raze-gles/polymer/eduke32/source/premap.c

1797 lines
48 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2005 - EDuke32 team
This file is part of EDuke32
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#include "duke3d.h"
#include "osd.h"
extern char pow2char[];
extern char everyothertime;
static short which_palookup = 9;
char numl, useprecache = 1;
short spritecache[MAXTILES][3];
static char precachehightile[2][MAXTILES>>3];
static int precachecount;
static void tloadtile(short tilenume, char type)
{
if ((picanm[tilenume]&63) > 0)
{
int i,j;
if ((picanm[tilenume]&192)==192)
{
i = tilenume - (picanm[tilenume]&63);
j = tilenume;
}
else
{
i = tilenume;
j = tilenume + (picanm[tilenume]&63);
}
for (;i<=j;i++)
{
if (!(gotpic[i>>3] & pow2char[i&7])) precachecount++;
gotpic[i>>3] |= pow2char[i&7];
precachehightile[type][i>>3] |= pow2char[i&7];
}
}
else
{
if (!(gotpic[tilenume>>3] & pow2char[tilenume&7])) precachecount++;
gotpic[tilenume>>3] |= pow2char[tilenume&7];
precachehightile[type][tilenume>>3] |= pow2char[tilenume&7];
}
}
void cachespritenum(short i)
{
char maxc;
short j;
if (ud.monsters_off && badguy(&sprite[i])) return;
maxc = 1;
if (spritecache[PN][0] == PN)
for (j = PN; j <= spritecache[PN][1]; j++)
tloadtile(j,1);
switch (dynamictostatic[PN])
{
case HYDRENT__STATIC:
tloadtile(BROKEFIREHYDRENT,1);
for (j = TOILETWATER; j < (TOILETWATER+4); j++) tloadtile(j,1);
break;
case TOILET__STATIC:
tloadtile(TOILETBROKE,1);
for (j = TOILETWATER; j < (TOILETWATER+4); j++) tloadtile(j,1);
break;
case STALL__STATIC:
tloadtile(STALLBROKE,1);
for (j = TOILETWATER; j < (TOILETWATER+4); j++) tloadtile(j,1);
break;
case RUBBERCAN__STATIC:
maxc = 2;
break;
case TOILETWATER__STATIC:
maxc = 4;
break;
case FEMPIC1__STATIC:
maxc = 44;
break;
case LIZTROOP__STATIC:
case LIZTROOPRUNNING__STATIC:
case LIZTROOPSHOOT__STATIC:
case LIZTROOPJETPACK__STATIC:
case LIZTROOPONTOILET__STATIC:
case LIZTROOPDUCKING__STATIC:
for (j = LIZTROOP; j < (LIZTROOP+72); j++) tloadtile(j,1);
for (j=HEADJIB1;j<LEGJIB1+3;j++) tloadtile(j,1);
maxc = 0;
break;
case WOODENHORSE__STATIC:
maxc = 5;
for (j = HORSEONSIDE; j < (HORSEONSIDE+4); j++) tloadtile(j,1);
break;
case NEWBEAST__STATIC:
case NEWBEASTSTAYPUT__STATIC:
maxc = 90;
break;
case BOSS1__STATIC:
case BOSS2__STATIC:
case BOSS3__STATIC:
maxc = 30;
break;
case OCTABRAIN__STATIC:
case OCTABRAINSTAYPUT__STATIC:
case COMMANDER__STATIC:
case COMMANDERSTAYPUT__STATIC:
maxc = 38;
break;
case RECON__STATIC:
maxc = 13;
break;
case PIGCOP__STATIC:
