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https://github.com/ZDoom/raze-gles.git
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48 lines
1.6 KiB
Text
48 lines
1.6 KiB
Text
# GNU Makefile to prepare source and binary distributions.
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# make -f MakeDistributions [source|binary]
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SOURCEFILES=buildlic.txt ChangeLog LICENSE \
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Makefile Makefile.deps Makefile.shared Makefile.msvc Makefile.watcom \
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MakeDistributions makegnu.bat makemsc.bat makew.bat NAMES.H README
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BINARYFILES=build.exe buildlic.txt ChangeLog fmod.dll \
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game.exe LICENSE NAMES.H neatsong.ogg README
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BINARYCHECKS=checkfmoddll checkneatsongogg
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.PHONY: source binary $(BINARYCHECKS)
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datenow=$(shell date +%Y%m%d)
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sourcedir=txbuild_src_$(datenow)
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binarydir=txbuild_$(datenow)
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all: source binary
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source:
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rm -rf $(sourcedir) $(sourcedir).zip
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mkdir $(sourcedir) $(sourcedir)/obj.gnu $(sourcedir)/obj.watcom $(sourcedir)/obj.msc
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touch $(sourcedir)/obj.gnu/keep.me $(sourcedir)/obj.watcom/keep.me $(sourcedir)/obj.msc/keep.me
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cp $(SOURCEFILES) $(sourcedir)
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find . -name "*~" -exec rm -rf '{}' ';';
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find . -name "*.orig" -exec rm -rf '{}' ';';
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find . -name "*.rej" -exec rm -rf '{}' ';';
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find . -name "*.mine" -exec rm -rf '{}' ';';
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find . -name "*.c.r*" -exec rm -rf '{}' ';';
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find . -name "*.h.r*" -exec rm -rf '{}' ';';
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cp -R src rsrc include devcpp testgame $(sourcedir)
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find $(sourcedir) | grep -i svn | xargs rm -rf
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rm -f $(sourcedir)/src/tmp/*
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touch $(sourcedir)/src/tmp/keep.me
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kzip -r $(sourcedir).zip $(sourcedir)
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binary: $(BINARYCHECKS)
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make RELEASE=1
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upx --best build.exe game.exe
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mkdir $(binarydir)
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cp $(BINARYFILES) $(binarydir)
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kzip -r $(binarydir).zip $(binarydir)
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# Binary checks
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checkfmoddll: fmod.dll
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checkneatsongogg: neatsong.ogg
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