raze-gles/polymer
helixhorned 65deeda53a The earlier changes introduced bugs when palettes were not set correctly in
certain situations (mostly cutscenes etc). This commit removes bit 1 from all
flags that make it to setbrightness, the meaning of which is "don't actually
update the palette". I have no idea what it was for and since the corresponding
P_SetGamePalette() calls were from places like the mentioned cutscenes, I don't
think it matters performance-wise.

git-svn-id: https://svn.eduke32.com/eduke32@2223 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-28 20:35:23 +00:00
..
eduke32 The earlier changes introduced bugs when palettes were not set correctly in 2011-12-28 20:35:23 +00:00
synthesis.sh fix clobbering of ebacktrace1.dll during synthesis building 2011-10-02 07:47:18 +00:00