall[1]].x-wall[mirrorwall[0]].x)*16;
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wall[mirrorwall[2]].y = wall[mirrorwall[1]].y+(wall[mirrorwall[1]].y-wall[mirrorwall[0]].y)*16;
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wall[mirrorwall[3]].x = wall[mirrorwall[0]].x+(wall[mirrorwall[0]].x-wall[mirrorwall[1]].x)*16;
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wall[mirrorwall[3]].y = wall[mirrorwall[0]].y+(wall[mirrorwall[0]].y-wall[mirrorwall[1]].y)*16;
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sector[mirrorsector].floorz = sector[nSector].floorz;
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sector[mirrorsector].ceilingz = sector[nSector].ceilingz;
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int cx, cy, ca;
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if (GetWallType(nWall) == 501)
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{
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cx = x - (wall[pWall->hitag].x-wall[pWall->point2].x);
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cy = y - (wall[pWall->hitag].y-wall[pWall->point2].y);
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ca = a;
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}
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else
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{
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renderPrepareMirror(x,y,z,a,horiz,nWall,&cx,&cy,&ca);
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}
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#ifdef POLYMER
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if (videoGetRenderMode() == REND_POLYMER)
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polymer_setanimatesprites(viewProcessSprites, cx, cy, z, fix16_to_int(ca), smooth);
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#endif
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yax_preparedrawrooms();
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int32_t didmirror = renderDrawRoomsQ16(cx, cy, z, ca,horiz,mirrorsector|MAXSECTORS);
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yax_drawrooms(viewProcessSprites, mirrorsector, didmirror, smooth);
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viewProcessSprites(cx,cy,z,fix16_to_int(ca),smooth);
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renderDrawMasks();
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if (GetWallType(nWall) != 501)
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renderCompleteMirror();
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if (wall[nWall].pal != 0 || wall[nWall].shade != 0)
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TranslateMirrorColors(wall[nWall].shade, wall[nWall].pal);
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pWall->nextwall = nNextWall;
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pWall->nextsector = nNextSector;
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return;
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}
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case 1:
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{
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#ifdef USE_OPENGL
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r_rorphase = 1;
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#endif
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int nSector = mirror[i].at4;
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#ifdef POLYMER
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if (videoGetRenderMode() == REND_POLYMER)
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polymer_setanimatesprites(viewProcessSprites, x+mirror[i].at8, y+mirror[i].atc, z+mirror[i].at10, fix16_to_int(a), smooth);
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#endif
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yax_preparedrawrooms();
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renderDrawRoomsQ16(x+mirror[i].at8, y+mirror[i].atc, z+mirror[i].at10, a, horiz, nSector|MAXSECTORS);
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yax_drawrooms(viewProcessSprites, nSector, 0, smooth);
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viewProcessSprites(x+mirror[i].at8, y+mirror[i].atc, z+mirror[i].at10, fix16_to_int(a), smooth);
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short fstat = sector[nSector].floorstat;
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sector[nSector].floorstat |= 1;
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renderDrawMasks();
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sector[nSector].floorstat = fstat;
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for (int i = 0; i < 16; i++)
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ClearBitString(gotpic, 4080+i);
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#ifdef USE_OPENGL
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r_rorphase = 0;
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#endif
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return;
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}
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case 2:
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{
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#ifdef USE_OPENGL
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r_rorphase = 1;
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#endif
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int nSector = mirror[i].at4;
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#ifdef POLYMER
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if (videoGetRenderMode() == REND_POLYMER)
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polymer_setanimatesprites(viewProcessSprites, x+mirror[i].at8, y+mirror[i].atc, z+mirror[i].at10, fix16_to_int(a), smooth);
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#endif
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yax_preparedrawrooms();
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renderDrawRoomsQ16(x+mirror[i].at8, y+mirror[i].atc, z+mirror[i].at10, a, horiz, nSector|MAXSECTORS);
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yax_drawrooms(viewProcessSprites, nSector, 0, smooth);
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viewProcessSprites(x+mirror[i].at8, y+mirror[i].atc, z+mirror[i].at10, fix16_to_int(a), smooth);
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short cstat = sector[nSector].ceilingstat;
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sector[nSector].ceilingstat |= 1;
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renderDrawMasks();
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sector[nSector].ceilingstat = cstat;
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for (int i = 0; i < 16; i++)
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ClearBitString(gotpic, 4080+i);
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#ifdef USE_OPENGL
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r_rorphase = 0;
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|
#endif
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
class MirrorLoadSave : public LoadSave {
|
|
public:
|
|
void Load(void);
|
|
void Save(void);
|
|
};
|
|
|
|
static MirrorLoadSave *myLoadSave;
|
|
|
|
void MirrorLoadSave::Load(void)
|
|
{
|
|
Read(&mirrorcnt,sizeof(mirrorcnt));
|
|
Read(&mirrorsector,sizeof(mirrorsector));
|
|
Read(mirror, sizeof(mirror));
|
|
Read(mirrorwall, sizeof(mirrorwall));
|
|
tilesiz[504].x = 0;
|
|
tilesiz[504].y = 0;
|
|
|
|
for (int i = 0; i < 16; i++)
|
|
tilesiz[4080 + i].x = 0, tilesiz[4080 + i].y = 0;
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
wall[mirrorwall[i]].picnum = 504;
|
|
wall[mirrorwall[i]].overpicnum = 504;
|
|
wall[mirrorwall[i]].point2 = numwalls;
|
|
wall[mirrorwall[i]].cstat = 0;
|
|
wall[mirrorwall[i]].nextsector = -1;
|
|
wall[mirrorwall[i]].nextwall = -1;
|
|
}
|
|
wall[mirrorwall[3]].point2 = mirrorwall[0];
|
|
sector[mirrorsector].ceilingpicnum = 504;
|
|
sector[mirrorsector].floorpicnum = 504;
|
|
sector[mirrorsector].wallptr = mirrorwall[0];
|
|
sector[mirrorsector].wallnum = 4;
|
|
}
|
|
|
|
void MirrorLoadSave::Save(void)
|
|
{
|
|
Write(&mirrorcnt,sizeof(mirrorcnt));
|
|
Write(&mirrorsector,sizeof(mirrorsector));
|
|
Write(mirror, sizeof(mirror));
|
|
Write(mirrorwall, sizeof(mirrorwall));
|
|
}
|
|
|
|
void MirrorLoadSaveConstruct(void)
|
|
{
|
|
myLoadSave = new MirrorLoadSave();
|
|
}
|