raze-gles/polymer/eduke32/source/savegame.c
hnt_ts e8c0abf7da 1. Runtime CON errors display the line numbers of CON now. It doesn't increase the size of compiled code because the line number assigned to each command of a CON file.
The lower 12 bits are used for the ID of command(up to 4096 IDs).
The rest 20 bits are used to store the line number(up to about 1 000 000 lines).
Perhabs variable errors need this too.

2. Fixed 2 crashes.


git-svn-id: https://svn.eduke32.com/eduke32@871 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-19 19:06:21 +00:00

813 lines
27 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
Copyright (C) 2004, 2007 - EDuke32 developers
This file is part of EDuke32
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#include "duke3d.h"
void readsavenames(void)
{
int dummy,j;
int i;
char fn[13];
BFILE *fil;
Bstrcpy(fn,"egam_.sav");
for (i=0;i<10;i++)
{
fn[4] = i+'0';
if ((fil = Bfopen(fn,"rb")) == NULL) continue;
if (dfread(&j,sizeof(int),1,fil) != 1)
{
Bfclose(fil);
continue;
}
if (dfread(g_szBuf,j,1,fil) != 1)
{
Bfclose(fil);
continue;
}
if (dfread(&dummy,4,1,fil) != 1)
{
Bfclose(fil);
continue;
}
if (dummy != BYTEVERSION)
{
Bfclose(fil);
continue;
}
if (dfread(&dummy,4,1,fil) != 1)
{
Bfclose(fil);
continue;
}
if (dfread(&ud.savegame[i][0],19,1,fil) != 1)
{
ud.savegame[i][0] = 0;
}
Bfclose(fil);
}
}
int loadpheader(char spot,struct savehead *saveh)
{
char fn[13];
int fil;
int bv;
strcpy(fn, "egam0.sav");
fn[4] = spot+'0';
if ((fil = kopen4load(fn,0)) == -1) return(-1);
walock[TILE_LOADSHOT] = 255;
if (kdfread(&bv,sizeof(bv),1,fil) != 1) goto corrupt;
if (kdfread(g_szBuf,bv,1,fil) != 1) goto corrupt;
g_szBuf[bv]=0;
// AddLog(g_szBuf);
if (kdfread(&bv,4,1,fil) != 1) goto corrupt;
/* if (bv != BYTEVERSION)
{
FTA(114,g_player[myconnectindex].ps);
kclose(fil);
return 1;
}*/
if (kdfread(&saveh->numplr,sizeof(int32),1,fil) != 1) goto corrupt;
if (kdfread(saveh->name,19,1,fil) != 1) goto corrupt;
if (kdfread(&saveh->volnum,sizeof(int32),1,fil) != 1) goto corrupt;
if (kdfread(&saveh->levnum,sizeof(int32),1,fil) != 1) goto corrupt;
if (kdfread(&saveh->plrskl,sizeof(int32),1,fil) != 1) goto corrupt;
if (kdfread(saveh->boardfn,BMAX_PATH,1,fil) != 1) goto corrupt;
if (waloff[TILE_LOADSHOT] == 0) allocache(&waloff[TILE_LOADSHOT],320*200,&walock[TILE_LOADSHOT]);
tilesizx[TILE_LOADSHOT] = 200;
tilesizy[TILE_LOADSHOT] = 320;
if (kdfread((char *)waloff[TILE_LOADSHOT],320,200,fil) != 200) goto corrupt;
invalidatetile(TILE_LOADSHOT,0,255);
kclose(fil);
return(0);
corrupt:
kclose(fil);
return 1;
}
int loadplayer(int spot)
{
int k;
char fn[13];
char mpfn[13];
char *fnptr, *scriptptrs;
int fil, bv, i, x;
intptr_t j;
int32 nump;
strcpy(fn, "egam0.sav");
strcpy(mpfn, "egamA_00.sav");
if (spot < 0)
{
multiflag = 1;
multiwhat = 0;
multipos = -spot-1;
return -1;
}
if (multiflag == 2 && multiwho != myconnectindex)
{
