mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-17 09:51:38 +00:00
6777 lines
249 KiB
C++
6777 lines
249 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2016 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "anim.h"
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#include "cmdline.h"
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#include "colmatch.h"
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#include "compat.h"
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#include "duke3d.h"
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#include "menus.h"
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#include "osdcmds.h"
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#include "savegame.h"
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#include "gamecvars.h"
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#include "gamecontrol.h"
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#include "gameconfigfile.h"
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#include "files.h"
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#include "base64.h"
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#include "version.h"
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#include "menu/menu.h"
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#include "c_dispatch.h"
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#include "quotemgr.h"
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#include "mapinfo.h"
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#include "version.h"
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#include "debugbreak.h"
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FString C_CON_GetBoundKeyForLastInput(int gameFunc);
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const char* C_CON_GetButtonFunc(int num);
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BEGIN_DUKE_NS
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#if KRANDDEBUG
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# define GAMEEXEC_INLINE
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# define GAMEEXEC_STATIC
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#else
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# define GAMEEXEC_INLINE inline
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# define GAMEEXEC_STATIC static
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#endif
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vmstate_t vm;
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#if !defined LUNATIC
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int32_t g_tw;
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int32_t g_currentEvent = -1;
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intptr_t const *insptr;
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int32_t g_returnVarID = -1; // var ID of "RETURN"
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int32_t g_weaponVarID = -1; // var ID of "WEAPON"
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int32_t g_worksLikeVarID = -1; // var ID of "WORKSLIKE"
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int32_t g_zRangeVarID = -1; // var ID of "ZRANGE"
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int32_t g_angRangeVarID = -1; // var ID of "ANGRANGE"
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int32_t g_aimAngleVarID = -1; // var ID of "AUTOAIMANGLE"
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int32_t g_lotagVarID = -1; // var ID of "LOTAG"
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int32_t g_hitagVarID = -1; // var ID of "HITAG"
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int32_t g_textureVarID = -1; // var ID of "TEXTURE"
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int32_t g_thisActorVarID = -1; // var ID of "THISACTOR"
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int32_t g_structVarIDs = -1;
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// for timing events and actors
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uint32_t g_eventCalls[MAXEVENTS], g_actorCalls[MAXTILES];
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double g_eventTotalMs[MAXEVENTS], g_actorTotalMs[MAXTILES], g_actorMinMs[MAXTILES], g_actorMaxMs[MAXTILES];
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GAMEEXEC_STATIC void VM_Execute(int const loop = false);
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# include "gamestructures.cpp"
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#endif
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#if !defined LUNATIC
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void VM_ScriptInfo(intptr_t const * const ptr, int const range)
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{
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if (!apScript || !ptr || g_currentEvent == -1)
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return;
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initprintf("\n");
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for (auto pScript = max<intptr_t const *>(ptr - (range >> 1), apScript),
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p_end = min<intptr_t const *>(ptr + (range >> 1), apScript + g_scriptSize);
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pScript < p_end;
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++pScript)
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{
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initprintf("%5d: %3d: ", (int32_t)(pScript - apScript), (int32_t)(pScript - ptr));
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auto &v = *pScript;
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int const lineNum = VM_DECODE_LINE_NUMBER(v);
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int const vmInst = VM_DECODE_INST(v);
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if (lineNum && lineNum != VM_IFELSE_MAGIC && vmInst < CON_OPCODE_END)
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initprintf("%5d %s (%d)\n", lineNum, VM_GetKeywordForID(vmInst), vmInst);
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else
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initprintf("%d\n", (int32_t)*pScript);
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}
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initprintf("\n");
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if (ptr == insptr)
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{
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if (vm.pUSprite)
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initprintf("current actor: %d (%d)\n", vm.spriteNum, vm.pUSprite->picnum);
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initprintf("g_errorLineNum: %d, g_tw: %d\n", VM_DECODE_LINE_NUMBER(g_tw), VM_DECODE_INST(g_tw));
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}
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}
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#endif
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static void VM_DeleteSprite(int const spriteNum, int const playerNum)
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{
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if (EDUKE32_PREDICT_FALSE((unsigned) spriteNum >= MAXSPRITES))
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return;
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// if player was set to squish, first stop that...
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if (EDUKE32_PREDICT_FALSE(playerNum >= 0 && g_player[playerNum].ps->actorsqu == spriteNum))
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g_player[playerNum].ps->actorsqu = -1;
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A_DeleteSprite(spriteNum);
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}
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intptr_t apScriptEvents[MAXEVENTS];
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// May recurse, e.g. through EVENT_XXX -> ... -> EVENT_KILLIT
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#ifdef LUNATIC
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static FORCE_INLINE int32_t VM_EventInlineInternal__(int const &eventNum, int const &spriteNum, int const &playerNum, int const &playerDist, int32_t returnValue)
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{
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const double t = timerGetHiTicks();
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int32_t ret = El_CallEvent(&g_ElState, eventNum, spriteNum, playerNum, playerDist, &returnValue);
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// NOTE: the run times are those of the called event plus any events
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// called by it, *not* "self" time.
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g_eventTotalMs[eventNum] += timerGetHiTicks()-t;
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g_eventCalls[eventNum]++;
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if (ret == 1)
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VM_DeleteSprite(spriteNum, playerNum);
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return returnValue;
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}
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#else
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static uspritetype dummy_sprite;
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static actor_t dummy_actor;
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static inline void VM_DummySprite(void)
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{
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vm.pUSprite = &dummy_sprite;
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vm.pActor = &dummy_actor;
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vm.pData = &dummy_actor.t_data[0];
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}
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// verification that the event actually exists happens elsewhere
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static FORCE_INLINE int32_t VM_EventInlineInternal__(int const eventNum, int const spriteNum, int const playerNum,
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int const playerDist = -1, int32_t returnValue = 0)
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{
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vmstate_t const newVMstate = { spriteNum, playerNum, playerDist, 0,
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&sprite[spriteNum&(MAXSPRITES-1)],
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&actor[spriteNum&(MAXSPRITES-1)].t_data[0],
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g_player[playerNum&(MAXPLAYERS-1)].ps,
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&actor[spriteNum&(MAXSPRITES-1)] };
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auto &globalReturn = aGameVars[g_returnVarID].global;
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struct
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{
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vmstate_t vm;
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intptr_t globalReturn;
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int eventNum;
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intptr_t const *insptr;
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} const saved = { vm, globalReturn, g_currentEvent, insptr };
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vm = newVMstate;
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g_currentEvent = eventNum;
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insptr = apScript + apScriptEvents[eventNum];
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globalReturn = returnValue;
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double const t = timerGetHiTicks();
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if ((unsigned)spriteNum >= MAXSPRITES)
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VM_DummySprite();
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if ((unsigned)playerNum >= (unsigned)g_mostConcurrentPlayers)
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vm.pPlayer = g_player[0].ps;
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VM_Execute(true);
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if (vm.flags & VM_KILL)
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VM_DeleteSprite(vm.spriteNum, vm.playerNum);
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g_eventTotalMs[eventNum] += timerGetHiTicks()-t;
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g_eventCalls[eventNum]++;
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// restoring these needs to happen after VM_DeleteSprite() due to event recursion
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returnValue = globalReturn;
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vm = saved.vm;
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globalReturn = saved.globalReturn;
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g_currentEvent = saved.eventNum;
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insptr = saved.insptr;
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return returnValue;
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}
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#endif
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// the idea here is that the compiler inlines the call to VM_EventInlineInternal__() and gives us a set of
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// functions which are optimized further based on distance/return having values known at compile time
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int32_t VM_ExecuteEvent(int const nEventID, int const spriteNum, int const playerNum, int const nDist, int32_t const nReturn)
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{
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return VM_EventInlineInternal__(nEventID, spriteNum, playerNum, nDist, nReturn);
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}
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int32_t VM_ExecuteEvent(int const nEventID, int const spriteNum, int const playerNum, int const nDist)
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{
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return VM_EventInlineInternal__(nEventID, spriteNum, playerNum, nDist);
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}
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int32_t VM_ExecuteEvent(int const nEventID, int const spriteNum, int const playerNum)
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{
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return VM_EventInlineInternal__(nEventID, spriteNum, playerNum);
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}
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int32_t VM_ExecuteEventWithValue(int const nEventID, int const spriteNum, int const playerNum, int32_t const nReturn)
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{
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return VM_EventInlineInternal__(nEventID, spriteNum, playerNum, -1, nReturn);
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}
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static int VM_CheckSquished(void)
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{
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auto const pSector = (usectorptr_t)§or[vm.pSprite->sectnum];
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if (pSector->lotag == ST_23_SWINGING_DOOR || (vm.pSprite->picnum == APLAYER && ud.noclip) ||
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(pSector->lotag == ST_1_ABOVE_WATER && !A_CheckNoSE7Water(vm.pUSprite, vm.pSprite->sectnum, pSector->lotag, NULL)))
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return 0;
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int32_t floorZ = pSector->floorz;
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int32_t ceilZ = pSector->ceilingz;
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#ifdef YAX_ENABLE
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int16_t cb, fb;
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yax_getbunches(vm.pSprite->sectnum, &cb, &fb);
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if (cb >= 0 && (pSector->ceilingstat&512)==0) // if ceiling non-blocking...
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ceilZ -= ZOFFSET5; // unconditionally don't squish... yax_getneighborsect is slowish :/
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if (fb >= 0 && (pSector->floorstat&512)==0)
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floorZ += ZOFFSET5;
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#endif
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if (vm.pSprite->pal == 1 ? (floorZ - ceilZ >= ZOFFSET5 || (pSector->lotag & 32768u)) : (floorZ - ceilZ >= ZOFFSET4))
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return 0;
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P_DoQuote(QUOTE_SQUISHED, vm.pPlayer);
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if (A_CheckEnemySprite(vm.pSprite))
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vm.pSprite->xvel = 0;
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#ifndef EDUKE32_STANDALONE
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if (EDUKE32_PREDICT_FALSE(vm.pSprite->pal == 1)) // frozen
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{
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vm.pActor->picnum = SHOTSPARK1;
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vm.pActor->extra = 1;
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return 0;
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}
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#endif
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return 1;
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}
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#if !defined LUNATIC
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GAMEEXEC_STATIC GAMEEXEC_INLINE void P_ForceAngle(DukePlayer_t *pPlayer)
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{
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int const nAngle = 128-(krand()&255);
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pPlayer->q16horiz += F16(64);
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pPlayer->return_to_center = 9;
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pPlayer->rotscrnang = nAngle >> 1;
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pPlayer->look_ang = pPlayer->rotscrnang;
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}
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#endif
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// wow, this function sucks
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int A_Dodge(spritetype * const);
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int A_Dodge(spritetype * const pSprite)
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{
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if (A_CheckEnemySprite(pSprite) && pSprite->extra <= 0) // hack
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return 0;
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vec2_t const msin = { sintable[(pSprite->ang + 512) & 2047], sintable[pSprite->ang & 2047] };
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for (native_t nexti, SPRITES_OF_STAT_SAFE(STAT_PROJECTILE, i, nexti)) //weapons list
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{
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if (OW(i) == i)
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continue;
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vec2_t const b = { SX(i) - pSprite->x, SY(i) - pSprite->y };
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vec2_t const v = { sintable[(SA(i) + 512) & 2047], sintable[SA(i) & 2047] };
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if (((msin.x * b.x) + (msin.y * b.y) >= 0) && ((v.x * b.x) + (v.y * b.y) < 0))
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{
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if (klabs((v.x * b.y) - (v.y * b.x)) < 65536 << 6)
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{
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pSprite->ang -= 512+(krand()&1024);
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return 1;
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}
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}
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}
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return 0;
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}
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int A_GetFurthestAngle(int const spriteNum, int const angDiv)
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{
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auto const pSprite = (uspriteptr_t)&sprite[spriteNum];
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if (pSprite->picnum != APLAYER && (AC_COUNT(actor[spriteNum].t_data)&63) > 2)
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return (pSprite->ang + 1024) & 2047;
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int furthestAngle = 0;
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int const angIncs = tabledivide32_noinline(2048, angDiv);
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int32_t greatestDist = INT32_MIN;
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hitdata_t hit;
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for (native_t j = pSprite->ang; j < (2048 + pSprite->ang); j += angIncs)
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{
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vec3_t origin = *(const vec3_t *)pSprite;
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origin.z -= ZOFFSET3;
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hitscan(&origin, pSprite->sectnum, sintable[(j + 512) & 2047], sintable[j & 2047], 0, &hit, CLIPMASK1);
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int const hitDist = klabs(hit.pos.x-pSprite->x) + klabs(hit.pos.y-pSprite->y);
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if (hitDist > greatestDist)
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{
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greatestDist = hitDist;
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furthestAngle = j;
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}
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}
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return furthestAngle & 2047;
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}
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int A_FurthestVisiblePoint(int const spriteNum, uspriteptr_t const ts, vec2_t * const vect)
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{
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if (AC_COUNT(actor[spriteNum].t_data)&63)
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return -1;
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auto const pnSprite = (uspriteptr_t)&sprite[spriteNum];
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hitdata_t hit;
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int const angincs = 128;
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// ((!g_netServer && ud.multimode < 2) && ud.player_skill < 3) ? 2048 / 2 : tabledivide32_noinline(2048, 1 + (krand() & 1));
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for (native_t j = ts->ang; j < (2048 + ts->ang); j += (angincs /*-(krand()&511)*/))
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{
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vec3_t origin = *(const vec3_t *)ts;
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origin.z -= ZOFFSET2;
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hitscan(&origin, ts->sectnum, sintable[(j + 512) & 2047], sintable[j & 2047], 16384 - (krand() & 32767), &hit, CLIPMASK1);
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if (hit.sect < 0)
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continue;
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int const d = FindDistance2D(hit.pos.x - ts->x, hit.pos.y - ts->y);
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int const da = FindDistance2D(hit.pos.x - pnSprite->x, hit.pos.y - pnSprite->y);
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if (d < da)
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{
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if (cansee(hit.pos.x, hit.pos.y, hit.pos.z, hit.sect, pnSprite->x, pnSprite->y, pnSprite->z - ZOFFSET2, pnSprite->sectnum))
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{
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vect->x = hit.pos.x;
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vect->y = hit.pos.y;
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return hit.sect;
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}
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}
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}
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return -1;
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}
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void VM_GetZRange(int const spriteNum, int32_t * const ceilhit, int32_t * const florhit, int const wallDist)
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{
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auto const pSprite = &sprite[spriteNum];
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int const ocstat = pSprite->cstat;
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pSprite->cstat = 0;
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pSprite->z -= ZOFFSET;
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getzrange(&pSprite->pos, pSprite->sectnum, &actor[spriteNum].ceilingz, ceilhit, &actor[spriteNum].floorz, florhit, wallDist, CLIPMASK0);
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pSprite->z += ZOFFSET;
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pSprite->cstat = ocstat;
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}
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void A_GetZLimits(int const spriteNum)
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{
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auto const pSprite = &sprite[spriteNum];
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int32_t ceilhit, florhit;
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int const clipDist = A_GetClipdist(spriteNum, -1);
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VM_GetZRange(spriteNum, &ceilhit, &florhit, pSprite->statnum == STAT_PROJECTILE ? clipDist << 3 : clipDist);
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actor[spriteNum].flags &= ~SFLAG_NOFLOORSHADOW;
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if ((florhit&49152) == 49152 && (sprite[florhit&(MAXSPRITES-1)].cstat&48) == 0)
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{
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auto const hitspr = (uspriteptr_t)&sprite[florhit&(MAXSPRITES-1)];
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florhit &= (MAXSPRITES-1);
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// If a non-projectile would fall onto non-frozen enemy OR an enemy onto a player...
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if ((A_CheckEnemySprite(hitspr) && hitspr->pal != 1 && pSprite->statnum != STAT_PROJECTILE)
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|| (hitspr->picnum == APLAYER && A_CheckEnemySprite(pSprite)))
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{
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actor[spriteNum].flags |= SFLAG_NOFLOORSHADOW; // No shadows on actors
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pSprite->xvel = -256; // SLIDE_ABOVE_ENEMY
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A_SetSprite(spriteNum, CLIPMASK0);
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}
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else if (pSprite->statnum == STAT_PROJECTILE && hitspr->picnum == APLAYER && pSprite->owner==florhit)
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{
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actor[spriteNum].ceilingz = sector[pSprite->sectnum].ceilingz;
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actor[spriteNum].floorz = sector[pSprite->sectnum].floorz;
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}
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}
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}
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void A_Fall(int const spriteNum)
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{
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auto const pSprite = &sprite[spriteNum];
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int spriteGravity = g_spriteGravity;
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if (EDUKE32_PREDICT_FALSE(G_CheckForSpaceFloor(pSprite->sectnum)))
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spriteGravity = 0;
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else if (sector[pSprite->sectnum].lotag == ST_2_UNDERWATER || EDUKE32_PREDICT_FALSE(G_CheckForSpaceCeiling(pSprite->sectnum)))
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spriteGravity = g_spriteGravity/6;
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int32_t ceilhit, florhit;
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VM_GetZRange(spriteNum, &ceilhit, &florhit, A_GetClipdist(spriteNum, -1));
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#ifdef YAX_ENABLE
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int fbunch = (sector[pSprite->sectnum].floorstat&512) ? -1 : yax_getbunch(pSprite->sectnum, YAX_FLOOR);
|
|
#endif
|
|
|
|
if (pSprite->z < actor[spriteNum].floorz-ZOFFSET
|
|
#ifdef YAX_ENABLE
|
|
|| fbunch >= 0
|
|
#endif
|
|
)
|
|
{
|
|
if (sector[pSprite->sectnum].lotag == ST_2_UNDERWATER && pSprite->zvel > 3122)
|
|
pSprite->zvel = 3144;
|
|
pSprite->z += pSprite->zvel = min(6144, pSprite->zvel+spriteGravity);
|
|
}
|
|
|
|
#ifdef YAX_ENABLE
|
|
if (fbunch >= 0)
|
|
setspritez(spriteNum, &pSprite->pos);
|
|
else
|
|
#endif
|
|
if (pSprite->z >= actor[spriteNum].floorz-ZOFFSET)
|
|
{
|
|
pSprite->z = actor[spriteNum].floorz-ZOFFSET;
|
|
pSprite->zvel = 0;
|
|
}
|
|
}
|
|
|
|
int __fastcall G_GetAngleDelta(int currAngle, int newAngle)
|
|
{
|
|
currAngle &= 2047;
|
|
newAngle &= 2047;
|
|
|
|
if (klabs(currAngle-newAngle) < 1024)
|
|
{
|
|
// OSD_Printf("G_GetAngleDelta() returning %d\n",na-a);
|
|
return newAngle-currAngle;
|
|
}
|
|
|
|
if (newAngle > 1024)
|
|
newAngle -= 2048;
|
|
if (currAngle > 1024)
|
|
currAngle -= 2048;
|
|
|
|
// OSD_Printf("G_GetAngleDelta() returning %d\n",na-a);
|
|
return newAngle-currAngle;
|
|
}
|
|
|
|
GAMEEXEC_STATIC void VM_AlterAng(int32_t const moveFlags)
|
|
{
|
|
int const elapsedTics = (AC_COUNT(vm.pData))&31;
|
|
|
|
#if !defined LUNATIC
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)AC_MOVE_ID(vm.pData) >= (unsigned)g_scriptSize-1))
|
|
|
|
{
|
|
AC_MOVE_ID(vm.pData) = 0;
|
|
OSD_Printf(OSD_ERROR "bad moveptr for actor %d (%d)!\n", vm.spriteNum, vm.pUSprite->picnum);
|
|
return;
|
|
}
|
|
|
|
auto const moveptr = apScript + AC_MOVE_ID(vm.pData);
|
|
auto &hvel = moveptr[0];
|
|
auto &vvel = moveptr[1];
|
|
#else
|
|
auto &hvel = vm.pActor->mv.hvel;
|
|
auto &vvel = vm.pActor->mv.vvel;
|
|
#endif
|
|
|
|
vm.pSprite->xvel += (hvel - vm.pSprite->xvel)/5;
|
|
if (vm.pSprite->zvel < 648)
|
|
vm.pSprite->zvel += ((vvel<<4) - vm.pSprite->zvel)/5;
|
|
|
|
if (A_CheckEnemySprite(vm.pSprite) && vm.pSprite->extra <= 0) // hack
|
|
return;
|
|
|
|
if (moveFlags&seekplayer)
|
|
{
|
|
int const spriteAngle = vm.pSprite->ang;
|
|
int const holoDukeSprite = vm.pPlayer->holoduke_on;
|
|
|
|
// NOTE: looks like 'owner' is set to target sprite ID...
|
|
|
|
vm.pSprite->owner = (holoDukeSprite >= 0
|
|
&& cansee(sprite[holoDukeSprite].x, sprite[holoDukeSprite].y, sprite[holoDukeSprite].z, sprite[holoDukeSprite].sectnum,
|
|
vm.pSprite->x, vm.pSprite->y, vm.pSprite->z, vm.pSprite->sectnum))
|
|
? holoDukeSprite
|
|
: vm.pPlayer->i;
|
|
|
|
int const goalAng = (sprite[vm.pSprite->owner].picnum == APLAYER)
|
|
? getangle(vm.pActor->lastv.x - vm.pSprite->x, vm.pActor->lastv.y - vm.pSprite->y)
|
|
: getangle(sprite[vm.pSprite->owner].x - vm.pSprite->x, sprite[vm.pSprite->owner].y - vm.pSprite->y);
|
|
|
|
if (vm.pSprite->xvel && vm.pSprite->picnum != DRONE)
|
|
{
|
|
int const angDiff = G_GetAngleDelta(spriteAngle, goalAng);
|
|
|
|
if (elapsedTics < 2)
|
|
{
|
|
if (klabs(angDiff) < 256)
|
|
{
|
|
int const angInc = 128-(krand()&256);
|
|
vm.pSprite->ang += angInc;
|
|
if (A_GetHitscanRange(vm.spriteNum) < 844)
|
|
vm.pSprite->ang -= angInc;
|
|
}
|
|
}
|
|
else if (elapsedTics > 18 && elapsedTics < GAMETICSPERSEC) // choose
|
|
{
|
|
if (klabs(angDiff >> 2) < 128)
|
|
vm.pSprite->ang = goalAng;
|
|
else
|
|
vm.pSprite->ang += angDiff >> 2;
|
|
}
|
|
}
|
|
else
|
|
vm.pSprite->ang = goalAng;
|
|
}
|
|
|
|
if (elapsedTics < 1)
|
|
{
|
|
if (moveFlags&furthestdir)
|
|
{
|
|
vm.pSprite->ang = A_GetFurthestAngle(vm.spriteNum, 2);
|
|
vm.pSprite->owner = vm.pPlayer->i;
|
|
}
|
|
|
|
if (moveFlags&fleeenemy)
|
|
vm.pSprite->ang = A_GetFurthestAngle(vm.spriteNum, 2);
|
|
}
|
|
}
|
|
|
|
static inline void VM_AddAngle(int const shift, int const goalAng)
|
|
{
|
|
int angDiff = G_GetAngleDelta(vm.pSprite->ang, goalAng) >> shift;
|
|
|
|
if ((angDiff > -8 && angDiff < 0) || (angDiff < 8 && angDiff > 0))
|
|
angDiff <<= 1;
|
|
|
|
vm.pSprite->ang += angDiff;
|
|
}
|
|
|
|
static inline void VM_FacePlayer(int const shift)
|
|
{
|
|
VM_AddAngle(shift, (vm.pPlayer->newowner >= 0) ? getangle(vm.pPlayer->opos.x - vm.pSprite->x, vm.pPlayer->opos.y - vm.pSprite->y)
|
|
: getangle(vm.pPlayer->pos.x - vm.pSprite->x, vm.pPlayer->pos.y - vm.pSprite->y));
|
|
}
|
|
|
|
////////// TROR get*zofslope //////////
|
|
// These rather belong into the engine.
|
|
|
|
static int32_t VM_GetCeilZOfSlope(void)
|
|
{
|
|
vec2_t const vect = vm.pSprite->pos.vec2;
|
|
int const sectnum = vm.pSprite->sectnum;
|
|
|
|
#ifdef YAX_ENABLE
|
|
if ((sector[sectnum].ceilingstat&512)==0)
|
|
{
|
|
int const nsect = yax_getneighborsect(vect.x, vect.y, sectnum, YAX_CEILING);
|
|
if (nsect >= 0)
|
|
return getceilzofslope(nsect, vect.x, vect.y);
|
|
}
|
|
#endif
|
|
return getceilzofslope(sectnum, vect.x, vect.y);
|
|
}
|
|
|
|
#ifndef EDUKE32_STANDALONE
|
|
static int32_t VM_GetFlorZOfSlope(void)
|
|
{
|
|
vec2_t const vect = vm.pSprite->pos.vec2;
|
|
int const sectnum = vm.pSprite->sectnum;
|
|
|
|
#ifdef YAX_ENABLE
|
|
if ((sector[sectnum].floorstat&512)==0)
|
|
{
|
|
int const nsect = yax_getneighborsect(vect.x, vect.y, sectnum, YAX_FLOOR);
|
|
if (nsect >= 0)
|
|
return getflorzofslope(nsect, vect.x, vect.y);
|
|
}
|
|
#endif
|
|
return getflorzofslope(sectnum, vect.x, vect.y);
|
|
}
|
|
#endif
|
|
|
|
////////////////////
|
|
|
|
static int32_t A_GetWaterZOffset(int spritenum);
|
|
|
|
GAMEEXEC_STATIC void VM_Move(void)
|
|
{
|
|
auto const movflagsptr = &AC_MOVFLAGS(vm.pSprite, &actor[vm.spriteNum]);
|
|
// NOTE: test against -1 commented out and later revived in source history
|
|
// XXX: Does its presence/absence break anything? Where are movflags with all bits set created?
|
|
int const movflags = (*movflagsptr == (remove_pointer_t<decltype(movflagsptr)>)-1) ? 0 : *movflagsptr;
|
|
int const deadflag = (A_CheckEnemySprite(vm.pSprite) && vm.pSprite->extra <= 0);
|
|
|
|
AC_COUNT(vm.pData)++;
|
|
|
|
if (AC_MOVE_ID(vm.pData) == 0 || movflags == 0)
|
|
{
|
|
if (deadflag || (vm.pActor->bpos.x != vm.pSprite->x) || (vm.pActor->bpos.y != vm.pSprite->y))
|
|
{
|
|
vm.pActor->bpos.vec2 = vm.pSprite->pos.vec2;
|
|
setsprite(vm.spriteNum, &vm.pSprite->pos);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (deadflag)
|
|
goto dead;
|
|
|
|
if (movflags&face_player)
|
|
VM_FacePlayer(2);
|
|
|
|
if (movflags&spin)
|
|
vm.pSprite->ang += sintable[((AC_COUNT(vm.pData)<<3)&2047)]>>6;
|
|
|
|
if (movflags&face_player_slow)
|
|
VM_FacePlayer(4);
|
|
|
|
if ((movflags&jumptoplayer_bits) == jumptoplayer_bits)
|
|
{
|
|
if (AC_COUNT(vm.pData) < 16)
|
|
vm.pSprite->zvel -= (sintable[(512+(AC_COUNT(vm.pData)<<4))&2047]>>5);
|
|
}
|
|
|
|
if (movflags&face_player_smart)
|
|
{
|
|
vec2_t const vect = { vm.pPlayer->pos.x + (vm.pPlayer->vel.x / 768), vm.pPlayer->pos.y + (vm.pPlayer->vel.y / 768) };
|
|
VM_AddAngle(2, getangle(vect.x - vm.pSprite->x, vect.y - vm.pSprite->y));
|
|
}
|
|
|
|
dead:
|
|
#if !defined LUNATIC
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)AC_MOVE_ID(vm.pData) >= (unsigned)g_scriptSize-1))
|
|
{
|
|
AC_MOVE_ID(vm.pData) = 0;
|
|
OSD_Printf(OSD_ERROR "clearing bad moveptr for actor %d (%d)\n", vm.spriteNum, vm.pUSprite->picnum);
|
|
return;
|
|
}
|
|
|
|
auto const moveptr = apScript + AC_MOVE_ID(vm.pData);
|
|
auto &hvel = moveptr[0];
|
|
auto &vvel = moveptr[1];
|
|
#else
|
|
auto &hvel = vm.pActor->mv.hvel;
|
|
auto &vvel = vm.pActor->mv.vvel;
|
|
#endif
|
|
|
|
if (movflags & geth)
|
|
vm.pSprite->xvel += (hvel - vm.pSprite->xvel) >> 1;
|
|
|
|
if (movflags & getv)
|
|
vm.pSprite->zvel += (16 * vvel - vm.pSprite->zvel) >> 1;
|
|
|
|
if (movflags&dodgebullet && !deadflag)
|
|
A_Dodge(vm.pSprite);
|
|
|
|
if (vm.pSprite->picnum != APLAYER)
|
|
VM_AlterAng(movflags);
|
|
|
|
if (vm.pSprite->xvel > -6 && vm.pSprite->xvel < 6)
|
|
vm.pSprite->xvel = 0;
|
|
|
|
int badguyp = A_CheckEnemySprite(vm.pSprite);
|
|
|
|
if (vm.pSprite->xvel || vm.pSprite->zvel)
|
|
{
|
|
int spriteXvel = vm.pSprite->xvel;
|
|
int angDiff = vm.pSprite->ang;
|
|
|
|
#ifndef EDUKE32_STANDALONE
|
|
if (badguyp && (FURY || vm.pSprite->picnum != ROTATEGUN))
|
|
{
|
|
if (!FURY && (vm.pSprite->picnum == DRONE || vm.pSprite->picnum == COMMANDER) && vm.pSprite->extra > 0)
|
|
{
|
|
if (vm.pSprite->picnum == COMMANDER)
|
|
{
|
|
int32_t nSectorZ;
|
|
// NOTE: COMMANDER updates both actor[].floorz and
|
|
// .ceilingz regardless of its zvel.
|
|
vm.pActor->floorz = nSectorZ = VM_GetFlorZOfSlope();
|
|
if (vm.pSprite->z > nSectorZ-ZOFFSET3)
|
|
{
|
|
vm.pSprite->z = nSectorZ-ZOFFSET3;
|
|
vm.pSprite->zvel = 0;
|
|
}
|
|
|
|
vm.pActor->ceilingz = nSectorZ = VM_GetCeilZOfSlope();
|
|
if (vm.pSprite->z < nSectorZ+(80<<8))
|
|
{
|
|
vm.pSprite->z = nSectorZ+(80<<8);
|
|
vm.pSprite->zvel = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int32_t nSectorZ;
|
|
// The DRONE updates either .floorz or .ceilingz, not both.
|
|
if (vm.pSprite->zvel > 0)
|
|
{
|
|
vm.pActor->floorz = nSectorZ = VM_GetFlorZOfSlope();
|
|
if (vm.pSprite->z > nSectorZ-(30<<8))
|
|
vm.pSprite->z = nSectorZ-(30<<8);
|
|
}
|
|
else
|
|
{
|
|
vm.pActor->ceilingz = nSectorZ = VM_GetCeilZOfSlope();
|
|
if (vm.pSprite->z < nSectorZ+(50<<8))
|
|
{
|
|
vm.pSprite->z = nSectorZ+(50<<8);
|
|
vm.pSprite->zvel = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if ((FURY && badguyp) || vm.pSprite->picnum != ORGANTIC)
|
|
#else
|
|
if (badguyp)
|
|
{
|
|
#endif
|
|
{
|
|
// All other actors besides ORGANTIC don't update .floorz or
|
|
// .ceilingz here.
