raze-gles/polymer/eduke32/source/duke3d.h
helixhorned 6a4add81bd Fix rotation-fixed useractors (those having usertype bit 4 set).
Rotation-fixing happens for a couple of hard-coded statnums that presumably
never move (DEFAULT, STANDABLE, FX, FALLER, LIGHT), but for actors it wouldn't
make sense since the common case is that they do move. For this reason, bit 4
was introduced in r1934. The position of such useractors will not diverge
due to error roundoff accumulation in rotating sectors (SE0, train).

git-svn-id: https://svn.eduke32.com/eduke32@3316 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-23 19:24:21 +00:00

151 lines
4 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#ifndef __duke3d_h__
#define __duke3d_h__
#ifdef EXTERNC
{
#endif
// JBF
#include "compat.h"
#include "a.h"
#include "build.h"
#ifdef POLYMER
#include "polymer.h"
#else
#ifdef USE_OPENGL
#include "polymost.h"
#endif
#endif
#include "cache1d.h"
#include "pragmas.h"
#include "baselayer.h"
#include "file_lib.h"
#include "keyboard.h"
#include "mathutil.h"
#include "fx_man.h"
#define APPNAME "EDuke32"
#define VERSION "2.0.0devel"
#define HEAD2 APPNAME" "VERSION
#define VOLUMEALL (g_Shareware == 0)
#define PLUTOPAK (g_scriptVersion == 14)
#define VOLUMEONE (g_Shareware == 1)
// increase by 3, because atomic GRP adds 1, and Shareware adds 2
#define BYTEVERSION_JF 267
#define BYTEVERSION_13 27
#define BYTEVERSION_14 116
#define BYTEVERSION_15 117
#define BYTEVERSION (BYTEVERSION_JF+(PLUTOPAK?1:(VOLUMEONE<<1)))
#define NUMPAGES 1
#define RECSYNCBUFSIZ 2520 //2520 is the (LCM of 1-8)*3
#define MOVEFIFOSIZ 2
// KEEPINSYNC lunatic/con_lang.lua
#define MAXVOLUMES 7
#define MAXLEVELS 64
#define MAXGAMETYPES 16
////////// TIMING CONSTANTS //////////
// The number of 'totalclock' increments per second:
#define TICRATE 120
// The number of game state updates per second:
#define REALGAMETICSPERSEC 30
// The number of 'totalclock' increments per game state update:
// NOTE: calling a game state update a 'frame' is really weird.
// (This used to be TICRATE/GAMETICSPERSEC, which was 120/26 = 4.615~ truncated
// to 4 by integer division.)
#define TICSPERFRAME (TICRATE/REALGAMETICSPERSEC)
// Used as a constant to satisfy all of the calculations written with ticrate =
// 26 in mind:
#define GAMETICSPERSEC 26
#define PACKBUF_SIZE 32768
#define TILE_SAVESHOT (MAXTILES-1)
#define TILE_LOADSHOT (MAXTILES-3)
#define TILE_TILT (MAXTILES-2)
#define TILE_ANIM (MAXTILES-4)
#define TILE_VIEWSCR (MAXTILES-5)
// sprites with these statnums should be considered for fixing (bitmap)
#define ROTFIXSPR_STATNUMP(k) ((k)==STAT_DEFAULT || (k)==STAT_STANDABLE || (k)==STAT_FX || \
(k)==STAT_FALLER || (k)==STAT_LIGHT)
#define ROTFIXSPR_MAGIC 0x18190000
// JBF 20040604: sync is a function on some platforms
#define sync dsync
// Uncomment the following to remove calls to a.nasm functions with the GL renderers
// so that debugging with valgrind --smc-check=none is possible:
//#define DEBUG_VALGRIND_NO_SMC
#include "common_game.h"
#include "namesdyn.h"
#include "function.h"
#include "macros.h"
#include "gamedefs.h"
#include "config.h"
#include "sounds.h"
#include "control.h"
#include "_rts.h"
#include "rts.h"
#include "soundefs.h"
#include "music.h"
#include "player.h"
#include "actors.h"
#include "quotes.h"
#include "global.h"
#include "sector.h"
#include "net.h"
#include "game.h"
#include "gamedef.h"
#include "gameexec.h"
#include "gamevars.h"
#ifdef LUNATIC
# include "lunatic_game.h"
#endif
static inline int32_t G_HaveEvent(int32_t iEventID)
{
return
#ifdef LUNATIC
El_HaveEvent(iEventID) ||
#endif
apScriptGameEvent[iEventID]!=NULL;
}
#ifdef EXTERNC
}
#endif
#endif