fnptr = mpfn;
mpfn[4] = spot + 'A';
if (ud.multimode > 9)
{
mpfn[6] = (multiwho/10) + '0';
mpfn[7] = (multiwho%10) + '0';
}
else mpfn[7] = multiwho + '0';
}
else
{
fnptr = fn;
fn[4] = spot + '0';
}
if ((fil = kopen4load(fnptr,0)) == -1) return(-1);
ready2send = 0;
if (kdfread(&bv,sizeof(bv),1,fil) != 1) goto corrupt;
if (kdfread(g_szBuf,bv,1,fil) != 1) goto corrupt;
g_szBuf[bv]=0;
// AddLog(g_szBuf);
if (kdfread(&bv,4,1,fil) != 1) return -1;
if (bv != BYTEVERSION)
{
FTA(114,g_player[myconnectindex].ps);
kclose(fil);
ototalclock = totalclock;
ready2send = 1;
return 1;
}
if (kdfread(&nump,sizeof(nump),1,fil) != 1) return -1;
if (nump != ud.multimode)
{
kclose(fil);
ototalclock = totalclock;
ready2send = 1;
FTA(124,g_player[myconnectindex].ps);
return 1;
}
else ud.multimode = nump;
if (numplayers > 1)
{
pub = NUMPAGES;
pus = NUMPAGES;
vscrn();
drawbackground();
menutext(160,100,0,0,"LOADING...");
nextpage();
}
waitforeverybody();
FX_StopAllSounds();
clearsoundlocks();
if (numplayers > 1)
{
if (kdfread(&buf,19,1,fil) != 1) goto corrupt;
}
else
{
if (kdfread(&ud.savegame[spot][0],19,1,fil) != 1) goto corrupt;
}
if (kdfread(&ud.volume_number,sizeof(ud.volume_number),1,fil) != 1) goto corrupt;
if (kdfread(&ud.level_number,sizeof(ud.level_number),1,fil) != 1) goto corrupt;
if (kdfread(&ud.player_skill,sizeof(ud.player_skill),1,fil) != 1) goto corrupt;
if (kdfread(&boardfilename[0],BMAX_PATH,1,fil) != 1) goto corrupt;
ud.m_level_number = ud.level_number;
ud.m_volume_number = ud.volume_number;
ud.m_player_skill = ud.player_skill;
//Fake read because lseek won't work with compression
walock[TILE_LOADSHOT] = 1;
if (waloff[TILE_LOADSHOT] == 0) allocache(&waloff[TILE_LOADSHOT],320*200,&walock[TILE_LOADSHOT]);
tilesizx[TILE_LOADSHOT] = 200;
tilesizy[TILE_LOADSHOT] = 320;
if (kdfread((char *)waloff[TILE_LOADSHOT],320,200,fil) != 200) goto corrupt;
invalidatetile(TILE_LOADSHOT,0,255);
if (kdfread(&numwalls,2,1,fil) != 1) goto corrupt;
if (kdfread(&wall[0],sizeof(walltype),MAXWALLS,fil) != MAXWALLS) goto corrupt;
if (kdfread(&numsectors,2,1,fil) != 1) goto corrupt;
if (kdfread(&sector[0],sizeof(sectortype),MAXSECTORS,fil) != MAXSECTORS) goto corrupt;
if (kdfread(&sprite[0],sizeof(spritetype),MAXSPRITES,fil) != MAXSPRITES) goto corrupt;
if (kdfread(&spriteext[0],sizeof(spriteexttype),MAXSPRITES,fil) != MAXSPRITES) goto corrupt;
#if defined(POLYMOST) && defined(USE_OPENGL)
for (i=0;i<MAXSPRITES;i++)
if (spriteext[i].mdanimtims)
spriteext[i].mdanimtims+=mdtims;
#endif
if (kdfread(&headspritesect[0],2,MAXSECTORS+1,fil) != MAXSECTORS+1) goto corrupt;
if (kdfread(&prevspritesect[0],2,MAXSPRITES,fil) != MAXSPRITES) goto corrupt;
if (kdfread(&nextspritesect[0],2,MAXSPRITES,fil) != MAXSPRITES) goto corrupt;
if (kdfread(&headspritestat[0],2,MAXSTATUS+1,fil) != MAXSTATUS+1) goto corrupt;
if (kdfread(&prevspritestat[0],2,MAXSPRITES,fil) != MAXSPRITES) goto corrupt;
