mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-05 20:41:06 +00:00
fb985d2503
Still not complete…
284 lines
6 KiB
Text
284 lines
6 KiB
Text
/*
|
|
** i_system.mm
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2012-2018 Alexey Lysiuk
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include "i_common.h"
|
|
|
|
#include <fnmatch.h>
|
|
#include <sys/sysctl.h>
|
|
|
|
#include "gameconfigfile.h"
|
|
#include "i_sound.h"
|
|
#include "i_system.h"
|
|
#include "st_console.h"
|
|
#include "v_text.h"
|
|
#include "cmdlib.h"
|
|
#include "printf.h"
|
|
|
|
|
|
double PerfToSec, PerfToMillisec;
|
|
|
|
static void CalculateCPUSpeed()
|
|
{
|
|
long long frequency;
|
|
size_t size = sizeof frequency;
|
|
|
|
if (0 == sysctlbyname("machdep.tsc.frequency", &frequency, &size, nullptr, 0) && 0 != frequency)
|
|
{
|
|
PerfToSec = 1.0 / frequency;
|
|
PerfToMillisec = 1000.0 / frequency;
|
|
|
|
//if (!batchrun)
|
|
{
|
|
Printf("CPU speed: %.0f MHz\n", 0.001 / PerfToMillisec);
|
|
}
|
|
}
|
|
}
|
|
|
|
void I_Init(void)
|
|
{
|
|
CalculateCPUSpeed();
|
|
}
|
|
|
|
void I_SetIWADInfo()
|
|
{
|
|
}
|
|
|
|
|
|
void I_DebugPrint(const char *cp)
|
|
{
|
|
NSLog(@"%s", cp);
|
|
}
|
|
|
|
|
|
void I_PrintStr(const char* const message)
|
|
{
|
|
FConsoleWindow::GetInstance().AddText(message);
|
|
|
|
// Strip out any color escape sequences before writing to output
|
|
char* const copy = new char[strlen(message) + 1];
|
|
const char* srcp = message;
|
|
char* dstp = copy;
|
|
|
|
while ('\0' != *srcp)
|
|
{
|
|
if (TEXTCOLOR_ESCAPE == *srcp)
|
|
{
|
|
if ('\0' != srcp[1])
|
|
{
|
|
srcp += 2;
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
else if (0x1d == *srcp || 0x1f == *srcp) // Opening and closing bar character
|
|
{
|
|
*dstp++ = '-';
|
|
++srcp;
|
|
}
|
|
else if (0x1e == *srcp) // Middle bar character
|
|
{
|
|
*dstp++ = '=';
|
|
++srcp;
|
|
}
|
|
else
|
|
{
|
|
*dstp++ = *srcp++;
|
|
}
|
|
}
|
|
|
|
*dstp = '\0';
|
|
|
|
fputs(copy, stdout);
|
|
delete[] copy;
|
|
fflush(stdout);
|
|
}
|
|
|
|
|
|
void Mac_I_FatalError(const char* const message);
|
|
|
|
void I_ShowFatalError(const char *message)
|
|
{
|
|
Mac_I_FatalError(message);
|
|
}
|
|
|
|
|
|
int I_PickIWad(WadStuff* const wads, const int numwads, const bool showwin, const int defaultiwad)
|
|
{
|
|
if (!showwin)
|
|
{
|
|
return defaultiwad;
|
|
}
|
|
|
|
I_SetMainWindowVisible(false);
|
|
|
|
extern int I_PickIWad_Cocoa(WadStuff*, int, bool, int);
|
|
const int result = I_PickIWad_Cocoa(wads, numwads, showwin, defaultiwad);
|
|
|
|
I_SetMainWindowVisible(true);
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
bool I_WriteIniFailed()
|
|
{
|
|
printf("The config file %s could not be saved:\n%s\n", GameConfig->GetPathName(), strerror(errno));
|
|
return false; // return true to retry
|
|
}
|
|
|
|
|
|
static const char *pattern;
|
|
|
|
#if MAC_OS_X_VERSION_MAX_ALLOWED < 1080
|
|
static int matchfile(struct dirent *ent)
|
|
#else
|
|
static int matchfile(const struct dirent *ent)
|
|
#endif
|
|
{
|
|
return fnmatch(pattern, ent->d_name, FNM_NOESCAPE) == 0;
|
|
}
|
|
|
|
void* I_FindFirst(const char* const filespec, findstate_t* const fileinfo)
|
|
{
|
|
FString dir;
|
|
|
|
const char* const slash = strrchr(filespec, '/');
|
|
|
|
if (slash)
|
|
{
|
|
pattern = slash+1;
|
|
dir = FString(filespec, slash - filespec + 1);
|
|
}
|
|
else
|
|
{
|
|
pattern = filespec;
|
|
dir = ".";
|
|
}
|
|
|
|
fileinfo->current = 0;
|
|
fileinfo->count = scandir(dir.GetChars(), &fileinfo->namelist, matchfile, alphasort);
|
|
|
|
if (fileinfo->count > 0)
|
|
{
|
|
return fileinfo;
|
|
}
|
|
|
|
return (void*)-1;
|
|
}
|
|
|
|
int I_FindNext(void* const handle, findstate_t* const fileinfo)
|
|
{
|
|
findstate_t* const state = static_cast<findstate_t*>(handle);
|
|
|
|
if (state->current < fileinfo->count)
|
|
{
|
|
return ++state->current < fileinfo->count ? 0 : -1;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
int I_FindClose(void* const handle)
|
|
{
|
|
findstate_t* const state = static_cast<findstate_t*>(handle);
|
|
|
|
if (handle != (void*)-1 && state->count > 0)
|
|
{
|
|
for (int i = 0; i < state->count; ++i)
|
|
{
|
|
free(state->namelist[i]);
|
|
}
|
|
|
|
free(state->namelist);
|
|
state->namelist = NULL;
|
|
state->count = 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int I_FindAttr(findstate_t* const fileinfo)
|
|
{
|
|
dirent* const ent = fileinfo->namelist[fileinfo->current];
|
|
bool isdir;
|
|
|
|
if (DirEntryExists(ent->d_name, &isdir))
|
|
{
|
|
return isdir ? FA_DIREC : 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
void I_PutInClipboard(const char* const string)
|
|
{
|
|
NSPasteboard* const pasteBoard = [NSPasteboard generalPasteboard];
|
|
NSString* const stringType = NSStringPboardType;
|
|
NSArray* const types = [NSArray arrayWithObjects:stringType, nil];
|
|
NSString* const content = [NSString stringWithUTF8String:string];
|
|
|
|
[pasteBoard declareTypes:types
|
|
owner:nil];
|
|
[pasteBoard setString:content
|
|
forType:stringType];
|
|
}
|
|
|
|
FString I_GetFromClipboard(bool returnNothing)
|
|
{
|
|
if (returnNothing)
|
|
{
|
|
return FString();
|
|
}
|
|
|
|
NSPasteboard* const pasteBoard = [NSPasteboard generalPasteboard];
|
|
NSString* const value = [pasteBoard stringForType:NSStringPboardType];
|
|
|
|
return FString([value UTF8String]);
|
|
}
|
|
|
|
|
|
unsigned int I_MakeRNGSeed()
|
|
{
|
|
return static_cast<unsigned int>(arc4random());
|
|
}
|
|
|
|
|
|
TArray<FString> I_GetGogPaths()
|
|
{
|
|
// GOG's Doom games are Windows only at the moment
|
|
return TArray<FString>();
|
|
}
|
|
|