raze-gles/source
Christoph Oelckers 6b0711ff0c - put the project's name into a variable so that it doesn't have to be changed everywhere if needed. 2019-12-27 13:52:15 +01:00
..
blood - replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense. 2019-12-26 14:43:44 +01:00
build - replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense. 2019-12-26 14:43:44 +01:00
common - removed obsolete gamemain.cpp 2019-12-27 13:11:48 +01:00
duke3d - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
glbackend - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
libsmackerdec - replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense. 2019-12-26 14:43:44 +01:00
platform - gave .natvis file a neutral name. 2019-12-27 13:39:30 +01:00
rr - replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense. 2019-12-26 14:43:44 +01:00
sw - savegame name generation fix for SW. 2019-12-27 10:54:00 +01:00
thirdparty - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
CMakeLists.txt - put the project's name into a variable so that it doesn't have to be changed everywhere if needed. 2019-12-27 13:52:15 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00