if (kdfread(&nextspritestat[0],2,MAXSPRITES,fil) != MAXSPRITES) goto corrupt;
if (kdfread(&numcyclers,sizeof(numcyclers),1,fil) != 1) goto corrupt;
if (kdfread(&cyclers[0][0],12,MAXCYCLERS,fil) != MAXCYCLERS) goto corrupt;
for (i=0;i<nump;i++)
if (kdfread(g_player[i].ps,sizeof(player_struct),1,fil) != 1) goto corrupt;
if (kdfread(&g_PlayerSpawnPoints,sizeof(g_PlayerSpawnPoints),1,fil) != 1) goto corrupt;
if (kdfread(&numanimwalls,sizeof(numanimwalls),1,fil) != 1) goto corrupt;
if (kdfread(&animwall,sizeof(animwall),1,fil) != 1) goto corrupt;
if (kdfread(&msx[0],sizeof(int),sizeof(msx)/sizeof(int),fil) != sizeof(msx)/sizeof(int)) goto corrupt;
if (kdfread(&msy[0],sizeof(int),sizeof(msy)/sizeof(int),fil) != sizeof(msy)/sizeof(int)) goto corrupt;
if (kdfread((short *)&spriteqloc,sizeof(short),1,fil) != 1) goto corrupt;
if (kdfread((short *)&spriteqamount,sizeof(short),1,fil) != 1) goto corrupt;
if (kdfread((short *)&spriteq[0],sizeof(short),spriteqamount,fil) != spriteqamount) goto corrupt;
if (kdfread(&mirrorcnt,sizeof(short),1,fil) != 1) goto corrupt;
if (kdfread(&mirrorwall[0],sizeof(short),64,fil) != 64) goto corrupt;
if (kdfread(&mirrorsector[0],sizeof(short),64,fil) != 64) goto corrupt;
if (kdfread(&show2dsector[0],sizeof(char),MAXSECTORS>>3,fil) != (MAXSECTORS>>3)) goto corrupt;
if (kdfread(&actortype[0],sizeof(char),MAXTILES,fil) != MAXTILES) goto corrupt;
if (kdfread(&numclouds,sizeof(numclouds),1,fil) != 1) goto corrupt;
if (kdfread(&clouds[0],sizeof(short)<<7,1,fil) != 1) goto corrupt;
if (kdfread(&cloudx[0],sizeof(short)<<7,1,fil) != 1) goto corrupt;
if (kdfread(&cloudy[0],sizeof(short)<<7,1,fil) != 1) goto corrupt;
if (kdfread(&g_ScriptSize,sizeof(g_ScriptSize),1,fil) != 1) goto corrupt;
if (!g_ScriptSize) goto corrupt;
scriptptrs = Bcalloc(1,g_ScriptSize * sizeof(scriptptrs));
if (kdfread(&scriptptrs[0],sizeof(scriptptrs),g_ScriptSize,fil) != g_ScriptSize) goto corrupt;
if (script != NULL)
Bfree(script);
script = Bcalloc(1,g_ScriptSize * sizeof(intptr_t));
if (kdfread(&script[0],sizeof(script),g_ScriptSize,fil) != g_ScriptSize) goto corrupt;
for (i=0;i<g_ScriptSize;i++)
if (scriptptrs[i])
{
j = (intptr_t)script[i]+(intptr_t)&script[0];
script[i] = j;
}
if (kdfread(&actorscrptr[0],4,MAXTILES,fil) != MAXTILES) goto corrupt;
for (i=0;i<MAXTILES;i++)
if (actorscrptr[i])
{
j = (intptr_t)actorscrptr[i]+(intptr_t)&script[0];
actorscrptr[i] = (intptr_t *)j;
}
if (kdfread(&actorLoadEventScrptr[0],4,MAXTILES,fil) != MAXTILES) goto corrupt;
for (i=0;i<MAXTILES;i++)
if (actorLoadEventScrptr[i])
{
j = (intptr_t)actorLoadEventScrptr[i]+(intptr_t)&script[0];
actorLoadEventScrptr[i] = (intptr_t *)j;
}
if (kdfread(&scriptptrs[0],sizeof(scriptptrs),MAXSPRITES,fil) != MAXSPRITES) goto corrupt;
if (kdfread(&hittype[0],sizeof(actordata_t),MAXSPRITES,fil) != MAXSPRITES) goto corrupt;
for (i=0;i<MAXSPRITES;i++)
{
j = (intptr_t)(&script[0]);
