raze-gles/source/glbackend
Christoph Oelckers 9fc5f2d2e7 - some shader cleanup.
I think it's now as close to GZDoom's backend interface as it can be without disabling needed features.
2020-06-07 10:15:31 +02:00
..
gl_palmanager.cpp - texture code restructuring. 2020-05-30 21:42:35 +02:00
gl_shader.cpp - renamed a few more things in the shader. 2020-06-07 08:16:04 +02:00
gl_shader.h - renamed a few more things in the shader. 2020-06-07 08:16:04 +02:00
gl_texture.cpp - some shader cleanup. 2020-06-07 10:15:31 +02:00
gl_uniform.h - converted all boolean parameters of the shader into a single flag word. 2019-10-19 22:46:37 +02:00
glbackend.cpp - some shader cleanup. 2020-06-07 10:15:31 +02:00
glbackend.h - some shader cleanup. 2020-06-07 10:15:31 +02:00
hw_draw2d.cpp - start renaming uniforms to match GZDoom. 2020-06-04 21:34:27 +02:00
pm_renderstate.h - some shader cleanup. 2020-06-07 10:15:31 +02:00