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https://github.com/ZDoom/raze-gles.git
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7b6bf4dda2
The Lunatic build compiles with new structures for sector and wall types. They have separate members for TROR {up,down}{bunch,nextwall}, so there are no conflicts with other uses of members into which they were previously shoehorned. Also, the maximum bunch limit is bumped to 512 in that build. Currently, loading from V7/8/9 and saving to V7 and V8 are supported. git-svn-id: https://svn.eduke32.com/eduke32@3658 1a8010ca-5511-0410-912e-c29ae57300e0
577 lines
21 KiB
C
577 lines
21 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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// this is all the crap for accessing the game's structs through the CON VM
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// I got a 3-4 fps gain by inlining these...
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#include "compat.h"
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#include "m32script.h"
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#include "m32def.h"
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#ifdef POLYMER
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# include "prlights.h"
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#endif
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// how: bitfield: 1=set? 2=vars? 4=use spriteext[].tspr? (otherwise use tsprite[])
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#define ACCESS_SET 1
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#define ACCESS_USEVARS 2
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/// This file is #included into other files, so don't define variables here!
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static int32_t __fastcall VM_AccessWall(int32_t how, int32_t lVar1, int32_t lLabelID, int32_t lVar2)
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{
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int32_t lValue;
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int32_t i = (how&ACCESS_USEVARS) ? Gv_GetVarX(lVar1) : lVar1;
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if (!m32_script_expertmode && (i<0 || i >= numwalls))
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goto badwall;
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if (how&ACCESS_SET)
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{
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if (!m32_script_expertmode && (WallLabels[lLabelID].flags & 1))
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goto readonly;
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lValue = (how&ACCESS_USEVARS) ? Gv_GetVarX(lVar2) : lVar2;
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asksave = 1;
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if (!m32_script_expertmode && (WallLabels[lLabelID].min != 0 || WallLabels[lLabelID].max != 0))
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{
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if (lValue < WallLabels[lLabelID].min)
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lValue = WallLabels[lLabelID].min;
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if (lValue > WallLabels[lLabelID].max)
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lValue = WallLabels[lLabelID].max;
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}
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switch (lLabelID)
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{
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case WALL_X: wall[i].x=lValue; break;
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case WALL_Y: wall[i].y=lValue; break;
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case WALL_POINT2: wall[i].point2=lValue; break;
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case WALL_NEXTWALL: wall[i].nextwall=lValue; break;
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case WALL_NEXTSECTOR: wall[i].nextsector=lValue; break;
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case WALL_CSTAT:
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#ifdef YAX_ENABLE__COMPAT
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if (!m32_script_expertmode)
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SET_PROTECT_BITS(wall[i].cstat, lValue, YAX_NEXTWALLBITS);
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else
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#endif
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wall[i].cstat = lValue;
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break;
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case WALL_PICNUM: wall[i].picnum=lValue; break;
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case WALL_OVERPICNUM: wall[i].overpicnum=lValue; break;
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case WALL_SHADE: wall[i].shade=lValue; break;
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case WALL_PAL: wall[i].pal=lValue; break;
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case WALL_XREPEAT: wall[i].xrepeat=lValue; break;
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case WALL_YREPEAT: wall[i].yrepeat=lValue; break;
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case WALL_XPANNING: wall[i].xpanning=lValue; break;
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case WALL_YPANNING: wall[i].ypanning=lValue; break;
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case WALL_LOTAG:
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#ifdef YAX_ENABLE__COMPAT
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if (!m32_script_expertmode && numyaxbunches>0 && yax_getnextwall(i,YAX_CEILING)>=0)
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goto yax_readonly;
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#endif
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wall[i].lotag=lValue;
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break;
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case WALL_HITAG: wall[i].hitag=lValue; break;
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case WALL_EXTRA:
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#ifdef YAX_ENABLE__COMPAT
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if (!m32_script_expertmode && numyaxbunches>0 && yax_getnextwall(i,YAX_FLOOR)>=0)
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goto yax_readonly;
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#endif
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wall[i].extra=lValue;
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break;
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default:
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return -1;