if (scriptptrs[i]&1) T2 += j;
if (scriptptrs[i]&2) T5 += j;
if (scriptptrs[i]&4) T6 += j;
}
if (kdfread(&lockclock,sizeof(lockclock),1,fil) != 1) goto corrupt;
if (kdfread(&pskybits,sizeof(pskybits),1,fil) != 1) goto corrupt;
if (kdfread(&pskyoff[0],sizeof(pskyoff[0]),MAXPSKYTILES,fil) != MAXPSKYTILES) goto corrupt;
if (kdfread(&animatecnt,sizeof(animatecnt),1,fil) != 1) goto corrupt;
if (kdfread(&animatesect[0],2,MAXANIMATES,fil) != MAXANIMATES) goto corrupt;
if (kdfread(&animateptr[0],sizeof(int),MAXANIMATES,fil) != MAXANIMATES) goto corrupt;
for (i = animatecnt-1;i>=0;i--) animateptr[i] = (int *)((intptr_t)animateptr[i]+(intptr_t)(&sector[0]));
if (kdfread(&animategoal[0],4,MAXANIMATES,fil) != MAXANIMATES) goto corrupt;
if (kdfread(&animatevel[0],4,MAXANIMATES,fil) != MAXANIMATES) goto corrupt;
if (kdfread(&earthquaketime,sizeof(earthquaketime),1,fil) != 1) goto corrupt;
if (kdfread(&ud.from_bonus,sizeof(ud.from_bonus),1,fil) != 1) goto corrupt;
if (kdfread(&ud.secretlevel,sizeof(ud.secretlevel),1,fil) != 1) goto corrupt;
if (kdfread(&ud.respawn_monsters,sizeof(ud.respawn_monsters),1,fil) != 1) goto corrupt;
ud.m_respawn_monsters = ud.respawn_monsters;
if (kdfread(&ud.respawn_items,sizeof(ud.respawn_items),1,fil) != 1) goto corrupt;
ud.m_respawn_items = ud.respawn_items;
if (kdfread(&ud.respawn_inventory,sizeof(ud.respawn_inventory),1,fil) != 1) goto corrupt;
ud.m_respawn_inventory = ud.respawn_inventory;
if (kdfread(&ud.god,sizeof(ud.god),1,fil) != 1) goto corrupt;
if (kdfread(&ud.auto_run,sizeof(ud.auto_run),1,fil) != 1) goto corrupt;
if (kdfread(&ud.crosshair,sizeof(ud.crosshair),1,fil) != 1) goto corrupt;
if (kdfread(&ud.monsters_off,sizeof(ud.monsters_off),1,fil) != 1) goto corrupt;
ud.m_monsters_off = ud.monsters_off;
if (kdfread(&ud.last_level,sizeof(ud.last_level),1,fil) != 1) goto corrupt;
if (kdfread(&ud.eog,sizeof(ud.eog),1,fil) != 1) goto corrupt;
if (kdfread(&ud.coop,sizeof(ud.coop),1,fil) != 1) goto corrupt;
ud.m_coop = ud.coop;
if (kdfread(&ud.marker,sizeof(ud.marker),1,fil) != 1) goto corrupt;
ud.m_marker = ud.marker;
if (kdfread(&ud.ffire,sizeof(ud.ffire),1,fil) != 1) goto corrupt;
ud.m_ffire = ud.ffire;
if (kdfread(&camsprite,sizeof(camsprite),1,fil) != 1) goto corrupt;
if (kdfread(&connecthead,sizeof(connecthead),1,fil) != 1) goto corrupt;
if (kdfread(connectpoint2,sizeof(connectpoint2),1,fil) != 1) goto corrupt;
if (kdfread(&numplayersprites,sizeof(numplayersprites),1,fil) != 1) goto corrupt;
for (i=0;i<MAXPLAYERS;i++)
if (kdfread((short *)&g_player[i].frags[0],sizeof(g_player[i].frags),1,fil) != 1) goto corrupt;
if (kdfread(&randomseed,sizeof(randomseed),1,fil) != 1) goto corrupt;
if (kdfread(&global_random,sizeof(global_random),1,fil) != 1) goto corrupt;
if (kdfread(&parallaxyscale,sizeof(parallaxyscale),1,fil) != 1) goto corrupt;
if (kdfread(&projectile[0],sizeof(projectile_t),MAXTILES,fil) != MAXTILES) goto corrupt;