|
|
if (vm.pSprite->zvel > 0)
|
|
{
|
|
if (vm.pSprite->z > vm.pActor->floorz)
|
|
vm.pSprite->z = vm.pActor->floorz;
|
|
vm.pSprite->z += A_GetWaterZOffset(vm.spriteNum);
|
|
}
|
|
else if (vm.pSprite->zvel < 0)
|
|
{
|
|
int const l = VM_GetCeilZOfSlope();
|
|
|
|
if (vm.pSprite->z < l+(66<<8))
|
|
{
|
|
vm.pSprite->z = l+(66<<8);
|
|
vm.pSprite->zvel >>= 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (vm.playerDist < 960 && vm.pSprite->xrepeat > 16)
|
|
{
|
|
spriteXvel = -(1024 - vm.playerDist);
|
|
angDiff = getangle(vm.pPlayer->pos.x - vm.pSprite->x, vm.pPlayer->pos.y - vm.pSprite->y);
|
|
|
|
if (vm.playerDist < 512)
|
|
{
|
|
vm.pPlayer->vel.x = 0;
|
|
vm.pPlayer->vel.y = 0;
|
|
}
|
|
else
|
|
{
|
|
vm.pPlayer->vel.x = mulscale16(vm.pPlayer->vel.x, vm.pPlayer->runspeed - 0x2000);
|
|
vm.pPlayer->vel.y = mulscale16(vm.pPlayer->vel.y, vm.pPlayer->runspeed - 0x2000);
|
|
}
|
|
}
|
|
else
|
|
#ifndef EDUKE32_STANDALONE
|
|
if (FURY || (vm.pSprite->picnum != DRONE && vm.pSprite->picnum != SHARK && vm.pSprite->picnum != COMMANDER))
|
|
#endif
|
|
{
|
|
if (vm.pPlayer->actorsqu == vm.spriteNum)
|
|
return;
|
|
|
|
if (!A_CheckSpriteFlags(vm.spriteNum, SFLAG_SMOOTHMOVE))
|
|
{
|
|
if (AC_COUNT(vm.pData) & 1)
|
|
return;
|
|
spriteXvel <<= 1;
|
|
}
|
|
}
|
|
}
|
|
else if (vm.pSprite->picnum == APLAYER)
|
|
if (vm.pSprite->z < vm.pActor->ceilingz+ZOFFSET5)
|
|
vm.pSprite->z = vm.pActor->ceilingz+ZOFFSET5;
|
|
|
|
vec3_t const vect
|
|
= { (spriteXvel * (sintable[(angDiff + 512) & 2047])) >> 14, (spriteXvel * (sintable[angDiff & 2047])) >> 14, vm.pSprite->zvel };
|
|
|
|
vm.pActor->movflag = A_MoveSprite(vm.spriteNum, &vect, (A_CheckSpriteFlags(vm.spriteNum, SFLAG_NOCLIP) ? 0 : CLIPMASK0));
|
|
}
|
|
|
|
if (!badguyp)
|
|
return;
|
|
|
|
vm.pSprite->shade += (sector[vm.pSprite->sectnum].ceilingstat & 1) ? (sector[vm.pSprite->sectnum].ceilingshade - vm.pSprite->shade) >> 1
|
|
: (sector[vm.pSprite->sectnum].floorshade - vm.pSprite->shade) >> 1;
|
|
}
|
|
|
|
static void P_AddWeaponMaybeSwitch(DukePlayer_t * const ps, int const weaponNum)
|
|
{
|
|
if ((ps->weaponswitch & (1|4)) == (1|4))
|
|
{
|
|
int const playerNum = P_Get(ps->i);
|
|
int new_wchoice = -1;
|
|
int curr_wchoice = -1;
|
|
|
|
for (native_t i=0; i<=FREEZE_WEAPON && (new_wchoice < 0 || curr_wchoice < 0); i++)
|
|
{
|
|
int w = g_player[playerNum].wchoice[i];
|
|
|
|
if (w == KNEE_WEAPON)
|
|
w = FREEZE_WEAPON;
|
|
else
|
|
w--;
|
|
|
|
if (w == ps->curr_weapon)
|
|
curr_wchoice = i;
|
|
if (w == weaponNum)
|
|
new_wchoice = i;
|
|
}
|
|
|
|
P_AddWeapon(ps, weaponNum, (new_wchoice < curr_wchoice));
|
|
}
|
|
else
|
|
{
|
|
P_AddWeapon(ps, weaponNum, (ps->weaponswitch & 1));
|
|
}
|
|
}
|
|
|
|
#if defined LUNATIC
|
|
void P_AddWeaponMaybeSwitchI(int32_t snum, int32_t weap) { P_AddWeaponMaybeSwitch(g_player[snum].ps, weap); }
|
|
#else
|
|
static void P_AddWeaponAmmoCommon(DukePlayer_t * const pPlayer, int const weaponNum, int const nAmount)
|
|
{
|
|
P_AddAmmo(pPlayer, weaponNum, nAmount);
|
|
|
|
if (PWEAPON(vm.playerNum, pPlayer->curr_weapon, WorksLike) == KNEE_WEAPON && (pPlayer->gotweapon & (1 << weaponNum)))
|
|
P_AddWeaponMaybeSwitch(pPlayer, weaponNum);
|
|
}
|
|
|
|
static void VM_AddWeapon(DukePlayer_t * const pPlayer, int const weaponNum, int const nAmount)
|
|
{
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)weaponNum >= MAX_WEAPONS))
|
|
{
|
|
CON_ERRPRINTF("invalid weapon %d\n", weaponNum);
|
|
return;
|
|
}
|
|
|
|
if ((pPlayer->gotweapon & (1 << weaponNum)) == 0)
|
|
{
|
|
P_AddWeaponMaybeSwitch(pPlayer, weaponNum);
|
|
}
|
|
else if (pPlayer->ammo_amount[weaponNum] >= pPlayer->max_ammo_amount[weaponNum])
|
|
{
|
|
vm.flags |= VM_NOEXECUTE;
|
|
return;
|
|
}
|
|
|
|
P_AddWeaponAmmoCommon(pPlayer, weaponNum, nAmount);
|
|
}
|
|
|
|
static void VM_AddAmmo(DukePlayer_t * const pPlayer, int const weaponNum, int const nAmount)
|
|
{
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)weaponNum >= MAX_WEAPONS))
|
|
{
|
|
CON_ERRPRINTF("invalid weapon %d\n", weaponNum);
|
|
return;
|
|
}
|
|
|
|
if (pPlayer->ammo_amount[weaponNum] >= pPlayer->max_ammo_amount[weaponNum])
|
|
{
|
|
vm.flags |= VM_NOEXECUTE;
|
|
return;
|
|
}
|
|
|
|
P_AddWeaponAmmoCommon(pPlayer, weaponNum, nAmount);
|
|
}
|
|
|
|
static void VM_AddInventory(DukePlayer_t * const pPlayer, int const itemNum, int const nAmount)
|
|
{
|
|
switch (itemNum)
|
|
{
|
|
case GET_STEROIDS:
|
|
case GET_SCUBA:
|
|
case GET_HOLODUKE:
|
|
case GET_JETPACK:
|
|
case GET_HEATS:
|
|
case GET_FIRSTAID:
|
|
case GET_BOOTS:
|
|
pPlayer->inven_icon = inv_to_icon[itemNum];
|
|
pPlayer->inv_amount[itemNum] = nAmount;
|
|
break;
|
|
|
|
case GET_SHIELD:
|
|
{
|
|
int16_t & shield_amount = pPlayer->inv_amount[GET_SHIELD];
|
|
shield_amount = min(shield_amount + nAmount, pPlayer->max_shield_amount);
|
|
break;
|
|
}
|
|
|
|
case GET_ACCESS:
|
|
switch (vm.pSprite->pal)
|
|
{
|
|
case 0: pPlayer->got_access |= 1; break;
|
|
case 21: pPlayer->got_access |= 2; break;
|
|
case 23: pPlayer->got_access |= 4; break;
|
|
}
|
|
break;
|
|
|
|
default: CON_ERRPRINTF("invalid inventory item %d\n", itemNum); break;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static int A_GetVerticalVel(actor_t const * const pActor)
|
|
{
|
|
#ifdef LUNATIC
|
|
return pActor->mv.vvel;
|
|
#else
|
|
int32_t moveScriptOfs = AC_MOVE_ID(pActor->t_data);
|
|
|
|
return ((unsigned) moveScriptOfs < (unsigned) g_scriptSize - 1) ? apScript[moveScriptOfs + 1] : 0;
|
|
#endif
|
|
}
|
|
|
|
static int32_t A_GetWaterZOffset(int const spriteNum)
|
|
{
|
|
auto const pSprite = (uspriteptr_t)&sprite[spriteNum];
|
|
auto const pActor = &actor[spriteNum];
|
|
|
|
if (sector[pSprite->sectnum].lotag == ST_1_ABOVE_WATER)
|
|
{
|
|
if (A_CheckSpriteFlags(spriteNum, SFLAG_NOWATERDIP))
|
|
return 0;
|
|
|
|
// fix for flying/jumping monsters getting stuck in water
|
|
if ((AC_MOVFLAGS(pSprite, pActor) & jumptoplayer_only) || (G_HaveActor(pSprite->picnum) && A_GetVerticalVel(pActor) != 0))
|
|
return 0;
|
|
|
|
return ACTOR_ONWATER_ADDZ;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void VM_Fall(int const spriteNum, spritetype * const pSprite)
|
|
{
|
|
int spriteGravity = g_spriteGravity;
|
|
|
|
pSprite->xoffset = pSprite->yoffset = 0;
|
|
|
|
if (sector[pSprite->sectnum].lotag == ST_2_UNDERWATER || EDUKE32_PREDICT_FALSE(G_CheckForSpaceCeiling(pSprite->sectnum)))
|
|
spriteGravity = g_spriteGravity/6;
|
|
else if (EDUKE32_PREDICT_FALSE(G_CheckForSpaceFloor(pSprite->sectnum)))
|
|
spriteGravity = 0;
|
|
|
|
if (!actor[spriteNum].cgg-- || (sector[pSprite->sectnum].floorstat&2))
|
|
actor[spriteNum].cgg = 3;
|
|
|
|
A_GetZLimits(spriteNum);
|
|
|
|
if (pSprite->z < actor[spriteNum].floorz-ZOFFSET)
|
|
{
|
|
// Free fall.
|
|
pSprite->zvel = min(pSprite->zvel+spriteGravity, ACTOR_MAXFALLINGZVEL);
|
|
int newZ = pSprite->z + pSprite->zvel;
|
|
|
|
#ifdef YAX_ENABLE
|
|
if (yax_getbunch(pSprite->sectnum, YAX_FLOOR) >= 0 && (sector[pSprite->sectnum].floorstat & 512) == 0)
|
|
setspritez(spriteNum, &pSprite->pos);
|
|
else
|
|
#endif
|
|
if (newZ > actor[spriteNum].floorz - ZOFFSET)
|
|
newZ = actor[spriteNum].floorz - ZOFFSET;
|
|
|
|
pSprite->z = newZ;
|
|
return;
|
|
}
|
|
|
|
// Preliminary new z position of the actor.
|
|
int newZ = actor[spriteNum].floorz - ZOFFSET;
|
|
|
|
if (A_CheckEnemySprite(pSprite) || (pSprite->picnum == APLAYER && pSprite->owner >= 0))
|
|
{
|
|
if (pSprite->zvel > 3084 && pSprite->extra <= 1)
|
|
{
|
|
// I'm guessing this DRONE check is from a beta version of the game
|
|
// where they crashed into the ground when killed
|
|
#ifndef EDUKE32_STANDALONE
|
|
if (!FURY && !(pSprite->picnum == APLAYER && pSprite->extra > 0) && pSprite->pal != 1 && pSprite->picnum != DRONE)
|
|
{
|
|
A_DoGuts(spriteNum,JIBS6,15);
|
|
A_PlaySound(SQUISHED,spriteNum);
|
|
A_Spawn(spriteNum,BLOODPOOL);
|
|
}
|
|
#endif
|
|
actor[spriteNum].picnum = SHOTSPARK1;
|
|
actor[spriteNum].extra = 1;
|
|
pSprite->zvel = 0;
|
|
}
|
|
else if (pSprite->zvel > 2048 && sector[pSprite->sectnum].lotag != ST_1_ABOVE_WATER)
|
|
{
|
|
int16_t newsect = pSprite->sectnum;
|
|
|
|
pushmove(&pSprite->pos, &newsect, 128, 4<<8, 4<<8, CLIPMASK0);
|
|
if ((unsigned)newsect < MAXSECTORS)
|
|
changespritesect(spriteNum, newsect);
|
|
|
|
A_PlaySound(THUD, spriteNum);
|
|
}
|
|
}
|
|
|
|
if (sector[pSprite->sectnum].lotag == ST_1_ABOVE_WATER && actor[spriteNum].floorz == getcorrectflorzofslope(pSprite->sectnum, pSprite->x, pSprite->y))
|
|
{
|
|
pSprite->z = newZ + A_GetWaterZOffset(spriteNum);
|
|
return;
|
|
}
|
|
|
|
pSprite->z = newZ;
|
|
pSprite->zvel = 0;
|
|
}
|
|
|
|
static int32_t VM_ResetPlayer(int const playerNum, int32_t vmFlags, int32_t const resetFlags)
|
|
{
|
|
|
|
if (!g_netServer && ud.multimode < 2 && !(resetFlags & 2))
|
|
{
|
|
#if 0 // Who thought that allowing a script to do this shit is a good idea??? This needs to be sorted out later and implemented properly.
|
|
if (!(resetFlags & 8))
|
|
{
|
|
if (resetFlags & 4)
|
|
{
|
|
inputState.keyFlushChars();
|
|
inputState.ClearAllInput();
|
|
FX_StopAllSounds();
|
|
if (G_LoadPlayerMaybeMulti(*g_quickload) != 0)
|
|
{
|
|
g_quickload->reset();
|
|
goto QuickLoadFailure;
|
|
}
|
|
}
|
|
else if (!(resetFlags & 1))
|
|
{
|
|
M_StartControlPanel(false);
|
|
M_SetMenu(NAME_ConfirmPlayerReset);
|
|
/*
|
|
case MENU_RESETPLAYER:
|
|
videoFadeToBlack(1);
|
|
Bsprintf(tempbuf, "Load last game:\n\"%s\"", g_quickload->name);
|
|
Menu_DrawVerifyPrompt(origin.x, origin.y, tempbuf, 2);
|
|
break;
|
|
*/
|
|
}
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
g_player[playerNum].ps->gm = MODE_RESTART;
|
|
}
|
|
vmFlags |= VM_NOEXECUTE;
|
|
}
|
|
else
|
|
{
|
|
if (playerNum == myconnectindex)
|
|
{
|
|
CAMERADIST = 0;
|
|
CAMERACLOCK = (int32_t) totalclock;
|
|
}
|
|
|
|
if (g_fakeMultiMode)
|
|
P_ResetMultiPlayer(playerNum);
|
|
#ifndef NETCODE_DISABLE
|
|
if (g_netServer)
|
|
{
|
|
P_ResetMultiPlayer(playerNum);
|
|
Net_SpawnPlayer(playerNum);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
P_UpdateScreenPal(g_player[playerNum].ps);
|
|
//AddLog("EOF: resetplayer");
|
|
|
|
return vmFlags;
|
|
}
|
|
|
|
void G_GetTimeDate(int32_t * const pValues)
|
|
{
|
|
time_t timeStruct;
|
|
time(&timeStruct);
|
|
struct tm *pTime = localtime(&timeStruct);
|
|
|
|
// initprintf("Time&date: %s\n",asctime (ti));
|
|
|
|
pValues[0] = pTime->tm_sec;
|
|
pValues[1] = pTime->tm_min;
|
|
pValues[2] = pTime->tm_hour;
|
|
pValues[3] = pTime->tm_mday;
|
|
pValues[4] = pTime->tm_mon;
|
|
pValues[5] = pTime->tm_year+1900;
|
|
pValues[6] = pTime->tm_wday;
|
|
pValues[7] = pTime->tm_yday;
|
|
}
|
|
|
|
static int G_StartTrackSlot(int const volumeNum, int const levelNum)
|
|
{
|
|
if ((unsigned)volumeNum <= MAXVOLUMES && (unsigned)levelNum < MAXLEVELS)
|
|
{
|
|
int trackNum = MAXLEVELS*volumeNum + levelNum;
|
|
|
|
return S_TryPlaySpecialMusic(trackNum);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
#ifndef LUNATIC
|
|
static int G_StartTrackSlotWrap(int const volumeNum, int const levelNum)
|
|
{
|
|
if (EDUKE32_PREDICT_FALSE(G_StartTrackSlot(volumeNum, levelNum)))
|
|
{
|
|
CON_ERRPRINTF("invalid level %d or null music for volume %d level %d\n", levelNum, volumeNum, levelNum);
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
#else
|
|
int G_StartTrack(int const levelNum) { return G_StartTrackSlot(ud.volume_number, levelNum); }
|
|
#endif
|
|
|
|
LUNATIC_EXTERN void G_ShowView(vec3_t vec, fix16_t a, fix16_t horiz, int sect, int ix1, int iy1, int ix2, int iy2, int unbiasedp)
|
|
{
|
|
int x1 = min(ix1, ix2);
|
|
int x2 = max(ix1, ix2);
|
|
int y1 = min(iy1, iy2);
|
|
int y2 = max(iy1, iy2);
|
|
|
|
if (!unbiasedp)
|
|
{
|
|
// The showview command has a rounding bias towards zero,
|
|
// e.g. floor((319*1680)/320) == 1674
|
|
x1 = scale(x1,xdim,320);
|
|
y1 = scale(y1,ydim,200);
|
|
x2 = scale(x2,xdim,320);
|
|
y2 = scale(y2,ydim,200);
|
|
}
|
|
else
|
|
{
|
|
// This will map the maximum 320-based coordinate to the
|
|
// maximum real screen coordinate:
|
|
// floor((319*1679)/319) == 1679
|
|
x1 = scale(x1,xdim-1,319);
|
|
y1 = scale(y1,ydim-1,199);
|
|
x2 = scale(x2,xdim-1,319);
|
|
y2 = scale(y2,ydim-1,199);
|
|
}
|
|
|
|
horiz = fix16_clamp(horiz, F16(HORIZ_MIN), F16(HORIZ_MAX));
|
|
|
|
int const viewingRange = viewingrange;
|
|
int const yxAspect = yxaspect;
|
|
|
|
videoSetViewableArea(x1,y1,x2,y2);
|
|
renderSetAspect(viewingRange, yxAspect);
|
|
int const smoothratio = calc_smoothratio(totalclock, ototalclock);
|
|
G_DoInterpolations(smoothratio);
|
|
if (!display_mirror)
|
|
G_HandleMirror(vec.x, vec.y, vec.z, a, horiz, smoothratio);
|
|
#ifdef POLYMER
|
|
if (videoGetRenderMode() == REND_POLYMER)
|
|
polymer_setanimatesprites(G_DoSpriteAnimations, vec.x, vec.y, vec.z, fix16_to_int(a), smoothratio);
|
|
#endif
|
|
yax_preparedrawrooms();
|
|
renderDrawRoomsQ16(vec.x, vec.y, vec.z, a, horiz, sect);
|
|
yax_drawrooms(G_DoSpriteAnimations, sect, 0, smoothratio);
|
|
|
|
display_mirror = 2;
|
|
G_DoSpriteAnimations(vec.x, vec.y, vec.z, fix16_to_int(a), smoothratio);
|
|
display_mirror = 0;
|
|
renderDrawMasks();
|
|
G_RestoreInterpolations();
|
|
G_UpdateScreenArea();
|
|
renderSetAspect(viewingRange, yxAspect);
|
|
}
|
|
|
|
|
|
void Screen_Play(void)
|
|
{
|
|
bool running = true;
|
|
|
|
inputState.ClearAllInput();
|
|
|
|
do
|
|
{
|
|
gameHandleEvents();
|
|
|
|
ototalclock = totalclock + 1; // pause game like ANMs
|
|
|
|
if (!G_FPSLimit())
|
|
continue;
|
|
|
|
videoClearScreen(0);
|
|
|
|
if (VM_OnEventWithReturn(EVENT_SCREEN, -1, myconnectindex, inputState.CheckAllInput()))
|
|
running = false;
|
|
|
|
videoNextPage();
|
|
inputState.ClearAllInput();
|
|
} while (running);
|
|
}
|
|
|
|
#if !defined LUNATIC
|
|
#if defined __GNUC__ || defined __clang__
|
|
# define CON_USE_COMPUTED_GOTO
|
|
#endif
|
|
|
|
#ifdef CON_USE_COMPUTED_GOTO
|
|
# define vInstruction(KEYWORDID) VINST_ ## KEYWORDID
|
|
# define vmErrorCase VINST_CON_OPCODE_END
|
|
# define eval(INSTRUCTION) { goto *jumpTable[min<uint16_t>(INSTRUCTION, CON_OPCODE_END)]; }
|
|
# define dispatch_unconditionally(...) { g_tw = tw = *insptr; eval((VM_DECODE_INST(tw))) }
|
|
# define dispatch(...) { if (vm_execution_depth && (vm.flags & (VM_RETURN|VM_KILL|VM_NOEXECUTE)) == 0) dispatch_unconditionally(__VA_ARGS__); return; }
|
|
# define abort_after_error(...) return
|
|
# define vInstructionPointer(KEYWORDID) &&VINST_ ## KEYWORDID
|
|
# define COMMA ,
|
|
# define JUMP_TABLE_ARRAY_LITERAL { TRANSFORM_SCRIPT_KEYWORDS_LIST(vInstructionPointer, COMMA) }
|
|
#else
|
|
# define vInstruction(KEYWORDID) case KEYWORDID
|
|
# define vmErrorCase default
|
|
# define dispatch_unconditionally(...) continue
|
|
# define dispatch(...) continue
|
|
# define eval(INSTRUCTION) switch(INSTRUCTION)
|
|
# define abort_after_error(...) continue // non-threaded dispatch handles this in the loop condition in VM_Execute()
|
|
#endif
|
|
|
|
#define VM_ASSERT(condition, ...) \
|
|
do \
|
|
{ \
|
|
if (EDUKE32_PREDICT_FALSE(!(condition))) \
|
|
{ \
|
|
CON_ERRPRINTF(__VA_ARGS__); \
|
|
abort_after_error(); \
|
|
} \
|
|
} while (0)
|
|
|
|
// be careful when changing this--the assignment used as a condition doubles as a null pointer check
|
|
#define VM_CONDITIONAL(xxx) \
|
|
do \
|
|
{ \
|
|
if ((xxx) || ((insptr = (intptr_t *)insptr[1]) && (VM_DECODE_INST(*insptr) == CON_ELSE))) \
|
|
{ \
|
|
insptr += 2; \
|
|
VM_Execute(); \
|
|
} \
|
|
} while (0)
|
|
|
|
GAMEEXEC_STATIC void VM_Execute(int const loop /*= false*/)
|
|
{
|
|
int vm_execution_depth = loop;
|
|
#ifdef CON_USE_COMPUTED_GOTO
|
|
static void *const jumpTable[] = JUMP_TABLE_ARRAY_LITERAL;
|
|
#else
|
|
do
|
|
{
|
|
#endif
|
|
int32_t tw = *insptr;
|
|
g_tw = tw;
|
|
|
|
eval(VM_DECODE_INST(tw))
|
|
{
|
|
vInstruction(CON_LEFTBRACE):
|
|
{
|
|
insptr++, vm_execution_depth++;
|
|
dispatch_unconditionally();
|
|
}
|
|
|
|
vInstruction(CON_RIGHTBRACE):
|
|
{
|
|
insptr++, vm_execution_depth--;
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_ELSE):
|
|
{
|
|
insptr = (intptr_t *)insptr[1];
|
|
dispatch_unconditionally();
|
|
}
|
|
|
|
vInstruction(CON_STATE):
|
|
{
|
|
auto tempscrptr = &insptr[2];
|
|
insptr = (intptr_t *)insptr[1];
|
|
VM_Execute(true);
|
|
insptr = tempscrptr;
|
|
}
|
|
dispatch();
|
|
|
|
#ifdef CON_DISCRETE_VAR_ACCESS
|
|
vInstruction(CON_IFVARE_GLOBAL):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].global;
|
|
VM_CONDITIONAL(tw == *insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVARN_GLOBAL):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].global;
|
|
VM_CONDITIONAL(tw != *insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVARAND_GLOBAL):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].global;
|
|
VM_CONDITIONAL(tw & *insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVAROR_GLOBAL):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].global;
|
|
VM_CONDITIONAL(tw | *insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVARXOR_GLOBAL):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].global;
|
|
VM_CONDITIONAL(tw ^ *insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVAREITHER_GLOBAL):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].global;
|
|
VM_CONDITIONAL(tw || *insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVARBOTH_GLOBAL):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].global;
|
|
VM_CONDITIONAL(tw && *insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVARG_GLOBAL):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].global;
|
|
VM_CONDITIONAL(tw > *insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVARGE_GLOBAL):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].global;
|
|
VM_CONDITIONAL(tw >= *insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVARL_GLOBAL):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].global;
|
|
VM_CONDITIONAL(tw < *insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVARLE_GLOBAL):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].global;
|
|
VM_CONDITIONAL(tw <= *insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVARA_GLOBAL):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].global;
|
|
VM_CONDITIONAL((uint32_t)tw > (uint32_t)*insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVARAE_GLOBAL):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].global;
|
|
VM_CONDITIONAL((uint32_t)tw >= (uint32_t)*insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVARB_GLOBAL):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].global;
|
|
VM_CONDITIONAL((uint32_t)tw < (uint32_t)*insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVARBE_GLOBAL):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].global;
|
|
VM_CONDITIONAL((uint32_t)tw <= (uint32_t)*insptr);
|
|
dispatch();
|
|
|
|
vInstruction(CON_SETVAR_GLOBAL):
|
|
insptr++;
|
|
aGameVars[*insptr].global = insptr[1];
|
|
insptr += 2;
|
|
dispatch();
|
|
vInstruction(CON_ADDVAR_GLOBAL):
|
|
insptr++;
|
|
aGameVars[*insptr].global += insptr[1];
|
|
insptr += 2;
|
|
dispatch();
|
|
vInstruction(CON_SUBVAR_GLOBAL):
|
|
insptr++;
|
|
aGameVars[*insptr].global -= insptr[1];
|
|
insptr += 2;
|
|
dispatch();
|
|
vInstruction(CON_MULVAR_GLOBAL):
|
|
insptr++;
|
|
aGameVars[*insptr].global *= insptr[1];
|
|
insptr += 2;
|
|
dispatch();
|
|
vInstruction(CON_ANDVAR_GLOBAL):
|
|
insptr++;
|
|
aGameVars[*insptr].global &= insptr[1];
|
|
insptr += 2;
|
|
dispatch();
|
|
vInstruction(CON_XORVAR_GLOBAL):
|
|
insptr++;
|
|
aGameVars[*insptr].global ^= insptr[1];
|
|
insptr += 2;
|
|
dispatch();
|
|
vInstruction(CON_ORVAR_GLOBAL):
|
|
insptr++;
|
|
aGameVars[*insptr].global |= insptr[1];
|
|
insptr += 2;
|
|
dispatch();
|
|
vInstruction(CON_SHIFTVARL_GLOBAL):
|
|
insptr++;
|
|
aGameVars[*insptr].global <<= insptr[1];
|
|
insptr += 2;
|
|
dispatch();
|
|
vInstruction(CON_SHIFTVARR_GLOBAL):
|
|
insptr++;
|
|
aGameVars[*insptr].global >>= insptr[1];
|
|
insptr += 2;
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFVARE_ACTOR):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].pValues[vm.spriteNum & (MAXSPRITES-1)];
|
|
VM_CONDITIONAL(tw == *insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVARN_ACTOR):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].pValues[vm.spriteNum & (MAXSPRITES-1)];
|
|
VM_CONDITIONAL(tw != *insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVARAND_ACTOR):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].pValues[vm.spriteNum & (MAXSPRITES-1)];
|
|
VM_CONDITIONAL(tw & *insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVAROR_ACTOR):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].pValues[vm.spriteNum & (MAXSPRITES-1)];
|
|
VM_CONDITIONAL(tw | *insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVARXOR_ACTOR):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].pValues[vm.spriteNum & (MAXSPRITES-1)];
|
|
VM_CONDITIONAL(tw ^ *insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVAREITHER_ACTOR):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].pValues[vm.spriteNum & (MAXSPRITES-1)];
|
|
VM_CONDITIONAL(tw || *insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVARBOTH_ACTOR):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].pValues[vm.spriteNum & (MAXSPRITES-1)];
|
|
VM_CONDITIONAL(tw && *insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVARG_ACTOR):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].pValues[vm.spriteNum & (MAXSPRITES-1)];
|
|
VM_CONDITIONAL(tw > *insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVARGE_ACTOR):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].pValues[vm.spriteNum & (MAXSPRITES-1)];
|
|
VM_CONDITIONAL(tw >= *insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVARL_ACTOR):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].pValues[vm.spriteNum & (MAXSPRITES-1)];
|
|
VM_CONDITIONAL(tw < *insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVARLE_ACTOR):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].pValues[vm.spriteNum & (MAXSPRITES-1)];
|
|
VM_CONDITIONAL(tw <= *insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVARA_ACTOR):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].pValues[vm.spriteNum & (MAXSPRITES-1)];
|
|
VM_CONDITIONAL((uint32_t)tw > (uint32_t)*insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVARAE_ACTOR):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].pValues[vm.spriteNum & (MAXSPRITES-1)];
|
|
VM_CONDITIONAL((uint32_t)tw >= (uint32_t)*insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVARB_ACTOR):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].pValues[vm.spriteNum & (MAXSPRITES-1)];
|
|
VM_CONDITIONAL((uint32_t)tw < (uint32_t)*insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVARBE_ACTOR):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].pValues[vm.spriteNum & (MAXSPRITES-1)];
|
|
VM_CONDITIONAL((uint32_t)tw <= (uint32_t)*insptr);
|
|
dispatch();
|
|
|
|
vInstruction(CON_SETVAR_ACTOR):
|
|
insptr++;
|
|
aGameVars[*insptr].pValues[vm.spriteNum & (MAXSPRITES-1)] = insptr[1];
|
|
insptr += 2;
|
|
dispatch();
|
|
vInstruction(CON_ADDVAR_ACTOR):
|
|
insptr++;
|
|
aGameVars[*insptr].pValues[vm.spriteNum & (MAXSPRITES-1)] += insptr[1];
|
|
insptr += 2;
|
|
dispatch();
|
|
vInstruction(CON_SUBVAR_ACTOR):
|
|
insptr++;
|
|
aGameVars[*insptr].pValues[vm.spriteNum & (MAXSPRITES-1)] -= insptr[1];
|
|
insptr += 2;
|
|
dispatch();
|
|
vInstruction(CON_MULVAR_ACTOR):
|
|
insptr++;
|
|
aGameVars[*insptr].pValues[vm.spriteNum & (MAXSPRITES-1)] *= insptr[1];
|
|
insptr += 2;
|
|
dispatch();
|
|
vInstruction(CON_ANDVAR_ACTOR):
|
|
insptr++;
|
|
aGameVars[*insptr].pValues[vm.spriteNum & (MAXSPRITES-1)] &= insptr[1];
|
|
insptr += 2;
|
|
dispatch();
|
|
vInstruction(CON_XORVAR_ACTOR):
|
|
insptr++;
|
|
aGameVars[*insptr].pValues[vm.spriteNum & (MAXSPRITES-1)] ^= insptr[1];
|
|
insptr += 2;
|
|
dispatch();
|
|
vInstruction(CON_ORVAR_ACTOR):
|
|
insptr++;
|
|
aGameVars[*insptr].pValues[vm.spriteNum & (MAXSPRITES-1)] |= insptr[1];
|
|
insptr += 2;
|
|
dispatch();
|
|
vInstruction(CON_SHIFTVARL_ACTOR):
|
|
insptr++;
|
|
aGameVars[*insptr].pValues[vm.spriteNum & (MAXSPRITES-1)] <<= insptr[1];
|
|
insptr += 2;
|
|
dispatch();
|
|
vInstruction(CON_SHIFTVARR_ACTOR):
|
|
insptr++;
|
|
aGameVars[*insptr].pValues[vm.spriteNum & (MAXSPRITES-1)] >>= insptr[1];
|
|
insptr += 2;
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFVARE_PLAYER):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].pValues[vm.playerNum & (MAXPLAYERS-1)];
|
|
VM_CONDITIONAL(tw == *insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVARN_PLAYER):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].pValues[vm.playerNum & (MAXPLAYERS-1)];
|
|
VM_CONDITIONAL(tw != *insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVARAND_PLAYER):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].pValues[vm.playerNum & (MAXPLAYERS-1)];
|
|
VM_CONDITIONAL(tw & *insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVAROR_PLAYER):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].pValues[vm.playerNum & (MAXPLAYERS-1)];
|
|
VM_CONDITIONAL(tw | *insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVARXOR_PLAYER):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].pValues[vm.playerNum & (MAXPLAYERS-1)];
|
|
VM_CONDITIONAL(tw ^ *insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVAREITHER_PLAYER):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].pValues[vm.playerNum & (MAXPLAYERS-1)];
|
|
VM_CONDITIONAL(tw || *insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVARBOTH_PLAYER):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].pValues[vm.playerNum & (MAXPLAYERS-1)];
|
|
VM_CONDITIONAL(tw && *insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVARG_PLAYER):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].pValues[vm.playerNum & (MAXPLAYERS-1)];
|
|
VM_CONDITIONAL(tw > *insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVARGE_PLAYER):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].pValues[vm.playerNum & (MAXPLAYERS-1)];
|
|
VM_CONDITIONAL(tw >= *insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVARL_PLAYER):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].pValues[vm.playerNum & (MAXPLAYERS-1)];
|
|
VM_CONDITIONAL(tw < *insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVARLE_PLAYER):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].pValues[vm.playerNum & (MAXPLAYERS-1)];
|
|
VM_CONDITIONAL(tw <= *insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVARA_PLAYER):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].pValues[vm.playerNum & (MAXPLAYERS-1)];
|
|
VM_CONDITIONAL((uint32_t)tw > (uint32_t)*insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVARAE_PLAYER):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].pValues[vm.playerNum & (MAXPLAYERS-1)];
|
|
VM_CONDITIONAL((uint32_t)tw >= (uint32_t)*insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVARB_PLAYER):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].pValues[vm.playerNum & (MAXPLAYERS-1)];
|
|
VM_CONDITIONAL((uint32_t)tw < (uint32_t)*insptr);
|
|
dispatch();
|
|
vInstruction(CON_IFVARBE_PLAYER):
|
|
insptr++;
|
|
tw = aGameVars[*insptr++].pValues[vm.playerNum & (MAXPLAYERS-1)];
|
|
VM_CONDITIONAL((uint32_t)tw <= (uint32_t)*insptr);
|
|
dispatch();
|
|
|
|
vInstruction(CON_SETVAR_PLAYER):
|
|
insptr++;
|
|
aGameVars[*insptr].pValues[vm.playerNum & (MAXPLAYERS-1)] = insptr[1];
|
|
insptr += 2;
|
|
dispatch();
|
|
vInstruction(CON_ADDVAR_PLAYER):
|
|
insptr++;
|
|
aGameVars[*insptr].pValues[vm.playerNum & (MAXPLAYERS-1)] += insptr[1];
|
|
insptr += 2;
|
|
dispatch();
|
|
vInstruction(CON_SUBVAR_PLAYER):
|
|
insptr++;
|
|
aGameVars[*insptr].pValues[vm.playerNum & (MAXPLAYERS-1)] -= insptr[1];
|
|
insptr += 2;
|
|
dispatch();
|
|
vInstruction(CON_MULVAR_PLAYER):
|
|
insptr++;
|
|
aGameVars[*insptr].pValues[vm.playerNum & (MAXPLAYERS-1)] *= insptr[1];
|
|
insptr += 2;
|
|
dispatch();
|
|
vInstruction(CON_ANDVAR_PLAYER):
|
|
insptr++;
|
|
aGameVars[*insptr].pValues[vm.playerNum & (MAXPLAYERS-1)] &= insptr[1];
|
|
insptr += 2;
|
|
dispatch();
|
|
vInstruction(CON_XORVAR_PLAYER):
|
|
insptr++;
|
|
aGameVars[*insptr].pValues[vm.playerNum & (MAXPLAYERS-1)] ^= insptr[1];
|
|
insptr += 2;
|
|
dispatch();
|
|
vInstruction(CON_ORVAR_PLAYER):
|
|
insptr++;
|
|
aGameVars[*insptr].pValues[vm.playerNum & (MAXPLAYERS-1)] |= insptr[1];
|
|
insptr += 2;
|
|
dispatch();
|
|
vInstruction(CON_SHIFTVARL_PLAYER):
|
|
insptr++;
|
|
aGameVars[*insptr].pValues[vm.playerNum & (MAXPLAYERS-1)] <<= insptr[1];
|
|
insptr += 2;
|
|
dispatch();
|
|
vInstruction(CON_SHIFTVARR_PLAYER):
|
|
insptr++;
|
|
aGameVars[*insptr].pValues[vm.playerNum & (MAXPLAYERS-1)] >>= insptr[1];
|
|
insptr += 2;
|
|
dispatch();
|
|
|
|
vInstruction(CON_WHILEVARN_GLOBAL):
|
|
{
|
|
auto const savedinsptr = &insptr[2];
|
|
do
|
|
{
|
|
insptr = savedinsptr;
|
|
tw = (aGameVars[insptr[-1]].global != *insptr);
|
|
VM_CONDITIONAL(tw);
|
|
} while (tw);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_WHILEVARL_GLOBAL):
|
|
{
|
|
auto const savedinsptr = &insptr[2];
|
|
do
|
|
{
|
|
insptr = savedinsptr;
|
|
tw = (aGameVars[insptr[-1]].global < *insptr);
|
|
VM_CONDITIONAL(tw);
|
|
} while (tw);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_WHILEVARN_ACTOR):
|
|
{
|
|
auto const savedinsptr = &insptr[2];
|
|
auto &v = aGameVars[savedinsptr[-1]].pValues[vm.spriteNum & (MAXSPRITES-1)];
|
|
do
|
|
{
|
|
insptr = savedinsptr;
|
|
tw = (v != *insptr);
|
|
VM_CONDITIONAL(tw);
|
|
} while (tw);
|
|
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_WHILEVARL_ACTOR):
|
|
{
|
|
auto const savedinsptr = &insptr[2];
|
|
auto &v = aGameVars[savedinsptr[-1]].pValues[vm.spriteNum & (MAXSPRITES-1)];
|
|
do
|
|
{
|
|
insptr = savedinsptr;
|
|
tw = (v < *insptr);
|
|
VM_CONDITIONAL(tw);
|
|
} while (tw);
|
|
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_WHILEVARN_PLAYER):
|
|
{
|
|
auto const savedinsptr = &insptr[2];
|
|
auto &v = aGameVars[savedinsptr[-1]].pValues[vm.playerNum & (MAXPLAYERS-1)];
|
|
do
|
|
{
|
|
insptr = savedinsptr;
|
|
tw = (v != *insptr);
|
|
VM_CONDITIONAL(tw);
|
|
} while (tw);
|
|
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_WHILEVARL_PLAYER):
|
|
{
|
|
auto const savedinsptr = &insptr[2];
|
|
auto &v = aGameVars[savedinsptr[-1]].pValues[vm.playerNum & (MAXPLAYERS-1)];
|
|
do
|
|
{
|
|
insptr = savedinsptr;
|
|
tw = (v < *insptr);
|
|
VM_CONDITIONAL(tw);
|
|
} while (tw);
|
|
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_MODVAR_GLOBAL):
|
|
insptr++;
|
|
aGameVars[*insptr].global %= insptr[1];
|
|
insptr += 2;
|
|
dispatch();
|
|
vInstruction(CON_MODVAR_ACTOR):
|
|
insptr++;
|
|
aGameVars[*insptr].pValues[vm.spriteNum & (MAXSPRITES-1)] %= insptr[1];
|
|
insptr += 2;
|
|
dispatch();
|
|
vInstruction(CON_MODVAR_PLAYER):
|
|
insptr++;
|
|
aGameVars[*insptr].pValues[vm.playerNum & (MAXPLAYERS-1)] %= insptr[1];
|
|
insptr += 2;
|
|
dispatch();
|
|
#endif
|
|
|
|
vInstruction(CON_IFVARAND):
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
VM_CONDITIONAL(tw & *insptr);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFVAROR):
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
VM_CONDITIONAL(tw | *insptr);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFVARXOR):
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
