.. |
blood
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- rewrote the map hack parser using sc_man.
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2020-09-13 13:01:44 +02:00 |
build
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- rewrote the map hack parser using sc_man.
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2020-09-13 13:01:44 +02:00 |
common
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- dual license d_net.cpp and i_net.cpp
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2020-09-13 19:38:31 +02:00 |
core
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- dual license d_net.cpp and i_net.cpp
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2020-09-13 19:38:31 +02:00 |
exhumed
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- Exhumed: added a white flash and fixed the accompanying sound when exiting a level.
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2020-09-11 20:56:46 +02:00 |
games/duke
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- rewrote the map hack parser using sc_man.
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2020-09-13 13:01:44 +02:00 |
glbackend
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- fixed some of the issues with palette emulation
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2020-09-12 21:23:14 +02:00 |
libsmackerdec
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- fixed the cheat handler.
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2020-07-25 17:25:21 +02:00 |
platform
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- Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom)
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2020-06-16 08:01:37 -04:00 |
sw
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- use FString for returning strings from the script parser.
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2020-09-13 10:29:57 +02:00 |
thirdparty
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- added missing terminator to Base64 encoder.
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2020-09-07 23:32:58 +02:00 |
__autostart.cpp
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- added the softpoly and Vulkan backend code fron GZDoom.
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2020-05-31 10:53:11 +02:00 |
CMakeLists.txt
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- rewrote the map hack parser using sc_man.
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2020-09-13 13:01:44 +02:00 |
g_pch.h
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- cleaned up the remaining dependencies on windows.h
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2020-02-03 21:30:57 +01:00 |
gitinfo.cpp
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- rewrote the screenshot code to use m_png as its backend.
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2019-11-02 12:59:59 +01:00 |
zzautozend.cpp
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- added the softpoly and Vulkan backend code fron GZDoom.
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2020-05-31 10:53:11 +02:00 |