raze-gles/source
Christoph Oelckers 68c97e3c25 Merge branch 'master' of https://github.com/coelckers/Raze
# Conflicts:
#	source/core/gamecontrol.h
#	source/duke3d/src/game.cpp
#	source/exhumed/src/exhumed.cpp
#	source/rr/src/game.cpp
2020-05-31 23:30:10 +02:00
..
blood Merge branch 'master' of https://github.com/coelckers/Raze 2020-05-31 23:30:10 +02:00
build - camtex transition 2020-05-31 21:43:32 +02:00
common Merge branch 'master' of https://github.com/coelckers/Raze 2020-05-31 23:30:10 +02:00
core Merge branch 'master' of https://github.com/coelckers/Raze 2020-05-31 23:30:10 +02:00
duke3d Merge branch 'master' of https://github.com/coelckers/Raze 2020-05-31 23:30:10 +02:00
exhumed Merge branch 'master' of https://github.com/coelckers/Raze 2020-05-31 23:30:10 +02:00
glbackend - fixed clamp mode setup. 2020-05-31 23:08:56 +02:00
libsmackerdec - manual update of some missed content. 2020-05-22 18:28:03 +02:00
platform - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
rr Merge branch 'master' of https://github.com/coelckers/Raze 2020-05-31 23:30:10 +02:00
sw Merge branch 'master' of https://github.com/coelckers/Raze 2020-05-31 23:30:10 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00