raze-gles/polymer/eduke32/source/jaudiolib/src
helixhorned ed5e5b5881 Add prototypical SDL 2.X support.
Doesn't work: indexed-color modes, gamma (at least for X11), mouse wheel,
special keys like ENTER or BACKSPACE in the OSD, probably more...

In build/Makefile.shared, we now have logic to autodetect an SDL2 installed
in /usr/local, however OS X and Wii builds follow other Makefile code paths,
it seems.  Note that the matching SDL2_mixer must be used then, too.
In source/jaudiolib/src/driver_sdl.c, change the #includes from <SDL/SDL_xxx.h>
to "SDL_xxx.h".  SDL wiki says this is the most portable way, hopefully this
doesn't break builds for anyone.

git-svn-id: https://svn.eduke32.com/eduke32@2777 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-22 21:39:53 +00:00
..
_multivc.h Patch adding Wii support by tueidj, part 10: sound and endianness changes 2012-05-01 12:40:53 +00:00
driver_directsound.c rotatesprite and multivoc have a rape baby 2010-06-22 21:50:01 +00:00
driver_directsound.h fixes... mostly sound fuckery 2009-07-31 11:45:29 +00:00
driver_nosound.c Remove some warnings. 2011-01-16 03:33:48 +00:00
driver_nosound.h fixes... mostly sound fuckery 2009-07-31 11:45:29 +00:00
driver_sdl.c Add prototypical SDL 2.X support. 2012-06-22 21:39:53 +00:00
driver_sdl.h fixes... mostly sound fuckery 2009-07-31 11:45:29 +00:00
drivers.c fixes... mostly sound fuckery 2009-07-31 11:45:29 +00:00
drivers.h fixes... mostly sound fuckery 2009-07-31 11:45:29 +00:00
fx_man.c Replace a few "#ifdef GEKKO" statements added for the Wii port with "#ifdef HAVE_VORBIS" like they should have been in the first place. Allows jaudiolib to build without Ogg support on platforms other than the Wii if desired. 2012-06-02 00:01:36 +00:00
linklist.h Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024 2009-10-07 06:47:35 +00:00
ll_man.h Initial working commit of JonoF's audiolib re-port... I think 2009-07-27 05:47:50 +00:00
mix.c Patch adding Wii support by tueidj, part 10: sound and endianness changes 2012-05-01 12:40:53 +00:00
mixst.c More beauty tinkering: decorate the 'start' pointer of the mixing functions 2011-11-01 22:02:37 +00:00
multivoc.c Replace a few "#ifdef GEKKO" statements added for the Wii port with "#ifdef HAVE_VORBIS" like they should have been in the first place. Allows jaudiolib to build without Ogg support on platforms other than the Wii if desired. 2012-06-02 00:01:36 +00:00
multivoc.h Addition of 3 events: 2012-05-14 18:12:27 +00:00
pitch.c Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024 2009-10-07 06:47:35 +00:00
pitch.h Initial working commit of JonoF's audiolib re-port... I think 2009-07-27 05:47:50 +00:00
vorbis.c Addition of 3 events: 2012-05-14 18:12:27 +00:00