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27 lines
263 B
Text
27 lines
263 B
Text
{
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engine_main_arrays_are_static;
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sector;
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wall;
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sprite;
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spriteext;
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numsectors;
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numwalls;
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numyaxbunches;
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yax_getbunch;
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headspritesect;
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headspritestat;
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prevspritesect;
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prevspritestat;
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nextspritesect;
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nextspritestat;
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headsectbunch;
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nextsectbunch;
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actor;
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ud;
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};
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