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}
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return 0;
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}
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else
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{
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switch (lLabelID)
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{
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case WALL_X: lValue=wall[i].x; break;
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case WALL_Y: lValue=wall[i].y; break;
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case WALL_POINT2: lValue=wall[i].point2; break;
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case WALL_NEXTWALL: lValue=wall[i].nextwall; break;
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case WALL_NEXTSECTOR: lValue=wall[i].nextsector; break;
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case WALL_CSTAT: lValue=wall[i].cstat; break;
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case WALL_PICNUM: lValue=wall[i].picnum; break;
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case WALL_OVERPICNUM: lValue=wall[i].overpicnum; break;
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case WALL_SHADE: lValue=wall[i].shade; break;
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case WALL_PAL: lValue=wall[i].pal; break;
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case WALL_XREPEAT: lValue=wall[i].xrepeat; break;
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case WALL_YREPEAT: lValue=wall[i].yrepeat; break;
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case WALL_XPANNING: lValue=wall[i].xpanning; break;
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case WALL_YPANNING: lValue=wall[i].ypanning; break;
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case WALL_LOTAG: lValue=wall[i].lotag; break;
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case WALL_HITAG: lValue=wall[i].hitag; break;
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case WALL_EXTRA: lValue=wall[i].extra; break;
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default:
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return -1;
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}
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if (how&ACCESS_USEVARS)
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Gv_SetVarX(lVar2, lValue);
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return lValue;
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}
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badwall:
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M32_ERROR("Invalid wall %d", i);
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return -1;
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readonly:
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M32_ERROR("Wall structure member `%s' is read-only.", WallLabels[lLabelID].name);
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return -1;
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#ifdef YAX_ENABLE__COMPAT
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yax_readonly:
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M32_ERROR("Wall structure member `%s' is read-only because it is used for TROR",
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WallLabels[lLabelID].name);
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return -1;
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#endif
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}
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// how: bitfield: 1=set? 2=vars?
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static int32_t __fastcall VM_AccessSector(int32_t how, int32_t lVar1, int32_t lLabelID, int32_t lVar2)
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{
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int32_t lValue;
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int32_t i = (how&ACCESS_USEVARS) ? sprite[vm.g_i].sectnum : lVar1;
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if ((how&ACCESS_USEVARS) && lVar1 != M32_THISACTOR_VAR_ID)
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i = Gv_GetVarX(lVar1);
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if (!m32_script_expertmode && (i<0 || i >= numsectors))
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goto badsector;
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if (how&ACCESS_SET)
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{
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if (!m32_script_expertmode && (SectorLabels[lLabelID].flags & 1))
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goto readonly;
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lValue = (how&ACCESS_USEVARS) ? Gv_GetVarX(lVar2) : lVar2;
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asksave = 1;
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if (!m32_script_expertmode && (SectorLabels[lLabelID].min != 0 || SectorLabels[lLabelID].max != 0))
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{
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if (lValue < SectorLabels[lLabelID].min)
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lValue = SectorLabels[lLabelID].min;
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if (lValue > SectorLabels[lLabelID].max)
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lValue = SectorLabels[lLabelID].max;
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}
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switch (lLabelID)
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{
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case SECTOR_WALLPTR: sector[i].wallptr=lValue; break;
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case SECTOR_WALLNUM: sector[i].wallnum=lValue; break;
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case SECTOR_CEILINGZ: sector[i].ceilingz=lValue; break;
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case SECTOR_FLOORZ: sector[i].floorz=lValue; break;
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case SECTOR_CEILINGSTAT:
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#ifdef YAX_ENABLE__COMPAT
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if (!m32_script_expertmode)
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SET_PROTECT_BITS(sector[i].ceilingstat, lValue, YAX_BIT);
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else
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#endif
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sector[i].ceilingstat = lValue;
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break;
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case SECTOR_FLOORSTAT:
