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65deeda53a
certain situations (mostly cutscenes etc). This commit removes bit 1 from all flags that make it to setbrightness, the meaning of which is "don't actually update the palette". I have no idea what it was for and since the corresponding P_SetGamePalette() calls were from places like the mentioned cutscenes, I don't think it matters performance-wise. git-svn-id: https://svn.eduke32.com/eduke32@2223 1a8010ca-5511-0410-912e-c29ae57300e0 |
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eduke32 | ||
synthesis.sh |