VM_CONDITIONAL(tw ^ *insptr);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFVAREITHER):
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
VM_CONDITIONAL(tw || *insptr);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFVARBOTH):
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
VM_CONDITIONAL(tw && *insptr);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFRND):
|
|
VM_CONDITIONAL(rnd(*(++insptr)));
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFVARG):
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
VM_CONDITIONAL(tw > *insptr);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFVARGE):
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
VM_CONDITIONAL(tw >= *insptr);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFVARL):
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
VM_CONDITIONAL(tw < *insptr);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFVARLE):
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
VM_CONDITIONAL(tw <= *insptr);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFVARA):
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
VM_CONDITIONAL((uint32_t)tw > (uint32_t)*insptr);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFVARAE):
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
VM_CONDITIONAL((uint32_t)tw >= (uint32_t)*insptr);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFVARB):
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
VM_CONDITIONAL((uint32_t)tw < (uint32_t)*insptr);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFVARBE):
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
VM_CONDITIONAL((uint32_t)tw <= (uint32_t)*insptr);
|
|
dispatch();
|
|
|
|
vInstruction(CON_SETVARVAR):
|
|
insptr++;
|
|
{
|
|
tw = *insptr++;
|
|
int const nValue = Gv_GetVar(*insptr++);
|
|
|
|
if ((aGameVars[tw].flags & (GAMEVAR_USER_MASK | GAMEVAR_PTR_MASK)) == 0)
|
|
aGameVars[tw].global = nValue;
|
|
else
|
|
Gv_SetVar(tw, nValue);
|
|
}
|
|
dispatch();
|
|
|
|
vInstruction(CON_ADDVARVAR):
|
|
insptr++;
|
|
tw = *insptr++;
|
|
Gv_AddVar(tw, Gv_GetVar(*insptr++));
|
|
dispatch();
|
|
|
|
vInstruction(CON_SUBVARVAR):
|
|
insptr++;
|
|
tw = *insptr++;
|
|
Gv_SubVar(tw, Gv_GetVar(*insptr++));
|
|
dispatch();
|
|
|
|
vInstruction(CON_ANDVARVAR):
|
|
insptr++;
|
|
tw = *insptr++;
|
|
Gv_AndVar(tw, Gv_GetVar(*insptr++));
|
|
dispatch();
|
|
|
|
vInstruction(CON_XORVARVAR):
|
|
insptr++;
|
|
tw = *insptr++;
|
|
Gv_XorVar(tw, Gv_GetVar(*insptr++));
|
|
dispatch();
|
|
|
|
vInstruction(CON_ORVARVAR):
|
|
insptr++;
|
|
tw = *insptr++;
|
|
Gv_OrVar(tw, Gv_GetVar(*insptr++));
|
|
dispatch();
|
|
|
|
vInstruction(CON_SHIFTVARVARL):
|
|
insptr++;
|
|
tw = *insptr++;
|
|
Gv_ShiftVarL(tw, Gv_GetVar(*insptr++));
|
|
dispatch();
|
|
|
|
vInstruction(CON_SHIFTVARVARR):
|
|
insptr++;
|
|
tw = *insptr++;
|
|
Gv_ShiftVarR(tw, Gv_GetVar(*insptr++));
|
|
dispatch();
|
|
|
|
vInstruction(CON_MULVARVAR):
|
|
insptr++;
|
|
tw = *insptr++;
|
|
Gv_MulVar(tw, Gv_GetVar(*insptr++));
|
|
dispatch();
|
|
|
|
#ifdef CON_DISCRETE_VAR_ACCESS
|
|
vInstruction(CON_DIVVAR_GLOBAL):
|
|
insptr++;
|
|
aGameVars[*insptr].global = tabledivide32(aGameVars[*insptr].global, insptr[1]);
|
|
insptr += 2;
|
|
dispatch();
|
|
|
|
vInstruction(CON_DIVVAR_PLAYER):
|
|
{
|
|
insptr++;
|
|
auto &v = aGameVars[*insptr].pValues[vm.playerNum & (MAXPLAYERS - 1)];
|
|
|
|
v = tabledivide32(v, insptr[1]);
|
|
insptr += 2;
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_DIVVAR_ACTOR):
|
|
{
|
|
insptr++;
|
|
auto &v = aGameVars[*insptr].pValues[vm.spriteNum & (MAXSPRITES - 1)];
|
|
|
|
v = tabledivide32(v, insptr[1]);
|
|
insptr += 2;
|
|
dispatch();
|
|
}
|
|
#endif
|
|
|
|
vInstruction(CON_DIVVARVAR):
|
|
insptr++;
|
|
{
|
|
tw = *insptr++;
|
|
|
|
int const nValue = Gv_GetVar(*insptr++);
|
|
|
|
VM_ASSERT(nValue, "divide by zero!\n");
|
|
|
|
Gv_DivVar(tw, nValue);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_IFVARE):
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
VM_CONDITIONAL(tw == *insptr);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFVARN):
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
VM_CONDITIONAL(tw != *insptr);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFVARVARE):
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
tw = (tw == Gv_GetVar(*insptr++));
|
|
insptr--;
|
|
VM_CONDITIONAL(tw);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFVARVARN):
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
tw = (tw != Gv_GetVar(*insptr++));
|
|
insptr--;
|
|
VM_CONDITIONAL(tw);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFVARVARG):
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
tw = (tw > Gv_GetVar(*insptr++));
|
|
insptr--;
|
|
VM_CONDITIONAL(tw);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFVARVARGE):
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
tw = (tw >= Gv_GetVar(*insptr++));
|
|
insptr--;
|
|
VM_CONDITIONAL(tw);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFVARVARL):
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
tw = (tw < Gv_GetVar(*insptr++));
|
|
insptr--;
|
|
VM_CONDITIONAL(tw);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFVARVARLE):
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
tw = (tw <= Gv_GetVar(*insptr++));
|
|
insptr--;
|
|
VM_CONDITIONAL(tw);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFVARVARA):
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
tw = ((uint32_t)tw > (uint32_t)Gv_GetVar(*insptr++));
|
|
insptr--;
|
|
VM_CONDITIONAL(tw);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFVARVARAE):
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
tw = ((uint32_t)tw >= (uint32_t)Gv_GetVar(*insptr++));
|
|
insptr--;
|
|
VM_CONDITIONAL(tw);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFVARVARB):
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
tw = ((uint32_t)tw < (uint32_t)Gv_GetVar(*insptr++));
|
|
insptr--;
|
|
VM_CONDITIONAL(tw);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFVARVARBE):
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
tw = ((uint32_t)tw <= (uint32_t)Gv_GetVar(*insptr++));
|
|
insptr--;
|
|
VM_CONDITIONAL(tw);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFVARVARAND):
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
tw &= Gv_GetVar(*insptr++);
|
|
insptr--;
|
|
VM_CONDITIONAL(tw);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFVARVAROR):
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
tw |= Gv_GetVar(*insptr++);
|
|
insptr--;
|
|
VM_CONDITIONAL(tw);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFVARVARXOR):
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
tw ^= Gv_GetVar(*insptr++);
|
|
insptr--;
|
|
VM_CONDITIONAL(tw);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFVARVAREITHER):
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
tw = (Gv_GetVar(*insptr++) || tw);
|
|
insptr--;
|
|
VM_CONDITIONAL(tw);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFVARVARBOTH):
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
tw = (Gv_GetVar(*insptr++) && tw);
|
|
insptr--;
|
|
VM_CONDITIONAL(tw);
|
|
dispatch();
|
|
|
|
vInstruction(CON_WHILEVARN):
|
|
{
|
|
auto const savedinsptr = &insptr[2];
|
|
do
|
|
{
|
|
insptr = savedinsptr;
|
|
tw = (Gv_GetVar(insptr[-1]) != *insptr);
|
|
VM_CONDITIONAL(tw);
|
|
} while (tw);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_WHILEVARVARN):
|
|
{
|
|
auto const savedinsptr = &insptr[2];
|
|
do
|
|
{
|
|
insptr = savedinsptr;
|
|
tw = Gv_GetVar(insptr[-1]);
|
|
tw = (tw != Gv_GetVar(*insptr++));
|
|
insptr--;
|
|
VM_CONDITIONAL(tw);
|
|
} while (tw);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_WHILEVARL):
|
|
{
|
|
auto const savedinsptr = &insptr[2];
|
|
do
|
|
{
|
|
insptr = savedinsptr;
|
|
tw = (Gv_GetVar(insptr[-1]) < *insptr);
|
|
VM_CONDITIONAL(tw);
|
|
} while (tw);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_WHILEVARVARL):
|
|
{
|
|
auto const savedinsptr = &insptr[2];
|
|
do
|
|
{
|
|
insptr = savedinsptr;
|
|
tw = Gv_GetVar(insptr[-1]);
|
|
tw = (tw < Gv_GetVar(*insptr++));
|
|
insptr--;
|
|
VM_CONDITIONAL(tw);
|
|
} while (tw);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_SETVAR):
|
|
Gv_SetVar(insptr[1], insptr[2]);
|
|
insptr += 3;
|
|
dispatch();
|
|
|
|
vInstruction(CON_ADDVAR):
|
|
Gv_AddVar(insptr[1], insptr[2]);
|
|
insptr += 3;
|
|
dispatch();
|
|
|
|
vInstruction(CON_SUBVAR):
|
|
Gv_SubVar(insptr[1], insptr[2]);
|
|
insptr += 3;
|
|
dispatch();
|
|
|
|
vInstruction(CON_MULVAR):
|
|
Gv_MulVar(insptr[1], insptr[2]);
|
|
insptr += 3;
|
|
dispatch();
|
|
|
|
vInstruction(CON_DIVVAR):
|
|
Gv_DivVar(insptr[1], insptr[2]);
|
|
insptr += 3;
|
|
dispatch();
|
|
|
|
vInstruction(CON_ANDVAR):
|
|
Gv_AndVar(insptr[1], insptr[2]);
|
|
insptr += 3;
|
|
dispatch();
|
|
|
|
vInstruction(CON_XORVAR):
|
|
Gv_XorVar(insptr[1], insptr[2]);
|
|
insptr += 3;
|
|
dispatch();
|
|
|
|
vInstruction(CON_ORVAR):
|
|
Gv_OrVar(insptr[1], insptr[2]);
|
|
insptr += 3;
|
|
dispatch();
|
|
|
|
vInstruction(CON_SHIFTVARL):
|
|
Gv_ShiftVarL(insptr[1], insptr[2]);
|
|
insptr += 3;
|
|
dispatch();
|
|
|
|
vInstruction(CON_SHIFTVARR):
|
|
Gv_ShiftVarR(insptr[1], insptr[2]);
|
|
insptr += 3;
|
|
dispatch();
|
|
|
|
vInstruction(CON_MODVAR):
|
|
Gv_ModVar(insptr[1], insptr[2]);
|
|
insptr += 3;
|
|
dispatch();
|
|
|
|
vInstruction(CON_MODVARVAR):
|
|
insptr++;
|
|
{
|
|
tw = *insptr++;
|
|
|
|
int const nValue = Gv_GetVar(*insptr++);
|
|
|
|
VM_ASSERT(nValue, "mod by zero!\n");
|
|
|
|
Gv_ModVar(tw, nValue);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_RANDVAR):
|
|
insptr++;
|
|
Gv_SetVar(*insptr, mulscale16(krand(), insptr[1] + 1));
|
|
insptr += 2;
|
|
dispatch();
|
|
|
|
#ifdef CON_DISCRETE_VAR_ACCESS
|
|
vInstruction(CON_RANDVAR_GLOBAL):
|
|
insptr++;
|
|
aGameVars[*insptr].global = mulscale16(krand(), insptr[1] + 1);
|
|
insptr += 2;
|
|
dispatch();
|
|
|
|
vInstruction(CON_RANDVAR_PLAYER):
|
|
insptr++;
|
|
aGameVars[*insptr].pValues[vm.playerNum & (MAXPLAYERS-1)] = mulscale16(krand(), insptr[1] + 1);
|
|
insptr += 2;
|
|
dispatch();
|
|
|
|
vInstruction(CON_RANDVAR_ACTOR):
|
|
insptr++;
|
|
aGameVars[*insptr].pValues[vm.spriteNum & (MAXSPRITES-1)] = mulscale16(krand(), insptr[1] + 1);
|
|
insptr += 2;
|
|
dispatch();
|
|
#endif
|
|
|
|
vInstruction(CON_RANDVARVAR):
|
|
insptr++;
|
|
tw = *insptr++;
|
|
Gv_SetVar(tw, mulscale16(krand(), Gv_GetVar(*insptr++) + 1));
|
|
dispatch();
|
|
|
|
vInstruction(CON_SETPLAYER):
|
|
insptr++;
|
|
{
|
|
int const playerNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVar(insptr[-1]) : vm.playerNum;
|
|
int const labelNum = *insptr++;
|
|
int const lParm2 = (PlayerLabels[labelNum].flags & LABEL_HASPARM2) ? Gv_GetVar(*insptr++) : 0;
|
|
|
|
VM_SetPlayer(playerNum, labelNum, lParm2, Gv_GetVar(*insptr++));
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_GETPLAYER):
|
|
insptr++;
|
|
{
|
|
int const playerNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVar(insptr[-1]) : vm.playerNum;
|
|
int const labelNum = *insptr++;
|
|
int const lParm2 = (PlayerLabels[labelNum].flags & LABEL_HASPARM2) ? Gv_GetVar(*insptr++) : 0;
|
|
|
|
Gv_SetVar(*insptr++, VM_GetPlayer(playerNum, labelNum, lParm2));
|
|
dispatch();
|
|
}
|
|
vInstruction(CON_SETWALL):
|
|
insptr++;
|
|
{
|
|
tw = *insptr++;
|
|
|
|
int const wallNum = Gv_GetVar(tw);
|
|
int const labelNum = *insptr++;
|
|
int const newValue = Gv_GetVar(*insptr++);
|
|
auto const &wallLabel = WallLabels[labelNum];
|
|
|
|
if (wallLabel.offset == -1 || wallLabel.flags & LABEL_WRITEFUNC)
|
|
{
|
|
VM_SetWall(wallNum, labelNum, newValue);
|
|
dispatch();
|
|
}
|
|
|
|
VM_SetStruct(wallLabel.flags, (intptr_t *)((char *)&wall[wallNum] + wallLabel.offset), newValue);
|
|
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_GETWALL):
|
|
insptr++;
|
|
{
|
|
tw = *insptr++;
|
|
|
|
int const wallNum = Gv_GetVar(tw);
|
|
int const labelNum = *insptr++;
|
|
auto const &wallLabel = WallLabels[labelNum];
|
|
|
|
Gv_SetVar(*insptr++,
|
|
(wallLabel.offset != -1 && (wallLabel.flags & LABEL_READFUNC) != LABEL_READFUNC)
|
|
? VM_GetStruct(wallLabel.flags, (intptr_t *)((char *)&wall[wallNum] + wallLabel.offset))
|
|
: VM_GetWall(wallNum, labelNum));
|
|
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_SETACTORVAR):
|
|
vInstruction(CON_GETACTORVAR):
|
|
insptr++;
|
|
{
|
|
int const lSprite = Gv_GetVar(*insptr++);
|
|
int const lVar1 = *insptr++;
|
|
int const lVar2 = *insptr++;
|
|
|
|
VM_ASSERT((unsigned)lSprite < MAXSPRITES, "invalid sprite %d\n", lSprite);
|
|
|
|
if (VM_DECODE_INST(tw) == CON_SETACTORVAR)
|
|
Gv_SetVar(lVar1, Gv_GetVar(lVar2), lSprite, vm.playerNum);
|
|
else
|
|
Gv_SetVar(lVar2, Gv_GetVar(lVar1, lSprite, vm.playerNum));
|
|
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_SETPLAYERVAR):
|
|
vInstruction(CON_GETPLAYERVAR):
|
|
insptr++;
|
|
{
|
|
int const playerNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVar(insptr[-1]) : vm.playerNum;
|
|
int const lVar1 = *insptr++;
|
|
int const lVar2 = *insptr++;
|
|
|
|
VM_ASSERT((unsigned)playerNum < (unsigned)g_mostConcurrentPlayers, "invalid player %d\n", playerNum);
|
|
|
|
if (VM_DECODE_INST(tw) == CON_SETPLAYERVAR)
|
|
Gv_SetVar(lVar1, Gv_GetVar(lVar2), vm.spriteNum, playerNum);
|
|
else
|
|
Gv_SetVar(lVar2, Gv_GetVar(lVar1, vm.spriteNum, playerNum));
|
|
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_SETACTOR):
|
|
insptr++;
|
|
{
|
|
int const spriteNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVar(insptr[-1]) : vm.spriteNum;
|
|
int const labelNum = *insptr++;
|
|
int const lParm2 = (ActorLabels[labelNum].flags & LABEL_HASPARM2) ? Gv_GetVar(*insptr++) : 0;
|
|
auto const &actorLabel = ActorLabels[labelNum];
|
|
|
|
if (EDUKE32_PREDICT_FALSE(((unsigned)spriteNum >= MAXSPRITES)
|
|
|| (actorLabel.flags & LABEL_HASPARM2 && (unsigned)lParm2 >= (unsigned)actorLabel.maxParm2)))
|
|
{
|
|
CON_ERRPRINTF("%s[%d] invalid for sprite %d\n", actorLabel.name, lParm2, spriteNum);
|
|
abort_after_error();
|
|
}
|
|
|
|
VM_SetSprite(spriteNum, labelNum, lParm2, Gv_GetVar(*insptr++));
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_GETACTOR):
|
|
insptr++;
|
|
{
|
|
int const spriteNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVar(insptr[-1]) : vm.spriteNum;
|
|
int const labelNum = *insptr++;
|
|
int const lParm2 = (ActorLabels[labelNum].flags & LABEL_HASPARM2) ? Gv_GetVar(*insptr++) : 0;
|
|
auto const &actorLabel = ActorLabels[labelNum];
|
|
|
|
if (EDUKE32_PREDICT_FALSE(((unsigned)spriteNum >= MAXSPRITES)
|
|
|| (actorLabel.flags & LABEL_HASPARM2 && (unsigned)lParm2 >= (unsigned)actorLabel.maxParm2)))
|
|
{
|
|
CON_ERRPRINTF("%s[%d] invalid for sprite %d\n", actorLabel.name, lParm2, spriteNum);
|
|
abort_after_error();
|
|
}
|
|
|
|
Gv_SetVar(*insptr++, VM_GetSprite(spriteNum, labelNum, lParm2));
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_SETACTORSTRUCT):
|
|
insptr++;
|
|
{
|
|
int const spriteNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVar(insptr[-1]) : vm.spriteNum;
|
|
int const labelNum = *insptr++;
|
|
auto const &actorLabel = ActorLabels[labelNum];
|
|
|
|
VM_ASSERT((unsigned)spriteNum < MAXSPRITES, "invalid sprite %d\n", spriteNum);
|
|
|
|
VM_SetStruct(actorLabel.flags, (intptr_t *)((char *)&actor[spriteNum] + actorLabel.offset), Gv_GetVar(*insptr++));
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_GETACTORSTRUCT):
|
|
insptr++;
|
|
{
|
|
int const spriteNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVar(insptr[-1]) : vm.spriteNum;
|
|
int const labelNum = *insptr++;
|
|
auto const &actorLabel = ActorLabels[labelNum];
|
|
|
|
VM_ASSERT((unsigned)spriteNum < MAXSPRITES, "invalid sprite %d\n", spriteNum);
|
|
|
|
Gv_SetVar(*insptr++, VM_GetStruct(actorLabel.flags, (intptr_t *)((char *)&actor[spriteNum] + actorLabel.offset)));
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_SETSPRITESTRUCT):
|
|
insptr++;
|
|
{
|
|
int const spriteNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVar(insptr[-1]) : vm.spriteNum;
|
|
int const labelNum = *insptr++;
|
|
auto const &spriteLabel = ActorLabels[labelNum];
|
|
|
|
VM_ASSERT((unsigned)spriteNum < MAXSPRITES, "invalid sprite %d\n", spriteNum);
|
|
|
|
VM_SetStruct(spriteLabel.flags, (intptr_t *)((char *)&sprite[spriteNum] + spriteLabel.offset), Gv_GetVar(*insptr++));
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_GETSPRITESTRUCT):
|
|
insptr++;
|
|
{
|
|
int const spriteNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVar(insptr[-1]) : vm.spriteNum;
|
|
int const labelNum = *insptr++;
|
|
auto const &spriteLabel = ActorLabels[labelNum];
|
|
|
|
VM_ASSERT((unsigned)spriteNum < MAXSPRITES, "invalid sprite %d\n", spriteNum);
|
|
|
|
Gv_SetVar(*insptr++, VM_GetStruct(spriteLabel.flags, (intptr_t *)((char *)&sprite[spriteNum] + spriteLabel.offset)));
|
|
dispatch();
|
|
}
|
|
vInstruction(CON_SETSPRITEEXT):
|
|
insptr++;
|
|
{
|
|
int const spriteNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVar(insptr[-1]) : vm.spriteNum;
|
|
int const labelNum = *insptr++;
|
|
auto const &spriteExtLabel = ActorLabels[labelNum];
|
|
|
|
VM_ASSERT((unsigned)spriteNum < MAXSPRITES, "invalid sprite %d\n", spriteNum);
|
|
|
|
VM_SetStruct(spriteExtLabel.flags, (intptr_t *)((char *)&spriteext[spriteNum] + spriteExtLabel.offset), Gv_GetVar(*insptr++));
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_GETSPRITEEXT):
|
|
insptr++;
|
|
{
|
|
int const spriteNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVar(insptr[-1]) : vm.spriteNum;
|
|
int const labelNum = *insptr++;
|
|
auto const &spriteExtLabel = ActorLabels[labelNum];
|
|
|
|
VM_ASSERT((unsigned)spriteNum < MAXSPRITES, "invalid sprite %d\n", spriteNum);
|
|
|
|
Gv_SetVar(*insptr++, VM_GetStruct(spriteExtLabel.flags, (intptr_t *)((char *)&spriteext[spriteNum] + spriteExtLabel.offset)));
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_SETTSPR):
|
|
insptr++;
|
|
{
|
|
int const spriteNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVar(insptr[-1]) : vm.spriteNum;
|
|
int const labelNum = *insptr++;
|
|
auto const &tsprLabel = TsprLabels[labelNum];
|
|
|
|
VM_SetStruct(tsprLabel.flags, (intptr_t *)((char *)spriteext[spriteNum].tspr + tsprLabel.offset), Gv_GetVar(*insptr++));
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_GETTSPR):
|
|
insptr++;
|
|
{
|
|
int const spriteNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVar(insptr[-1]) : vm.spriteNum;
|
|
int const labelNum = *insptr++;
|
|
auto const &tsprLabel = TsprLabels[labelNum];
|
|
|
|
Gv_SetVar(*insptr++, VM_GetStruct(tsprLabel.flags, (intptr_t *)((char *)spriteext[spriteNum].tspr + tsprLabel.offset)));
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_SETSECTOR):
|
|
insptr++;
|
|
{
|
|
int const sectNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVar(insptr[-1]) : vm.pSprite->sectnum;
|
|
int const labelNum = *insptr++;
|
|
auto const §Label = SectorLabels[labelNum];
|
|
int const newValue = Gv_GetVar(*insptr++);
|
|
|
|
if (sectLabel.offset == -1 || sectLabel.flags & LABEL_WRITEFUNC)
|
|
{
|
|
VM_SetSector(sectNum, labelNum, newValue);
|
|
dispatch();
|
|
}
|
|
|
|
VM_SetStruct(sectLabel.flags, (intptr_t *)((char *)§or[sectNum] + sectLabel.offset), newValue);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_GETSECTOR):
|
|
insptr++;
|
|
{
|
|
int const sectNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVar(insptr[-1]) : vm.pSprite->sectnum;
|
|
int const labelNum = *insptr++;
|
|
auto const §Label = SectorLabels[labelNum];
|
|
|
|
Gv_SetVar(*insptr++,
|
|
(sectLabel.offset != -1 && (sectLabel.flags & LABEL_READFUNC) != LABEL_READFUNC)
|
|
? VM_GetStruct(sectLabel.flags, (intptr_t *)((char *)§or[sectNum] + sectLabel.offset))
|
|
: VM_GetSector(sectNum, labelNum));
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_RETURN):
|
|
vm.flags |= VM_RETURN;
|
|
#if !defined CON_USE_COMPUTED_GOTO
|
|
fallthrough__;
|
|
#endif
|
|
vInstruction(CON_ENDSWITCH):
|
|
vInstruction(CON_ENDA):
|
|
vInstruction(CON_BREAK):
|
|
vInstruction(CON_ENDS):
|
|
vInstruction(CON_ENDEVENT): return;
|
|
|
|
vInstruction(CON_JUMP): // this is used for event chaining
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
insptr = (intptr_t *)(tw + apScript);
|
|
dispatch();
|
|
|
|
vInstruction(CON_SWITCH):
|
|
insptr++;
|
|
{
|
|
// command format:
|
|
// variable ID to check
|
|
// script offset to 'end'
|
|
// count of case statements
|
|
// script offset to default case (null if none)
|
|
// For each case: value, ptr to code
|
|
int const lValue = Gv_GetVar(*insptr++);
|
|
int const endOffset = *insptr++;
|
|
int const numCases = *insptr++;
|
|
|
|
auto lpDefault = insptr++;
|
|
auto lpCases = insptr;
|
|
|
|
int left = 0;
|
|
int right = numCases - 1;
|
|
|
|
insptr += numCases << 1;
|
|
|
|
do
|
|
{
|
|
int const lCheckCase = (left + right) >> 1;
|
|
|
|
if (lpCases[lCheckCase << 1] > lValue)
|
|
right = lCheckCase - 1;
|
|
else if (lpCases[lCheckCase << 1] < lValue)
|
|
left = lCheckCase + 1;
|
|
else if (lpCases[lCheckCase << 1] == lValue)
|
|
{
|
|
// fake a 2-d Array
|
|
insptr = (intptr_t *)(lpCases[(lCheckCase << 1) + 1] + &apScript[0]);
|
|
VM_Execute(true);
|
|
goto matched;
|
|
}
|
|
|
|
if (right - left < 0)
|
|
break;
|
|
} while (1);
|
|
|
|
if (*lpDefault)
|
|
{
|
|
insptr = (intptr_t *)(*lpDefault + &apScript[0]);
|
|
VM_Execute(true);
|
|
}
|
|
|
|
matched:
|
|
insptr = (intptr_t *)(endOffset + (intptr_t)&apScript[0]);
|
|
|
|
dispatch();
|
|
}
|
|
|
|
#define CON_FOR_ITERATION() \
|
|
do \
|
|
{ \
|
|
Gv_SetVar(returnVar, jj); \
|
|
insptr = pNext; \
|
|
VM_Execute(); \
|
|
} while (0)
|
|
|
|
vInstruction(CON_FOR): // special-purpose iteration
|
|
insptr++;
|
|
{
|
|
int const returnVar = *insptr++;
|
|
int const iterType = *insptr++;
|
|
int const nIndex = iterType <= ITER_DRAWNSPRITES ? 0 : Gv_GetVar(*insptr++);
|
|
|
|
auto const pEnd = insptr + *insptr;
|
|
auto const pNext = ++insptr;
|
|
|
|
switch (iterType)
|
|
{
|
|
case ITER_ALLSPRITES:
|
|
for (native_t jj = 0; jj < MAXSPRITES; ++jj)
|
|
{
|
|
if (sprite[jj].statnum == MAXSTATUS)
|
|
continue;
|
|
CON_FOR_ITERATION();
|
|
}
|
|
break;
|
|
|
|
case ITER_ALLSPRITESBYSTAT:
|
|
for (native_t statNum = 0; statNum < MAXSTATUS; ++statNum)
|
|
{
|
|
for (native_t jj = headspritestat[statNum], kk = nextspritestat[jj]; jj >= 0; jj = kk, kk = nextspritestat[jj])
|
|
CON_FOR_ITERATION();
|
|
}
|
|
break;
|
|
|
|
case ITER_ALLSPRITESBYSECT:
|
|
for (native_t sectNum = 0; sectNum < numsectors; ++sectNum)
|
|
{
|
|
for (native_t jj = headspritesect[sectNum], kk = nextspritesect[jj]; jj >= 0; jj = kk, kk = nextspritesect[jj])
|
|
CON_FOR_ITERATION();
|
|
}
|
|
break;
|
|
|
|
case ITER_ALLSECTORS:
|
|
for (native_t jj = 0; jj < numsectors; ++jj)
|
|
CON_FOR_ITERATION();
|
|
break;
|
|
|
|
case ITER_ALLWALLS:
|
|
for (native_t jj = 0; jj < numwalls; ++jj)
|
|
CON_FOR_ITERATION();
|
|
break;
|
|
|
|
case ITER_ACTIVELIGHTS:
|
|
#ifdef POLYMER
|
|
for (native_t jj = 0; jj < PR_MAXLIGHTS; ++jj)
|
|
{
|
|
if (!prlights[jj].flags.active)
|
|
continue;
|
|
CON_FOR_ITERATION();
|
|
}
|
|
#endif
|
|
break;
|
|
|
|
case ITER_DRAWNSPRITES:
|
|
for (native_t jj = 0; jj < spritesortcnt; jj++)
|
|
CON_FOR_ITERATION();
|
|
break;
|
|
|
|
case ITER_SPRITESOFSECTOR:
|
|
if ((unsigned)nIndex >= MAXSECTORS)
|
|
goto badindex;
|
|
|
|
for (native_t jj = headspritesect[nIndex], kk = nextspritesect[jj]; jj >= 0; jj = kk, kk = nextspritesect[jj])
|
|
CON_FOR_ITERATION();
|
|
break;
|
|
|
|
case ITER_SPRITESOFSTATUS:
|
|
if ((unsigned)nIndex >= MAXSTATUS)
|
|
goto badindex;
|
|
|
|
for (native_t jj = headspritestat[nIndex], kk = nextspritestat[jj]; jj >= 0; jj = kk, kk = nextspritestat[jj])
|
|
CON_FOR_ITERATION();
|
|
break;
|
|
|
|
case ITER_WALLSOFSECTOR:
|
|
if ((unsigned)nIndex >= MAXSECTORS)
|
|
goto badindex;
|
|
|
|
for (native_t jj = sector[nIndex].wallptr, endwall = jj + sector[nIndex].wallnum - 1; jj <= endwall; jj++)
|
|
CON_FOR_ITERATION();
|
|
break;
|
|
|
|
case ITER_LOOPOFWALL:
|
|
if ((unsigned)nIndex >= (unsigned)numwalls)
|
|
goto badindex;
|
|
{
|
|
int jj = nIndex;
|
|
do
|
|
{
|
|
CON_FOR_ITERATION();
|
|
jj = wall[jj].point2;
|
|
} while (jj != nIndex);
|
|
}
|
|
break;
|
|
|
|
case ITER_RANGE:
|
|
for (native_t jj = 0; jj < nIndex; jj++)
|
|
CON_FOR_ITERATION();
|
|
break;
|
|
badindex:
|
|
OSD_Printf(OSD_ERROR "Line %d, for %s: index %d out of range!\n", VM_DECODE_LINE_NUMBER(g_tw), iter_tokens[iterType].token, nIndex);
|
|
vm.flags |= VM_RETURN;
|
|
dispatch();
|
|
}
|
|
insptr = pEnd;
|
|
}
|
|
dispatch();
|
|
#undef CON_FOR_ITERATION
|
|
|
|
vInstruction(CON_REDEFINEQUOTE):
|
|
insptr++;
|
|
{
|
|
int const strIndex = *insptr++;
|
|
int const XstrIndex = *insptr++;
|
|
|
|
quoteMgr.CopyExQuote(strIndex, XstrIndex);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_GETTHISPROJECTILE):
|
|
insptr++;
|
|
{
|
|
tw = *insptr++;
|
|
int const spriteNum = (tw != g_thisActorVarID) ? Gv_GetVar(tw) : vm.spriteNum;
|
|
int const labelNum = *insptr++;
|
|
|
|
Gv_SetVar(*insptr++, VM_GetActiveProjectile(spriteNum, labelNum));
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_SETTHISPROJECTILE):
|
|
insptr++;
|
|
{
|
|
tw = *insptr++;
|
|
int const spriteNum = (tw != g_thisActorVarID) ? Gv_GetVar(tw) : vm.spriteNum;
|
|
int const labelNum = *insptr++;
|
|
|
|
VM_SetActiveProjectile(spriteNum, labelNum, Gv_GetVar(*insptr++));
|
|
dispatch();
|
|
}
|
|
|
|
|
|
vInstruction(CON_IFCANSHOOTTARGET):
|
|
{
|
|
#define CHECK_PICNUM(x) \
|
|
if ((unsigned)x < MAXSPRITES && sprite[x].picnum == vm.pSprite->picnum) \
|
|
{ \
|
|
VM_CONDITIONAL(0); \
|
|
dispatch(); \
|
|
}
|
|
|
|
#define CHECK_HIT_SPRITE(x) \
|
|
vm.pSprite->ang += x; \
|
|
tw = A_CheckHitSprite(vm.spriteNum, &temphit); \
|
|
vm.pSprite->ang -= x;
|
|
|
|
if (vm.playerDist > 1024)
|
|
{
|
|
int16_t temphit;
|
|
|
|
if ((tw = A_CheckHitSprite(vm.spriteNum, &temphit)) == (1 << 30))
|
|
{
|
|
VM_CONDITIONAL(1);
|
|
dispatch();
|
|
}
|
|
|
|
int dist = 768;
|
|
int angDiff = 16;
|
|
|
|
if (A_CheckEnemySprite(vm.pSprite) && vm.pSprite->xrepeat > 56)
|
|
{
|
|
dist = 3084;
|
|
angDiff = 48;
|
|
}
|
|
|
|
if (tw > dist)
|
|
{
|
|
CHECK_PICNUM(temphit);
|
|
CHECK_HIT_SPRITE(angDiff);
|
|
|
|
if (tw > dist)
|
|
{
|
|
CHECK_PICNUM(temphit);
|
|
CHECK_HIT_SPRITE(-angDiff);
|
|
|
|
if (tw > 768)
|
|
{
|
|
CHECK_PICNUM(temphit);
|
|
VM_CONDITIONAL(1);
|
|
dispatch();
|
|
}
|
|
}
|
|
}
|
|
VM_CONDITIONAL(0);
|
|
dispatch();
|
|
}
|
|
VM_CONDITIONAL(1);
|
|
#undef CHECK_PICNUM
|
|
#undef CHECK_HIT_SPRITE
|
|
}
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFCANSEETARGET):
|
|
tw = cansee(vm.pSprite->x, vm.pSprite->y, vm.pSprite->z - ((krand() & 41) << 8), vm.pSprite->sectnum, vm.pPlayer->pos.x, vm.pPlayer->pos.y,
|
|
vm.pPlayer->pos.z /*-((krand()&41)<<8)*/, sprite[vm.pPlayer->i].sectnum);
|
|
VM_CONDITIONAL(tw);
|
|
if (tw)
|
|
vm.pActor->timetosleep = SLEEPTIME;
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFACTION):
|
|
VM_CONDITIONAL(AC_ACTION_ID(vm.pData) == *(++insptr));
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFACTIONCOUNT):
|
|
VM_CONDITIONAL(AC_ACTION_COUNT(vm.pData) >= *(++insptr));
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFACTOR):
|
|
VM_CONDITIONAL(vm.pSprite->picnum == *(++insptr));
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFACTORNOTSTAYPUT):
|
|
VM_CONDITIONAL(vm.pActor->stayput == -1);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFAI):
|
|
VM_CONDITIONAL(AC_AI_ID(vm.pData) == *(++insptr));
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFBULLETNEAR):
|
|
VM_CONDITIONAL(A_Dodge(vm.pSprite) == 1);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFCEILINGDISTL):
|
|
VM_CONDITIONAL((vm.pSprite->z - vm.pActor->ceilingz) <= (*(++insptr) << 8));
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFCLIENT):
|
|
VM_CONDITIONAL(g_netClient != NULL);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFCOUNT):
|
|
VM_CONDITIONAL(AC_COUNT(vm.pData) >= *(++insptr));
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFDEAD):
|
|
VM_CONDITIONAL(vm.pSprite->extra <= 0);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFFLOORDISTL):
|
|
VM_CONDITIONAL((vm.pActor->floorz - vm.pSprite->z) <= (*(++insptr) << 8));
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFGAPZL):
|
|
VM_CONDITIONAL(((vm.pActor->floorz - vm.pActor->ceilingz) >> 8) < *(++insptr));
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFHITSPACE):
|
|
VM_CONDITIONAL(TEST_SYNC_KEY(g_player[vm.playerNum].input->bits, SK_OPEN));
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFHITWEAPON):
|
|
VM_CONDITIONAL(A_IncurDamage(vm.spriteNum) >= 0);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFINSPACE):
|
|
VM_CONDITIONAL(G_CheckForSpaceCeiling(vm.pSprite->sectnum));
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFINWATER):
|
|
VM_CONDITIONAL(sector[vm.pSprite->sectnum].lotag == ST_2_UNDERWATER);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFONWATER):
|
|
VM_CONDITIONAL(sector[vm.pSprite->sectnum].lotag == ST_1_ABOVE_WATER
|
|
&& klabs(vm.pSprite->z - sector[vm.pSprite->sectnum].floorz) < ZOFFSET5);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFMOVE):
|
|
VM_CONDITIONAL(AC_MOVE_ID(vm.pData) == *(++insptr));
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFMULTIPLAYER):
|
|
VM_CONDITIONAL((g_netServer || g_netClient || ud.multimode > 1));
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFOUTSIDE):
|
|
VM_CONDITIONAL(sector[vm.pSprite->sectnum].ceilingstat & 1);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFPLAYBACKON):
|
|
VM_CONDITIONAL(0);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFPLAYERSL):
|
|
VM_CONDITIONAL(numplayers < *(++insptr));
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFSERVER):
|
|
VM_CONDITIONAL(g_netServer != NULL);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFSQUISHED):
|
|
VM_CONDITIONAL(VM_CheckSquished());
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFSTRENGTH):
|
|
VM_CONDITIONAL(vm.pSprite->extra <= *(++insptr));
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFSPAWNEDBY):
|
|
vInstruction(CON_IFWASWEAPON):
|
|
VM_CONDITIONAL(vm.pActor->picnum == *(++insptr));
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFPDISTL):
|
|
VM_CONDITIONAL(vm.playerDist < *(++insptr));
|
|
if (vm.playerDist > MAXSLEEPDIST && vm.pActor->timetosleep == 0)
|
|
vm.pActor->timetosleep = SLEEPTIME;
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFPDISTG):
|
|
VM_CONDITIONAL(vm.playerDist > *(++insptr));
|
|
if (vm.playerDist > MAXSLEEPDIST && vm.pActor->timetosleep == 0)
|
|
vm.pActor->timetosleep = SLEEPTIME;
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFRESPAWN):
|
|
if (A_CheckEnemySprite(vm.pSprite))
|
|
VM_CONDITIONAL(ud.respawn_monsters);
|
|
else if (A_CheckInventorySprite(vm.pSprite))
|
|
VM_CONDITIONAL(ud.respawn_inventory);
|
|
else
|
|
VM_CONDITIONAL(ud.respawn_items);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFINOUTERSPACE):
|
|
VM_CONDITIONAL(G_CheckForSpaceFloor(vm.pSprite->sectnum));
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFNOTMOVING):
|
|
VM_CONDITIONAL((vm.pActor->movflag & 49152) > 16384);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFCANSEE):
|
|
{
|
|
auto pSprite = (uspriteptr_t)&sprite[vm.pPlayer->i];
|
|
|
|
// select sprite for monster to target
|
|
// if holoduke is on, let them target holoduke first.
