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45d93544a6
git-svn-id: https://svn.eduke32.com/eduke32@1625 1a8010ca-5511-0410-912e-c29ae57300e0
109 lines
3.5 KiB
C
109 lines
3.5 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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Modifications for JonoF's port by Jonathon Fowler (jonof@edgenetwk.com)
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*/
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//-------------------------------------------------------------------------
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#ifndef _keyboard_public
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#define _keyboard_public
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "baselayer.h" // for the keyboard stuff
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#include "scancodes.h"
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/*
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=============================================================================
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DEFINES
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=============================================================================
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*/
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typedef uint8_t kb_scancode;
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#define MAXKEYBOARDSCAN 128
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/*
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=============================================================================
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GLOBAL VARIABLES
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=============================================================================
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*/
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//extern byte KB_KeyDown[ MAXKEYBOARDSCAN ]; // Keyboard state array
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#define KB_KeyDown keystatus
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extern kb_scancode KB_LastScan;
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/*
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=============================================================================
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MACROS
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=============================================================================
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*/
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#define KB_GetLastScanCode() ( KB_LastScan )
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#define KB_SetLastScanCode( scancode ) { KB_LastScan = ( scancode ); }
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#define KB_ClearLastScanCode() { KB_SetLastScanCode( sc_None ); }
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#define KB_KeyPressed( scan ) ( keystatus[ ( scan ) ] != 0 )
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#define KB_ClearKeyDown( scan ) { keystatus[ ( scan ) ] = FALSE; }
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#define KB_UnBoundKeyPressed( scan ) ( keystatus[ ( scan ) ] != 0 && !KeyBindings[scan].cmd[0])
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/*
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=============================================================================
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FUNCTION PROTOTYPES
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=============================================================================
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*/
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int32_t KB_KeyWaiting( void ); // Checks if a character is waiting in the keyboard queue
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char KB_Getch( void ); // Gets the next keypress
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void KB_FlushKeyboardQueue( void ); // Empties the keyboard queue of all waiting characters.
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void KB_ClearKeysDown( void ); // Clears all keys down flags.
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char * KB_ScanCodeToString( kb_scancode scancode ); // convert scancode into a string
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kb_scancode KB_StringToScanCode( char * string ); // convert a string into a scancode
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void KB_TurnKeypadOn( void ); // turn the keypad on
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void KB_TurnKeypadOff( void ); // turn the keypad off
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int32_t KB_KeypadActive( void ); // check whether keypad is active
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void KB_Startup( void );
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void KB_Shutdown( void );
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#define KB_FlushKeyBoardQueue KB_FlushKeyboardQueue
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#define KB_GetCh KB_Getch
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#ifdef __cplusplus
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};
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#endif
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#endif
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