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4ba6da5007
EVENT_SOUND: triggered upon playback of any sound, this allows the "hard coded" sounds to be altered in a context-aware fashion instead of having to resort to clunky hacks like replacing them with a blank sound effect. RETURN var iable is set to the sound effect # of the sound to be played, or -1 to cancel playback. EVENT_CHECKTOUCHDAMAGE: triggered in P_CheckTouchDamage() whenever the player collides with anything. Value of RET URN is set to the result provided by clipmove() and so can be decoded in the same way. Value of RETURN when the event is over can also be manipulated to control some of the hard coded damage effects. EVENT_CHECKFLOORDAMAGE: triggered in P_CheckFloorDamage(), RETURN is simply the picnum of the floor of the sector t he player is in. Can be used to cancel hard coded floor damage effects or to make other tiles exhibit the same eff ects Other misc fixes and cleanups, including a possible workaround for Duke Plus SECTOREFFECTOR light issues wherein all SE49 and SE50 that have a statnum of STAT_EFFECTOR are simply changed to STAT_LIGHT during the STAT_EFFECTOR loop now. git-svn-id: https://svn.eduke32.com/eduke32@2652 1a8010ca-5511-0410-912e-c29ae57300e0
96 lines
3.5 KiB
C
96 lines
3.5 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2011 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef __quotes_h__
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#define __quotes_h__
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#define MAXQUOTES 16384
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#define MAXQUOTELEN 128
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#define OBITQUOTEINDEX (MAXQUOTES-128)
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#define SUICIDEQUOTEINDEX (MAXQUOTES-32)
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#define QUOTE_SHOW_MAP_OFF 1
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#define QUOTE_ACTIVATED 2
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#define QUOTE_MEDKIT 3
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#define QUOTE_LOCKED 4
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#define QUOTE_CHEAT_EVERYTHING 5
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#define QUOTE_BOOTS 6
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#define QUOTE_WASTED 7
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#define QUOTE_UNLOCKED 8
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#define QUOTE_FOUND_SECRET 9
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#define QUOTE_SQUISHED 10
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#define QUOTE_USED_STEROIDS 12
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#define QUOTE_DEACTIVATED 15
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#define QUOTE_CHEAT_GODMODE_ON 17
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#define QUOTE_CHEAT_GODMODE_OFF 18
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#define QUOTE_CROSSHAIR_OFF 21
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#define QUOTE_CHEATS_DISABLED 22
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#define QUOTE_MESSAGES_ON 23
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#define QUOTE_MESSAGES_OFF 24
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#define QUOTE_MUSIC 26
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#define QUOTE_CHEAT_STEROIDS 37
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#define QUOTE_F1HELP 40
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#define QUOTE_MOUSE_AIMING_OFF 44
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#define QUOTE_HOLODUKE_ON 47
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#define QUOTE_HOLODUKE_OFF 48
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#define QUOTE_HOLODUKE_NOT_FOUND 49
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#define QUOTE_JETPACK_NOT_FOUND 50
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#define QUOTE_JETPACK_ON 52
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#define QUOTE_JETPACK_OFF 53
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#define QUOTE_NEED_BLUE_KEY 70
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#define QUOTE_NEED_RED_KEY 71
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#define QUOTE_NEED_YELLOW_KEY 72
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#define QUOTE_WEAPON_LOWERED 73
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#define QUOTE_WEAPON_RAISED 74
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#define QUOTE_BOOTS_ON 75
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#define QUOTE_SCUBA_ON 76
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#define QUOTE_CHEAT_ALLEN 79
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#define QUOTE_MIGHTY_FOOT 80
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#define QUOTE_WEAPON_MODE_OFF 82
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#define QUOTE_MAP_FOLLOW_OFF 83
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#define QUOTE_RUN_MODE_OFF 85
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#define QUOTE_JETPACK 88
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#define QUOTE_SCUBA 89
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#define QUOTE_STEROIDS 90
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#define QUOTE_HOLODUKE 91
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#define QUOTE_CHEAT_TODD 99
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#define QUOTE_CHEAT_UNLOCK 100
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#define QUOTE_NVG 101
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#define QUOTE_WEREGONNAFRYYOURASS 102
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#define QUOTE_SCREEN_SAVED 103
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#define QUOTE_CHEAT_BETA 105
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#define QUOTE_NVG_OFF 107
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#define QUOTE_VIEW_MODE_OFF 109
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#define QUOTE_SHOW_MAP_ON 111
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#define QUOTE_CHEAT_NOCLIP 113
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#define QUOTE_SAVE_BAD_VERSION 114
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#define QUOTE_RESERVED 115
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#define QUOTE_RESERVED2 116
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#define QUOTE_RESERVED3 117
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#define QUOTE_SAVE_DEAD 118
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#define QUOTE_CHEAT_ALL_WEAPONS 119
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#define QUOTE_CHEAT_ALL_INV 120
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#define QUOTE_CHEAT_ALL_KEYS 121
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#define QUOTE_RESERVED4 122
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#define QUOTE_SAVE_BAD_PLAYERS 124
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#endif
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