|
|
//
|
|
#ifndef EDUKE32_STANDALONE
|
|
if (!FURY && vm.pPlayer->holoduke_on >= 0)
|
|
{
|
|
pSprite = (uspriteptr_t)&sprite[vm.pPlayer->holoduke_on];
|
|
tw = cansee(vm.pSprite->x, vm.pSprite->y, vm.pSprite->z - (krand() & (ZOFFSET5 - 1)), vm.pSprite->sectnum, pSprite->x, pSprite->y,
|
|
pSprite->z, pSprite->sectnum);
|
|
|
|
if (tw == 0)
|
|
{
|
|
// they can't see player's holoduke
|
|
// check for player...
|
|
pSprite = (uspriteptr_t)&sprite[vm.pPlayer->i];
|
|
}
|
|
}
|
|
#endif
|
|
// can they see player, (or player's holoduke)
|
|
tw = cansee(vm.pSprite->x, vm.pSprite->y, vm.pSprite->z - (krand() & ((47 << 8))), vm.pSprite->sectnum, pSprite->x, pSprite->y,
|
|
pSprite->z - (24 << 8), pSprite->sectnum);
|
|
|
|
if (tw == 0)
|
|
{
|
|
// search around for target player
|
|
// also modifies 'target' x&y if found..
|
|
|
|
tw = (A_FurthestVisiblePoint(vm.spriteNum, pSprite, &vm.pActor->lastv) != -1);
|
|
}
|
|
else
|
|
{
|
|
// else, they did see it.
|
|
// save where we were looking...
|
|
vm.pActor->lastv.x = pSprite->x;
|
|
vm.pActor->lastv.y = pSprite->y;
|
|
}
|
|
|
|
if (tw && (vm.pSprite->statnum == STAT_ACTOR || vm.pSprite->statnum == STAT_STANDABLE))
|
|
vm.pActor->timetosleep = SLEEPTIME;
|
|
|
|
VM_CONDITIONAL(tw);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_AI):
|
|
insptr++;
|
|
// Following changed to use pointersizes
|
|
AC_AI_ID(vm.pData) = *insptr++; // Ai
|
|
AC_ACTION_ID(vm.pData) = *(apScript + AC_AI_ID(vm.pData)); // Action
|
|
|
|
// NOTE: "if" check added in r1155. It used to be a pointer though.
|
|
if (AC_AI_ID(vm.pData))
|
|
AC_MOVE_ID(vm.pData) = *(apScript + AC_AI_ID(vm.pData) + 1); // move
|
|
|
|
vm.pSprite->hitag = *(apScript + AC_AI_ID(vm.pData) + 2); // move flags
|
|
|
|
AC_COUNT(vm.pData) = 0;
|
|
AC_ACTION_COUNT(vm.pData) = 0;
|
|
AC_CURFRAME(vm.pData) = 0;
|
|
|
|
if (!A_CheckEnemySprite(vm.pSprite) || vm.pSprite->extra > 0) // hack
|
|
if (vm.pSprite->hitag & random_angle)
|
|
vm.pSprite->ang = krand() & 2047;
|
|
dispatch();
|
|
|
|
vInstruction(CON_ACTION):
|
|
insptr++;
|
|
AC_ACTION_COUNT(vm.pData) = 0;
|
|
AC_CURFRAME(vm.pData) = 0;
|
|
AC_ACTION_ID(vm.pData) = *insptr++;
|
|
dispatch();
|
|
|
|
vInstruction(CON_ADDSTRENGTH):
|
|
insptr++;
|
|
vm.pSprite->extra += *insptr++;
|
|
dispatch();
|
|
|
|
vInstruction(CON_STRENGTH):
|
|
insptr++;
|
|
vm.pSprite->extra = *insptr++;
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFGOTWEAPONCE):
|
|
insptr++;
|
|
|
|
if ((g_gametypeFlags[ud.coop] & GAMETYPE_WEAPSTAY) && (g_netServer || ud.multimode > 1))
|
|
{
|
|
if (*insptr == 0)
|
|
{
|
|
int j = 0;
|
|
for (; j < vm.pPlayer->weapreccnt; ++j)
|
|
if (vm.pPlayer->weaprecs[j] == vm.pSprite->picnum)
|
|
break;
|
|
|
|
VM_CONDITIONAL(j < vm.pPlayer->weapreccnt && vm.pSprite->owner == vm.spriteNum);
|
|
dispatch();
|
|
}
|
|
else if (vm.pPlayer->weapreccnt < MAX_WEAPONS)
|
|
{
|
|
vm.pPlayer->weaprecs[vm.pPlayer->weapreccnt++] = vm.pSprite->picnum;
|
|
VM_CONDITIONAL(vm.pSprite->owner == vm.spriteNum);
|
|
dispatch();
|
|
}
|
|
}
|
|
VM_CONDITIONAL(0);
|
|
dispatch();
|
|
|
|
vInstruction(CON_GETLASTPAL):
|
|
insptr++;
|
|
if (vm.pSprite->picnum == APLAYER)
|
|
vm.pSprite->pal = g_player[P_GetP(vm.pSprite)].ps->palookup;
|
|
else
|
|
{
|
|
if (vm.pSprite->pal == 1 && vm.pSprite->extra == 0) // hack for frozen
|
|
vm.pSprite->extra++;
|
|
vm.pSprite->pal = vm.pActor->tempang;
|
|
}
|
|
vm.pActor->tempang = 0;
|
|
dispatch();
|
|
|
|
vInstruction(CON_TOSSWEAPON):
|
|
insptr++;
|
|
// NOTE: assumes that current actor is APLAYER
|
|
P_DropWeapon(P_GetP(vm.pSprite));
|
|
dispatch();
|
|
|
|
vInstruction(CON_MIKESND):
|
|
insptr++;
|
|
if (EDUKE32_PREDICT_FALSE(((unsigned)vm.pSprite->yvel >= MAXSOUNDS)))
|
|
{
|
|
CON_ERRPRINTF("invalid sound %d\n", vm.pUSprite->yvel);
|
|
abort_after_error();
|
|
}
|
|
if (!S_CheckSoundPlaying(vm.pSprite->yvel))
|
|
A_PlaySound(vm.pSprite->yvel, vm.spriteNum);
|
|
dispatch();
|
|
|
|
vInstruction(CON_PKICK):
|
|
insptr++;
|
|
|
|
if ((g_netServer || ud.multimode > 1) && vm.pSprite->picnum == APLAYER)
|
|
{
|
|
if (g_player[otherp].ps->quick_kick == 0)
|
|
g_player[otherp].ps->quick_kick = 14;
|
|
}
|
|
else if (vm.pSprite->picnum != APLAYER && vm.pPlayer->quick_kick == 0)
|
|
vm.pPlayer->quick_kick = 14;
|
|
dispatch();
|
|
|
|
vInstruction(CON_SIZETO):
|
|
insptr++;
|
|
|
|
tw = (*insptr++ - vm.pSprite->xrepeat) << 1;
|
|
vm.pSprite->xrepeat += ksgn(tw);
|
|
|
|
if ((vm.pSprite->picnum == APLAYER && vm.pSprite->yrepeat < 36) || *insptr < vm.pSprite->yrepeat
|
|
|| ((vm.pSprite->yrepeat * (tilesiz[vm.pSprite->picnum].y + 8)) << 2) < (vm.pActor->floorz - vm.pActor->ceilingz))
|
|
{
|
|
tw = ((*insptr) - vm.pSprite->yrepeat) << 1;
|
|
if (klabs(tw))
|
|
vm.pSprite->yrepeat += ksgn(tw);
|
|
}
|
|
|
|
insptr++;
|
|
|
|
dispatch();
|
|
|
|
vInstruction(CON_SIZEAT):
|
|
insptr++;
|
|
vm.pSprite->xrepeat = (uint8_t)*insptr++;
|
|
vm.pSprite->yrepeat = (uint8_t)*insptr++;
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFACTORSOUND):
|
|
insptr++;
|
|
{
|
|
int const spriteNum = Gv_GetVar(*insptr++);
|
|
int const soundNum = Gv_GetVar(*insptr++);
|
|
|
|
VM_ASSERT((unsigned)soundNum < MAXSOUNDS, "invalid sound %d\n", soundNum);
|
|
|
|
insptr--;
|
|
VM_CONDITIONAL(A_CheckSoundPlaying(spriteNum, soundNum));
|
|
}
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFSOUND):
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)*(++insptr) >= MAXSOUNDS))
|
|
{
|
|
CON_ERRPRINTF("invalid sound %d\n", (int32_t)*insptr);
|
|
abort_after_error();
|
|
}
|
|
VM_CONDITIONAL(S_CheckSoundPlaying(*insptr));
|
|
// VM_DoConditional(SoundOwner[*insptr][0].ow == vm.spriteNum);
|
|
dispatch();
|
|
|
|
vInstruction(CON_STOPACTORSOUND):
|
|
insptr++;
|
|
{
|
|
int const spriteNum = Gv_GetVar(*insptr++);
|
|
int const soundNum = Gv_GetVar(*insptr++);
|
|
|
|
VM_ASSERT((unsigned)soundNum < MAXSOUNDS, "invalid sound %d\n", soundNum);
|
|
|
|
if (A_CheckSoundPlaying(spriteNum, soundNum))
|
|
S_StopEnvSound(soundNum, spriteNum);
|
|
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_ACTORSOUND):
|
|
insptr++;
|
|
{
|
|
int const spriteNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVar(insptr[-1]) : vm.spriteNum;
|
|
int const soundNum = Gv_GetVar(*insptr++);
|
|
|
|
VM_ASSERT((unsigned)soundNum < MAXSOUNDS, "invalid sound %d\n", soundNum);
|
|
|
|
A_PlaySound(soundNum, spriteNum);
|
|
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_SETACTORSOUNDPITCH):
|
|
insptr++;
|
|
{
|
|
int const spriteNum = Gv_GetVar(*insptr++);
|
|
int const soundNum = Gv_GetVar(*insptr++);
|
|
int const newPitch = Gv_GetVar(*insptr++);
|
|
|
|
VM_ASSERT((unsigned)soundNum < MAXSOUNDS, "invalid sound %d\n", soundNum);
|
|
|
|
S_ChangeSoundPitch(soundNum, spriteNum, newPitch);
|
|
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_TIP):
|
|
insptr++;
|
|
vm.pPlayer->tipincs = GAMETICSPERSEC;
|
|
dispatch();
|
|
|
|
vInstruction(CON_FALL):
|
|
insptr++;
|
|
VM_Fall(vm.spriteNum, vm.pSprite);
|
|
dispatch();
|
|
|
|
vInstruction(CON_NULLOP): insptr++; dispatch();
|
|
|
|
vInstruction(CON_ADDAMMO):
|
|
insptr++;
|
|
{
|
|
int const weaponNum = *insptr++;
|
|
int const addAmount = *insptr++;
|
|
|
|
VM_AddAmmo(vm.pPlayer, weaponNum, addAmount);
|
|
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_MONEY):
|
|
insptr++;
|
|
A_SpawnMultiple(vm.spriteNum, MONEY, *insptr++);
|
|
dispatch();
|
|
|
|
vInstruction(CON_MAIL):
|
|
insptr++;
|
|
A_SpawnMultiple(vm.spriteNum, MAIL, *insptr++);
|
|
dispatch();
|
|
|
|
vInstruction(CON_SLEEPTIME):
|
|
insptr++;
|
|
vm.pActor->timetosleep = (int16_t)*insptr++;
|
|
dispatch();
|
|
|
|
vInstruction(CON_PAPER):
|
|
insptr++;
|
|
A_SpawnMultiple(vm.spriteNum, PAPER, *insptr++);
|
|
dispatch();
|
|
|
|
vInstruction(CON_ADDKILLS):
|
|
insptr++;
|
|
P_AddKills(vm.pPlayer, *insptr++);
|
|
vm.pActor->stayput = -1;
|
|
dispatch();
|
|
|
|
vInstruction(CON_LOTSOFGLASS):
|
|
insptr++;
|
|
#ifndef EDUKE32_STANDALONE
|
|
if (!FURY)
|
|
A_SpawnGlass(vm.spriteNum, *insptr++);
|
|
#else
|
|
insptr++;
|
|
#endif
|
|
dispatch();
|
|
|
|
vInstruction(CON_SPAWNWALLGLASS):
|
|
insptr++;
|
|
{
|
|
#ifndef EDUKE32_STANDALONE
|
|
if (!FURY)
|
|
{
|
|
int const wallNum = Gv_GetVar(*insptr++);
|
|
int const numShards = Gv_GetVar(*insptr++);
|
|
A_SpawnWallGlass(vm.spriteNum, wallNum, numShards);
|
|
}
|
|
#else
|
|
Gv_GetVar(*insptr++);
|
|
Gv_GetVar(*insptr++);
|
|
#endif
|
|
}
|
|
dispatch();
|
|
|
|
vInstruction(CON_SPAWNWALLSTAINEDGLASS):
|
|
insptr++;
|
|
{
|
|
#ifndef EDUKE32_STANDALONE
|
|
if (!FURY)
|
|
{
|
|
int const wallNum = Gv_GetVar(*insptr++);
|
|
int const numShards = Gv_GetVar(*insptr++);
|
|
A_SpawnRandomGlass(vm.spriteNum, wallNum, numShards);
|
|
}
|
|
#else
|
|
Gv_GetVar(*insptr++);
|
|
Gv_GetVar(*insptr++);
|
|
#endif
|
|
}
|
|
dispatch();
|
|
|
|
vInstruction(CON_SPAWNCEILINGGLASS):
|
|
insptr++;
|
|
{
|
|
#ifndef EDUKE32_STANDALONE
|
|
if (!FURY)
|
|
{
|
|
int const sectNum = Gv_GetVar(*insptr++);
|
|
int const numShards = Gv_GetVar(*insptr++);
|
|
A_SpawnCeilingGlass(vm.spriteNum, sectNum, numShards);
|
|
}
|
|
#else
|
|
Gv_GetVar(*insptr++);
|
|
Gv_GetVar(*insptr++);
|
|
#endif
|
|
}
|
|
dispatch();
|
|
|
|
vInstruction(CON_KILLIT):
|
|
insptr++;
|
|
vm.flags |= VM_KILL;
|
|
return;
|
|
|
|
vInstruction(CON_DEBUG):
|
|
insptr++;
|
|
buildprint(*insptr++, "\n");
|
|
dispatch();
|
|
|
|
vInstruction(CON_ENDOFGAME):
|
|
vInstruction(CON_ENDOFLEVEL):
|
|
insptr++;
|
|
vm.pPlayer->timebeforeexit = *insptr++;
|
|
vm.pPlayer->customexitsound = -1;
|
|
ud.eog = 1;
|
|
dispatch();
|
|
|
|
vInstruction(CON_ADDPHEALTH):
|
|
insptr++;
|
|
|
|
{
|
|
if (vm.pPlayer->newowner >= 0)
|
|
G_ClearCameraView(vm.pPlayer);
|
|
|
|
int newHealth = sprite[vm.pPlayer->i].extra;
|
|
|
|
#ifndef EDUKE32_STANDALONE
|
|
if (!FURY && vm.pSprite->picnum == ATOMICHEALTH)
|
|
{
|
|
if (newHealth > 0)
|
|
newHealth += *insptr;
|
|
if (newHealth > (vm.pPlayer->max_player_health << 1))
|
|
newHealth = (vm.pPlayer->max_player_health << 1);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
if (newHealth > vm.pPlayer->max_player_health && *insptr > 0)
|
|
{
|
|
insptr++;
|
|
dispatch();
|
|
}
|
|
else
|
|
{
|
|
if (newHealth > 0)
|
|
newHealth += *insptr;
|
|
if (newHealth > vm.pPlayer->max_player_health && *insptr > 0)
|
|
newHealth = vm.pPlayer->max_player_health;
|
|
}
|
|
}
|
|
|
|
if (newHealth < 0)
|
|
newHealth = 0;
|
|
|
|
if (ud.god == 0)
|
|
{
|
|
if (*insptr > 0)
|
|
{
|
|
#ifndef EDUKE32_STANDALONE
|
|
if (!FURY && (newHealth - *insptr) < (vm.pPlayer->max_player_health >> 2) && newHealth >= (vm.pPlayer->max_player_health >> 2))
|
|
A_PlaySound(DUKE_GOTHEALTHATLOW, vm.pPlayer->i);
|
|
#endif
|
|
vm.pPlayer->last_extra = newHealth;
|
|
}
|
|
|
|
sprite[vm.pPlayer->i].extra = newHealth;
|
|
}
|
|
}
|
|
|
|
insptr++;
|
|
dispatch();
|
|
|
|
vInstruction(CON_MOVE):
|
|
insptr++;
|
|
AC_COUNT(vm.pData) = 0;
|
|
AC_MOVE_ID(vm.pData) = *insptr++;
|
|
vm.pSprite->hitag = *insptr++;
|
|
if (A_CheckEnemySprite(vm.pSprite) && vm.pSprite->extra <= 0) // hack
|
|
dispatch();
|
|
if (vm.pSprite->hitag & random_angle)
|
|
vm.pSprite->ang = krand() & 2047;
|
|
dispatch();
|
|
|
|
vInstruction(CON_ADDWEAPON):
|
|
insptr++;
|
|
{
|
|
int const weaponNum = Gv_GetVar(*insptr++);
|
|
VM_AddWeapon(vm.pPlayer, weaponNum, Gv_GetVar(*insptr++));
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_SETASPECT):
|
|
insptr++;
|
|
{
|
|
int const xRange = Gv_GetVar(*insptr++);
|
|
renderSetAspect(xRange, Gv_GetVar(*insptr++));
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_SSP):
|
|
insptr++;
|
|
{
|
|
int const spriteNum = Gv_GetVar(*insptr++);
|
|
int const clipType = Gv_GetVar(*insptr++);
|
|
|
|
VM_ASSERT((unsigned)spriteNum < MAXSPRITES, "invalid sprite %d\n", spriteNum);
|
|
|
|
A_SetSprite(spriteNum, clipType);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_ACTIVATEBYSECTOR):
|
|
insptr++;
|
|
{
|
|
int const sectNum = Gv_GetVar(*insptr++);
|
|
int const spriteNum = Gv_GetVar(*insptr++);
|
|
|
|
VM_ASSERT((unsigned)sectNum < MAXSECTORS, "invalid sector %d\n", sectNum);
|
|
|
|
G_ActivateBySector(sectNum, spriteNum);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_OPERATESECTORS):
|
|
insptr++;
|
|
{
|
|
int const sectNum = Gv_GetVar(*insptr++);
|
|
int const spriteNum = Gv_GetVar(*insptr++);
|
|
|
|
VM_ASSERT((unsigned)sectNum < MAXSECTORS, "invalid sector %d\n", sectNum);
|
|
|
|
G_OperateSectors(sectNum, spriteNum);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_OPERATEACTIVATORS):
|
|
insptr++;
|
|
{
|
|
int const nTag = Gv_GetVar(*insptr++);
|
|
int const playerNum = (*insptr++ == g_thisActorVarID) ? vm.playerNum : Gv_GetVar(insptr[-1]);
|
|
|
|
VM_ASSERT((unsigned)playerNum < (unsigned)g_mostConcurrentPlayers, "invalid player %d\n", playerNum);
|
|
|
|
G_OperateActivators(nTag, playerNum);
|
|
dispatch();
|
|
}
|
|
|
|
|
|
vInstruction(CON_CANSEESPR):
|
|
insptr++;
|
|
{
|
|
int const nSprite1 = Gv_GetVar(*insptr++);
|
|
int const nSprite2 = Gv_GetVar(*insptr++);
|
|
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)nSprite1 >= MAXSPRITES || (unsigned)nSprite2 >= MAXSPRITES))
|
|
{
|
|
CON_ERRPRINTF("invalid sprite %d\n", (unsigned)nSprite1 >= MAXSPRITES ? nSprite1 : nSprite2);
|
|
abort_after_error();
|
|
}
|
|
|
|
int const nResult = cansee(sprite[nSprite1].x, sprite[nSprite1].y, sprite[nSprite1].z, sprite[nSprite1].sectnum,
|
|
sprite[nSprite2].x, sprite[nSprite2].y, sprite[nSprite2].z, sprite[nSprite2].sectnum);
|
|
|
|
Gv_SetVar(*insptr++, nResult);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_OPERATERESPAWNS):
|
|
insptr++;
|
|
G_OperateRespawns(Gv_GetVar(*insptr++));
|
|
dispatch();
|
|
|
|
vInstruction(CON_OPERATEMASTERSWITCHES):
|
|
insptr++;
|
|
G_OperateMasterSwitches(Gv_GetVar(*insptr++));
|
|
dispatch();
|
|
|
|
vInstruction(CON_CHECKACTIVATORMOTION):
|
|
insptr++;
|
|
aGameVars[g_returnVarID].global = G_CheckActivatorMotion(Gv_GetVar(*insptr++));
|
|
dispatch();
|
|
|
|
vInstruction(CON_INSERTSPRITEQ):
|
|
insptr++;
|
|
A_AddToDeleteQueue(vm.spriteNum);
|
|
dispatch();
|
|
|
|
vInstruction(CON_QSTRLEN):
|
|
insptr++;
|
|
{
|
|
int const gameVar = *insptr++;
|
|
int const quoteNum = Gv_GetVar(*insptr++);
|
|
|
|
VM_ASSERT((unsigned)quoteNum < MAXQUOTES, "invalid quote %d\n", quoteNum);
|
|
|
|
Gv_SetVar(gameVar, strlen(quoteMgr.GetQuote(quoteNum)));
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_QSTRDIM):
|
|
insptr++;
|
|
{
|
|
int const widthVar = *insptr++;
|
|
int const heightVar = *insptr++;
|
|
|
|
struct
|
|
{
|
|
int32_t tileNum;
|
|
vec3_t vect;
|
|
int32_t blockAngle, quoteNum, orientation;
|
|
vec2_t offset, between;
|
|
int32_t f;
|
|
vec2_t bound[2];
|
|
} v;
|
|
Gv_FillWithVars(v);
|
|
|
|
if (EDUKE32_PREDICT_FALSE(v.tileNum < 0 || v.tileNum + 127 >= MAXTILES))
|
|
CON_ERRPRINTF("invalid base tilenum %d\n", v.tileNum);
|
|
else if ((unsigned)v.quoteNum >= MAXQUOTES)
|
|
CON_ERRPRINTF("invalid quote %d\n", v.quoteNum);
|
|
else
|
|
{
|
|
vec2_t dim = G_ScreenTextSize(v.tileNum, v.vect.x, v.vect.y, v.vect.z, v.blockAngle, quoteMgr.GetQuote(v.quoteNum), 2 | v.orientation,
|
|
v.offset.x, v.offset.y, v.between.x, v.between.y, v.f, v.bound[0].x, v.bound[0].y, v.bound[1].x,
|
|
v.bound[1].y);
|
|
|
|
Gv_SetVar(widthVar, dim.x);
|
|
Gv_SetVar(heightVar, dim.y);
|
|
}
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_HEADSPRITESTAT):
|
|
insptr++;
|
|
{
|
|
int const gameVar = *insptr++;
|
|
int const statNum = Gv_GetVar(*insptr++);
|
|
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)statNum > MAXSTATUS))
|
|
{
|
|
CON_ERRPRINTF("invalid status list %d\n", statNum);
|
|
abort_after_error();
|
|
}
|
|
|
|
Gv_SetVar(gameVar, headspritestat[statNum]);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_PREVSPRITESTAT):
|
|
insptr++;
|
|
{
|
|
int const gameVar = *insptr++;
|
|
int const spriteNum = Gv_GetVar(*insptr++);
|
|
|
|
VM_ASSERT((unsigned)spriteNum < MAXSPRITES, "invalid sprite %d\n", spriteNum);
|
|
|
|
Gv_SetVar(gameVar, prevspritestat[spriteNum]);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_NEXTSPRITESTAT):
|
|
insptr++;
|
|
{
|
|
int const gameVar = *insptr++;
|
|
int const spriteNum = Gv_GetVar(*insptr++);
|
|
|
|
VM_ASSERT((unsigned)spriteNum < MAXSPRITES, "invalid sprite %d\n", spriteNum);
|
|
|
|
Gv_SetVar(gameVar, nextspritestat[spriteNum]);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_HEADSPRITESECT):
|
|
insptr++;
|
|
{
|
|
int const gameVar = *insptr++;
|
|
int const sectNum = Gv_GetVar(*insptr++);
|
|
|
|
VM_ASSERT((unsigned)sectNum < MAXSECTORS, "invalid sector %d\n", sectNum);
|
|
|
|
Gv_SetVar(gameVar, headspritesect[sectNum]);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_PREVSPRITESECT):
|
|
insptr++;
|
|
{
|
|
int const gameVar = *insptr++;
|
|
int const spriteNum = Gv_GetVar(*insptr++);
|
|
|
|
VM_ASSERT((unsigned)spriteNum < MAXSPRITES, "invalid sprite %d\n", spriteNum);
|
|
|
|
Gv_SetVar(gameVar, prevspritesect[spriteNum]);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_NEXTSPRITESECT):
|
|
insptr++;
|
|
{
|
|
int const gameVar = *insptr++;
|
|
int const spriteNum = Gv_GetVar(*insptr++);
|
|
|
|
VM_ASSERT((unsigned)spriteNum < MAXSPRITES, "invalid sprite %d\n", spriteNum);
|
|
|
|
Gv_SetVar(gameVar, nextspritesect[spriteNum]);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_GETKEYNAME):
|
|
insptr++;
|
|
{
|
|
int const quoteIndex = Gv_GetVar(*insptr++);
|
|
int const gameFunc = Gv_GetVar(*insptr++);
|
|
int funcPos = Gv_GetVar(*insptr++);
|
|
VM_ASSERT((unsigned)quoteIndex < MAXQUOTES, "invalid quote %d\n", quoteIndex);
|
|
VM_ASSERT((unsigned)gameFunc < NUMGAMEFUNCTIONS, "invalid function %d\n", gameFunc);
|
|
|
|
auto bindings = Bindings.GetKeysForCommand(C_CON_GetButtonFunc(gameFunc));
|
|
if ((unsigned)funcPos >= bindings.Size()) funcPos = 0;
|
|
quoteMgr.InitializeQuote(quoteIndex, KB_ScanCodeToString(bindings[funcPos]));
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_GETGAMEFUNCBIND):
|
|
insptr++;
|
|
{
|
|
int const quoteIndex = Gv_GetVar(*insptr++);
|
|
int const gameFunc = Gv_GetVar(*insptr++);
|
|
|
|
VM_ASSERT((unsigned)quoteIndex < MAXQUOTES, "invalid quote %d\n", quoteIndex);
|
|
VM_ASSERT((unsigned)gameFunc < NUMGAMEFUNCTIONS, "invalid function %d\n", gameFunc);
|
|
|
|
auto binding = C_CON_GetBoundKeyForLastInput(gameFunc);
|
|
if (binding.Len()) quoteMgr.FormatQuote(quoteIndex, "(%s)", binding.GetChars());
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_QSUBSTR):
|
|
insptr++;
|
|
{
|
|
struct
|
|
{
|
|
int32_t outputQuote, inputQuote, quotePos, quoteLength;
|
|
} v;
|
|
Gv_FillWithVars(v);
|
|
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)v.outputQuote >= MAXQUOTES
|
|
|| (unsigned)v.inputQuote >= MAXQUOTES
|
|
))
|
|
{
|
|
CON_ERRPRINTF("invalid quote %d\n", v.inputQuote >= MAXQUOTES ? v.inputQuote : v.outputQuote);
|
|
abort_after_error();
|
|
}
|
|
|
|
if (EDUKE32_PREDICT_FALSE(v.quoteLength < 0))
|
|
{
|
|
CON_ERRPRINTF("invalid length %d\n", v.quoteLength);
|
|
abort_after_error();
|
|
}
|
|
|
|
TArray<char> output;
|
|
char const *pInput = quoteMgr.GetQuote(v.inputQuote);
|
|
|
|
while (*pInput && v.quotePos--)
|
|
pInput++;
|
|
while ((*pInput) && v.quoteLength--)
|
|
{
|
|
output.Push(*pInput);
|
|
pInput++;
|
|
}
|
|
output.Push(0);
|
|
quoteMgr.InitializeQuote(v.outputQuote, output.Data());
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_QSTRCMP):
|
|
insptr++;
|
|
{
|
|
int const quote1 = Gv_GetVar(*insptr++);
|
|
int const quote2 = Gv_GetVar(*insptr++);
|
|
int const gameVar = *insptr++;
|
|
|
|
Gv_SetVar(gameVar, strcmp(quoteMgr.GetQuote(quote1), quoteMgr.GetQuote(quote2)));
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_GETPNAME):
|
|
vInstruction(CON_QSTRNCAT):
|
|
vInstruction(CON_QSTRCAT):
|
|
vInstruction(CON_QSTRCPY):
|
|
vInstruction(CON_QGETSYSSTR):
|
|
insptr++;
|
|
{
|
|
int const q = Gv_GetVar(*insptr++);
|
|
int j;
|
|
if (VM_DECODE_INST(tw) == CON_GETPNAME && *insptr == g_thisActorVarID)
|
|
{
|
|
j = vm.playerNum;
|
|
insptr++;
|
|
}
|
|
else
|
|
j = Gv_GetVar(*insptr++);
|
|
|
|
switch (VM_DECODE_INST(tw))
|
|
{
|
|
case CON_GETPNAME:
|
|
VM_ASSERT((unsigned)q < MAXQUOTES, "invalid quote %d\n", q);
|
|
if (g_player[j].user_name[0])
|
|
quoteMgr.InitializeQuote(q, g_player[j].user_name);
|
|
else
|
|
quoteMgr.FormatQuote(q, "%d", j);
|
|
break;
|
|
case CON_QGETSYSSTR:
|
|
VM_ASSERT((unsigned)q < MAXQUOTES, "invalid quote %d\n", q);
|
|
switch (j)
|
|
{
|
|
case STR_MAPNAME:
|
|
case STR_MAPFILENAME:
|
|
{
|
|
if (G_HaveUserMap())
|
|
{
|
|
quoteMgr.FormatQuote(q, "%s", boardfilename);
|
|
break;
|
|
}
|
|
|
|
int const levelNum = ud.volume_number * MAXLEVELS + ud.level_number;
|
|
const char *pName;
|
|
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)levelNum >= ARRAY_SIZE(mapList)))
|
|
{
|
|
CON_ERRPRINTF("out of bounds map number (vol=%d, lev=%d)\n", ud.volume_number, ud.level_number);
|
|
abort_after_error();
|
|
}
|
|
|
|
pName = j == STR_MAPNAME ? mapList[levelNum].DisplayName() : mapList[levelNum].fileName.GetChars();
|
|
|
|
if (EDUKE32_PREDICT_FALSE(pName == NULL))
|
|
{
|
|
CON_ERRPRINTF("attempted access to %s of non-existent map (vol=%d, lev=%d)",
|
|
j == STR_MAPNAME ? "name" : "file name", ud.volume_number, ud.level_number);
|
|
abort_after_error();
|
|
}
|
|
|
|
quoteMgr.InitializeQuote(q, j == STR_MAPNAME ? mapList[levelNum].DisplayName() : mapList[levelNum].fileName.GetChars());
|
|
break;
|
|
}
|
|
case STR_PLAYERNAME:
|
|
VM_ASSERT((unsigned)vm.playerNum < (unsigned)g_mostConcurrentPlayers, "invalid player %d\n", vm.playerNum);
|
|
quoteMgr.InitializeQuote(q, g_player[vm.playerNum].user_name);
|
|
break;
|
|
case STR_VERSION:
|
|
Bsprintf(tempbuf, GAMENAME " %s", GetGitDescription());
|
|
quoteMgr.InitializeQuote(q, tempbuf);
|
|
break;
|
|
case STR_GAMETYPE: quoteMgr.InitializeQuote(q, g_gametypeNames[ud.coop]); break;
|
|
case STR_VOLUMENAME:
|
|
if (G_HaveUserMap())
|
|
{
|
|
quoteMgr.InitializeQuote(q, "");
|
|
break;
|
|
}
|
|
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)ud.volume_number >= MAXVOLUMES))
|
|
{
|
|
CON_ERRPRINTF("invalid volume %d\n", ud.volume_number);
|
|
abort_after_error();
|
|
}
|
|
// length is no longer limited so a check is needed.