if (kdfread(&defaultprojectile[0],sizeof(projectile_t),MAXTILES,fil) != MAXTILES) goto corrupt;
if (kdfread(&spriteflags[0],sizeof(spriteflags[0]),MAXTILES,fil) != MAXTILES) goto corrupt;
if (kdfread(&spritecache[0],sizeof(spritecache[0]),MAXTILES,fil) != MAXTILES) goto corrupt;
if (kdfread(&i,sizeof(int),1,fil) != 1) goto corrupt;
while (i != MAXQUOTES)
{
if (fta_quotes[i] != NULL)
Bfree(fta_quotes[i]);
fta_quotes[i] = Bcalloc(MAXQUOTELEN,sizeof(char));
if (kdfread((char *)fta_quotes[i],MAXQUOTELEN,1,fil) != 1) goto corrupt;
if (kdfread(&i,sizeof(int),1,fil) != 1) goto corrupt;
}
if (kdfread(&redefined_quote_count,sizeof(redefined_quote_count),1,fil) != 1) goto corrupt;
for (i=0;i<redefined_quote_count;i++)
{
if (redefined_quotes[i] != NULL)
Bfree(redefined_quotes[i]);
redefined_quotes[i] = Bcalloc(MAXQUOTELEN,sizeof(char));
if (kdfread((char *)redefined_quotes[i],MAXQUOTELEN,1,fil) != 1) goto corrupt;
}
if (kdfread(&dynamictostatic[0],sizeof(dynamictostatic[0]),MAXTILES,fil) != MAXTILES) goto corrupt;
if (kdfread(&ud.noexits,sizeof(ud.noexits),1,fil) != 1) goto corrupt;
ud.m_noexits = ud.noexits;
if (ReadGameVars(fil)) goto corrupt;
kclose(fil);
if (g_player[myconnectindex].ps->over_shoulder_on != 0)
{
cameradist = 0;
cameraclock = 0;
g_player[myconnectindex].ps->over_shoulder_on = 1;
}
screenpeek = myconnectindex;
clearbufbyte(gotpic,sizeof(gotpic),0L);
clearsoundlocks();
cacheit();
i = music_select;
music_select = (ud.volume_number*MAXLEVELS) + ud.level_number;
if (map[(unsigned char)music_select].musicfn != NULL && (i != music_select || map[MAXVOLUMES*MAXLEVELS+2].musicfn1))
{
MUSIC_StopSong();
playmusic(&map[(unsigned char)music_select].musicfn[0],music_select);
}
MUSIC_Continue();
g_player[myconnectindex].ps->gm = MODE_GAME;
ud.recstat = 0;
if (g_player[myconnectindex].ps->jetpack_on)
spritesound(DUKE_JETPACK_IDLE,g_player[myconnectindex].ps->i);
restorepalette = 1;
setpal(g_player[myconnectindex].ps);
vscrn();
FX_SetReverb(0);
if (ud.lockout == 0)
{
for (x=0;x<numanimwalls;x++)
if (wall[animwall[x].wallnum].extra >= 0)
wall[animwall[x].wallnum].picnum = wall[animwall[x].wallnum].extra;
}
else
{
for (x=0;x<numanimwalls;x++)
switch (dynamictostatic[wall[animwall[x].wallnum].picnum])
{
case FEMPIC1__STATIC:
wall[animwall[x].wallnum].picnum = BLANKSCREEN;
break;
case FEMPIC2__STATIC:
case FEMPIC3__STATIC:
wall[animwall[x].wallnum].picnum = SCREENBREAK6;
break;
}
}
numinterpolations = 0;
startofdynamicinterpolations = 0;
k = headspritestat[3];
while (k >= 0)
{
switch (sprite[k].lotag)
{
case 31:
setinterpolation(&sector[sprite[k].sectnum].floorz);
break;
case 32:
setinterpolation(&sector[sprite[k].sectnum].ceilingz);
break;
case 25:
setinterpolation(&sector[sprite[k].sectnum].floorz);
setinterpolation(&sector[sprite[k].sectnum].ceilingz);
break;
case 17:
setinterpolation(&sector[sprite[k].sectnum].floorz);
