mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-13 07:58:04 +00:00
6f7e7459ea
Like for Blood, the Polymost-only code has been moved aside. Closer examination of the preparations the engine is doing for rendering SE40/150-portals shows that all this was merely done to avoid glitches with a two-phase rendering setup - nothing of this will be needed for doing it properly. They can just be treated as run-of-the-mill stacked sectors. when using hardware rendering capabilities for clipping. |
||
---|---|---|
.. | ||
blood | ||
duke | ||
exhumed | ||
sw |