|
|
quoteMgr.InitializeQuote(q, gVolumeNames[ud.volume_number]);
|
|
break;
|
|
case STR_YOURTIME: quoteMgr.InitializeQuote(q, G_PrintYourTime()); break;
|
|
case STR_PARTIME: quoteMgr.InitializeQuote(q, G_PrintParTime()); break;
|
|
case STR_DESIGNERTIME: quoteMgr.InitializeQuote(q, G_PrintDesignerTime()); break;
|
|
case STR_BESTTIME: quoteMgr.InitializeQuote(q, G_PrintBestTime()); break;
|
|
case STR_USERMAPFILENAME: quoteMgr.FormatQuote(q, "%s", boardfilename); break;
|
|
default: CON_ERRPRINTF("invalid string index %d or %d\n", q, j); abort_after_error();
|
|
}
|
|
break;
|
|
case CON_QSTRCAT:
|
|
quoteMgr.AppendQuote(q, j);
|
|
break;
|
|
case CON_QSTRNCAT:
|
|
quoteMgr.AppendQuote(q, j, Gv_GetVar(*insptr++));
|
|
break;
|
|
case CON_QSTRCPY:
|
|
if (q != j)
|
|
quoteMgr.CopyQuote(q, j);
|
|
break;
|
|
default:
|
|
CON_ERRPRINTF("invalid quote %d\n", q < MAXQUOTES? j : q);
|
|
abort_after_error();
|
|
}
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_CHANGESPRITESECT):
|
|
insptr++;
|
|
{
|
|
int const spriteNum = Gv_GetVar(*insptr++);
|
|
int const sectNum = Gv_GetVar(*insptr++);
|
|
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)spriteNum >= MAXSPRITES || (unsigned)sectNum >= MAXSECTORS))
|
|
{
|
|
CON_ERRPRINTF("invalid parameters: %d, %d\n", spriteNum, sectNum);
|
|
abort_after_error();
|
|
}
|
|
|
|
if (sprite[spriteNum].sectnum == sectNum)
|
|
dispatch();
|
|
|
|
changespritesect(spriteNum, sectNum);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_CHANGESPRITESTAT):
|
|
insptr++;
|
|
{
|
|
int const spriteNum = Gv_GetVar(*insptr++);
|
|
int const statNum = Gv_GetVar(*insptr++);
|
|
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)spriteNum >= MAXSPRITES || (unsigned)statNum >= MAXSECTORS))
|
|
{
|
|
CON_ERRPRINTF("invalid parameters: %d, %d\n", spriteNum, statNum);
|
|
abort_after_error();
|
|
}
|
|
|
|
if (sprite[spriteNum].statnum == statNum)
|
|
dispatch();
|
|
|
|
/* initialize actor data when changing to an actor statnum because there's usually
|
|
garbage left over from being handled as a hard coded object */
|
|
|
|
if (sprite[spriteNum].statnum > STAT_ZOMBIEACTOR && (statNum == STAT_ACTOR || statNum == STAT_ZOMBIEACTOR))
|
|
{
|
|
auto pActor = &actor[spriteNum];
|
|
auto pSprite = &sprite[spriteNum];
|
|
|
|
|
|
Bmemset(&pActor->t_data, 0, sizeof pActor->t_data);
|
|
|
|
pActor->lastv = { 0, 0 };
|
|
pActor->timetosleep = 0;
|
|
pActor->cgg = 0;
|
|
pActor->movflag = 0;
|
|
pActor->tempang = 0;
|
|
pActor->dispicnum = 0;
|
|
pActor->flags = 0;
|
|
pSprite->hitag = 0;
|
|
|
|
if (G_HaveActor(pSprite->picnum))
|
|
{
|
|
auto actorptr = g_tile[pSprite->picnum].execPtr;
|
|
// offsets
|
|
AC_ACTION_ID(pActor->t_data) = actorptr[1];
|
|
AC_MOVE_ID(pActor->t_data) = actorptr[2];
|
|
AC_MOVFLAGS(pSprite, pActor) = actorptr[3]; // ai bits (movflags)
|
|
}
|
|
}
|
|
|
|
changespritestat(spriteNum, statNum);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_STARTLEVEL):
|
|
insptr++; // skip command
|
|
{
|
|
// from 'level' cheat in game.c (about line 6250)
|
|
int const volumeNum = Gv_GetVar(*insptr++);
|
|
int const levelNum = Gv_GetVar(*insptr++);
|
|
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)volumeNum >= MAXVOLUMES || (unsigned)levelNum >= MAXLEVELS))
|
|
{
|
|
CON_ERRPRINTF("invalid parameters: %d, %d\n", volumeNum, levelNum);
|
|
abort_after_error();
|
|
}
|
|
|
|
ud.m_volume_number = ud.volume_number = volumeNum;
|
|
m_level_number = ud.level_number = levelNum;
|
|
// if (numplayers > 1 && g_netServer)
|
|
// Net_NewGame(volnume,levnume);
|
|
//else
|
|
{
|
|
g_player[myconnectindex].ps->gm |= MODE_EOL;
|
|
ud.display_bonus_screen = 0;
|
|
} // MODE_RESTART;
|
|
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_MYOSX):
|
|
vInstruction(CON_MYOSPALX):
|
|
vInstruction(CON_MYOS):
|
|
vInstruction(CON_MYOSPAL):
|
|
insptr++;
|
|
{
|
|
struct
|
|
{
|
|
vec2_t pos;
|
|
int32_t tilenum, shade, orientation;
|
|
} v;
|
|
Gv_FillWithVars(v);
|
|
|
|
switch (VM_DECODE_INST(tw))
|
|
{
|
|
case CON_MYOS: VM_DrawTile(v.pos.x, v.pos.y, v.tilenum, v.shade, v.orientation); break;
|
|
case CON_MYOSPAL: VM_DrawTilePal(v.pos.x, v.pos.y, v.tilenum, v.shade, v.orientation, Gv_GetVar(*insptr++)); break;
|
|
case CON_MYOSX: VM_DrawTileSmall(v.pos.x, v.pos.y, v.tilenum, v.shade, v.orientation); break;
|
|
case CON_MYOSPALX: VM_DrawTilePalSmall(v.pos.x, v.pos.y, v.tilenum, v.shade, v.orientation, Gv_GetVar(*insptr++)); break;
|
|
}
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_DISPLAYRAND):
|
|
insptr++;
|
|
Gv_SetVar(*insptr++, system_15bit_rand());
|
|
dispatch();
|
|
|
|
vInstruction(CON_DRAGPOINT):
|
|
insptr++;
|
|
{
|
|
int const wallNum = Gv_GetVar(*insptr++);
|
|
vec2_t n;
|
|
Gv_FillWithVars(n);
|
|
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)wallNum >= (unsigned)numwalls))
|
|
{
|
|
CON_ERRPRINTF("invalid wall %d\n", wallNum);
|
|
abort_after_error();
|
|
}
|
|
|
|
dragpoint(wallNum, n.x, n.y, 0);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_LDIST):
|
|
vInstruction(CON_DIST):
|
|
insptr++;
|
|
{
|
|
int const out = *insptr++;
|
|
vec2_t in;
|
|
Gv_FillWithVars(in);
|
|
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)in.x >= MAXSPRITES || (unsigned)in.y >= MAXSPRITES))
|
|
{
|
|
CON_ERRPRINTF("invalid sprite %d, %d\n", in.x, in.y);
|
|
abort_after_error();
|
|
}
|
|
|
|
Gv_SetVar(out, (VM_DECODE_INST(tw) == CON_LDIST ? ldist : dist)(&sprite[in.x], &sprite[in.y]));
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_GETANGLE):
|
|
vInstruction(CON_GETINCANGLE):
|
|
insptr++;
|
|
{
|
|
int const out = *insptr++;
|
|
vec2_t in;
|
|
Gv_FillWithVars(in);
|
|
Gv_SetVar(out, (VM_DECODE_INST(tw) == CON_GETANGLE ? getangle : G_GetAngleDelta)(in.x, in.y));
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_MULSCALE):
|
|
vInstruction(CON_DIVSCALE):
|
|
insptr++;
|
|
{
|
|
int const out = *insptr++;
|
|
vec3_t in;
|
|
Gv_FillWithVars(in);
|
|
|
|
if (VM_DECODE_INST(tw) == CON_MULSCALE)
|
|
Gv_SetVar(out, mulscale(in.x, in.y, in.z));
|
|
else
|
|
Gv_SetVar(out, divscale(in.x, in.y, in.z));
|
|
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_SCALEVAR):
|
|
insptr++;
|
|
{
|
|
int const out = *insptr++;
|
|
vec3_t in;
|
|
Gv_FillWithVars(in);
|
|
Gv_SetVar(out, scale(in.x, in.y, in.z));
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_INITTIMER):
|
|
insptr++;
|
|
G_InitTimer(Gv_GetVar(*insptr++));
|
|
dispatch();
|
|
|
|
vInstruction(CON_NEXTSECTORNEIGHBORZ):
|
|
insptr++;
|
|
{
|
|
int32_t params[4];
|
|
Gv_FillWithVars(params);
|
|
aGameVars[g_returnVarID].global = nextsectorneighborz(params[0], params[1], params[2], params[3]);
|
|
}
|
|
dispatch();
|
|
|
|
vInstruction(CON_MOVESECTOR):
|
|
insptr++;
|
|
A_MoveSector(Gv_GetVar(*insptr++));
|
|
dispatch();
|
|
|
|
vInstruction(CON_TIME): insptr += 2; dispatch();
|
|
|
|
vInstruction(CON_ESPAWN):
|
|
vInstruction(CON_EQSPAWN):
|
|
vInstruction(CON_QSPAWN):
|
|
insptr++;
|
|
{
|
|
int const tileNum = Gv_GetVar(*insptr++);
|
|
|
|
VM_ASSERT((unsigned)vm.pSprite->sectnum < MAXSECTORS, "invalid sector %d\n", vm.pUSprite->sectnum);
|
|
|
|
int const spriteNum = A_Spawn(vm.spriteNum, tileNum);
|
|
|
|
switch (VM_DECODE_INST(tw))
|
|
{
|
|
case CON_EQSPAWN:
|
|
if (spriteNum != -1)
|
|
A_AddToDeleteQueue(spriteNum);
|
|
fallthrough__;
|
|
case CON_ESPAWN: aGameVars[g_returnVarID].global = spriteNum; break;
|
|
case CON_QSPAWN:
|
|
if (spriteNum != -1)
|
|
A_AddToDeleteQueue(spriteNum);
|
|
break;
|
|
}
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_SHOOT):
|
|
vInstruction(CON_ESHOOT):
|
|
insptr++;
|
|
{
|
|
int j = Gv_GetVar(*insptr++);
|
|
|
|
VM_ASSERT((unsigned)vm.pSprite->sectnum < MAXSECTORS, "invalid sector %d\n", vm.pUSprite->sectnum);
|
|
|
|
j = A_Shoot(vm.spriteNum, j);
|
|
|
|
if (VM_DECODE_INST(tw) == CON_ESHOOT)
|
|
aGameVars[g_returnVarID].global = j;
|
|
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_EZSHOOT):
|
|
vInstruction(CON_ZSHOOT):
|
|
insptr++;
|
|
{
|
|
int const zvel = (int16_t)Gv_GetVar(*insptr++);
|
|
int j = Gv_GetVar(*insptr++);
|
|
|
|
VM_ASSERT((unsigned)vm.pSprite->sectnum < MAXSECTORS, "invalid sector %d\n", vm.pUSprite->sectnum);
|
|
|
|
j = A_ShootWithZvel(vm.spriteNum, j, zvel);
|
|
|
|
if (VM_DECODE_INST(tw) == CON_EZSHOOT)
|
|
aGameVars[g_returnVarID].global = j;
|
|
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_CMENU):
|
|
insptr++;
|
|
// Well, sorry, but - no.
|
|
//Menu_Change(Gv_GetVar(*insptr++));
|
|
dispatch();
|
|
|
|
vInstruction(CON_SOUND):
|
|
vInstruction(CON_STOPSOUND):
|
|
vInstruction(CON_SOUNDONCE):
|
|
vInstruction(CON_GLOBALSOUND):
|
|
vInstruction(CON_SCREENSOUND):
|
|
insptr++;
|
|
{
|
|
int const soundNum = Gv_GetVar(*insptr++);
|
|
|
|
VM_ASSERT((unsigned)soundNum < MAXSOUNDS, "invalid sound %d\n", soundNum);
|
|
|
|
switch (VM_DECODE_INST(tw))
|
|
{
|
|
case CON_SOUNDONCE:
|
|
if (!S_CheckSoundPlaying(soundNum))
|
|
{
|
|
fallthrough__;
|
|
case CON_SOUND: A_PlaySound((int16_t)soundNum, vm.spriteNum);
|
|
}
|
|
dispatch();
|
|
case CON_GLOBALSOUND: A_PlaySound((int16_t)soundNum, g_player[screenpeek].ps->i); dispatch();
|
|
case CON_STOPSOUND:
|
|
if (S_CheckSoundPlaying(soundNum))
|
|
S_StopSound((int16_t)soundNum);
|
|
dispatch();
|
|
case CON_SCREENSOUND: S_PlaySound(soundNum, CHAN_AUTO, CHANF_UI); dispatch();
|
|
}
|
|
}
|
|
dispatch();
|
|
|
|
vInstruction(CON_STARTCUTSCENE):
|
|
vInstruction(CON_IFCUTSCENE):
|
|
insptr++;
|
|
{
|
|
int const nQuote = Gv_GetVar(*insptr++);
|
|
|
|
VM_ASSERT((unsigned)nQuote < MAXQUOTES, "invalid quote %d\n", nQuote);
|
|
|
|
if (VM_DECODE_INST(tw) == CON_IFCUTSCENE)
|
|
{
|
|
insptr--;
|
|
VM_CONDITIONAL(g_animPtr == Anim_Find(quoteMgr.GetQuote(nQuote)));
|
|
dispatch();
|
|
}
|
|
|
|
tw = vm.pPlayer->palette;
|
|
inputState.ClearAllInput();
|
|
Anim_Play(quoteMgr.GetQuote(nQuote));
|
|
P_SetGamePalette(vm.pPlayer, tw, 2 + 16);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_STARTSCREEN):
|
|
insptr++;
|
|
inputState.ClearAllInput();
|
|
Screen_Play();
|
|
dispatch();
|
|
|
|
vInstruction(CON_GUNIQHUDID):
|
|
insptr++;
|
|
{
|
|
tw = Gv_GetVar(*insptr++);
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)tw >= MAXUNIQHUDID - 1))
|
|
CON_ERRPRINTF("invalid value %d\n", (int)tw);
|
|
else
|
|
guniqhudid = tw;
|
|
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_SAVEGAMEVAR):
|
|
vInstruction(CON_READGAMEVAR):
|
|
{
|
|
int32_t nValue = 0;
|
|
insptr++;
|
|
FString section = currentGame + ".Gamevars";
|
|
GameConfig->SetSection(section);
|
|
switch (VM_DECODE_INST(tw))
|
|
{
|
|
case CON_SAVEGAMEVAR:
|
|
{
|
|
nValue = Gv_GetVar(*insptr);
|
|
FStringf vs("%d", nValue);
|
|
GameConfig->SetValueForKey(aGameVars[*insptr++].szLabel, vs);
|
|
break;
|
|
}
|
|
case CON_READGAMEVAR:
|
|
{
|
|
auto str = GameConfig->GetValueForKey(aGameVars[*insptr].szLabel);
|
|
if (str) nValue = (int)strtoll(str, nullptr, 0);
|
|
Gv_SetVar(*insptr++, nValue);
|
|
break;
|
|
}
|
|
}
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_SHOWVIEW):
|
|
vInstruction(CON_SHOWVIEWUNBIASED):
|
|
vInstruction(CON_SHOWVIEWQ16):
|
|
vInstruction(CON_SHOWVIEWQ16UNBIASED):
|
|
insptr++;
|
|
{
|
|
struct
|
|
{
|
|
vec3_t vec;
|
|
int32_t params[3];
|
|
vec2_t scrn[2];
|
|
} v;
|
|
Gv_FillWithVars(v);
|
|
|
|
if (EDUKE32_PREDICT_FALSE(v.scrn[0].x < 0 || v.scrn[0].y < 0 || v.scrn[1].x >= 320 || v.scrn[1].y >= 200))
|
|
{
|
|
CON_ERRPRINTF("invalid coordinates\n");
|
|
abort_after_error();
|
|
}
|
|
|
|
VM_ASSERT((unsigned)v.params[2] < MAXSECTORS, "invalid sector %d\n", v.params[2]);
|
|
|
|
if (VM_DECODE_INST(tw) != CON_SHOWVIEWQ16 && VM_DECODE_INST(tw) != CON_SHOWVIEWQ16UNBIASED)
|
|
{
|
|
v.params[0] <<= 16;
|
|
v.params[1] <<= 16;
|
|
}
|
|
|
|
G_ShowView(v.vec, v.params[0], v.params[1], v.params[2], v.scrn[0].x, v.scrn[0].y, v.scrn[1].x, v.scrn[1].y,
|
|
(VM_DECODE_INST(tw) != CON_SHOWVIEW && VM_DECODE_INST(tw) != CON_SHOWVIEWQ16));
|
|
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_ROTATESPRITEA):
|
|
vInstruction(CON_ROTATESPRITE16):
|
|
vInstruction(CON_ROTATESPRITE):
|
|
insptr++;
|
|
{
|
|
struct
|
|
{
|
|
vec3_t pos;
|
|
int32_t ang, tilenum, shade, pal, orientation;
|
|
} v;
|
|
Gv_FillWithVars(v);
|
|
|
|
int32_t alpha = (VM_DECODE_INST(tw) == CON_ROTATESPRITEA) ? Gv_GetVar(*insptr++) : 0;
|
|
|
|
vec2_t bound[2];
|
|
Gv_FillWithVars(bound);
|
|
|
|
if (VM_DECODE_INST(tw) != CON_ROTATESPRITE16 && !(v.orientation & ROTATESPRITE_FULL16))
|
|
{
|
|
v.pos.x <<= 16;
|
|
v.pos.y <<= 16;
|
|
}
|
|
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)v.tilenum >= MAXTILES))
|
|
{
|
|
CON_ERRPRINTF("invalid tilenum %d\n", v.tilenum);
|
|
abort_after_error();
|
|
}
|
|
|
|
int32_t blendidx = 0;
|
|
|
|
NEG_ALPHA_TO_BLEND(alpha, blendidx, v.orientation);
|
|
|
|
rotatesprite_(v.pos.x, v.pos.y, v.pos.z, v.ang, v.tilenum, v.shade, v.pal, 2 | (v.orientation & (ROTATESPRITE_MAX - 1)), alpha,
|
|
blendidx, bound[0].x, bound[0].y, bound[1].x, bound[1].y);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_GAMETEXT):
|
|
vInstruction(CON_GAMETEXTZ):
|
|
insptr++;
|
|
{
|
|
struct
|
|
{
|
|
int32_t tilenum;
|
|
vec2_t pos;
|
|
int32_t nQuote, shade, pal, orientation;
|
|
vec2_t bound[2];
|
|
} v;
|
|
Gv_FillWithVars(v);
|
|
|
|
int32_t const z = (VM_DECODE_INST(tw) == CON_GAMETEXTZ) ? Gv_GetVar(*insptr++) : 65536;
|
|
|
|
if (EDUKE32_PREDICT_FALSE(v.tilenum < 0 || v.tilenum + 127 >= MAXTILES))
|
|
{
|
|
CON_ERRPRINTF("invalid base tilenum %d\n", v.tilenum);
|
|
abort_after_error();
|
|
}
|
|
|
|
VM_ASSERT((unsigned)v.nQuote < MAXQUOTES, "invalid quote %d\n", v.nQuote);
|
|
|
|
G_PrintGameText(v.tilenum, v.pos.x >> 1, v.pos.y, quoteMgr.GetQuote(v.nQuote), v.shade, v.pal, v.orientation & (ROTATESPRITE_MAX - 1),
|
|
v.bound[0].x, v.bound[0].y, v.bound[1].x, v.bound[1].y, z, 0);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_DIGITALNUMBER):
|
|
vInstruction(CON_DIGITALNUMBERZ):
|
|
insptr++;
|
|
{
|
|
struct
|
|
{
|
|
int32_t tilenum;
|
|
vec2_t pos;
|
|
int32_t nQuote, shade, pal, orientation;
|
|
vec2_t bound[2];
|
|
} v;
|
|
Gv_FillWithVars(v);
|
|
|
|
int32_t const nZoom = (VM_DECODE_INST(tw) == CON_DIGITALNUMBERZ) ? Gv_GetVar(*insptr++) : 65536;
|
|
|
|
// NOTE: '-' not taken into account, but we have rotatesprite() bound check now anyway
|
|
if (EDUKE32_PREDICT_FALSE(v.tilenum < 0 || v.tilenum + 9 >= MAXTILES))
|
|
{
|
|
CON_ERRPRINTF("invalid base tilenum %d\n", v.tilenum);
|
|
abort_after_error();
|
|
}
|
|
|
|
G_DrawTXDigiNumZ(v.tilenum, v.pos.x, v.pos.y, v.nQuote, v.shade, v.pal, v.orientation & (ROTATESPRITE_MAX - 1), v.bound[0].x,
|
|
v.bound[0].y, v.bound[1].x, v.bound[1].y, nZoom);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_MINITEXT):
|
|
insptr++;
|
|
{
|
|
struct
|
|
{
|
|
vec2_t pos;
|
|
int32_t nQuote, shade, pal;
|
|
} v;
|
|
Gv_FillWithVars(v);
|
|
|
|
VM_ASSERT((unsigned)v.nQuote < MAXQUOTES, "invalid quote %d\n", v.nQuote);
|
|
|
|
minitextshade(v.pos.x, v.pos.y, quoteMgr.GetQuote(v.nQuote), v.shade, v.pal, 2 + 8 + 16);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_SCREENTEXT):
|
|
insptr++;
|
|
{
|
|
struct
|
|
{
|
|
int32_t tilenum;
|
|
vec3_t v;
|
|
int32_t blockangle, charangle, nQuote, shade, pal, orientation, alpha;
|
|
vec2_t spacing, between;
|
|
int32_t nFlags;
|
|
vec2_t bound[2];
|
|
} v;
|
|
Gv_FillWithVars(v);
|
|
|
|
if (EDUKE32_PREDICT_FALSE(v.tilenum < 0 || v.tilenum + 127 >= MAXTILES))
|
|
{
|
|
CON_ERRPRINTF("invalid base tilenum %d\n", v.tilenum);
|
|
abort_after_error();
|
|
}
|
|
|
|
VM_ASSERT((unsigned)v.nQuote < MAXQUOTES, "invalid quote %d\n", v.nQuote);
|
|
|
|
G_ScreenText(v.tilenum, v.v.x, v.v.y, v.v.z, v.blockangle, v.charangle, quoteMgr.GetQuote(v.nQuote), v.shade, v.pal,
|
|
2 | (v.orientation & (ROTATESPRITE_MAX - 1)), v.alpha, v.spacing.x, v.spacing.y, v.between.x, v.between.y, v.nFlags,
|
|
v.bound[0].x, v.bound[0].y, v.bound[1].x, v.bound[1].y);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_GETZRANGE):
|
|
insptr++;
|
|
{
|
|
struct
|
|
{
|
|
vec3_t vect;
|
|
int32_t sectNum;
|
|
} v;
|
|
Gv_FillWithVars(v);
|
|
|
|
int const ceilzvar = *insptr++;
|
|
int const ceilhitvar = *insptr++;
|
|
int const florzvar = *insptr++;
|
|
int const florhitvar = *insptr++;
|
|
|
|
struct
|
|
{
|
|
int32_t walldist, clipmask;
|
|
} v2;
|
|
Gv_FillWithVars(v2);
|
|
|
|
VM_ASSERT((unsigned)v.sectNum < MAXSECTORS, "invalid sector %d\n", v.sectNum);
|
|
|
|
int32_t ceilz, ceilhit, florz, florhit;
|
|
|
|
getzrange(&v.vect, v.sectNum, &ceilz, &ceilhit, &florz, &florhit, v2.walldist, v2.clipmask);
|
|
Gv_SetVar(ceilzvar, ceilz);
|
|
Gv_SetVar(ceilhitvar, ceilhit);
|
|
Gv_SetVar(florzvar, florz);
|
|
Gv_SetVar(florhitvar, florhit);
|
|
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_SECTSETINTERPOLATION):
|
|
vInstruction(CON_SECTCLEARINTERPOLATION):
|
|
insptr++;
|
|
{
|
|
int const sectnum = Gv_GetVar(*insptr++);
|
|
|
|
VM_ASSERT((unsigned)sectnum < MAXSECTORS, "invalid sector %d\n", sectnum);
|
|
|
|
if (VM_DECODE_INST(tw) == CON_SECTSETINTERPOLATION)
|
|
Sect_SetInterpolation(sectnum);
|
|
else
|
|
Sect_ClearInterpolation(sectnum);
|
|
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_CALCHYPOTENUSE):
|
|
insptr++;
|
|
{
|
|
int32_t returnVar = *insptr++;
|
|
vec2_t da;
|
|
Gv_FillWithVars(da);
|
|
int64_t const hypsq = (int64_t)da.x * da.x + (int64_t)da.y * da.y;
|
|
|
|
Gv_SetVar(returnVar, (hypsq > (int64_t)INT32_MAX) ? (int32_t)sqrt((double)hypsq) : ksqrt((uint32_t)hypsq));
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_LINEINTERSECT):
|
|
vInstruction(CON_RAYINTERSECT):
|
|
insptr++;
|
|
{
|
|
struct
|
|
{
|
|
vec3_t vec[2];
|
|
vec2_t vec2[2];
|
|
} v;
|
|
Gv_FillWithVars(v);
|
|
|
|
int const intxvar = *insptr++;
|
|
int const intyvar = *insptr++;
|
|
int const intzvar = *insptr++;
|
|
int const retvar = *insptr++;
|
|
vec3_t in;
|
|
|
|
int ret = ((VM_DECODE_INST(tw) == CON_LINEINTERSECT) ? lintersect : rayintersect)(v.vec[0].x, v.vec[0].y, v.vec[0].z, v.vec[1].x, v.vec[1].y,
|
|
v.vec[1].z, v.vec2[0].x, v.vec2[0].y, v.vec2[1].x, v.vec2[1].y,
|
|
&in.x, &in.y, &in.z);
|
|
|
|
Gv_SetVar(retvar, ret);
|
|
|
|
if (ret)
|
|
{
|
|
Gv_SetVar(intxvar, in.x);
|
|
Gv_SetVar(intyvar, in.y);
|
|
Gv_SetVar(intzvar, in.z);
|
|
}
|
|
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_CLIPMOVE):
|
|
vInstruction(CON_CLIPMOVENOSLIDE):
|
|
insptr++;
|
|
{
|
