..
anmtexture.cpp
- Duke end of episode animations ported
2020-06-28 21:38:25 +02:00
automaptexture.cpp
- added the other image formats from GZDoom.
2020-05-24 00:15:38 +02:00
brightmaptexture.cpp
- let the fonts use image sources, not textures as their base class for glyphs.
2020-05-24 16:32:52 +02:00
buildtexture.cpp
- more trivial adjustments.
2020-05-24 00:38:10 +02:00
ddstexture.cpp
- more trivial adjustments.
2020-05-24 00:38:10 +02:00
emptytexture.cpp
- updated to GZDoom's new texture management system.
2020-05-25 23:59:07 +02:00
flattexture.cpp
- added the other image formats from GZDoom.
2020-05-24 00:15:38 +02:00
fontchars.cpp
- let the fonts use image sources, not textures as their base class for glyphs.
2020-05-24 16:32:52 +02:00
fontchars.h
- let the fonts use image sources, not textures as their base class for glyphs.
2020-05-24 16:32:52 +02:00
imgztexture.cpp
- added the other image formats from GZDoom.
2020-05-24 00:15:38 +02:00
jpegtexture.cpp
- moved filesa to common
2020-05-23 23:53:38 +02:00
md5check.cpp
- added the other image formats from GZDoom.
2020-05-24 00:15:38 +02:00
multipatchtexture.cpp
- updated to GZDoom's new texture management system.
2020-05-25 23:59:07 +02:00
multipatchtexture.h
Silenced lots of warnings pointed out by XCode.
2020-07-23 17:02:59 +02:00
patchtexture.cpp
- added some quick rejection checks for Doom patch textures.
2020-09-25 19:06:19 +02:00
pcxtexture.cpp
- moved filesa to common
2020-05-23 23:53:38 +02:00
pngtexture.cpp
- made some changes to the font and texture system to allow late loading of the palette.
2020-05-26 21:43:32 +02:00
rawpagetexture.cpp
- added the other image formats from GZDoom.
2020-05-24 00:15:38 +02:00
shadertexture.cpp
- updated to GZDoom's new texture management system.
2020-05-25 23:59:07 +02:00
stb_image.h
- moved filesa to common
2020-05-23 23:53:38 +02:00
stbtexture.cpp
- moved filesa to common
2020-05-23 23:53:38 +02:00
tgatexture.cpp
- moved filesa to common
2020-05-23 23:53:38 +02:00