setinterpolation(&sector[sprite[k].sectnum].ceilingz);
break;
case 0:
case 5:
case 6:
case 11:
case 14:
case 15:
case 16:
case 26:
case 30:
setsectinterpolate(k);
break;
}
k = nextspritestat[k];
}
for (i=numinterpolations-1;i>=0;i--) bakipos[i] = *curipos[i];
for (i = animatecnt-1;i>=0;i--)
setinterpolation(animateptr[i]);
show_shareware = 0;
everyothertime = 0;
// clearbufbyte(playerquitflag,MAXPLAYERS,0x01010101);
for (i=0;i<MAXPLAYERS;i++)
clearbufbyte(&g_player[i].playerquitflag,1,0x01010101);
resetmys();
ready2send = 1;
flushpackets();
clearfifo();
waitforeverybody();
resettimevars();
return(0);
corrupt:
Bsprintf(tempbuf,"Save game file \"%s\" is corrupt or of the wrong version.",fnptr);
gameexit(tempbuf);
return -1;
}
int saveplayer(int spot)
{
int i;
intptr_t j;
char fn[13];
char mpfn[13];
char *fnptr, *scriptptrs;
FILE *fil;
int bv = BYTEVERSION;
strcpy(fn, "egam0.sav");
strcpy(mpfn, "egamA_00.sav");
if (spot < 0)
{
multiflag = 1;
multiwhat = 1;
multipos = -spot-1;
return -1;
}
waitforeverybody();
if (multiflag == 2 && multiwho != myconnectindex)
{
fnptr = mpfn;
mpfn[4] = spot + 'A';
if (ud.multimode > 9)
{
mpfn[6] = (multiwho/10) + '0';
mpfn[7] = multiwho + '0';
}
else mpfn[7] = multiwho + '0';
}
else
{
fnptr = fn;
fn[4] = spot + '0';
}
if ((fil = fopen(fnptr,"wb")) == 0) return(-1);
ready2send = 0;
Bsprintf(g_szBuf,"EDuke32");
i=strlen(g_szBuf);
dfwrite(&i,sizeof(i),1,fil);
dfwrite(g_szBuf,i,1,fil);
dfwrite(&bv,4,1,fil);
dfwrite(&ud.multimode,sizeof(ud.multimode),1,fil);
dfwrite(&ud.savegame[spot][0],19,1,fil);
dfwrite(&ud.volume_number,sizeof(ud.volume_number),1,fil);
dfwrite(&ud.level_number,sizeof(ud.level_number),1,fil);
dfwrite(&ud.player_skill,sizeof(ud.player_skill),1,fil);
dfwrite(&boardfilename[0],BMAX_PATH,1,fil);
if (!waloff[TILE_SAVESHOT])
{
walock[TILE_SAVESHOT] = 254;
allocache(&waloff[TILE_SAVESHOT],200*320,&walock[TILE_SAVESHOT]);
clearbuf((void*)waloff[TILE_SAVESHOT],(200*320)/4,0);
walock[TILE_SAVESHOT] = 1;
}
dfwrite((char *)waloff[TILE_SAVESHOT],320,200,fil);
dfwrite(&numwalls,2,1,fil);
dfwrite(&wall[0],sizeof(walltype),MAXWALLS,fil);
dfwrite(&numsectors,2,1,fil);
dfwrite(&sector[0],sizeof(sectortype),MAXSECTORS,fil);
dfwrite(&sprite[0],sizeof(spritetype),MAXSPRITES,fil);
#if defined(POLYMOST) && defined(USE_OPENGL)
for (i=0;i<MAXSPRITES;i++)
if (spriteext[i].mdanimtims)
{
spriteext[i].mdanimtims=spriteext[i].mdanimtims-mdtims;
if (!spriteext[i].mdanimtims)
spriteext[i].mdanimtims++;
}
#endif
dfwrite(&spriteext[0],sizeof(spriteexttype),MAXSPRITES,fil);
#if defined(POLYMOST) && defined(USE_OPENGL)
for (i=0;i<MAXSPRITES;i++)if (spriteext[i].mdanimtims)spriteext[i].mdanimtims+=mdtims;
#endif
dfwrite(&headspritesect[0],2,MAXSECTORS+1,fil);
dfwrite(&prevspritesect[0],2,MAXSPRITES,fil);
dfwrite(&nextspritesect[0],2,MAXSPRITES,fil);
dfwrite(&headspritestat[0],2,MAXSTATUS+1,fil);