|
typedef struct
|
|
{
|
|
int32_t w, f, c;
|
|
} vec3dist_t;
|
|
|
|
int const returnVar = *insptr++;
|
|
int const xReturn = *insptr++;
|
|
int const yReturn = *insptr++;
|
|
|
|
insptr -= 2;
|
|
|
|
typedef struct
|
|
{
|
|
vec3_t vec3;
|
|
int32_t sectNum32;
|
|
vec2_t vec2;
|
|
vec3dist_t dist;
|
|
int32_t clipMask;
|
|
} clipmoveparams_t;
|
|
|
|
int32_t const sectReturn = insptr[offsetof(clipmoveparams_t, sectNum32) / sizeof(int32_t)];
|
|
|
|
clipmoveparams_t v;
|
|
Gv_FillWithVars(v);
|
|
int16_t sectNum = v.sectNum32;
|
|
|
|
VM_ASSERT((unsigned)sectNum < MAXSECTORS, "invalid sector %d\n", sectNum);
|
|
|
|
Gv_SetVar(
|
|
returnVar,
|
|
clipmovex(&v.vec3, §Num, v.vec2.x, v.vec2.y, v.dist.w, v.dist.f, v.dist.c, v.clipMask, (VM_DECODE_INST(tw) == CON_CLIPMOVENOSLIDE)));
|
|
Gv_SetVar(sectReturn, v.sectNum32);
|
|
Gv_SetVar(xReturn, v.vec3.x);
|
|
Gv_SetVar(yReturn, v.vec3.y);
|
|
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_HITSCAN):
|
|
insptr++;
|
|
{
|
|
struct
|
|
{
|
|
vec3_t origin;
|
|
int32_t sectnum;
|
|
vec3_t vect;
|
|
} v;
|
|
Gv_FillWithVars(v);
|
|
|
|
int const sectReturn = *insptr++;
|
|
int const wallReturn = *insptr++;
|
|
int const spriteReturn = *insptr++;
|
|
int const xReturn = *insptr++;
|
|
int const yReturn = *insptr++;
|
|
int const zReturn = *insptr++;
|
|
int const clipType = Gv_GetVar(*insptr++);
|
|
|
|
VM_ASSERT((unsigned)v.sectnum < MAXSECTORS, "invalid sector %d\n", v.sectnum);
|
|
|
|
hitdata_t hit;
|
|
hitscan(&v.origin, v.sectnum, v.vect.x, v.vect.y, v.vect.z, &hit, clipType);
|
|
|
|
Gv_SetVar(sectReturn, hit.sect);
|
|
Gv_SetVar(wallReturn, hit.wall);
|
|
Gv_SetVar(spriteReturn, hit.sprite);
|
|
Gv_SetVar(xReturn, hit.pos.x);
|
|
Gv_SetVar(yReturn, hit.pos.y);
|
|
Gv_SetVar(zReturn, hit.pos.z);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_CANSEE):
|
|
insptr++;
|
|
{
|
|
struct
|
|
{
|
|
vec3_t vec1;
|
|
int32_t firstSector;
|
|
vec3_t vec2;
|
|
int32_t secondSector;
|
|
} v;
|
|
Gv_FillWithVars(v);
|
|
|
|
int const returnVar = *insptr++;
|
|
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)v.firstSector >= (unsigned)numsectors || (unsigned)v.secondSector >= (unsigned)numsectors))
|
|
{
|
|
CON_ERRPRINTF("invalid sector %d\n", (unsigned)v.firstSector >= (unsigned)numsectors ? v.firstSector : v.secondSector);
|
|
abort_after_error();
|
|
}
|
|
|
|
Gv_SetVar(returnVar, cansee(v.vec1.x, v.vec1.y, v.vec1.z, v.firstSector, v.vec2.x, v.vec2.y, v.vec2.z, v.secondSector));
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_ROTATEPOINT):
|
|
insptr++;
|
|
{
|
|
struct
|
|
{
|
|
vec2_t point[2];
|
|
int32_t angle;
|
|
} v;
|
|
Gv_FillWithVars(v);
|
|
|
|
int const xReturn = *insptr++;
|
|
int const yReturn = *insptr++;
|
|
vec2_t result;
|
|
|
|
rotatepoint(v.point[0], v.point[1], v.angle, &result);
|
|
|
|
Gv_SetVar(xReturn, result.x);
|
|
Gv_SetVar(yReturn, result.y);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_NEARTAG):
|
|
insptr++;
|
|
{
|
|
// neartag(int32_t x, int32_t y, int32_t z, short sectnum, short ang, //Starting position & angle
|
|
// short *neartagsector, //Returns near sector if sector[].tag != 0
|
|
// short *neartagwall, //Returns near wall if wall[].tag != 0
|
|
// short *neartagsprite, //Returns near sprite if sprite[].tag != 0
|
|
// int32_t *neartaghitdist, //Returns actual distance to object (scale: 1024=largest grid size)
|
|
// int32_t neartagrange, //Choose maximum distance to scan (scale: 1024=largest grid size)
|
|
// char tagsearch) //1-lotag only, 2-hitag only, 3-lotag&hitag
|
|
|
|
struct
|
|
{
|
|
vec3_t point;
|
|
int32_t sectNum, nAngle;
|
|
} v;
|
|
Gv_FillWithVars(v);
|
|
|
|
int const sectReturn = *insptr++;
|
|
int const wallReturn = *insptr++;
|
|
int const spriteReturn = *insptr++;
|
|
int const distReturn = *insptr++;
|
|
|
|
struct
|
|
{
|
|
int32_t tagRange, tagSearch;
|
|
} v2;
|
|
Gv_FillWithVars(v2);
|
|
|
|
VM_ASSERT((unsigned)v.sectNum < MAXSECTORS, "invalid sector %d\n", v.sectNum);
|
|
|
|
int16_t neartagsector, neartagwall, neartagsprite;
|
|
int32_t neartaghitdist;
|
|
|
|
neartag(v.point.x, v.point.y, v.point.z, v.sectNum, v.nAngle, &neartagsector, &neartagwall, &neartagsprite, &neartaghitdist,
|
|
v2.tagRange, v2.tagSearch, NULL);
|
|
|
|
Gv_SetVar(sectReturn, neartagsector);
|
|
Gv_SetVar(wallReturn, neartagwall);
|
|
Gv_SetVar(spriteReturn, neartagsprite);
|
|
Gv_SetVar(distReturn, neartaghitdist);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_GETTIMEDATE):
|
|
insptr++;
|
|
{
|
|
int32_t values[8];
|
|
G_GetTimeDate(values);
|
|
|
|
for (int value : values)
|
|
Gv_SetVar(*insptr++, value);
|
|
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_MOVESPRITE):
|
|
insptr++;
|
|
{
|
|
struct
|
|
{
|
|
int32_t spriteNum;
|
|
vec3_t vect;
|
|
int32_t clipType;
|
|
} v;
|
|
Gv_FillWithVars(v);
|
|
|
|
VM_ASSERT((unsigned)v.spriteNum < MAXSPRITES, "invalid sprite %d\n", v.spriteNum);
|
|
|
|
Gv_SetVar(*insptr++, A_MoveSprite(v.spriteNum, &v.vect, v.clipType));
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_SETSPRITE):
|
|
insptr++;
|
|
{
|
|
struct
|
|
{
|
|
int32_t spriteNum;
|
|
vec3_t vect;
|
|
} v;
|
|
Gv_FillWithVars(v);
|
|
|
|
VM_ASSERT((unsigned)v.spriteNum < MAXSPRITES, "invalid sprite %d\n", v.spriteNum);
|
|
|
|
setsprite(v.spriteNum, &v.vect);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_GETFLORZOFSLOPE):
|
|
vInstruction(CON_GETCEILZOFSLOPE):
|
|
insptr++;
|
|
{
|
|
struct
|
|
{
|
|
int32_t sectNum;
|
|
vec2_t vect;
|
|
} v;
|
|
Gv_FillWithVars(v);
|
|
|
|
VM_ASSERT((unsigned)v.sectNum < MAXSECTORS, "invalid sector %d\n", v.sectNum);
|
|
|
|
Gv_SetVar(*insptr++, (VM_DECODE_INST(tw) == CON_GETFLORZOFSLOPE ? getflorzofslope : getceilzofslope)(v.sectNum, v.vect.x, v.vect.y));
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_UPDATESECTOR):
|
|
insptr++;
|
|
{
|
|
vec2_t vect = { 0, 0 };
|
|
Gv_FillWithVars(vect);
|
|
|
|
int const returnVar = *insptr++;
|
|
int16_t sectNum = Gv_GetVar(returnVar);
|
|
|
|
if ((unsigned)sectNum >= MAXSECTORS)
|
|
sectNum = vm.pSprite->sectnum;
|
|
|
|
updatesector(vect.x, vect.y, §Num);
|
|
Gv_SetVar(returnVar, sectNum);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_UPDATESECTORZ):
|
|
insptr++;
|
|
{
|
|
vec3_t vect = { 0, 0, 0 };
|
|
Gv_FillWithVars(vect);
|
|
|
|
int const returnVar = *insptr++;
|
|
int16_t sectNum = Gv_GetVar(returnVar);
|
|
|
|
if ((unsigned)sectNum >= MAXSECTORS)
|
|
sectNum = vm.pSprite->sectnum;
|
|
|
|
updatesectorz(vect.x, vect.y, vect.z, §Num);
|
|
Gv_SetVar(returnVar, sectNum);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_UPDATESECTORNEIGHBOR):
|
|
insptr++;
|
|
{
|
|
vec2_t vect = { 0, 0 };
|
|
Gv_FillWithVars(vect);
|
|
|
|
int const returnVar = *insptr++;
|
|
int16_t sectNum = Gv_GetVar(returnVar);
|
|
|
|
if ((unsigned)sectNum >= MAXSECTORS)
|
|
sectNum = vm.pSprite->sectnum;
|
|
|
|
updatesectorneighbor(vect.x, vect.y, §Num, getsectordist(vect, sectNum));
|
|
Gv_SetVar(returnVar, sectNum);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_UPDATESECTORNEIGHBORZ):
|
|
insptr++;
|
|
{
|
|
vec3_t vect = { 0, 0, 0 };
|
|
Gv_FillWithVars(vect);
|
|
|
|
int const returnVar = *insptr++;
|
|
int16_t sectNum = Gv_GetVar(returnVar);
|
|
|
|
if ((unsigned)sectNum >= MAXSECTORS)
|
|
sectNum = vm.pSprite->sectnum;
|
|
|
|
updatesectorneighborz(vect.x, vect.y, vect.z, §Num, getsectordist({vect.x, vect.y}, sectNum));
|
|
Gv_SetVar(returnVar, sectNum);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_CAPIA):
|
|
{
|
|
insptr++;
|
|
int const nQuote = Gv_GetVar(*insptr++);
|
|
|
|
VM_ASSERT((unsigned)nQuote < MAXQUOTES, "invalid quote %d\n", nQuote);
|
|
|
|
//communityapiUnlockAchievement(quoteMgr.GetQuote(v.nQuote));
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_CAPIS):
|
|
{
|
|
insptr++;
|
|
int const nQuote = Gv_GetVar(*insptr++);
|
|
int const value = Gv_GetVar(*insptr++);
|
|
|
|
VM_ASSERT((unsigned)nQuote < MAXQUOTES, "invalid quote %d\n", nQuote);
|
|
|
|
//communityapiSetStat(quoteMgr.GetQuote(nQuote), value);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_SPAWN):
|
|
insptr++;
|
|
|
|
VM_ASSERT((unsigned)vm.pSprite->sectnum < MAXSECTORS, "invalid sector %d\n", vm.pUSprite->sectnum);
|
|
|
|
A_Spawn(vm.spriteNum, *insptr++);
|
|
dispatch();
|
|
|
|
vInstruction(CON_RESETACTIONCOUNT):
|
|
insptr++;
|
|
AC_ACTION_COUNT(vm.pData) = 0;
|
|
dispatch();
|
|
|
|
vInstruction(CON_DEBRIS):
|
|
insptr++;
|
|
{
|
|
#ifndef EDUKE32_STANDALONE
|
|
if (!FURY)
|
|
{
|
|
int debrisTile = *insptr++;
|
|
|
|
if ((unsigned)vm.pSprite->sectnum < MAXSECTORS)
|
|
for (native_t cnt = (*insptr) - 1; cnt >= 0; cnt--)
|
|
{
|
|
int const tileOffset = (vm.pSprite->picnum == BLIMP && debrisTile == SCRAP1) ? 0 : (krand() % 3);
|
|
|
|
int const spriteNum = A_InsertSprite(
|
|
vm.pSprite->sectnum, vm.pSprite->x + (krand() & 255) - 128, vm.pSprite->y + (krand() & 255) - 128,
|
|
vm.pSprite->z - (8 << 8) - (krand() & 8191), debrisTile + tileOffset, vm.pSprite->shade, 32 + (krand() & 15),
|
|
32 + (krand() & 15), krand() & 2047, (krand() & 127) + 32, -(krand() & 2047), vm.spriteNum, 5);
|
|
|
|
sprite[spriteNum].yvel = (vm.pSprite->picnum == BLIMP && debrisTile == SCRAP1) ? g_blimpSpawnItems[cnt % 14] : -1;
|
|
sprite[spriteNum].pal = vm.pSprite->pal;
|
|
}
|
|
}
|
|
#else
|
|
insptr++;
|
|
#endif
|
|
insptr++;
|
|
}
|
|
dispatch();
|
|
|
|
vInstruction(CON_COUNT):
|
|
insptr++;
|
|
AC_COUNT(vm.pData) = (int16_t)*insptr++;
|
|
dispatch();
|
|
|
|
vInstruction(CON_CSTATOR):
|
|
insptr++;
|
|
vm.pSprite->cstat |= (int16_t)*insptr++;
|
|
dispatch();
|
|
|
|
vInstruction(CON_CLIPDIST):
|
|
insptr++;
|
|
vm.pSprite->clipdist = (int16_t)*insptr++;
|
|
dispatch();
|
|
|
|
vInstruction(CON_CSTAT):
|
|
insptr++;
|
|
vm.pSprite->cstat = (int16_t)*insptr++;
|
|
dispatch();
|
|
|
|
vInstruction(CON_SAVENN):
|
|
vInstruction(CON_SAVE):
|
|
insptr++;
|
|
insptr++; // skip the slot. I will not allow the script to do targeted saving without user control.
|
|
g_saveRequested = true; // cannot save right here.
|
|
dispatch();
|
|
|
|
vInstruction(CON_QUAKE):
|
|
insptr++;
|
|
g_earthquakeTime = Gv_GetVar(*insptr++);
|
|
A_PlaySound(EARTHQUAKE, g_player[screenpeek].ps->i);
|
|
dispatch();
|
|
|
|
vInstruction(CON_RESETPLAYER):
|
|
insptr++;
|
|
vm.flags = VM_ResetPlayer(vm.playerNum, vm.flags, 0);
|
|
dispatch();
|
|
|
|
vInstruction(CON_RESETPLAYERFLAGS):
|
|
insptr++;
|
|
vm.flags = VM_ResetPlayer(vm.playerNum, vm.flags, Gv_GetVar(*insptr++));
|
|
dispatch();
|
|
|
|
vInstruction(CON_RESETCOUNT):
|
|
insptr++;
|
|
AC_COUNT(vm.pData) = 0;
|
|
dispatch();
|
|
|
|
vInstruction(CON_ADDINVENTORY):
|
|
insptr += 2;
|
|
|
|
VM_AddInventory(vm.pPlayer, insptr[-1], *insptr);
|
|
|
|
insptr++;
|
|
dispatch();
|
|
|
|
vInstruction(CON_HITRADIUS):
|
|
insptr++;
|
|
{
|
|
int32_t params[5];
|
|
Gv_FillWithVars(params);
|
|
A_RadiusDamage(vm.spriteNum, params[0], params[1], params[2], params[3], params[4]);
|
|
}
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFP):
|
|
{
|
|
int const moveFlags = *(++insptr);
|
|
int nResult = 0;
|
|
int const playerXVel = sprite[vm.pPlayer->i].xvel;
|
|
int const syncBits = g_player[vm.playerNum].input->bits;
|
|
|
|
if (((moveFlags & pducking) && vm.pPlayer->on_ground && TEST_SYNC_KEY(syncBits, SK_CROUCH))
|
|
|| ((moveFlags & pfalling) && vm.pPlayer->jumping_counter == 0 && !vm.pPlayer->on_ground && vm.pPlayer->vel.z > 2048)
|
|
|| ((moveFlags & pjumping) && vm.pPlayer->jumping_counter > 348)
|
|
|| ((moveFlags & pstanding) && playerXVel >= 0 && playerXVel < 8)
|
|
|| ((moveFlags & pwalking) && playerXVel >= 8 && !TEST_SYNC_KEY(syncBits, SK_RUN))
|
|
|| ((moveFlags & prunning) && playerXVel >= 8 && TEST_SYNC_KEY(syncBits, SK_RUN))
|
|
|| ((moveFlags & phigher) && vm.pPlayer->pos.z < (vm.pSprite->z - (48 << 8)))
|
|
|| ((moveFlags & pwalkingback) && playerXVel <= -8 && !TEST_SYNC_KEY(syncBits, SK_RUN))
|
|
|| ((moveFlags & prunningback) && playerXVel <= -8 && TEST_SYNC_KEY(syncBits, SK_RUN))
|
|
|| ((moveFlags & pkicking)
|
|
&& (vm.pPlayer->quick_kick > 0
|
|
|| (PWEAPON(vm.playerNum, vm.pPlayer->curr_weapon, WorksLike) == KNEE_WEAPON && vm.pPlayer->kickback_pic > 0)))
|
|
|| ((moveFlags & pshrunk) && sprite[vm.pPlayer->i].xrepeat < 32)
|
|
|| ((moveFlags & pjetpack) && vm.pPlayer->jetpack_on)
|
|
|| ((moveFlags & ponsteroids) && vm.pPlayer->inv_amount[GET_STEROIDS] > 0 && vm.pPlayer->inv_amount[GET_STEROIDS] < 400)
|
|
|| ((moveFlags & ponground) && vm.pPlayer->on_ground)
|
|
|| ((moveFlags & palive) && sprite[vm.pPlayer->i].xrepeat > 32 && sprite[vm.pPlayer->i].extra > 0 && vm.pPlayer->timebeforeexit == 0)
|
|
|| ((moveFlags & pdead) && sprite[vm.pPlayer->i].extra <= 0))
|
|
nResult = 1;
|
|
else if ((moveFlags & pfacing))
|
|
{
|
|
nResult
|
|
= (vm.pSprite->picnum == APLAYER && (g_netServer || ud.multimode > 1))
|
|
? G_GetAngleDelta(fix16_to_int(g_player[otherp].ps->q16ang),
|
|
getangle(vm.pPlayer->pos.x - g_player[otherp].ps->pos.x, vm.pPlayer->pos.y - g_player[otherp].ps->pos.y))
|
|
: G_GetAngleDelta(fix16_to_int(vm.pPlayer->q16ang), getangle(vm.pSprite->x - vm.pPlayer->pos.x, vm.pSprite->y - vm.pPlayer->pos.y));
|
|
|
|
nResult = (nResult > -128 && nResult < 128);
|
|
}
|
|
VM_CONDITIONAL(nResult);
|
|
}
|
|
dispatch();
|
|
|
|
vInstruction(CON_GUTS):
|
|
#ifndef EDUKE32_STANDALONE
|
|
if (!FURY)
|
|
A_DoGuts(vm.spriteNum, insptr[1], insptr[2]);
|
|
#endif
|
|
insptr += 3;
|
|
dispatch();
|
|
|
|
vInstruction(CON_WACKPLAYER):
|
|
insptr++;
|
|
P_ForceAngle(vm.pPlayer);
|
|
dispatch();
|
|
|
|
vInstruction(CON_FLASH):
|
|
insptr++;
|
|
vm.pSprite->shade = -127;
|
|
vm.pPlayer->visibility = -127;
|
|
dispatch();
|
|
|
|
vInstruction(CON_SAVEMAPSTATE):
|
|
G_SaveMapState();
|
|
insptr++;
|
|
dispatch();
|
|
|
|
vInstruction(CON_LOADMAPSTATE):
|
|
G_RestoreMapState();
|
|
insptr++;
|
|
dispatch();
|
|
|
|
vInstruction(CON_CLEARMAPSTATE):
|
|
insptr++;
|
|
{
|
|
int const levelNum = Gv_GetVar(*insptr++);
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)levelNum >= MAXVOLUMES * MAXLEVELS))
|
|
{
|
|
CON_ERRPRINTF("invalid map number %d\n", levelNum);
|
|
abort_after_error();
|
|
}
|
|
|
|
G_FreeMapState(levelNum);
|
|
}
|
|
dispatch();
|
|
|
|
vInstruction(CON_STOPALLSOUNDS):
|
|
insptr++;
|
|
if (screenpeek == vm.playerNum)
|
|
FX_StopAllSounds();
|
|
dispatch();
|
|
|
|
vInstruction(CON_STOPALLMUSIC):
|
|
insptr++;
|
|
Mus_Stop();
|
|
dispatch();
|
|
|
|
vInstruction(CON_OPERATE):
|
|
insptr++;
|
|
if (sector[vm.pSprite->sectnum].lotag == 0)
|
|
{
|
|
int16_t foundSect, foundWall, foundSprite;
|
|
int32_t foundDist;
|
|
|
|
neartag(vm.pSprite->x, vm.pSprite->y, vm.pSprite->z - ZOFFSET5, vm.pSprite->sectnum, vm.pSprite->ang, &foundSect, &foundWall,
|
|
&foundSprite, &foundDist, 768, 4 + 1, NULL);
|
|
|
|
if (foundSect >= 0 && isanearoperator(sector[foundSect].lotag))
|
|
if ((sector[foundSect].lotag & 0xff) == ST_23_SWINGING_DOOR || sector[foundSect].floorz == sector[foundSect].ceilingz)
|
|
if ((sector[foundSect].lotag & (16384u | 32768u)) == 0)
|
|
{
|
|
int32_t j;
|
|
|
|
for (SPRITES_OF_SECT(foundSect, j))
|
|
if (sprite[j].picnum == ACTIVATOR)
|
|
break;
|
|
|
|
if (j == -1)
|
|
G_OperateSectors(foundSect, vm.spriteNum);
|
|
}
|
|
}
|
|
dispatch();
|
|
|
|
|
|
vInstruction(CON_SPRITEPAL):
|
|
insptr++;
|
|
if (vm.pSprite->picnum != APLAYER)
|
|
vm.pActor->tempang = vm.pSprite->pal;
|
|
vm.pSprite->pal = *insptr++;
|
|
dispatch();
|
|
|
|
vInstruction(CON_CACTOR):
|
|
insptr++;
|
|
vm.pSprite->picnum = *insptr++;
|
|
dispatch();
|
|
|
|
vInstruction(CON_PALFROM):
|
|
insptr++;
|
|
VM_ASSERT((unsigned)vm.playerNum < (unsigned)g_mostConcurrentPlayers, "invalid player %d\n", vm.playerNum);
|
|
{
|
|
palette_t const pal = { uint8_t(insptr[1]), uint8_t(insptr[2]), uint8_t(insptr[3]), uint8_t(insptr[0]) };
|
|
insptr += 4;
|
|
P_PalFrom(vm.pPlayer, pal.f, pal.r, pal.g, pal.b);
|
|
}
|
|
dispatch();
|
|
|
|
vInstruction(CON_SCREENPAL):
|
|
insptr++;
|
|
{
|
|
int32_t params[4];
|
|
Gv_FillWithVars(params);
|
|
videoFadePalette(params[0], params[1], params[2], params[3]);
|
|
}
|
|
dispatch();
|
|
|
|
vInstruction(CON_SECTOROFWALL):
|
|
insptr++;
|
|
tw = *insptr++;
|
|
Gv_SetVar(tw, sectorofwall(Gv_GetVar(*insptr++)));
|
|
dispatch();
|
|
|
|
vInstruction(CON_QSPRINTF):
|
|
insptr++;
|
|
{
|
|
int const outputQuote = Gv_GetVar(*insptr++);
|
|
int const inputQuote = Gv_GetVar(*insptr++);
|
|
|
|
auto inBuf = quoteMgr.GetQuote(inputQuote);
|
|
|
|
int32_t arg[32];
|
|
TArray<char> outBuf;
|
|
|
|
int const quoteLen = Bstrlen(inBuf);
|
|
|
|
int inputPos = 0;
|
|
int outputPos = 0;
|
|
int argIdx = 0;
|
|
|
|
while (VM_DECODE_INST(*insptr) != CON_NULLOP && argIdx < 32)
|
|
arg[argIdx++] = Gv_GetVar(*insptr++);
|
|
|
|
int numArgs = argIdx;
|
|
|
|
insptr++; // skip the NOP
|
|
|
|
argIdx = 0;
|
|
|
|
do
|
|
{
|
|
while (inputPos < quoteLen && inBuf[inputPos] != '%')
|
|
outBuf.Push(inBuf[inputPos++]);
|
|
|
|
if (inBuf[inputPos] == '%')
|
|
{
|
|
inputPos++;
|
|
switch (inBuf[inputPos])
|
|
{
|
|
case 'l':
|
|
if (inBuf[inputPos + 1] != 'd')
|
|
{
|
|
// write the % and l
|
|
outBuf.Push(inBuf[inputPos - 1]);
|
|
outBuf.Push(inBuf[inputPos++]);
|
|
break;
|
|
}
|
|
inputPos++;
|
|
fallthrough__;
|
|
case 'd':
|
|
{
|
|
if (argIdx >= numArgs)
|
|
goto finish_qsprintf;
|
|
|
|
char buf[16];
|
|
Bsprintf(buf, "%d", arg[argIdx++]);
|
|
|
|
int const bufLen = Bstrlen(buf);
|
|
outputPos = outBuf.Reserve(bufLen);
|
|
memcpy(&outBuf[outputPos], buf, bufLen);
|
|
outputPos += bufLen;
|
|
inputPos++;
|
|
}
|
|
break;
|
|
|
|
case 's':
|
|
{
|
|
if (argIdx >= numArgs)
|
|
goto finish_qsprintf;
|
|
|
|
auto quoteArg = quoteMgr.GetQuote(arg[argIdx]);
|
|
int const argLen = (int)strlen(quoteArg);
|
|
|
|
outputPos = outBuf.Reserve(argLen);
|
|
memcpy(&outBuf[outputPos], quoteArg, argLen);
|
|
outputPos += argLen;
|
|
argIdx++;
|
|
inputPos++;
|
|
}
|
|
break;
|
|
|
|
default: outBuf.Push(inBuf[inputPos - 1]); break;
|
|
}
|
|
}
|
|
} while (inputPos < quoteLen);
|
|
finish_qsprintf:
|
|
outBuf.Push(0);
|
|
quoteMgr.InitializeQuote(outputQuote, outBuf.Data());
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_ADDLOGVAR):
|
|
insptr++;
|
|
{
|
|
int32_t m = 1;
|
|
char szBuf[256];
|
|
int32_t lVarID = *insptr;
|
|
|
|
if ((lVarID >= g_gameVarCount) || lVarID < 0)
|
|
{
|
|
if (*insptr == MAXGAMEVARS) // addlogvar for a constant? Har.
