raze-gles/polymer/eduke32/source/global.c
qbix79 168573d5aa Minimal changes to get it compiling (and not crashing when ran under
valgrind. Changes don't affect 32 bit mode).
Changed aplWeaponClip and friends to int* ,but intptr_t* works as well for me.
Final type will determined once the con code has been checked.



git-svn-id: https://svn.eduke32.com/eduke32@709 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-24 09:53:16 +00:00

181 lines
5.3 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
Copyright (C) 2004, 2007 - EDuke32 developers
This file is part of EDuke32
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#include "duke3d.h"
char *MusicPtr = NULL;
int Musicsize;
short global_random;
short neartagsector, neartagwall, neartagsprite;
int neartaghitdist,lockclock,start_armour_amount;
// JBF: gc modified to default to Atomic ed. default when using 1.3d CONs
int gc=176;
// int temp_data[MAXSPRITES][6];
actordata_t hittype[MAXSPRITES];
short spriteq[1024],spriteqloc,spriteqamount=64;
animwalltype animwall[MAXANIMWALLS];
short numanimwalls;
int *animateptr[MAXANIMATES];
int animategoal[MAXANIMATES], animatevel[MAXANIMATES], animatecnt;
// int oanimateval[MAXANIMATES];
short animatesect[MAXANIMATES];
int msx[2048],msy[2048];
short cyclers[MAXCYCLERS][6],numcyclers;
char *fta_quotes[MAXQUOTES],*redefined_quotes[MAXQUOTES];
char tempbuf[2048], packbuf[576];
char buf[1024];
short camsprite;
short mirrorwall[64], mirrorsector[64], mirrorcnt;
int current_menu;
map_t map[(MAXVOLUMES+1)*MAXLEVELS]; // +1 volume for "intro", "briefing" music
char volume_names[MAXVOLUMES][33] = { "L.A. MELTDOWN", "LUNAR APOCALYPSE", "SHRAPNEL CITY" };
char skill_names[5][33] = { "PIECE OF CAKE", "LET'S ROCK", "COME GET SOME", "DAMN I'M GOOD" };
char gametype_names[MAXGAMETYPES][33] = { "DUKEMATCH (SPAWN)","COOPERATIVE PLAY","DUKEMATCH (NO SPAWN)","TEAM DM (SPAWN)","TEAM DM (NO SPAWN)"};
int gametype_flags[MAXGAMETYPES] = {4+8+16+1024+2048+16384,1+2+32+64+128+256+512+4096+8192+32768,2+4+8+16+16384,4+8+16+1024+2048+16384+65536+131072,2+4+8+16+16384+65536+131072};
char num_gametypes = 5;
short title_zoom;
int framerate;
char num_volumes = 3;
short timer=120;
//fx_device device;
sound_t g_sounds[ MAXSOUNDS ];
char numplayersprites,loadfromgrouponly=0,earthquaketime;
int fricxv,fricyv;
playerdata_t g_player[MAXPLAYERS];
input inputfifo[MOVEFIFOSIZ][MAXPLAYERS];
playerspawn_t g_PlayerSpawnPoints[MAXPLAYERS];
user_defs ud;
char pus, pub;
char syncstat;
int syncvaltail, syncvaltottail;
input loc;
input recsync[RECSYNCBUFSIZ];
int avgfvel, avgsvel, avgavel, avghorz, avgbits, avgextbits;
int movefifosendplc;
//Multiplayer syncing variables
int screenpeek;
//Game recording variables
char ready2send;
int vel, svel, angvel, horiz, ototalclock, respawnactortime=768, respawnitemtime=768, groupfile;
intptr_t *scriptptr,*insptr,*labelcode,*labeltype;
int labelcnt,defaultlabelcnt;
intptr_t *actorscrptr[MAXTILES],*parsing_actor;
char *label;
char *music_pointer;
char actortype[MAXTILES];
intptr_t *script = NULL;
int g_ScriptSize = 16384;
char typebuflen,typebuf[141];
char *music_fn[MAXVOLUMES+1][MAXLEVELS],music_select;
char env_music_fn[MAXVOLUMES+1][BMAX_PATH];
char rtsplaying;
short weaponsandammosprites[15] =
{
RPGSPRITE__STATIC,
CHAINGUNSPRITE__STATIC,
DEVISTATORAMMO__STATIC,
RPGAMMO__STATIC,
RPGAMMO__STATIC,
JETPACK__STATIC,
SHIELD__STATIC,
FIRSTAID__STATIC,
STEROIDS__STATIC,
RPGAMMO__STATIC,
RPGAMMO__STATIC,
RPGSPRITE__STATIC,
RPGAMMO__STATIC,
FREEZESPRITE__STATIC,
FREEZEAMMO__STATIC
};
int impact_damage;
int g_ScriptDebug;
//GLOBAL.C - replace the end "my's" with this
int myx, omyx, myxvel, myy, omyy, myyvel, myz, omyz, myzvel;
short myhoriz, omyhoriz, myhorizoff, omyhorizoff;
short myang, omyang, mycursectnum, myjumpingcounter;
char myjumpingtoggle, myonground, myhardlanding, myreturntocenter;
signed char multiwho, multipos, multiwhat, multiflag;
int fakemovefifoplc,movefifoplc;
int myxbak[MOVEFIFOSIZ], myybak[MOVEFIFOSIZ], myzbak[MOVEFIFOSIZ];
int myhorizbak[MOVEFIFOSIZ],dukefriction = 0xcc00, show_shareware;
short myangbak[MOVEFIFOSIZ];
char myname[32];
int camerashitable,freezerhurtowner=0,lasermode=0;
int networkmode = 255, movesperpacket = 1,gamequit = 0,everyothertime;
int numfreezebounces=3,rpgblastradius,pipebombblastradius,tripbombblastradius,shrinkerblastradius,morterblastradius,bouncemineblastradius,seenineblastradius;
STATUSBARTYPE sbar;
int mymaxlag, otherminlag, bufferjitter = 1;
short numclouds,clouds[128],cloudx[128],cloudy[128];
int cloudtotalclock = 0,totalmemory = 0;
int numinterpolations = 0, startofdynamicinterpolations = 0;
int oldipos[MAXINTERPOLATIONS];
int bakipos[MAXINTERPOLATIONS];
int *curipos[MAXINTERPOLATIONS];
int nextvoxid = 0;
int spriteflags[MAXTILES];
proj_struct projectile[MAXTILES], thisprojectile[MAXSPRITES], defaultprojectile[MAXTILES];
char cheatkey[2] = { sc_D, sc_N };
char setupfilename[BMAX_PATH]= "duke3d.cfg";
char datetimestring[] = ""__DATE__" "__TIME__"";