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#ifdef YAX_ENABLE__COMPAT
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if (!m32_script_expertmode)
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SET_PROTECT_BITS(sector[i].floorstat, lValue, YAX_BIT);
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else
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#endif
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sector[i].floorstat = lValue;
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break;
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case SECTOR_CEILINGPICNUM: sector[i].ceilingpicnum=lValue; break;
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case SECTOR_CEILINGSLOPE:
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setslope(i, 0, lValue);
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break;
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case SECTOR_CEILINGSHADE: sector[i].ceilingshade=lValue; break;
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case SECTOR_CEILINGPAL: sector[i].ceilingpal=lValue; break;
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case SECTOR_CEILINGXPANNING: sector[i].ceilingxpanning=lValue; break;
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case SECTOR_CEILINGYPANNING: sector[i].ceilingypanning=lValue; break;
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case SECTOR_FLOORPICNUM: sector[i].floorpicnum=lValue; break;
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case SECTOR_FLOORSLOPE:
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setslope(i, 1, lValue);
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break;
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case SECTOR_FLOORSHADE: sector[i].floorshade=lValue; break;
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case SECTOR_FLOORPAL: sector[i].floorpal=lValue; break;
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case SECTOR_FLOORXPANNING: sector[i].floorxpanning=lValue; break;
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case SECTOR_FLOORYPANNING: sector[i].floorypanning=lValue; break;
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case SECTOR_VISIBILITY: sector[i].visibility=lValue; break;
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case SECTOR_ALIGNTO: sector[i].filler=lValue; break;
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case SECTOR_LOTAG: sector[i].lotag=lValue; break;
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case SECTOR_HITAG: sector[i].hitag=lValue; break;
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case SECTOR_EXTRA: sector[i].extra=lValue; break;
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default:
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return -1;
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}
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return 0;
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}
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else
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{
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switch (lLabelID)
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{
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case SECTOR_WALLPTR: lValue=sector[i].wallptr; break;
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case SECTOR_WALLNUM: lValue=sector[i].wallnum; break;
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case SECTOR_CEILINGZ: lValue=sector[i].ceilingz; break;
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case SECTOR_FLOORZ: lValue=sector[i].floorz; break;
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case SECTOR_CEILINGSTAT: lValue=sector[i].ceilingstat; break;
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case SECTOR_FLOORSTAT: lValue=sector[i].floorstat; break;
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case SECTOR_CEILINGPICNUM: lValue=sector[i].ceilingpicnum; break;
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case SECTOR_CEILINGSLOPE: lValue=sector[i].ceilingheinum; break;
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case SECTOR_CEILINGSHADE: lValue=sector[i].ceilingshade; break;
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case SECTOR_CEILINGPAL: lValue=sector[i].ceilingpal; break;
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case SECTOR_CEILINGXPANNING: lValue=sector[i].ceilingxpanning; break;
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case SECTOR_CEILINGYPANNING: lValue=sector[i].ceilingypanning; break;
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case SECTOR_FLOORPICNUM: lValue=sector[i].floorpicnum; break;
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case SECTOR_FLOORSLOPE: lValue=sector[i].floorheinum; break;
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case SECTOR_FLOORSHADE: lValue=sector[i].floorshade; break;
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case SECTOR_FLOORPAL: lValue=sector[i].floorpal; break;
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case SECTOR_FLOORXPANNING: lValue=sector[i].floorxpanning; break;
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case SECTOR_FLOORYPANNING: lValue=sector[i].floorypanning; break;
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case SECTOR_VISIBILITY: lValue=sector[i].visibility; break;
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case SECTOR_ALIGNTO: lValue=sector[i].filler; break;
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case SECTOR_LOTAG: lValue=sector[i].lotag; break;
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case SECTOR_HITAG: lValue=sector[i].hitag; break;
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case SECTOR_EXTRA: lValue=sector[i].extra; break;
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default:
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return -1;
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}
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if (how&ACCESS_USEVARS)
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Gv_SetVarX(lVar2, lValue);
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return lValue;
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}
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badsector:
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M32_ERROR("Invalid sector %d", i);
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return -1;
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readonly:
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M32_ERROR("Sector structure member `%s' is read-only.", SectorLabels[lLabelID].name);
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return -1;
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}
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// how: bitfield: 1=set? 2=vars?