|
|
insptr++;
|
|
// else if (*insptr > g_gameVarCount && (*insptr < (MAXGAMEVARS<<1)+MAXGAMEVARS+1+MAXGAMEARRAYS))
|
|
else if (*insptr & (MAXGAMEVARS << 2))
|
|
{
|
|
int32_t index;
|
|
|
|
lVarID ^= (MAXGAMEVARS << 2);
|
|
|
|
if (lVarID & GV_FLAG_NEGATIVE)
|
|
{
|
|
m = -m;
|
|
lVarID ^= GV_FLAG_NEGATIVE;
|
|
}
|
|
|
|
insptr++;
|
|
|
|
index = Gv_GetVar(*insptr++);
|
|
if (EDUKE32_PREDICT_TRUE((unsigned)index < (unsigned)aGameArrays[lVarID].size))
|
|
{
|
|
initprintf(OSDTEXT_GREEN "CONLOGVAR: L=%d %s[%d] =%d\n", VM_DECODE_LINE_NUMBER(g_tw), aGameArrays[lVarID].szLabel, index,
|
|
(int32_t)(m * Gv_GetArrayValue(lVarID, index)));
|
|
dispatch();
|
|
}
|
|
else
|
|
{
|
|
CON_ERRPRINTF("invalid array index\n");
|
|
abort_after_error();
|
|
}
|
|
}
|
|
else if (*insptr & (MAXGAMEVARS << 3))
|
|
{
|
|
// FIXME FIXME FIXME
|
|
if ((lVarID & (MAXGAMEVARS - 1)) == g_structVarIDs + STRUCT_ACTORVAR)
|
|
{
|
|
auto const oinsptr = insptr++;
|
|
int32_t index = Gv_GetVar(*insptr++);
|
|
insptr = oinsptr;
|
|
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)index >= MAXSPRITES - 1))
|
|
{
|
|
CON_ERRPRINTF("invalid array index\n");
|
|
abort_after_error();
|
|
}
|
|
initprintf(OSDTEXT_GREEN "CONLOGVAR: L=%d %d %d\n", VM_DECODE_LINE_NUMBER(g_tw), index, Gv_GetVar(*insptr++, index, vm.playerNum));
|
|
dispatch();
|
|
}
|
|
}
|
|
else if (EDUKE32_PREDICT_TRUE(*insptr & GV_FLAG_NEGATIVE))
|
|
{
|
|
m = -m;
|
|
lVarID ^= GV_FLAG_NEGATIVE;
|
|
}
|
|
else
|
|
{
|
|
// invalid varID
|
|
CON_ERRPRINTF("invalid variable\n");
|
|
abort_after_error();
|
|
}
|
|
}
|
|
Bsprintf(tempbuf, "CONLOGVAR: L=%d %s ", VM_DECODE_LINE_NUMBER(g_tw), aGameVars[lVarID].szLabel);
|
|
|
|
if (aGameVars[lVarID].flags & GAMEVAR_READONLY)
|
|
{
|
|
Bsprintf(szBuf, " (read-only)");
|
|
Bstrcat(tempbuf, szBuf);
|
|
}
|
|
if (aGameVars[lVarID].flags & GAMEVAR_PERPLAYER)
|
|
{
|
|
Bsprintf(szBuf, " (Per Player. Player=%d)", vm.playerNum);
|
|
}
|
|
else if (aGameVars[lVarID].flags & GAMEVAR_PERACTOR)
|
|
{
|
|
Bsprintf(szBuf, " (Per Actor. Actor=%d)", vm.spriteNum);
|
|
}
|
|
else
|
|
{
|
|
Bsprintf(szBuf, " (Global)");
|
|
}
|
|
Bstrcat(tempbuf, szBuf);
|
|
Bsprintf(szBuf, " =%d\n", Gv_GetVar(lVarID) * m);
|
|
Bstrcat(tempbuf, szBuf);
|
|
initprintf(OSDTEXT_GREEN "%s", tempbuf);
|
|
insptr++;
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_SQRT):
|
|
insptr++;
|
|
{
|
|
// syntax sqrt <invar> <outvar>
|
|
int const sqrtval = ksqrt((uint32_t)Gv_GetVar(*insptr++));
|
|
Gv_SetVar(*insptr++, sqrtval);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_FINDNEARACTOR):
|
|
vInstruction(CON_FINDNEARSPRITE):
|
|
vInstruction(CON_FINDNEARACTOR3D):
|
|
vInstruction(CON_FINDNEARSPRITE3D):
|
|
insptr++;
|
|
{
|
|
// syntax findnearactorvar <type> <maxdistvar> <getvar>
|
|
// gets the sprite ID of the nearest actor within max dist
|
|
// that is of <type> into <getvar>
|
|
// -1 for none found
|
|
// <type> <maxdistvarid> <varid>
|
|
int const decodedInst = VM_DECODE_INST(tw);
|
|
int const actorsOnly = (decodedInst == CON_FINDNEARACTOR || decodedInst == CON_FINDNEARACTOR3D);
|
|
auto const dist_funcptr = (decodedInst == CON_FINDNEARACTOR || decodedInst == CON_FINDNEARSPRITE) ? &ldist : &dist;
|
|
|
|
int const findTile = *insptr++;
|
|
int maxDist = Gv_GetVar(*insptr++);
|
|
int const returnVar = *insptr++;
|
|
|
|
int findStatnum = actorsOnly ? STAT_ACTOR : MAXSTATUS - 1;
|
|
int foundSprite = -1;
|
|
|
|
do
|
|
{
|
|
int spriteNum = headspritestat[findStatnum]; // all sprites
|
|
|
|
while ((unsigned)spriteNum < MAXSPRITES)
|
|
{
|
|
if (sprite[spriteNum].picnum == findTile && spriteNum != vm.spriteNum)
|
|
{
|
|
int const foundDist = dist_funcptr(vm.pSprite, &sprite[spriteNum]);
|
|
|
|
if (foundDist < maxDist)
|
|
{
|
|
maxDist = foundDist;
|
|
foundSprite = spriteNum;
|
|
}
|
|
}
|
|
|
|
spriteNum = nextspritestat[spriteNum];
|
|
}
|
|
|
|
if (actorsOnly)
|
|
break;
|
|
}
|
|
while (findStatnum--);
|
|
|
|
Gv_SetVar(returnVar, foundSprite);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_FINDNEARACTORZ):
|
|
vInstruction(CON_FINDNEARSPRITEZ):
|
|
insptr++;
|
|
{
|
|
// syntax findnearactorvar <type> <maxdistvar> <getvar>
|
|
// gets the sprite ID of the nearest actor within max dist
|
|
// that is of <type> into <getvar>
|
|
// -1 for none found
|
|
// <type> <maxdistvarid> <varid>
|
|
int const actorsOnly = (VM_DECODE_INST(tw) == CON_FINDNEARACTORZ);
|
|
|
|
int const findTile = *insptr++;
|
|
int maxDist = Gv_GetVar(*insptr++);
|
|
int const maxZDist = Gv_GetVar(*insptr++);
|
|
int const returnVar = *insptr++;
|
|
|
|
int findStatnum = actorsOnly ? STAT_ACTOR : MAXSTATUS - 1;
|
|
int foundSprite = -1;
|
|
|
|
do
|
|
{
|
|
int spriteNum = headspritestat[findStatnum]; // all sprites
|
|
|
|
while ((unsigned)spriteNum < MAXSPRITES)
|
|
{
|
|
if (sprite[spriteNum].picnum == findTile && spriteNum != vm.spriteNum)
|
|
{
|
|
int const foundDist = ldist(vm.pSprite, &sprite[spriteNum]);
|
|
|
|
if (foundDist < maxDist && klabs(vm.pSprite->z - sprite[spriteNum].z) < maxZDist)
|
|
{
|
|
maxDist = foundDist;
|
|
foundSprite = spriteNum;
|
|
}
|
|
}
|
|
|
|
spriteNum = nextspritestat[spriteNum];
|
|
}
|
|
|
|
if (actorsOnly)
|
|
break;
|
|
}
|
|
while (findStatnum--);
|
|
|
|
Gv_SetVar(returnVar, foundSprite);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_FINDPLAYER):
|
|
{
|
|
int32_t tw;
|
|
insptr++;
|
|
aGameVars[g_returnVarID].global = A_FindPlayer(vm.pSprite, &tw);
|
|
Gv_SetVar(*insptr++, tw);
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_FINDOTHERPLAYER):
|
|
{
|
|
int32_t tw;
|
|
insptr++;
|
|
aGameVars[g_returnVarID].global = P_FindOtherPlayer(vm.playerNum, &tw);
|
|
Gv_SetVar(*insptr++, tw);
|
|
dispatch();
|
|
}
|
|
|
|
|
|
vInstruction(CON_GETINPUT):
|
|
insptr++;
|
|
{
|
|
int const playerNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVar(insptr[-1]) : vm.playerNum;
|
|
int const labelNum = *insptr++;
|
|
|
|
Gv_SetVar(*insptr++, VM_GetPlayerInput(playerNum, labelNum));
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_SETINPUT):
|
|
insptr++;
|
|
{
|
|
int const playerNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVar(insptr[-1]) : vm.playerNum;
|
|
int const labelNum = *insptr++;
|
|
|
|
VM_SetPlayerInput(playerNum, labelNum, Gv_GetVar(*insptr++));
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_GETUSERDEF):
|
|
insptr++;
|
|
{
|
|
int const labelNum = *insptr++;
|
|
int const lParm2 = (UserdefsLabels[labelNum].flags & LABEL_HASPARM2) ? Gv_GetVar(*insptr++) : 0;
|
|
|
|
Gv_SetVar(*insptr++, VM_GetUserdef(labelNum, lParm2));
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_GETTILEDATA):
|
|
insptr++;
|
|
{
|
|
int const tileNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVar(insptr[-1]) : vm.pSprite->picnum;
|
|
int const labelNum = *insptr++;
|
|
|
|
Gv_SetVar(*insptr++, VM_GetTileData(tileNum, labelNum));
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_SETTILEDATA):
|
|
insptr++;
|
|
{
|
|
int const tileNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVar(insptr[-1]) : vm.pSprite->picnum;
|
|
int const labelNum = *insptr++;
|
|
|
|
VM_SetTileData(tileNum, labelNum, Gv_GetVar(*insptr++));
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_SETUSERDEF):
|
|
insptr++;
|
|
{
|
|
int const labelNum = *insptr++;
|
|
int const lParm2 = (UserdefsLabels[labelNum].flags & LABEL_HASPARM2) ? Gv_GetVar(*insptr++) : 0;
|
|
|
|
VM_SetUserdef(labelNum, lParm2, Gv_GetVar(*insptr++));
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_GETPROJECTILE):
|
|
insptr++;
|
|
{
|
|
tw = Gv_GetVar(*insptr++);
|
|
int const labelNum = *insptr++;
|
|
Gv_SetVar(*insptr++, VM_GetProjectile(tw, labelNum));
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_SETPROJECTILE):
|
|
insptr++;
|
|
{
|
|
tw = Gv_GetVar(*insptr++);
|
|
int const labelNum = *insptr++;
|
|
VM_SetProjectile(tw, labelNum, Gv_GetVar(*insptr++));
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_GETANGLETOTARGET):
|
|
insptr++;
|
|
// vm.pActor->lastvx and lastvy are last known location of target.
|
|
Gv_SetVar(*insptr++, getangle(vm.pActor->lastv.x - vm.pSprite->x, vm.pActor->lastv.y - vm.pSprite->y));
|
|
dispatch();
|
|
|
|
vInstruction(CON_ANGOFF):
|
|
insptr++;
|
|
spriteext[vm.spriteNum].angoff = Gv_GetVar(*insptr++);
|
|
dispatch();
|
|
|
|
vInstruction(CON_LOCKPLAYER):
|
|
insptr++;
|
|
vm.pPlayer->transporter_hold = Gv_GetVar(*insptr++);
|
|
dispatch();
|
|
|
|
vInstruction(CON_CHECKAVAILWEAPON):
|
|
vInstruction(CON_CHECKAVAILINVEN):
|
|
{
|
|
insptr++;
|
|
int const playerNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVar(*insptr) : vm.playerNum;
|
|
|
|
VM_ASSERT((unsigned)playerNum < (unsigned)g_mostConcurrentPlayers, "invalid player %d\n", playerNum);
|
|
|
|
if (VM_DECODE_INST(tw) == CON_CHECKAVAILWEAPON)
|
|
P_CheckWeapon(g_player[playerNum].ps);
|
|
else
|
|
P_SelectNextInvItem(g_player[playerNum].ps);
|
|
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_GETPLAYERANGLE):
|
|
insptr++;
|
|
Gv_SetVar(*insptr++, fix16_to_int(vm.pPlayer->q16ang));
|
|
dispatch();
|
|
|
|
vInstruction(CON_GETACTORANGLE):
|
|
insptr++;
|
|
Gv_SetVar(*insptr++, vm.pSprite->ang);
|
|
dispatch();
|
|
|
|
vInstruction(CON_SETPLAYERANGLE):
|
|
insptr++;
|
|
vm.pPlayer->q16ang = fix16_from_int(Gv_GetVar(*insptr++) & 2047);
|
|
dispatch();
|
|
|
|
vInstruction(CON_SETACTORANGLE):
|
|
insptr++;
|
|
vm.pSprite->ang = Gv_GetVar(*insptr++) & 2047;
|
|
dispatch();
|
|
|
|
vInstruction(CON_KLABS):
|
|
if ((aGameVars[insptr[1]].flags & (GAMEVAR_USER_MASK | GAMEVAR_PTR_MASK)) == 0)
|
|
aGameVars[insptr[1]].global = klabs(aGameVars[insptr[1]].global);
|
|
else
|
|
Gv_SetVar(insptr[1], klabs(Gv_GetVar(insptr[1])));
|
|
insptr += 2;
|
|
dispatch();
|
|
|
|
vInstruction(CON_SETARRAY):
|
|
insptr++;
|
|
{
|
|
tw = *insptr++;
|
|
|
|
int const arrayIndex = Gv_GetVar(*insptr++);
|
|
int const newValue = Gv_GetVar(*insptr++);
|
|
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)tw >= (unsigned)g_gameArrayCount || (unsigned)arrayIndex >= (unsigned)aGameArrays[tw].size))
|
|
{
|
|
OSD_Printf(OSD_ERROR "Gv_SetVar(): tried to set invalid array %d or index out of bounds from "
|
|
"sprite %d (%d), player %d\n",
|
|
(int)tw, vm.spriteNum, vm.pUSprite->picnum, vm.playerNum);
|
|
vm.flags |= VM_RETURN;
|
|
dispatch();
|
|
}
|
|
|
|
auto &arr = aGameArrays[tw];
|
|
|
|
if (EDUKE32_PREDICT_FALSE(arr.flags & GAMEARRAY_READONLY))
|
|
{
|
|
OSD_Printf(OSD_ERROR "Tried to set value in read-only array `%s'", arr.szLabel);
|
|
vm.flags |= VM_RETURN;
|
|
dispatch();
|
|
}
|
|
|
|
switch (arr.flags & GAMEARRAY_TYPE_MASK)
|
|
{
|
|
case 0: arr.pValues[arrayIndex] = newValue; break;
|
|
case GAMEARRAY_INT16: ((int16_t *)arr.pValues)[arrayIndex] = newValue; break;
|
|
case GAMEARRAY_INT8: ((int8_t *)arr.pValues)[arrayIndex] = newValue; break;
|
|
case GAMEARRAY_UINT16: ((uint16_t *)arr.pValues)[arrayIndex] = newValue; break;
|
|
case GAMEARRAY_UINT8: ((int8_t *)arr.pValues)[arrayIndex] = newValue; break;
|
|
case GAMEARRAY_BITMAP:
|
|
{
|
|
uint32_t const mask = pow2char[arrayIndex&7];
|
|
uint8_t &value = ((uint8_t *)arr.pValues)[arrayIndex>>3];
|
|
value = (value & ~mask) | (-!!newValue & mask);
|
|
break;
|
|
}
|
|
}
|
|
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_READARRAYFROMFILE):
|
|
insptr++;
|
|
{
|
|
int const arrayNum = *insptr++;
|
|
int const quoteFilename = *insptr++;
|
|
|
|
VM_ASSERT((unsigned)quoteFilename < MAXQUOTES, "invalid quote %d\n", quoteFilename);
|
|
FStringf IniSection("%s.UserStrings", LumpFilter.GetChars());
|
|
auto IniKey = quoteMgr.GetQuote(quoteFilename);
|
|
if (!GameConfig->SetSection(IniSection))
|
|
{
|
|
dispatch();
|
|
}
|
|
auto base64 = GameConfig->GetValueForKey(IniKey);
|
|
if (base64 == nullptr)
|
|
{
|
|
dispatch();
|
|
}
|
|
auto decoded = base64_decode(base64);
|
|
FileReader fr;
|
|
|
|
size_t const filelength = decoded.length();
|
|
size_t const numElements = Gv_GetArrayCountForAllocSize(arrayNum, filelength);
|
|
|
|
if (numElements > 0)
|
|
{
|
|
size_t const newBytes = Gv_GetArrayAllocSizeForCount(arrayNum, numElements);
|
|
size_t const readBytes = min(newBytes, filelength);
|
|
size_t const oldBytes = Gv_GetArrayAllocSize(arrayNum);
|
|
|
|
intptr_t *&pValues = aGameArrays[arrayNum].pValues;
|
|
|
|
if (newBytes != oldBytes)
|
|
{
|
|
Xaligned_free(pValues);
|
|
pValues = (intptr_t *)Xaligned_alloc(ARRAY_ALIGNMENT, newBytes);
|
|
}
|
|
|
|
aGameArrays[arrayNum].size = numElements;
|
|
|
|
uintptr_t const flags = aGameArrays[arrayNum].flags;
|
|
|
|
switch (flags & GAMEARRAY_SIZE_MASK)
|
|
{
|
|
case 0:
|
|
#ifdef BITNESS64
|
|
{
|
|
void *const pArray = Xcalloc(1, newBytes);
|
|
|
|
memcpy(pArray, decoded.c_str(), readBytes);
|
|
|
|
if (flags & GAMEARRAY_UNSIGNED)
|
|
{
|
|
for (unative_t i = 0; i < numElements; ++i)
|
|
pValues[i] = ((uint32_t *)pArray)[i];
|
|
}
|
|
else
|
|
{
|
|
for (unative_t i = 0; i < numElements; ++i)
|
|
pValues[i] = ((int32_t *)pArray)[i];
|
|
}
|
|
|
|
Xfree(pArray);
|
|
break;
|
|
}
|
|
#endif
|
|
default:
|
|
memset((char *)pValues + readBytes, 0, newBytes - readBytes);
|
|
memcpy(pValues, decoded.c_str(), readBytes);
|
|
break;
|
|
}
|
|
}
|
|
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_WRITEARRAYTOFILE):
|
|
insptr++;
|
|
{
|
|
int const arrayNum = *insptr++;
|
|
int const quoteFilename = *insptr++;
|
|
|
|
VM_ASSERT((unsigned)quoteFilename < MAXQUOTES, "invalid quote %d\n", quoteFilename);
|
|
// No, we are not writing stuff to an arbitrary file on the hard drive! This is a first grade exploit for doing serious damage.
|
|
// Instead, encode the data as BASE64 and write it to the config file,
|
|
// which doesn't create a wide open door for exploits.
|
|
FStringf IniSection("%s.UserStrings", LumpFilter.GetChars());
|
|
auto IniKey = quoteMgr.GetQuote(quoteFilename);
|
|
BufferWriter bw;
|
|
|
|
switch (aGameArrays[arrayNum].flags & GAMEARRAY_SIZE_MASK)
|
|
{
|
|
case 0:
|
|
#ifdef BITNESS64
|
|
{
|
|
size_t const numElements = aGameArrays[arrayNum].size;
|
|
size_t const numDiskBytes = numElements * sizeof(int32_t);
|
|
int32_t *const pArray = (int32_t *)Xmalloc(numDiskBytes);
|
|
|
|
for (unative_t k = 0; k < numElements; ++k)
|
|
pArray[k] = Gv_GetArrayValue(arrayNum, k);
|
|
|
|
bw.Write(pArray, numDiskBytes);
|
|
Xfree(pArray);
|
|
break;
|
|
}
|
|
#endif
|
|
default: bw.Write(aGameArrays[arrayNum].pValues, Gv_GetArrayAllocSize(arrayNum)); break;
|
|
}
|
|
auto base64 = base64_encode(bw.GetBuffer()->Data(), bw.GetBuffer()->Size());
|
|
if (GameConfig->SetSection(IniSection, true))
|
|
{
|
|
GameConfig->SetValueForKey(IniKey, base64.c_str());
|
|
}
|
|
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_GETARRAYSIZE):
|
|
insptr++;
|
|
tw = *insptr++;
|
|
Gv_SetVar(*insptr++, (aGameArrays[tw].flags & GAMEARRAY_VARSIZE) ? Gv_GetVar(aGameArrays[tw].size) : aGameArrays[tw].size);
|
|
dispatch();
|
|
|
|
vInstruction(CON_RESIZEARRAY):
|
|
insptr++;
|
|
{
|
|
tw = *insptr++;
|
|
|
|
auto &arr = aGameArrays[tw];
|
|
|
|
int const newSize = Gv_GetVar(*insptr++);
|
|
int const oldSize = arr.size;
|
|
|
|
if (newSize == oldSize || newSize < 0)
|
|
dispatch();
|
|
#if 0
|
|
OSD_Printf(OSDTEXT_GREEN "CON_RESIZEARRAY: resizing array %s from %d to %d\n",
|
|
array.szLabel, array.size, newSize);
|
|
#endif
|
|
if (newSize == 0)
|
|
{
|
|
Xaligned_free(arr.pValues);
|
|
arr.pValues = nullptr;
|
|
arr.size = 0;
|
|
dispatch();
|
|
}
|
|
|
|
size_t const oldBytes = Gv_GetArrayAllocSizeForCount(tw, oldSize);
|
|
size_t const newBytes = Gv_GetArrayAllocSizeForCount(tw, newSize);
|
|
|
|
auto const oldArray = arr.pValues;
|
|
auto const newArray = (intptr_t *)Xaligned_alloc(ARRAY_ALIGNMENT, newBytes);
|
|
|
|
if (oldSize != 0)
|
|
Bmemcpy(newArray, oldArray, min(oldBytes, newBytes));
|
|
|
|
if (newSize > oldSize)
|
|
Bmemset((char *)newArray + oldBytes, 0, newBytes - oldBytes);
|
|
|
|
arr.pValues = newArray;
|
|
arr.size = newSize;
|
|
|
|
Xaligned_free(oldArray);
|
|
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_COPY):
|
|
insptr++;
|
|
{
|
|
int const srcArray = *insptr++;
|
|
int srcArrayIndex = Gv_GetVar(*insptr++); //, vm.spriteNum, vm.playerNum);
|
|
int const destArray = *insptr++;
|
|
int destArrayIndex = Gv_GetVar(*insptr++);
|
|
int numElements = Gv_GetVar(*insptr++);
|
|
|
|
auto &src = aGameArrays[srcArray];
|
|
auto &dest = aGameArrays[destArray];
|
|
|
|
int const srcArraySize = (src.flags & GAMEARRAY_VARSIZE) ? Gv_GetVar(src.size) : src.size;
|
|
int const destArraySize = (dest.flags & GAMEARRAY_VARSIZE) ? Gv_GetVar(dest.size) : dest.size;
|
|
|
|
if (EDUKE32_PREDICT_FALSE(srcArrayIndex > srcArraySize || destArrayIndex > destArraySize))
|
|
dispatch();
|
|
|
|
if ((srcArrayIndex + numElements) > srcArraySize)
|
|
numElements = srcArraySize - srcArrayIndex;
|
|
|
|
if ((destArrayIndex + numElements) > destArraySize)
|
|
numElements = destArraySize - destArrayIndex;
|
|
|
|
// Switch depending on the source array type.
|
|
|
|
int const srcInc = 1 << (int)!!(EDUKE32_PREDICT_FALSE(src.flags & GAMEARRAY_STRIDE2));
|
|
int const destInc = 1 << (int)!!(EDUKE32_PREDICT_FALSE(dest.flags & GAMEARRAY_STRIDE2));
|
|
|
|
// matching array types, no BITMAPs, no STRIDE2 flag
|
|
if ((src.flags & GAMEARRAY_SIZE_MASK) == (dest.flags & GAMEARRAY_SIZE_MASK)
|
|
&& !((src.flags | dest.flags) & GAMEARRAY_BITMAP) && (srcInc & destInc) == 1)
|
|
{
|
|
Bmemcpy(dest.pValues + destArrayIndex, src.pValues + srcArrayIndex,
|
|
numElements * Gv_GetArrayElementSize(srcArray));
|
|
dispatch();
|
|
}
|
|
|
|
switch (dest.flags & GAMEARRAY_TYPE_MASK)
|
|
{
|
|
case 0:
|
|
for (; numElements > 0; --numElements)
|
|
{
|
|
dest.pValues[destArrayIndex] = Gv_GetArrayValue(srcArray, srcArrayIndex++);
|
|
destArrayIndex += destInc;
|
|
}
|
|
break;
|
|
case GAMEARRAY_INT16:
|
|
for (; numElements > 0; --numElements)
|
|
{
|
|
((int16_t *)dest.pValues)[destArrayIndex] = Gv_GetArrayValue(srcArray, srcArrayIndex++);
|
|
destArrayIndex += destInc;
|
|
}
|
|
break;
|
|
case GAMEARRAY_INT8:
|
|
for (; numElements > 0; --numElements)
|
|
{
|
|
((int8_t *)dest.pValues)[destArrayIndex] = Gv_GetArrayValue(srcArray, srcArrayIndex++);
|
|
destArrayIndex += destInc;
|
|
}
|
|
break;
|
|
case GAMEARRAY_UINT16:
|
|
for (; numElements > 0; --numElements)
|
|
{
|
|
((uint16_t *)dest.pValues)[destArrayIndex] = Gv_GetArrayValue(srcArray, srcArrayIndex++);
|
|
destArrayIndex += destInc;
|
|
}
|
|
break;
|
|
case GAMEARRAY_UINT8:
|
|
for (; numElements > 0; --numElements)
|
|
{
|
|
((uint8_t *)dest.pValues)[destArrayIndex] = Gv_GetArrayValue(srcArray, srcArrayIndex++);
|
|
destArrayIndex += destInc;
|
|
}
|
|
break;
|
|
case GAMEARRAY_BITMAP:
|
|
for (; numElements > 0; --numElements)
|
|
{
|
|
uint32_t const newValue = Gv_GetArrayValue(srcArray, srcArrayIndex++);
|
|
uint32_t const mask = 1 << (destArrayIndex & 7);
|
|
uint8_t & value = ((uint8_t *)dest.pValues)[destArrayIndex >> 3];
|
|
value = (value & ~mask) | (-!!newValue & mask);
|
|
destArrayIndex += destInc;
|
|
}
|
|
break;
|
|
}
|
|
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_SWAPARRAYS):
|
|
insptr++;
|
|
{
|
|
auto &array1 = aGameArrays[*insptr++];
|
|
auto &array2 = aGameArrays[*insptr++];
|
|
|
|
swap(&array1.size, &array2.size);
|
|
swap(&array1.pValues, &array2.pValues);
|
|
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_DISPLAYRANDVAR):
|
|
insptr++;
|
|
Gv_SetVar(*insptr, mulscale15(system_15bit_rand(), insptr[1] + 1));
|
|
insptr += 2;
|
|
dispatch();
|
|
|
|
vInstruction(CON_CLAMP):
|
|
insptr++;
|
|
{
|
|
tw = *insptr++;
|
|
int const min = Gv_GetVar(*insptr++);
|
|
Gv_SetVar(tw, clamp2(Gv_GetVar(tw), min, Gv_GetVar(*insptr++)));
|
|
}
|
|
dispatch();
|
|
|
|
vInstruction(CON_GETCLOSESTCOL):
|
|
insptr++;
|
|
{
|
|
tw = *insptr++;
|
|
int32_t const rgb = Gv_GetVar(*insptr++);
|
|
Gv_SetVar(tw, paletteGetClosestColorUpToIndex(rgb & 0xFF, (rgb >> 8) & 0xFF, (rgb >> 16) & 0xFF, Gv_GetVar(*insptr++)));
|
|
}
|
|
dispatch();
|
|
|
|
vInstruction(CON_DRAWLINE256):
|
|
insptr++;
|
|
{
|
|
struct
|
|
{
|
|
vec2_t pos[2];
|
|
int32_t index;
|
|
} v;
|
|
|
|
Gv_FillWithVars(v);
|
|
|
|
renderDrawLine(v.pos[0].x, v.pos[0].y, v.pos[1].x, v.pos[1].y, v.index);
|
|
}
|
|
dispatch();
|
|
|
|
vInstruction(CON_DRAWLINERGB):
|
|
insptr++;
|
|
{
|
|
struct
|
|
{
|
|
vec2_t pos[2];
|
|
int32_t index, rgb;
|
|
} v;
|
|
|
|
Gv_FillWithVars(v);
|
|
|
|
palette_t const p
|
|
= { (uint8_t)(v.rgb & 0xFF), (uint8_t)((v.rgb >> 8) & 0xFF), (uint8_t)((v.rgb >> 16) & 0xFF), (uint8_t)v.index };
|
|
|
|
drawlinergb(v.pos[0].x, v.pos[0].y, v.pos[1].x, v.pos[1].y, p);
|
|
}
|
|
dispatch();
|
|
|
|
vInstruction(CON_INV):
|
|
if ((aGameVars[insptr[1]].flags & (GAMEVAR_USER_MASK | GAMEVAR_PTR_MASK)) == 0)
|
|
aGameVars[insptr[1]].global = -aGameVars[insptr[1]].global;
|
|
else
|
|
Gv_SetVar(insptr[1], -Gv_GetVar(insptr[1]));
|
|
insptr += 2;
|
|
dispatch();
|
|
|
|
vInstruction(CON_DISPLAYRANDVARVAR):
|
|
insptr++;
|
|
tw = *insptr++;
|
|
Gv_SetVar(tw, mulscale15(system_15bit_rand(), Gv_GetVar(*insptr++) + 1));
|
|
dispatch();
|
|
|
|
vInstruction(CON_GMAXAMMO):
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)tw >= MAX_WEAPONS))
|
|
{
|
|
CON_ERRPRINTF("invalid weapon %d\n", (int)tw);
|
|
abort_after_error();
|
|
}
|
|
Gv_SetVar(*insptr++, vm.pPlayer->max_ammo_amount[tw]);
|
|
dispatch();
|
|
|
|
vInstruction(CON_SMAXAMMO):
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)tw >= MAX_WEAPONS))
|
|
{
|
|
CON_ERRPRINTF("invalid weapon %d\n", (int)tw);
|
|
abort_after_error();
|
|
}
|
|
vm.pPlayer->max_ammo_amount[tw] = Gv_GetVar(*insptr++);
|
|
dispatch();
|
|
|
|
|
|
vInstruction(CON_DIVR): // div round to nearest
|
|
insptr++;
|
|
{
|
|
tw = *insptr++;
|
|
|
|
int const dividend = Gv_GetVar(tw);
|
|
int const divisor = Gv_GetVar(*insptr++);
|
|
|
|
if (EDUKE32_PREDICT_FALSE(!divisor))
|
|
{
|
|
CON_CRITICALERRPRINTF("divide by zero!\n");
|
|
abort_after_error();
|
|
}
|
|
|
|
Gv_SetVar(tw, tabledivide32((dividend + ksgn(dividend) * klabs(divisor / 2)), divisor));
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_DIVRU): // div round away from zero
|
|
insptr++;
|
|
{
|
|
tw = *insptr++;
|
|
|
|
int const dividend = Gv_GetVar(tw);
|
|
int const divisor = Gv_GetVar(*insptr++);
|
|
|
|
if (EDUKE32_PREDICT_FALSE(!divisor))
|
|
{
|
|
CON_CRITICALERRPRINTF("divide by zero!\n");
|
|
abort_after_error();
|
|
}
|
|
|
|
Gv_SetVar(tw, tabledivide32((dividend + ksgn(dividend) * klabs(divisor) + 1), divisor));
|
|
dispatch();
|
|
}
|
|
|
|
vInstruction(CON_SIN):
|
|
insptr++;
|
|
tw = *insptr++;
|
|
Gv_SetVar(tw, sintable[Gv_GetVar(*insptr++) & 2047]);
|
|
dispatch();
|
|
|
|
vInstruction(CON_COS):
|
|
insptr++;
|
|
tw = *insptr++;
|
|
Gv_SetVar(tw, sintable[(Gv_GetVar(*insptr++) + 512) & 2047]);
|
|
dispatch();
|
|
|
|
|
|
vInstruction(CON_SPGETLOTAG):
|
|
insptr++;
|
|
aGameVars[g_lotagVarID].global = vm.pSprite->lotag;
|
|
dispatch();
|
|
|
|
vInstruction(CON_SPGETHITAG):
|
|
insptr++;
|
|
aGameVars[g_hitagVarID].global = vm.pSprite->hitag;
|
|
dispatch();
|
|
|
|
vInstruction(CON_SECTGETLOTAG):
|
|
insptr++;
|
|
aGameVars[g_lotagVarID].global = sector[vm.pSprite->sectnum].lotag;
|
|
dispatch();
|
|
|
|
vInstruction(CON_SECTGETHITAG):
|
|
insptr++;
|
|
aGameVars[g_hitagVarID].global = sector[vm.pSprite->sectnum].hitag;
|
|
dispatch();
|
|
|
|
vInstruction(CON_GETTEXTUREFLOOR):
|
|
insptr++;
|
|
aGameVars[g_textureVarID].global = sector[vm.pSprite->sectnum].floorpicnum;
|
|
dispatch();
|
|
|
|
vInstruction(CON_STARTTRACK):
|
|
insptr++;
|
|
G_StartTrackSlotWrap(ud.volume_number, Gv_GetVar(*(insptr++)));
|
|
dispatch();
|
|
|
|
vInstruction(CON_STARTTRACKSLOT):
|
|
insptr++;
|
|
{
|
|
int const volumeNum = Gv_GetVar(*(insptr++));
|
|
int const levelNum = Gv_GetVar(*(insptr++));
|
|
G_StartTrackSlotWrap(volumeNum == -1 ? MAXVOLUMES : volumeNum, levelNum);
|
|
}
|
|
dispatch();
|
|
|
|
vInstruction(CON_SWAPTRACKSLOT):
|
|
insptr++;
|
|
{
|
|
int const volumeNum = Gv_GetVar(*(insptr++));
|
|
int const levelNum = Gv_GetVar(*(insptr++));
|
|
|
|
if (volumeNum == ud.music_episode && levelNum == ud.music_level)
|
|
dispatch();
|
|
|
|
#if 0 // This looks not only a LITTLE broken. I think it's better to disable so that the position hackery can be taken out of the equation.
|
|
// This is the best ASS can do right now. Better implementation pending.
|
|
int32_t position = S_GetMusicPosition();
|
|
if (!G_StartTrackSlotWrap(volumeNum == -1 ? MAXVOLUMES : volumeNum, levelNum))
|
|
S_SetMusicPosition(position);
|
|
#endif
|
|
}
|
|
dispatch();
|
|
|
|
vInstruction(CON_PRELOADTRACKSLOTFORSWAP):
|
|
// ASS can't even handle this command right now.
