raze-gles/source/common
2020-01-26 10:58:00 +01:00
..
2d - collect all 3D geometry in a list so that it can be rendered later. 2020-01-18 22:41:08 +01:00
console - consolidation of engine save code. 2020-01-21 21:51:05 +01:00
filesystem - enabled the Blood RFS parser. 2020-01-22 21:09:45 +01:00
fonts - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
input - disabled the message entering code. 2019-12-24 13:21:36 +01:00
menu - take down the level outside the LoadGame function in ShadowWarrior. 2020-01-21 23:36:54 +01:00
music - fix compile on Clang 9 2020-01-23 13:36:30 -05:00
rendering - reworked global palette state for robustness. 2020-01-26 10:58:00 +01:00
sound - moved bits of my own code to properly copyrighted files. 2020-01-12 14:54:43 +01:00
textures - basics for hardware rendered camera textures. 2020-01-19 08:40:03 +01:00
utility - enabled the Blood RFS parser. 2020-01-22 21:09:45 +01:00
animlib.cpp - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
animlib.h - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
compositesaveame.h - fixed incomplete reset of savegame state. 2020-01-07 18:53:16 +01:00
compositesavegame.cpp - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00
gameconfigfile.cpp - this is a good stopping point for now, again... 2020-01-11 10:02:44 -05:00
gameconfigfile.h - startup cleanup. 2019-11-01 00:32:56 +01:00
gamecontrol.cpp - enabled '+' command line args to execute CCMDs on startup. 2020-01-23 19:14:10 +01:00
gamecontrol.h - added support for ZDoom-style GAMEINFO. 2020-01-11 17:05:25 +01:00
gamecvars.cpp - fixed the HUD size slider for Blood. 2020-01-22 13:53:26 +01:00
gamecvars.h - all source compile now on macOS 2020-01-08 01:00:57 +01:00
i_specialpaths.h - getting rid of std::filesystem, part one. 2020-01-03 14:19:52 +01:00
initfs.cpp - finally - we have a compile on linux! 2020-01-20 05:46:18 -05:00
inputstate.cpp - all source compile now on macOS 2020-01-08 01:00:57 +01:00
inputstate.h - don't let joystick/controller axis events register as a keypress for screen advancing. 2020-01-05 10:36:52 +01:00
keyboard.h - removed redundant keyboard.h header 2020-01-02 19:56:57 +01:00
mapinfo.h - fixed incorrect name for last RR map. 2020-01-08 18:58:36 +01:00
ns.h Merge branch 'master' into powerslave 2019-12-26 14:46:14 +01:00
openaudio.cpp - replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense. 2019-12-26 14:43:44 +01:00
openaudio.h - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
quotemgr.h - refactor of the quote storage. 2019-12-04 00:28:28 +01:00
quotes.cpp - started transitioning to a global mapinfo list. 2019-12-10 00:01:45 +01:00
rts.cpp - removed the old sound system header from Duke and RR frontends and fixed every report this produced: 2019-12-16 19:18:03 +01:00
rts.h - removed the old sound system header from Duke and RR frontends and fixed every report this produced: 2019-12-16 19:18:03 +01:00
savegamehelp.cpp - consolidation of engine save code. 2020-01-21 21:51:05 +01:00
savegamehelp.h - moved Exhumed's engine state save code into the common part. 2020-01-21 19:22:38 +01:00
screenshot.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
searchpaths.cpp - removed the 'experimental' switch for Exhumed. 2020-01-21 22:08:05 +01:00
secrets.cpp - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
secrets.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
st_start.h - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
statistics.cpp - fixed handling of statistics data. 2020-01-25 16:47:48 +01:00
statistics.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
version.h - I think a version bump may be in order. 2020-01-23 18:20:53 +01:00