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static int32_t __fastcall VM_AccessSprite(int32_t how, int32_t lVar1, int32_t lLabelID, int32_t lVar2)
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{
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int32_t lValue;
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register int32_t i = (how&ACCESS_USEVARS) ? vm.g_i : lVar1;
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if ((how&ACCESS_USEVARS) && lVar1 != M32_THISACTOR_VAR_ID)
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i = Gv_GetVarX(lVar1);
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if ((unsigned)i >= MAXSPRITES)
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goto badsprite;
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if (how&ACCESS_SET)
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{
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if (!m32_script_expertmode && (SpriteLabels[lLabelID].flags & 1))
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goto readonly;
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lValue = (how&ACCESS_USEVARS) ? Gv_GetVarX(lVar2) : lVar2;
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asksave = 1;
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if (!m32_script_expertmode && (SpriteLabels[lLabelID].min != 0 || SpriteLabels[lLabelID].max != 0))
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{
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if (lValue < SpriteLabels[lLabelID].min)
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lValue = SpriteLabels[lLabelID].min;
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if (lValue > SpriteLabels[lLabelID].max)
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lValue = SpriteLabels[lLabelID].max;
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}
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switch (lLabelID)
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{
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case SPRITE_X: sprite[i].x=lValue; break;
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case SPRITE_Y: sprite[i].y=lValue; break;
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case SPRITE_Z: sprite[i].z=lValue; break;
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case SPRITE_CSTAT:
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sprite[i].cstat = lValue&0xe3ff;
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break;
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case SPRITE_PICNUM: sprite[i].picnum=lValue; break;
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case SPRITE_SHADE: sprite[i].shade=lValue; break;
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case SPRITE_PAL: sprite[i].pal=lValue; break;
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case SPRITE_CLIPDIST: sprite[i].clipdist=lValue; break;
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case SPRITE_DETAIL: sprite[i].filler=lValue; break;
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case SPRITE_XREPEAT: sprite[i].xrepeat=lValue; break;
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case SPRITE_YREPEAT: sprite[i].yrepeat=lValue; break;
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case SPRITE_XOFFSET: sprite[i].xoffset=lValue; break;
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case SPRITE_YOFFSET: sprite[i].yoffset=lValue; break;
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case SPRITE_SECTNUM: changespritesect(i,lValue); break;
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case SPRITE_STATNUM: changespritestat(i,lValue); break;
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case SPRITE_ANG:
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sprite[i].ang = lValue&2047;
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break;
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case SPRITE_OWNER: sprite[i].owner=lValue; break;
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case SPRITE_XVEL: sprite[i].xvel=lValue; break;
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case SPRITE_YVEL: sprite[i].yvel=lValue; break;
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case SPRITE_ZVEL: sprite[i].zvel=lValue; break;
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case SPRITE_LOTAG: sprite[i].lotag=lValue; break;
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case SPRITE_HITAG: sprite[i].hitag=lValue; break;
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case SPRITE_EXTRA: sprite[i].extra=lValue; break;
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default:
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return -1;
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}
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return 0;
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}
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else
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{
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switch (lLabelID)
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{
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case SPRITE_X: lValue=sprite[i].x; break;
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case SPRITE_Y: lValue=sprite[i].y; break;
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case SPRITE_Z: lValue=sprite[i].z; break;
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case SPRITE_CSTAT: lValue=sprite[i].cstat; break;