|
|
insptr++;
|
|
Gv_GetVar(*(insptr++));
|
|
Gv_GetVar(*(insptr++));
|
|
dispatch();
|
|
|
|
vInstruction(CON_SETMUSICPOSITION):
|
|
insptr++;
|
|
Gv_GetVar(*(insptr++));
|
|
dispatch();
|
|
vInstruction(CON_GETMUSICPOSITION): insptr += 2; dispatch();
|
|
|
|
vInstruction(CON_ACTIVATECHEAT):
|
|
insptr++;
|
|
tw = Gv_GetVar(*(insptr++));
|
|
if (EDUKE32_PREDICT_FALSE(numplayers != 1 || !(g_player[myconnectindex].ps->gm & MODE_GAME)))
|
|
{
|
|
CON_ERRPRINTF("not in a single-player game.\n");
|
|
abort_after_error();
|
|
}
|
|
osdcmd_cheatsinfo_stat.cheatnum = tw;
|
|
dispatch();
|
|
|
|
vInstruction(CON_SETGAMEPALETTE):
|
|
insptr++;
|
|
P_SetGamePalette(vm.pPlayer, Gv_GetVar(*(insptr++)), 2 + 16);
|
|
dispatch();
|
|
|
|
vInstruction(CON_GETTEXTURECEILING):
|
|
insptr++;
|
|
aGameVars[g_textureVarID].global = sector[vm.pSprite->sectnum].ceilingpicnum;
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFPHEALTHL):
|
|
insptr++;
|
|
VM_CONDITIONAL(sprite[vm.pPlayer->i].extra < *insptr);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFPINVENTORY):
|
|
insptr++;
|
|
|
|
switch (*insptr++)
|
|
{
|
|
case GET_STEROIDS:
|
|
case GET_SHIELD:
|
|
case GET_SCUBA:
|
|
case GET_HOLODUKE:
|
|
case GET_HEATS:
|
|
case GET_FIRSTAID:
|
|
case GET_BOOTS:
|
|
case GET_JETPACK: tw = (vm.pPlayer->inv_amount[insptr[-1]] != *insptr); break;
|
|
|
|
case GET_ACCESS:
|
|
switch (vm.pSprite->pal)
|
|
{
|
|
case 0: tw = (vm.pPlayer->got_access & 1); break;
|
|
case 21: tw = (vm.pPlayer->got_access & 2); break;
|
|
case 23: tw = (vm.pPlayer->got_access & 4); break;
|
|
}
|
|
break;
|
|
default: tw = 0; CON_ERRPRINTF("invalid inventory item %d\n", (int32_t) * (insptr - 1));
|
|
dispatch();
|
|
}
|
|
|
|
VM_CONDITIONAL(tw);
|
|
dispatch();
|
|
|
|
vInstruction(CON_PSTOMP):
|
|
insptr++;
|
|
if (vm.pPlayer->knee_incs == 0 && sprite[vm.pPlayer->i].xrepeat >= 40)
|
|
if (cansee(vm.pSprite->x, vm.pSprite->y, vm.pSprite->z - ZOFFSET6, vm.pSprite->sectnum, vm.pPlayer->pos.x, vm.pPlayer->pos.y,
|
|
vm.pPlayer->pos.z + ZOFFSET2, sprite[vm.pPlayer->i].sectnum))
|
|
{
|
|
int numPlayers = g_mostConcurrentPlayers - 1;
|
|
|
|
for (; numPlayers >= 0; --numPlayers)
|
|
{
|
|
if (g_player[numPlayers].ps->actorsqu == vm.spriteNum)
|
|
break;
|
|
}
|
|
|
|
if (numPlayers == -1)
|
|
{
|
|
if (vm.pPlayer->weapon_pos == 0)
|
|
vm.pPlayer->weapon_pos = -1;
|
|
|
|
vm.pPlayer->actorsqu = vm.spriteNum;
|
|
vm.pPlayer->knee_incs = 1;
|
|
}
|
|
}
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFAWAYFROMWALL):
|
|
{
|
|
int16_t otherSectnum = vm.pSprite->sectnum;
|
|
tw = 0;
|
|
|
|
#define IFAWAYDIST 108
|
|
|
|
updatesector(vm.pSprite->x + IFAWAYDIST, vm.pSprite->y + IFAWAYDIST, &otherSectnum);
|
|
if (otherSectnum == vm.pSprite->sectnum)
|
|
{
|
|
updatesector(vm.pSprite->x - IFAWAYDIST, vm.pSprite->y - IFAWAYDIST, &otherSectnum);
|
|
if (otherSectnum == vm.pSprite->sectnum)
|
|
{
|
|
updatesector(vm.pSprite->x + IFAWAYDIST, vm.pSprite->y - IFAWAYDIST, &otherSectnum);
|
|
if (otherSectnum == vm.pSprite->sectnum)
|
|
{
|
|
updatesector(vm.pSprite->x - IFAWAYDIST, vm.pSprite->y + IFAWAYDIST, &otherSectnum);
|
|
if (otherSectnum == vm.pSprite->sectnum)
|
|
tw = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
VM_CONDITIONAL(tw);
|
|
|
|
#undef IFAWAYDIST
|
|
}
|
|
dispatch();
|
|
|
|
vInstruction(CON_QUOTE):
|
|
insptr++;
|
|
|
|
VM_ASSERT((unsigned)vm.playerNum < (unsigned)g_mostConcurrentPlayers, "invalid player %d\n", vm.playerNum);
|
|
|
|
P_DoQuote(*(insptr++) | MAXQUOTES, vm.pPlayer);
|
|
dispatch();
|
|
|
|
vInstruction(CON_USERQUOTE):
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
|
|
VM_ASSERT((unsigned)tw < MAXQUOTES, "invalid quote %d\n", (int)tw);
|
|
|
|
G_AddUserQuote(quoteMgr.GetQuote(tw));
|
|
dispatch();
|
|
|
|
vInstruction(CON_ECHO):
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
|
|
VM_ASSERT((unsigned)tw < MAXQUOTES, "invalid quote %d\n", (int)tw);
|
|
|
|
OSD_Printf("%s\n", quoteMgr.GetQuote(tw));
|
|
dispatch();
|
|
|
|
vInstruction(CON_RESPAWNHITAG):
|
|
insptr++;
|
|
switch (DYNAMICTILEMAP(vm.pSprite->picnum))
|
|
{
|
|
#ifndef EDUKE32_STANDALONE
|
|
case FEM1__STATIC:
|
|
case FEM2__STATIC:
|
|
case FEM3__STATIC:
|
|
case FEM4__STATIC:
|
|
case FEM5__STATIC:
|
|
case FEM6__STATIC:
|
|
case FEM7__STATIC:
|
|
case FEM8__STATIC:
|
|
case FEM9__STATIC:
|
|
case FEM10__STATIC:
|
|
case PODFEM1__STATIC:
|
|
case NAKED1__STATIC:
|
|
case STATUE__STATIC:
|
|
if (!FURY)
|
|
{
|
|
if (vm.pSprite->yvel)
|
|
G_OperateRespawns(vm.pSprite->yvel);
|
|
break;
|
|
}
|
|
fallthrough__;
|
|
#endif
|
|
default:
|
|
if (vm.pSprite->hitag >= 0)
|
|
G_OperateRespawns(vm.pSprite->hitag);
|
|
break;
|
|
}
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFSPRITEPAL):
|
|
insptr++;
|
|
VM_CONDITIONAL(vm.pSprite->pal == *insptr);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFANGDIFFL):
|
|
insptr++;
|
|
tw = klabs(G_GetAngleDelta(fix16_to_int(vm.pPlayer->q16ang), vm.pSprite->ang));
|
|
VM_CONDITIONAL(tw <= *insptr);
|
|
dispatch();
|
|
|
|
vInstruction(CON_IFNOSOUNDS): VM_CONDITIONAL(!A_CheckAnySoundPlaying(vm.spriteNum)); dispatch();
|
|
|
|
vInstruction(CON_SPRITEFLAGS):
|
|
insptr++;
|
|
vm.pActor->flags = Gv_GetVar(*insptr++);
|
|
dispatch();
|
|
|
|
vInstruction(CON_GETTICKS):
|
|
insptr++;
|
|
Gv_SetVar(*insptr++, timerGetTicks());
|
|
dispatch();
|
|
|
|
vInstruction(CON_GETCURRADDRESS):
|
|
insptr++;
|
|
tw = *insptr++;
|
|
Gv_SetVar(tw, (intptr_t)(insptr - apScript));
|
|
dispatch();
|
|
|
|
vmErrorCase: // you're not supposed to be here
|
|
VM_ScriptInfo(insptr, 64);
|
|
debug_break();
|
|
G_GameExit("An error has occurred in the " GAMENAME " virtual machine.\n\n");
|
|
#if 0
|
|
"If you are an end user, please e-mail the file " GAMENAMELOWERCASE ".log\n"
|
|
"along with links to any mods you're using to development@voidpoint.com.\n\n"
|
|
"If you are a developer, please attach all of your script files\n"
|
|
"along with instructions on how to reproduce this error.\n\n"
|
|
"Thank you!");
|
|
#endif
|
|
}
|
|
#ifndef CON_USE_COMPUTED_GOTO
|
|
}
|
|
while (vm_execution_depth && (vm.flags & (VM_RETURN|VM_KILL|VM_NOEXECUTE)) == 0);
|
|
#endif
|
|
}
|
|
|
|
// NORECURSE
|
|
void A_LoadActor(int const spriteNum)
|
|
{
|
|
vm.spriteNum = spriteNum; // Sprite ID
|
|
vm.pSprite = &sprite[spriteNum]; // Pointer to sprite structure
|
|
vm.pActor = &actor[spriteNum];
|
|
|
|
if (g_tile[vm.pSprite->picnum].loadPtr == NULL)
|
|
return;
|
|
|
|
vm.pData = &actor[spriteNum].t_data[0]; // Sprite's 'extra' data
|
|
vm.playerNum = -1; // Player ID
|
|
vm.playerDist = -1; // Distance
|
|
vm.pPlayer = g_player[0].ps;
|
|
|
|
vm.flags &= ~(VM_RETURN|VM_KILL|VM_NOEXECUTE);
|
|
|
|
if ((unsigned)vm.pSprite->sectnum >= MAXSECTORS)
|
|
{
|
|
A_DeleteSprite(vm.spriteNum);
|
|
return;
|
|
}
|
|
|
|
insptr = g_tile[vm.pSprite->picnum].loadPtr;
|
|
VM_Execute(true);
|
|
insptr = NULL;
|
|
|
|
if (vm.flags & VM_KILL)
|
|
A_DeleteSprite(vm.spriteNum);
|
|
}
|
|
#endif
|
|
|
|
void VM_UpdateAnim(int const spriteNum, int32_t * const pData)
|
|
{
|
|
#if !defined LUNATIC
|
|
size_t const actionofs = AC_ACTION_ID(pData);
|
|
auto const actionptr = (actionofs != 0 && actionofs + (ACTION_PARAM_COUNT-1) < (unsigned) g_scriptSize) ? &apScript[actionofs] : NULL;
|
|
|
|
if (actionptr != NULL)
|
|
{
|
|
int const action_frames = actionptr[ACTION_NUMFRAMES];
|
|
int const action_incval = actionptr[ACTION_INCVAL];
|
|
int const action_delay = actionptr[ACTION_DELAY];
|
|
#else
|
|
int const action_frames = actor[spriteNum].ac.numframes;
|
|
int const action_incval = actor[spriteNum].ac.incval;
|
|
int const action_delay = actor[spriteNum].ac.delay;
|
|
#endif
|
|
auto actionticsptr = &AC_ACTIONTICS(&sprite[spriteNum], &actor[spriteNum]);
|
|
*actionticsptr += TICSPERFRAME;
|
|
|
|
if (*actionticsptr > action_delay)
|
|
{
|
|
*actionticsptr = 0;
|
|
AC_ACTION_COUNT(pData)++;
|
|
AC_CURFRAME(pData) += action_incval;
|
|
}
|
|
|
|
if (klabs(AC_CURFRAME(pData)) >= klabs(action_frames * action_incval))
|
|
AC_CURFRAME(pData) = 0;
|
|
}
|
|
}
|
|
|
|
// NORECURSE
|
|
void A_Execute(int const spriteNum, int const playerNum, int const playerDist)
|
|
{
|
|
// for some reason this is faster than using the C++ syntax; e.g vm = vmstate_t{ ... }
|
|
vmstate_t const tempvm
|
|
= { spriteNum, playerNum, playerDist, 0, &sprite[spriteNum], &actor[spriteNum].t_data[0], g_player[playerNum].ps, &actor[spriteNum] };
|
|
vm = tempvm;
|
|
|
|
#ifndef NETCODE_DISABLE
|
|
if (g_netClient)
|
|
{
|
|
#if 0
|
|
if (A_CheckSpriteFlags(spriteNum, SFLAG_NULL))
|
|
{
|
|
A_DeleteSprite(spriteNum);
|
|
return;
|
|
}
|
|
#endif
|
|
// [75] The server should not overwrite its own randomseed
|
|
randomseed = ticrandomseed;
|
|
}
|
|
#endif
|
|
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)vm.pSprite->sectnum >= MAXSECTORS))
|
|
{
|
|
if (A_CheckEnemySprite(vm.pSprite))
|
|
P_AddKills(vm.pPlayer, 1);
|
|
|
|
A_DeleteSprite(vm.spriteNum);
|
|
return;
|
|
}
|
|
|
|
VM_UpdateAnim(vm.spriteNum, vm.pData);
|
|
int const picnum = vm.pSprite->picnum;
|
|
|
|
double t = timerGetHiTicks();
|
|
|
|
#ifdef LUNATIC
|
|
int32_t killit=0;
|
|
if (L_IsInitialized(&g_ElState) && El_HaveActor(picnum))
|
|
killit = (El_CallActor(&g_ElState, picnum, spriteNum, playerNum, playerDist)==1);
|
|
#else
|
|
insptr = 4 + (g_tile[vm.pSprite->picnum].execPtr);
|
|
VM_Execute(true);
|
|
insptr = NULL;
|
|
#endif
|
|
|
|
t = timerGetHiTicks()-t;
|
|
g_actorTotalMs[picnum] += t;
|
|
g_actorMinMs[picnum] = min(g_actorMinMs[picnum], t);
|
|
g_actorMaxMs[picnum] = max(g_actorMaxMs[picnum], t);
|
|
g_actorCalls[picnum]++;
|
|
|
|
#ifdef LUNATIC
|
|
if (!killit)
|
|
#else
|
|
if ((vm.flags & VM_KILL) == 0)
|
|
#endif
|
|
{
|
|
VM_Move();
|
|
|
|
if (vm.pSprite->statnum == STAT_ACTOR)
|
|
{
|
|
if (A_CheckEnemySprite(vm.pSprite))
|
|
{
|
|
if (vm.pSprite->xrepeat > 60 || (ud.respawn_monsters == 1 && vm.pSprite->extra <= 0))
|
|
return;
|
|
}
|
|
else if (EDUKE32_PREDICT_FALSE(ud.respawn_items == 1 && (vm.pSprite->cstat & 32768)))
|
|
return;
|
|
|
|
if (A_CheckSpriteFlags(vm.spriteNum, SFLAG_USEACTIVATOR) && sector[vm.pSprite->sectnum].lotag & 16384)
|
|
changespritestat(vm.spriteNum, STAT_ZOMBIEACTOR);
|
|
else if (vm.pActor->timetosleep > 1)
|
|
vm.pActor->timetosleep--;
|
|
else if (vm.pActor->timetosleep == 1)
|
|
{
|
|
// hack for 1.3D fire sprites
|
|
#ifndef EDUKE32_STANDALONE
|
|
if (!FURY && EDUKE32_PREDICT_FALSE(g_scriptVersion == 13 && (vm.pSprite->picnum == FIRE || vm.pSprite->picnum == FIRE2)))
|
|
return;
|
|
#endif
|
|
changespritestat(vm.spriteNum, STAT_ZOMBIEACTOR);
|
|
}
|
|
}
|
|
#ifndef EDUKE32_STANDALONE
|
|
else if (!FURY && vm.pSprite->statnum == STAT_STANDABLE)
|
|
{
|
|
switch (DYNAMICTILEMAP(vm.pSprite->picnum))
|
|
{
|
|
case RUBBERCAN__STATIC:
|
|
case EXPLODINGBARREL__STATIC:
|
|
case WOODENHORSE__STATIC:
|
|
case HORSEONSIDE__STATIC:
|
|
case CANWITHSOMETHING__STATIC:
|
|
case FIREBARREL__STATIC:
|
|
case NUKEBARREL__STATIC:
|
|
case NUKEBARRELDENTED__STATIC:
|
|
case NUKEBARRELLEAKED__STATIC:
|
|
case TRIPBOMB__STATIC:
|
|
case EGG__STATIC:
|
|
if (vm.pActor->timetosleep > 1)
|
|
vm.pActor->timetosleep--;
|
|
else if (vm.pActor->timetosleep == 1)
|
|
changespritestat(vm.spriteNum, STAT_ZOMBIEACTOR);
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
else VM_DeleteSprite(spriteNum, playerNum);
|
|
}
|
|
|
|
void G_SaveMapState(void)
|
|
{
|
|
int const levelNum = ud.volume_number * MAXLEVELS + ud.level_number;
|
|
map_t *const pMapInfo = &g_mapInfo[levelNum];
|
|
|
|
if (pMapInfo->savedstate == NULL)
|
|
{
|
|
pMapInfo->savedstate = (mapstate_t *) Xaligned_alloc(ACTOR_VAR_ALIGNMENT, sizeof(mapstate_t));
|
|
Bmemset(pMapInfo->savedstate, 0, sizeof(mapstate_t));
|
|
}
|
|
|
|
mapstate_t *save = pMapInfo->savedstate;
|
|
|
|
if (save == NULL)
|
|
return;
|
|
|
|
save->numwalls = numwalls;
|
|
Bmemcpy(&save->wall[0],&wall[0],sizeof(walltype)*MAXWALLS);
|
|
save->numsectors = numsectors;
|
|
Bmemcpy(&save->sector[0],§or[0],sizeof(sectortype)*MAXSECTORS);
|
|
Bmemcpy(&save->sprite[0],&sprite[0],sizeof(spritetype)*MAXSPRITES);
|
|
|
|
// If we're in EVENT_ANIMATESPRITES, we'll be saving pointer values to disk :-/
|
|
#if !defined LUNATIC
|
|
if (EDUKE32_PREDICT_FALSE(g_currentEvent == EVENT_ANIMATESPRITES))
|
|
initprintf("Line %d: savemapstate called from EVENT_ANIMATESPRITES. WHY?\n", VM_DECODE_LINE_NUMBER(g_tw));
|
|
#endif
|
|
Bmemcpy(&save->spriteext[0],&spriteext[0],sizeof(spriteext_t)*MAXSPRITES);
|
|
#ifndef NEW_MAP_FORMAT
|
|
Bmemcpy(&save->wallext[0],&wallext[0],sizeof(wallext_t)*MAXWALLS);
|
|
#endif
|
|
|
|
save->numsprites = Numsprites;
|
|
save->tailspritefree = tailspritefree;
|
|
Bmemcpy(&save->headspritesect[0],&headspritesect[0],sizeof(headspritesect));
|
|
Bmemcpy(&save->prevspritesect[0],&prevspritesect[0],sizeof(prevspritesect));
|
|
Bmemcpy(&save->nextspritesect[0],&nextspritesect[0],sizeof(nextspritesect));
|
|
Bmemcpy(&save->headspritestat[0],&headspritestat[0],sizeof(headspritestat));
|
|
Bmemcpy(&save->prevspritestat[0],&prevspritestat[0],sizeof(prevspritestat));
|
|
Bmemcpy(&save->nextspritestat[0],&nextspritestat[0],sizeof(nextspritestat));
|
|
#ifdef YAX_ENABLE
|
|
save->numyaxbunches = numyaxbunches;
|
|
# if !defined NEW_MAP_FORMAT
|
|
Bmemcpy(save->yax_bunchnum, yax_bunchnum, sizeof(yax_bunchnum));
|
|
Bmemcpy(save->yax_nextwall, yax_nextwall, sizeof(yax_nextwall));
|
|
# endif
|
|
#endif
|
|
Bmemcpy(&save->actor[0],&actor[0],sizeof(actor_t)*MAXSPRITES);
|
|
|
|
save->g_cyclerCnt = g_cyclerCnt;
|
|
Bmemcpy(save->g_cyclers, g_cyclers, sizeof(g_cyclers));
|
|
Bmemcpy(&save->g_playerSpawnPoints[0],&g_playerSpawnPoints[0],sizeof(g_playerSpawnPoints));
|
|
save->g_animWallCnt = g_animWallCnt;
|
|
Bmemcpy(&save->SpriteDeletionQueue[0],&SpriteDeletionQueue[0],sizeof(SpriteDeletionQueue));
|
|
save->g_spriteDeleteQueuePos = g_spriteDeleteQueuePos;
|
|
Bmemcpy(&save->animwall[0],&animwall[0],sizeof(animwall));
|
|
Bmemcpy(&save->origins[0],&g_origins[0],sizeof(g_origins));
|
|
Bmemcpy(&save->g_mirrorWall[0],&g_mirrorWall[0],sizeof(g_mirrorWall));
|
|
Bmemcpy(&save->g_mirrorSector[0],&g_mirrorSector[0],sizeof(g_mirrorSector));
|
|
save->g_mirrorCount = g_mirrorCount;
|
|
Bmemcpy(&save->show2dsector[0],&show2dsector[0],sizeof(show2dsector));
|
|
save->g_cloudCnt = g_cloudCnt;
|
|
Bmemcpy(&save->g_cloudSect[0],&g_cloudSect[0],sizeof(g_cloudSect));
|
|
save->g_cloudX = g_cloudX;
|
|
save->g_cloudY = g_cloudY;
|
|
save->pskyidx = g_pskyidx;
|
|
Bmemcpy(&save->g_animateGoal[0],&g_animateGoal[0],sizeof(g_animateGoal));
|
|
Bmemcpy(&save->g_animateVel[0],&g_animateVel[0],sizeof(g_animateVel));
|
|
save->g_animateCnt = g_animateCnt;
|
|
Bmemcpy(&save->g_animateSect[0],&g_animateSect[0],sizeof(g_animateSect));
|
|
|
|
G_Util_PtrToIdx(g_animatePtr, g_animateCnt, sector, P2I_FWD);
|
|
Bmemcpy(&save->g_animatePtr[0],&g_animatePtr[0],sizeof(g_animatePtr));
|
|
G_Util_PtrToIdx(g_animatePtr, g_animateCnt, sector, P2I_BACK);
|
|
|
|
{
|
|
EDUKE32_STATIC_ASSERT(sizeof(save->g_animatePtr) == sizeof(g_animatePtr));
|
|
}
|
|
|
|
save->g_playerSpawnCnt = g_playerSpawnCnt;
|
|
save->g_earthquakeTime = g_earthquakeTime;
|
|
save->randomseed = randomseed;
|
|
save->g_globalRandom = g_globalRandom;
|
|
|
|
#if !defined LUNATIC
|
|
for (native_t i=g_gameVarCount-1; i>=0; i--)
|
|
{
|
|
if (aGameVars[i].flags & GAMEVAR_NORESET)
|
|
continue;
|
|
if (aGameVars[i].flags & GAMEVAR_PERPLAYER)
|
|
{
|
|
if (!save->vars[i])
|
|
save->vars[i] = (intptr_t *)Xaligned_alloc(PLAYER_VAR_ALIGNMENT, MAXPLAYERS * sizeof(intptr_t));
|
|
Bmemcpy(&save->vars[i][0], aGameVars[i].pValues, sizeof(intptr_t) * MAXPLAYERS);
|
|
}
|
|
else if (aGameVars[i].flags & GAMEVAR_PERACTOR)
|
|
{
|
|
if (!save->vars[i])
|
|
save->vars[i] = (intptr_t *)Xaligned_alloc(ACTOR_VAR_ALIGNMENT, MAXSPRITES * sizeof(intptr_t));
|
|
Bmemcpy(&save->vars[i][0], aGameVars[i].pValues, sizeof(intptr_t) * MAXSPRITES);
|
|
}
|
|
else
|
|
save->vars[i] = (intptr_t *)aGameVars[i].global;
|
|
}
|
|
|
|
for (native_t i=g_gameArrayCount-1; i>=0; i--)
|
|
{
|
|
if ((aGameArrays[i].flags & GAMEARRAY_RESTORE) == 0)
|
|
continue;
|
|
|
|
save->arraysiz[i] = aGameArrays[i].size;
|
|
Xaligned_free(save->arrays[i]);
|
|
save->arrays[i] = (intptr_t *)Xaligned_alloc(ARRAY_ALIGNMENT, Gv_GetArrayAllocSize(i));
|
|
Bmemcpy(&save->arrays[i][0], aGameArrays[i].pValues, Gv_GetArrayAllocSize(i));
|
|
}
|
|
#else
|
|
int32_t slen;
|
|
const char *svcode = El_SerializeGamevars(&slen, levelNum);
|
|
|
|
if (slen < 0)
|
|
{
|
|
El_OnError("ERROR: savemapstate: serialization failed!");
|
|
}
|
|
else
|
|
{
|
|
char *savecode = Xstrdup(svcode);
|
|
Xfree(save->savecode);
|
|
save->savecode = savecode;
|
|
}
|
|
#endif
|
|
ototalclock = totalclock;
|
|
}
|
|
|
|
void G_RestoreMapState(void)
|
|
{
|
|
int const levelNum = ud.volume_number * MAXLEVELS + ud.level_number;
|
|
mapstate_t *pSavedState = g_mapInfo[levelNum].savedstate;
|
|
|
|
if (pSavedState != NULL)
|
|
{
|
|
int playerHealth[MAXPLAYERS];
|
|
|
|
for (native_t i=0; i<g_mostConcurrentPlayers; i++)
|
|
playerHealth[i] = sprite[g_player[i].ps->i].extra;
|
|
|
|
pub = NUMPAGES;
|
|
pus = NUMPAGES;
|
|
G_UpdateScreenArea();
|
|
|
|
numwalls = pSavedState->numwalls;
|
|
Bmemcpy(&wall[0],&pSavedState->wall[0],sizeof(walltype)*MAXWALLS);
|
|
#ifndef NEW_MAP_FORMAT
|
|
Bmemcpy(&wallext[0],&pSavedState->wallext[0],sizeof(wallext_t)*MAXWALLS);
|
|
#endif
|
|
numsectors = pSavedState->numsectors;
|
|
Bmemcpy(§or[0],&pSavedState->sector[0],sizeof(sectortype)*MAXSECTORS);
|
|
Bmemcpy(&sprite[0],&pSavedState->sprite[0],sizeof(spritetype)*MAXSPRITES);
|
|
Bmemcpy(&spriteext[0],&pSavedState->spriteext[0],sizeof(spriteext_t)*MAXSPRITES);
|
|
|
|
// If we're restoring from EVENT_ANIMATESPRITES, all spriteext[].tspr
|
|
// will be overwritten, so NULL them.
|
|
#if !defined LUNATIC
|
|
if (EDUKE32_PREDICT_FALSE(g_currentEvent == EVENT_ANIMATESPRITES))
|
|
{
|
|
initprintf("Line %d: loadmapstate called from EVENT_ANIMATESPRITES. WHY?\n", VM_DECODE_LINE_NUMBER(g_tw));
|
|
for (native_t i=0; i<MAXSPRITES; i++)
|
|
spriteext[i].tspr = NULL;
|
|
}
|
|
#endif
|
|
Numsprites = pSavedState->numsprites;
|
|
tailspritefree = pSavedState->tailspritefree;
|
|
Bmemcpy(&headspritesect[0],&pSavedState->headspritesect[0],sizeof(headspritesect));
|
|
Bmemcpy(&prevspritesect[0],&pSavedState->prevspritesect[0],sizeof(prevspritesect));
|
|
Bmemcpy(&nextspritesect[0],&pSavedState->nextspritesect[0],sizeof(nextspritesect));
|
|
Bmemcpy(&headspritestat[0],&pSavedState->headspritestat[0],sizeof(headspritestat));
|
|
Bmemcpy(&prevspritestat[0],&pSavedState->prevspritestat[0],sizeof(prevspritestat));
|
|
Bmemcpy(&nextspritestat[0],&pSavedState->nextspritestat[0],sizeof(nextspritestat));
|
|
#ifdef YAX_ENABLE
|
|
numyaxbunches = pSavedState->numyaxbunches;
|
|
# if !defined NEW_MAP_FORMAT
|
|
Bmemcpy(yax_bunchnum, pSavedState->yax_bunchnum, sizeof(yax_bunchnum));
|
|
Bmemcpy(yax_nextwall, pSavedState->yax_nextwall, sizeof(yax_nextwall));
|
|
# endif
|
|
#endif
|
|
Bmemcpy(&actor[0],&pSavedState->actor[0],sizeof(actor_t)*MAXSPRITES);
|
|
|
|
g_cyclerCnt = pSavedState->g_cyclerCnt;
|
|
Bmemcpy(g_cyclers, pSavedState->g_cyclers, sizeof(g_cyclers));
|
|
Bmemcpy(&g_playerSpawnPoints[0],&pSavedState->g_playerSpawnPoints[0],sizeof(g_playerSpawnPoints));
|
|
g_animWallCnt = pSavedState->g_animWallCnt;
|
|
Bmemcpy(&SpriteDeletionQueue[0],&pSavedState->SpriteDeletionQueue[0],sizeof(SpriteDeletionQueue));
|
|
g_spriteDeleteQueuePos = pSavedState->g_spriteDeleteQueuePos;
|
|
Bmemcpy(&animwall[0],&pSavedState->animwall[0],sizeof(animwall));
|
|
Bmemcpy(&g_origins[0],&pSavedState->origins[0],sizeof(g_origins));
|
|
Bmemcpy(&g_mirrorWall[0],&pSavedState->g_mirrorWall[0],sizeof(g_mirrorWall));
|
|
Bmemcpy(&g_mirrorSector[0],&pSavedState->g_mirrorSector[0],sizeof(g_mirrorSector));
|
|
g_mirrorCount = pSavedState->g_mirrorCount;
|
|
Bmemcpy(&show2dsector[0],&pSavedState->show2dsector[0],sizeof(show2dsector));
|
|
g_cloudCnt = pSavedState->g_cloudCnt;
|
|
Bmemcpy(&g_cloudSect[0],&pSavedState->g_cloudSect[0],sizeof(g_cloudSect));
|
|
g_cloudX = pSavedState->g_cloudX;
|
|
g_cloudY = pSavedState->g_cloudY;
|
|
g_pskyidx = pSavedState->pskyidx;
|
|
Bmemcpy(&g_animateGoal[0],&pSavedState->g_animateGoal[0],sizeof(g_animateGoal));
|
|
Bmemcpy(&g_animateVel[0],&pSavedState->g_animateVel[0],sizeof(g_animateVel));
|
|
g_animateCnt = pSavedState->g_animateCnt;
|
|
Bmemcpy(&g_animateSect[0],&pSavedState->g_animateSect[0],sizeof(g_animateSect));
|
|
|
|
Bmemcpy(&g_animatePtr[0],&pSavedState->g_animatePtr[0],sizeof(g_animatePtr));
|
|
G_Util_PtrToIdx(g_animatePtr, g_animateCnt, sector, P2I_BACK);
|
|
|
|
g_playerSpawnCnt = pSavedState->g_playerSpawnCnt;
|
|
g_earthquakeTime = pSavedState->g_earthquakeTime;
|
|
randomseed = pSavedState->randomseed;
|
|
g_globalRandom = pSavedState->g_globalRandom;
|
|
|
|
#if !defined LUNATIC
|
|
for (native_t i=g_gameVarCount-1; i>=0; i--)
|
|
{
|
|
if (aGameVars[i].flags & GAMEVAR_NORESET)
|
|
continue;
|
|
if (aGameVars[i].flags & GAMEVAR_PERPLAYER)
|
|
{
|
|
if (!pSavedState->vars[i])
|
|
continue;
|
|
Bmemcpy(aGameVars[i].pValues, pSavedState->vars[i], sizeof(intptr_t) * MAXPLAYERS);
|
|
}
|
|
else if (aGameVars[i].flags & GAMEVAR_PERACTOR)
|
|
{
|
|
if (!pSavedState->vars[i])
|
|
continue;
|
|
Bmemcpy(aGameVars[i].pValues, pSavedState->vars[i], sizeof(intptr_t) * MAXSPRITES);
|
|
}
|
|
else
|
|
aGameVars[i].global = (intptr_t)pSavedState->vars[i];
|
|
}
|
|
|
|
for (native_t i=g_gameArrayCount-1; i>=0; i--)
|
|
{
|
|
if ((aGameArrays[i].flags & GAMEARRAY_RESTORE) == 0)
|
|
continue;
|
|
|
|
aGameArrays[i].size = pSavedState->arraysiz[i];
|
|
Xaligned_free(aGameArrays[i].pValues);
|
|
aGameArrays[i].pValues = (intptr_t *) Xaligned_alloc(ARRAY_ALIGNMENT, Gv_GetArrayAllocSize(i));
|
|
|
|
Bmemcpy(aGameArrays[i].pValues, pSavedState->arrays[i], Gv_GetArrayAllocSize(i));
|
|
}
|
|
|
|
Gv_RefreshPointers();
|
|
#else
|
|
if (pSavedState->savecode)
|
|
{
|
|
El_RestoreGamevars(pSavedState->savecode);
|
|
}
|
|
#endif
|
|
// Update g_player[].ps->i (sprite indices of players) to be consistent
|
|
// with just loaded sprites.
|
|
// Otherwise, crashes may ensue: e.g. WGR2 SVN r391, map spiderden:
|
|
// - walk forward (to door leading to other level "Shadowpine Forest")
|
|
// - in new level, walk backward to get back to the Spider Den
|
|
// - walk backward to the door leading to Shadowpine Forest --> crash.
|
|
for (native_t SPRITES_OF(STAT_PLAYER, i))
|
|
{
|
|
int32_t snum = P_Get(i);
|
|
Bassert((unsigned)snum < MAXPLAYERS);
|
|
g_player[snum].ps->i = i;
|
|
}
|
|
|
|
for (native_t i=0; i<g_mostConcurrentPlayers; i++)
|
|
sprite[g_player[i].ps->i].extra = playerHealth[i];
|
|
|
|
if (g_player[myconnectindex].ps->over_shoulder_on != 0)
|
|
{
|
|
CAMERADIST = 0;
|
|
CAMERACLOCK = 0;
|
|
g_player[myconnectindex].ps->over_shoulder_on = 1;
|
|
}
|
|
|
|
screenpeek = myconnectindex;
|
|
|
|
#ifndef EDUKE32_STANDALONE
|
|
if (adult_lockout)
|
|
{
|
|
for (native_t x=g_animWallCnt-1; x>=0; x--)
|
|
switch (DYNAMICTILEMAP(wall[animwall[x].wallnum].picnum))
|
|
{
|
|
case FEMPIC1__STATIC: wall[animwall[x].wallnum].picnum = BLANKSCREEN; break;
|
|
case FEMPIC2__STATIC:
|
|
case FEMPIC3__STATIC: wall[animwall[x].wallnum].picnum = SCREENBREAK6; break;
|
|
}
|
|
}
|
|
#if 0
|
|
else
|
|
{
|
|
for (native_t x=g_numAnimWalls-1; x>=0; x--)
|
|
if (wall[animwall[x].wallnum].extra >= 0)
|
|
wall[animwall[x].wallnum].picnum = wall[animwall[x].wallnum].extra;
|
|
}
|
|
#endif
|
|
#endif
|
|
#ifdef YAX_ENABLE
|
|
sv_postyaxload();
|
|
#endif
|
|
G_ResetInterpolations();
|
|
|
|
Net_ResetPrediction();
|
|
|
|
G_ClearFIFO();
|
|
G_ResetTimers(0);
|
|
}
|
|
}
|
|
|
|
#ifdef LUNATIC
|
|
void VM_FallSprite(int32_t i) { VM_Fall(i, &sprite[i]); }
|
|
|
|
int32_t VM_ResetPlayer2(int32_t snum, int32_t flags) { return VM_ResetPlayer(snum, 0, flags); }
|
|
|
|
int32_t VM_CheckSquished2(int32_t i, int32_t snum)
|
|
{
|
|
vm.spriteNum = i;
|
|
vm.pSprite = &sprite[i];
|
|
vm.playerNum = snum;
|
|
vm.pPlayer = g_player[snum].ps;
|
|
|
|
return VM_CheckSquished();
|
|
}
|
|
#endif
|
|
|
|
// MYOS* CON commands.
|
|
void VM_DrawTileGeneric(int32_t x, int32_t y, int32_t zoom, int32_t tilenum, int32_t shade, int32_t orientation, int32_t p)
|
|
{
|
|
orientation &= (ROTATESPRITE_MAX-1);
|
|
|
|
int const rotAngle = (orientation&4) ? 1024 : 0;
|
|
|
|
if (!(orientation&ROTATESPRITE_FULL16))
|
|
{
|
|
x<<=16;
|
|
y<<=16;
|
|
}
|
|
|
|
rotatesprite_win(x, y, zoom, rotAngle, tilenum, shade, p, 2|orientation);
|
|
}
|
|
|
|
#if !defined LUNATIC
|
|
void VM_DrawTile(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation)
|
|
{
|
|
auto const pPlayer = g_player[screenpeek].ps;
|
|
int32_t tilePal = pPlayer->cursectnum >= 0 ? sector[pPlayer->cursectnum].floorpal : 0;
|
|
|
|
VM_DrawTileGeneric(x, y, 65536, tilenum, shade, orientation, tilePal);
|
|
}
|
|
|
|
void VM_DrawTileSmall(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation)
|
|
{
|
|
auto const pPlayer = g_player[screenpeek].ps;
|
|
int32_t tilePal = pPlayer->cursectnum >= 0 ? sector[pPlayer->cursectnum].floorpal : 0;
|
|
|
|
VM_DrawTileGeneric(x, y, 32768, tilenum, shade, orientation, tilePal);
|
|
}
|
|
|
|
#endif
|
|
|
|
END_DUKE_NS
|