mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-05 12:30:42 +00:00
ed5e5b5881
Doesn't work: indexed-color modes, gamma (at least for X11), mouse wheel, special keys like ENTER or BACKSPACE in the OSD, probably more... In build/Makefile.shared, we now have logic to autodetect an SDL2 installed in /usr/local, however OS X and Wii builds follow other Makefile code paths, it seems. Note that the matching SDL2_mixer must be used then, too. In source/jaudiolib/src/driver_sdl.c, change the #includes from <SDL/SDL_xxx.h> to "SDL_xxx.h". SDL wiki says this is the most portable way, hopefully this doesn't break builds for anyone. git-svn-id: https://svn.eduke32.com/eduke32@2777 1a8010ca-5511-0410-912e-c29ae57300e0 |
||
---|---|---|
.. | ||
_multivc.h | ||
driver_directsound.c | ||
driver_directsound.h | ||
driver_nosound.c | ||
driver_nosound.h | ||
driver_sdl.c | ||
driver_sdl.h | ||
drivers.c | ||
drivers.h | ||
fx_man.c | ||
linklist.h | ||
ll_man.h | ||
mix.c | ||
mixst.c | ||
multivoc.c | ||
multivoc.h | ||
pitch.c | ||
pitch.h | ||
vorbis.c |