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case SPRITE_PICNUM: lValue=sprite[i].picnum; break;
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case SPRITE_SHADE: lValue=sprite[i].shade; break;
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case SPRITE_PAL: lValue=sprite[i].pal; break;
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case SPRITE_CLIPDIST: lValue=sprite[i].clipdist; break;
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case SPRITE_DETAIL: lValue=sprite[i].filler; break;
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case SPRITE_XREPEAT: lValue=sprite[i].xrepeat; break;
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case SPRITE_YREPEAT: lValue=sprite[i].yrepeat; break;
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case SPRITE_XOFFSET: lValue=sprite[i].xoffset; break;
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case SPRITE_YOFFSET: lValue=sprite[i].yoffset; break;
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case SPRITE_SECTNUM: lValue=sprite[i].sectnum; break;
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case SPRITE_STATNUM: lValue=sprite[i].statnum; break;
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case SPRITE_ANG: lValue=sprite[i].ang; break;
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case SPRITE_OWNER: lValue=sprite[i].owner; break;
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case SPRITE_XVEL: lValue=sprite[i].xvel; break;
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case SPRITE_YVEL: lValue=sprite[i].yvel; break;
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case SPRITE_ZVEL: lValue=sprite[i].zvel; break;
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case SPRITE_LOTAG: lValue=sprite[i].lotag; break;
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case SPRITE_HITAG: lValue=sprite[i].hitag; break;
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case SPRITE_EXTRA: lValue=sprite[i].extra; break;
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default:
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return -1;
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}
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if (how&ACCESS_USEVARS)
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Gv_SetVarX(lVar2, lValue);
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return lValue;
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}
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badsprite:
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M32_ERROR("tried to set %s on invalid target sprite (%d)", SpriteLabels[lLabelID].name, i);
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return -1;
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readonly:
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M32_ERROR("sprite structure member `%s' is read-only.", SpriteLabels[lLabelID].name);
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return -1;
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}
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// how: bitfield: 1=set? 2=vars? 4=use spriteext[].tspr? (otherwise use tsprite[])
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static int32_t __fastcall VM_AccessTsprite(int32_t how, int32_t lVar1, int32_t lLabelID, int32_t lVar2)
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{
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int32_t lightp = (lLabelID >= LIGHT_X);
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int32_t i = (how&ACCESS_USEVARS) ? vm.g_i : lVar1;
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spritetype *datspr = NULL;
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const memberlabel_t *dalabel = lightp ? &LightLabels[lLabelID-LIGHT_X] : SpriteLabels;
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if ((how&ACCESS_USEVARS) && lVar1 != M32_THISACTOR_VAR_ID)
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i = Gv_GetVarX(lVar1);
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if (!lightp)
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{
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if (i<0 || i>=spritesortcnt)
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goto badsprite;
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datspr = &tsprite[i];
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}
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else
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{
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// access Polymer light
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#ifndef POLYMER
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M32_ERROR("Polymer not compiled in, accessing lights is invalid.");
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return -1;
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#else
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if ((how&ACCESS_USEVARS) && lVar1 == M32_THISACTOR_VAR_ID)
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{
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if ((unsigned)i >= MAXSPRITES)
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goto badsprite;
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M32_ERROR("Polymer light access via current sprite not implemented.");
|
|
return -1;
|
|
}
|
|
else
|
|
{
|
|
// check whether rendmode==4 ?
