raze-gles/source/platform/posix/sdl/gl_sysfb.h

50 lines
1014 B
C++

#ifndef __POSIX_SDL_GL_SYSFB_H__
#define __POSIX_SDL_GL_SYSFB_H__
#include <SDL.h>
#include "v_video.h"
class SystemBaseFrameBuffer : public DFrameBuffer
{
typedef DFrameBuffer Super;
public:
// this must have the same parameters as the Windows version, even if they are not used!
SystemBaseFrameBuffer (void *hMonitor, bool fullscreen);
bool IsFullscreen() override;
int GetClientWidth() override;
int GetClientHeight() override;
void ToggleFullscreen(bool yes) override;
void SetWindowSize(int client_w, int client_h) override;
protected:
SystemBaseFrameBuffer () {}
};
class SystemGLFrameBuffer : public SystemBaseFrameBuffer
{
typedef SystemBaseFrameBuffer Super;
public:
SystemGLFrameBuffer(void *hMonitor, bool fullscreen);
~SystemGLFrameBuffer();
int GetClientWidth() override;
int GetClientHeight() override;
virtual void SetVSync(bool vsync) override;
void SwapBuffers();
protected:
SDL_GLContext GLContext;
SystemGLFrameBuffer() {}
};
#endif // __POSIX_SDL_GL_SYSFB_H__