dfwrite(&prevspritestat[0],2,MAXSPRITES,fil);
dfwrite(&nextspritestat[0],2,MAXSPRITES,fil);
dfwrite(&numcyclers,sizeof(numcyclers),1,fil);
dfwrite(&cyclers[0][0],12,MAXCYCLERS,fil);
for (i=0;i<ud.multimode;i++)
dfwrite(g_player[i].ps,sizeof(player_struct),1,fil);
dfwrite(&g_PlayerSpawnPoints,sizeof(g_PlayerSpawnPoints),1,fil);
dfwrite(&numanimwalls,sizeof(numanimwalls),1,fil);
dfwrite(&animwall,sizeof(animwall),1,fil);
dfwrite(&msx[0],sizeof(int),sizeof(msx)/sizeof(int),fil);
dfwrite(&msy[0],sizeof(int),sizeof(msy)/sizeof(int),fil);
dfwrite(&spriteqloc,sizeof(short),1,fil);
dfwrite(&spriteqamount,sizeof(short),1,fil);
dfwrite(&spriteq[0],sizeof(short),spriteqamount,fil);
dfwrite(&mirrorcnt,sizeof(short),1,fil);
dfwrite(&mirrorwall[0],sizeof(short),64,fil);
dfwrite(&mirrorsector[0],sizeof(short),64,fil);
dfwrite(&show2dsector[0],sizeof(char),MAXSECTORS>>3,fil);
dfwrite(&actortype[0],sizeof(char),MAXTILES,fil);
dfwrite(&numclouds,sizeof(numclouds),1,fil);
dfwrite(&clouds[0],sizeof(short)<<7,1,fil);
dfwrite(&cloudx[0],sizeof(short)<<7,1,fil);
dfwrite(&cloudy[0],sizeof(short)<<7,1,fil);
dfwrite(&g_ScriptSize,sizeof(g_ScriptSize),1,fil);
scriptptrs = Bcalloc(1, g_ScriptSize * sizeof(scriptptrs));
for (i=0;i<g_ScriptSize;i++)
{
if ((intptr_t)script[i] >= (intptr_t)(&script[0]) && (intptr_t)script[i] < (intptr_t)(&script[g_ScriptSize]))
{
scriptptrs[i] = 1;
j = (intptr_t)script[i] - (intptr_t)&script[0];
script[i] = j;
}
else scriptptrs[i] = 0;
}
dfwrite(&scriptptrs[0],sizeof(scriptptrs),g_ScriptSize,fil);
dfwrite(&script[0],sizeof(script),g_ScriptSize,fil);
for (i=0;i<g_ScriptSize;i++)
if (scriptptrs[i])
{
j = script[i]+(intptr_t)&script[0];
script[i] = j;
}
for (i=0;i<MAXTILES;i++)
if (actorscrptr[i])
{
j = (intptr_t)actorscrptr[i]-(intptr_t)&script[0];
actorscrptr[i] = (intptr_t *)j;
}
dfwrite(&actorscrptr[0],4,MAXTILES,fil);
for (i=0;i<MAXTILES;i++)
if (actorscrptr[i])
{
j = (intptr_t)actorscrptr[i]+(intptr_t)&script[0];
actorscrptr[i] = (intptr_t *)j;
}
for (i=0;i<MAXTILES;i++)
if (actorLoadEventScrptr[i])
{
j = (intptr_t)actorLoadEventScrptr[i]-(intptr_t)&script[0];
actorLoadEventScrptr[i] = (intptr_t *)j;
}
dfwrite(&actorLoadEventScrptr[0],4,MAXTILES,fil);
for (i=0;i<MAXTILES;i++)
if (actorLoadEventScrptr[i])
{
j = (intptr_t)actorLoadEventScrptr[i]+(intptr_t)&script[0];
actorLoadEventScrptr[i] = (intptr_t *)j;
}
for (i=0;i<MAXSPRITES;i++)
{
scriptptrs[i] = 0;
if (actorscrptr[PN] == 0) continue;
j = (intptr_t)&script[0];
if (T2 >= j && T2 < (intptr_t)(&script[g_ScriptSize]))
{
scriptptrs[i] |= 1;
T2 -= j;
}
if (T5 >= j && T5 < (intptr_t)(&script[g_ScriptSize]))
{
scriptptrs[i] |= 2;
T5 -= j;
}
if (T6 >= j && T6 < (intptr_t)(&script[g_ScriptSize]))
{
scriptptrs[i] |= 4;
T6 -= j;
}
}
dfwrite(&scriptptrs[0],sizeof(scriptptrs),MAXSPRITES,fil);
dfwrite(&hittype[0],sizeof(actordata_t),MAXSPRITES,fil);
for (i=0;i<MAXSPRITES;i++)
{
if (actorscrptr[PN] == 0) continue;
