raze-gles/source/games
Christoph Oelckers 6f7e7459ea - did some cleanup on Duke's render code to prepare for the new way of handling portals.
Like for Blood, the Polymost-only code has been moved aside.
Closer examination of the preparations the engine is doing for rendering SE40/150-portals shows that all this was merely done to avoid glitches with a two-phase rendering setup - nothing of this will be needed for doing it properly.
They can just be treated as run-of-the-mill stacked sectors. when using hardware rendering capabilities for clipping.
2021-03-21 10:58:11 +01:00
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blood - did some cleanup on Duke's render code to prepare for the new way of handling portals. 2021-03-21 10:58:11 +01:00
duke - did some cleanup on Duke's render code to prepare for the new way of handling portals. 2021-03-21 10:58:11 +01:00
exhumed - replaced the engine automap drawer with one leveraging the newly added sector geometry data. 2021-03-20 16:20:48 +01:00
sw - moved some original Raze code out if the Build folder. 2021-03-20 17:08:55 +01:00