|
|
if ((unsigned)i >= PR_MAXLIGHTS)
|
|
{
|
|
M32_ERROR("invalid light index (%d)", i);
|
|
return -1;
|
|
}
|
|
|
|
if (lLabelID != LIGHT_ACTIVE && !prlights[i].flags.active)
|
|
{
|
|
M32_ERROR("light with index %d is inactive!", i);
|
|
return -1;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
if (how&ACCESS_SET)
|
|
{
|
|
int32_t lValue, damin, damax;
|
|
|
|
if (!m32_script_expertmode && (dalabel->flags & 1))
|
|
goto readonly;
|
|
|
|
lValue = (how&ACCESS_USEVARS) ? Gv_GetVarX(lVar2) : lVar2;
|
|
|
|
damin = dalabel->min;
|
|
damax = dalabel->max;
|
|
|
|
if (!m32_script_expertmode && (damin|damax))
|
|
{
|
|
if (lValue < damin)
|
|
lValue = damin;
|
|
if (lValue > damax)
|
|
lValue = damax;
|
|
}
|
|
|
|
switch (lLabelID)
|
|
{
|
|
case SPRITE_X: datspr->x=lValue; break;
|
|
case SPRITE_Y: datspr->y=lValue; break;
|
|
case SPRITE_Z: datspr->z=lValue; break;
|
|
case SPRITE_CSTAT:
|
|
datspr->cstat = lValue&0xe3ff;
|
|
break;
|
|
case SPRITE_PICNUM: datspr->picnum=lValue; break;
|
|
case SPRITE_SHADE: datspr->shade=lValue; break;
|
|
case SPRITE_PAL: datspr->pal=lValue; break;
|
|
case SPRITE_CLIPDIST: datspr->clipdist=lValue; break;
|
|
case SPRITE_DETAIL: datspr->filler=lValue; break;
|
|
case SPRITE_XREPEAT: datspr->xrepeat=lValue; break;
|
|
case SPRITE_YREPEAT: datspr->yrepeat=lValue; break;
|
|
case SPRITE_XOFFSET: datspr->xoffset=lValue; break;
|
|
case SPRITE_YOFFSET: datspr->yoffset=lValue; break;
|
|
case SPRITE_SECTNUM: datspr->sectnum=lValue; break;
|
|
case SPRITE_STATNUM: datspr->statnum=lValue; break;
|
|
case SPRITE_ANG:
|
|
datspr->ang = lValue&2047;
|
|
break;
|
|
case SPRITE_OWNER: datspr->owner=lValue; break;
|
|
case SPRITE_XVEL: datspr->xvel=lValue; break;
|
|
case SPRITE_YVEL: datspr->yvel=lValue; break;
|
|
case SPRITE_ZVEL: datspr->zvel=lValue; break;
|
|
case SPRITE_LOTAG: datspr->lotag=lValue; break;
|
|
case SPRITE_HITAG: datspr->hitag=lValue; break;
|
|
case SPRITE_EXTRA: datspr->extra=lValue; break;
|
|
#ifdef POLYMER
|
|
// lights
|
|
case LIGHT_X: prlights[i].x = lValue; break;
|
|
case LIGHT_Y: prlights[i].y = lValue; break;
|
|
case LIGHT_Z: prlights[i].z = lValue; break;
|
|
case LIGHT_HORIZ: prlights[i].horiz = lValue; break;
|
|
case LIGHT_RANGE: prlights[i].range = lValue; break;
|
|
case LIGHT_ANGLE: prlights[i].angle = lValue; break;
|
|
case LIGHT_FADERADIUS: prlights[i].faderadius = lValue; break;
|
|
case LIGHT_RADIUS: prlights[i].radius = lValue; break;
|
|
case LIGHT_SECTOR: prlights[i].sector = lValue; break;
|
|
case LIGHT_R: prlights[i].color[0] = lValue; break;
|
|
case LIGHT_G: prlights[i].color[1] = lValue; break;
|
|
case LIGHT_B: prlights[i].color[2] = lValue; break;
|
|
case LIGHT_PRIORITY: prlights[i].priority = lValue; break;
|
|
case LIGHT_TILENUM: prlights[i].tilenum = lValue; break;
|
|