j = (intptr_t)&script[0];
if (scriptptrs[i]&1)
T2 += j;
if (scriptptrs[i]&2)
T5 += j;
if (scriptptrs[i]&4)
T6 += j;
}
dfwrite(&lockclock,sizeof(lockclock),1,fil);
dfwrite(&pskybits,sizeof(pskybits),1,fil);
dfwrite(&pskyoff[0],sizeof(pskyoff[0]),MAXPSKYTILES,fil);
dfwrite(&animatecnt,sizeof(animatecnt),1,fil);
dfwrite(&animatesect[0],2,MAXANIMATES,fil);
for (i = animatecnt-1;i>=0;i--) animateptr[i] = (int *)((intptr_t)animateptr[i]-(intptr_t)(&sector[0]));
dfwrite(&animateptr[0],4,MAXANIMATES,fil);
for (i = animatecnt-1;i>=0;i--) animateptr[i] = (int *)((intptr_t)animateptr[i]+(intptr_t)(&sector[0]));
dfwrite(&animategoal[0],4,MAXANIMATES,fil);
dfwrite(&animatevel[0],4,MAXANIMATES,fil);
dfwrite(&earthquaketime,sizeof(earthquaketime),1,fil);
dfwrite(&ud.from_bonus,sizeof(ud.from_bonus),1,fil);
dfwrite(&ud.secretlevel,sizeof(ud.secretlevel),1,fil);
dfwrite(&ud.respawn_monsters,sizeof(ud.respawn_monsters),1,fil);
dfwrite(&ud.respawn_items,sizeof(ud.respawn_items),1,fil);
dfwrite(&ud.respawn_inventory,sizeof(ud.respawn_inventory),1,fil);
dfwrite(&ud.god,sizeof(ud.god),1,fil);
dfwrite(&ud.auto_run,sizeof(ud.auto_run),1,fil);
dfwrite(&ud.crosshair,sizeof(ud.crosshair),1,fil);
dfwrite(&ud.monsters_off,sizeof(ud.monsters_off),1,fil);
dfwrite(&ud.last_level,sizeof(ud.last_level),1,fil);
dfwrite(&ud.eog,sizeof(ud.eog),1,fil);
dfwrite(&ud.coop,sizeof(ud.coop),1,fil);
dfwrite(&ud.marker,sizeof(ud.marker),1,fil);
dfwrite(&ud.ffire,sizeof(ud.ffire),1,fil);
dfwrite(&camsprite,sizeof(camsprite),1,fil);
dfwrite(&connecthead,sizeof(connecthead),1,fil);
dfwrite(connectpoint2,sizeof(connectpoint2),1,fil);
dfwrite(&numplayersprites,sizeof(numplayersprites),1,fil);
for (i=0;i<MAXPLAYERS;i++)
dfwrite((short *)&g_player[i].frags[0],sizeof(g_player[i].frags),1,fil);
dfwrite(&randomseed,sizeof(randomseed),1,fil);
dfwrite(&global_random,sizeof(global_random),1,fil);
dfwrite(&parallaxyscale,sizeof(parallaxyscale),1,fil);
dfwrite(&projectile[0],sizeof(projectile_t),MAXTILES,fil);
dfwrite(&defaultprojectile[0],sizeof(projectile_t),MAXTILES,fil);
dfwrite(&spriteflags[0],sizeof(spriteflags[0]),MAXTILES,fil);
dfwrite(&spritecache[0],sizeof(spritecache[0]),MAXTILES,fil);
for (i=0;i<MAXQUOTES;i++)
{
if (fta_quotes[i] != NULL)
{
dfwrite(&i,sizeof(int),1,fil);
dfwrite(fta_quotes[i],MAXQUOTELEN, 1, fil);
}
}
dfwrite(&i,sizeof(int),1,fil);
dfwrite(&redefined_quote_count,sizeof(redefined_quote_count),1,fil);
for (i=0;i<redefined_quote_count;i++)
{
if (redefined_quotes[i] != NULL)
dfwrite(redefined_quotes[i],MAXQUOTELEN, 1, fil);
}
dfwrite(&dynamictostatic[0],sizeof(dynamictostatic[0]),MAXTILES,fil);
dfwrite(&ud.noexits,sizeof(ud.noexits),1,fil);
SaveGameVars(fil);
fclose(fil);
if (ud.multimode < 2)
{
strcpy(fta_quotes[122],"GAME SAVED");
FTA(122,g_player[myconnectindex].ps);
}
ready2send = 1;
waitforeverybody();
ototalclock = totalclock;
return(0);
}