case LIGHT_MINSHADE: prlights[i].minshade = lValue; break;
|
|
case LIGHT_MAXSHADE: prlights[i].maxshade = lValue; break;
|
|
#endif
|
|
default:
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
int32_t lValue;
|
|
|
|
switch (lLabelID)
|
|
{
|
|
case SPRITE_X: lValue=datspr->x; break;
|
|
case SPRITE_Y: lValue=datspr->y; break;
|
|
case SPRITE_Z: lValue=datspr->z; break;
|
|
case SPRITE_CSTAT: lValue=datspr->cstat; break;
|
|
case SPRITE_PICNUM: lValue=datspr->picnum; break;
|
|
case SPRITE_SHADE: lValue=datspr->shade; break;
|
|
case SPRITE_PAL: lValue=datspr->pal; break;
|
|
case SPRITE_CLIPDIST: lValue=datspr->clipdist; break;
|
|
case SPRITE_DETAIL: lValue=datspr->filler; break;
|
|
case SPRITE_XREPEAT: lValue=datspr->xrepeat; break;
|
|
case SPRITE_YREPEAT: lValue=datspr->yrepeat; break;
|
|
case SPRITE_XOFFSET: lValue=datspr->xoffset; break;
|
|
case SPRITE_YOFFSET: lValue=datspr->yoffset; break;
|
|
case SPRITE_SECTNUM: lValue=datspr->sectnum; break;
|
|
case SPRITE_STATNUM: lValue=datspr->statnum; break;
|
|
case SPRITE_ANG: lValue=datspr->ang; break;
|
|
case SPRITE_OWNER: lValue=datspr->owner; break;
|
|
case SPRITE_XVEL: lValue=datspr->xvel; break;
|
|
case SPRITE_YVEL: lValue=datspr->yvel; break;
|
|
case SPRITE_ZVEL: lValue=datspr->zvel; break;
|
|
case SPRITE_LOTAG: lValue=datspr->lotag; break;
|
|
case SPRITE_HITAG: lValue=datspr->hitag; break;
|
|
case SPRITE_EXTRA: lValue=datspr->extra; break;
|
|
#ifdef POLYMER
|
|
// lights
|
|
case LIGHT_X: lValue = prlights[i].x; break;
|
|
case LIGHT_Y: lValue = prlights[i].y; break;
|
|
case LIGHT_Z: lValue = prlights[i].z; break;
|
|
case LIGHT_HORIZ: lValue = prlights[i].horiz; break;
|
|
case LIGHT_RANGE: lValue = prlights[i].range; break;
|
|
case LIGHT_ANGLE: lValue = prlights[i].angle; break;
|
|
case LIGHT_FADERADIUS: lValue = prlights[i].faderadius; break;
|
|
case LIGHT_RADIUS: lValue = prlights[i].radius; break;
|
|
case LIGHT_SECTOR: lValue = prlights[i].sector; break;
|
|
case LIGHT_R: lValue = prlights[i].color[0]; break;
|
|
case LIGHT_G: lValue = prlights[i].color[1]; break;
|
|
case LIGHT_B: lValue = prlights[i].color[2]; break;
|
|
case LIGHT_PRIORITY: lValue = prlights[i].priority; break;
|
|
case LIGHT_TILENUM: lValue = prlights[i].tilenum; break;
|
|
case LIGHT_MINSHADE: lValue = prlights[i].minshade; break;
|
|
case LIGHT_MAXSHADE: lValue = prlights[i].maxshade; break;
|
|
case LIGHT_ACTIVE: lValue = !!prlights[i].flags.active; break;
|
|
#endif
|
|
default:
|
|
return -1;
|
|
}
|
|
|
|
if (how&ACCESS_USEVARS)
|
|
Gv_SetVarX(lVar2, lValue);
|
|
|
|
return lValue;
|
|
}
|
|
|
|
badsprite:
|
|
M32_ERROR("invalid target sprite (%d)", i);
|
|
return -1;
|
|
readonly:
|
|
M32_ERROR("structure member `%s' is read-only.", dalabel->name);
|
|
return -1;
|
|
}
|
|
|
|
#undef ACCESS_SET
|
|
#undef ACCESS_USEVARS
|