case PIGCOPDIVE__STATIC:
maxc = 61;
break;
case SHARK__STATIC:
maxc = 30;
break;
case LIZMAN__STATIC:
case LIZMANSPITTING__STATIC:
case LIZMANFEEDING__STATIC:
case LIZMANJUMP__STATIC:
for (j=LIZMANHEAD1;j<LIZMANLEG1+3;j++) tloadtile(j,1);
maxc = 80;
break;
case APLAYER__STATIC:
maxc = 0;
if (ud.multimode > 1)
{
maxc = 5;
for (j = 1420;j < 1420+106; j++) tloadtile(j,1);
}
break;
case ATOMICHEALTH__STATIC:
maxc = 14;
break;
case DRONE__STATIC:
maxc = 10;
break;
case EXPLODINGBARREL__STATIC:
case SEENINE__STATIC:
case OOZFILTER__STATIC:
maxc = 3;
break;
case NUKEBARREL__STATIC:
case CAMERA1__STATIC:
maxc = 5;
break;
// caching of HUD sprites for weapons that may be in the level
case CHAINGUNSPRITE__STATIC:
for (j=CHAINGUN; j<=CHAINGUN+7; j++) tloadtile(j,1);
break;
case RPGSPRITE__STATIC:
for (j=RPGGUN; j<=RPGGUN+2; j++) tloadtile(j,1);
break;
case FREEZESPRITE__STATIC:
for (j=FREEZE; j<=FREEZE+5; j++) tloadtile(j,1);
break;
case GROWSPRITEICON__STATIC:
case SHRINKERSPRITE__STATIC:
for (j=SHRINKER-2; j<=SHRINKER+5; j++) tloadtile(j,1);
break;
case HBOMBAMMO__STATIC:
case HEAVYHBOMB__STATIC:
for (j=HANDREMOTE; j<=HANDREMOTE+5; j++) tloadtile(j,1);
break;
case TRIPBOMBSPRITE__STATIC:
for (j=HANDHOLDINGLASER; j<=HANDHOLDINGLASER+4; j++) tloadtile(j,1);
break;
case SHOTGUNSPRITE__STATIC:
tloadtile(SHOTGUNSHELL,1);
for (j=SHOTGUN; j<=SHOTGUN+6; j++) tloadtile(j,1);
break;
case DEVISTATORSPRITE__STATIC:
for (j=DEVISTATOR; j<=DEVISTATOR+1; j++) tloadtile(j,1);
break;
}
for (j = PN; j < (PN+maxc); j++) tloadtile(j,1);
}
void cachegoodsprites(void)
{
short i,j;
for (i=0;i<MAXTILES;i++)
{
if (spriteflags[i] & SPRITE_FLAG_PROJECTILE)
tloadtile(i,1);
if (spritecache[i][0] == i && spritecache[i][2])
for (j = i; j <= spritecache[i][1]; j++)
tloadtile(j,1);
}
tloadtile(BOTTOMSTATUSBAR,1);
if (ud.multimode > 1)
tloadtile(FRAGBAR,1);
tloadtile(VIEWSCREEN,1);
for (i=STARTALPHANUM;i<ENDALPHANUM+1;i++) tloadtile(i,1);
for (i=BIGALPHANUM; i<BIGALPHANUM+82; i++) tloadtile(i,1);
for (i=MINIFONT;i<MINIFONT+63;i++) tloadtile(i,1);
for (i=FOOTPRINTS;i<FOOTPRINTS+3;i++) tloadtile(i,1);
for (i = BURNING; i < BURNING+14; i++) tloadtile(i,1);
for (i = BURNING2; i < BURNING2+14; i++) tloadtile(i,1);
for (i = CRACKKNUCKLES; i < CRACKKNUCKLES+4; i++) tloadtile(i,1);
for (i = FIRSTGUN; i < FIRSTGUN+3 ; i++) tloadtile(i,1);
for (i = FIRSTGUNRELOAD; i < FIRSTGUNRELOAD+8 ; i++) tloadtile(i,1);
for (i = EXPLOSION2; i < EXPLOSION2+21 ; i++) tloadtile(i,1);
tloadtile(BULLETHOLE,1);
for (i = SMALLSMOKE; i < (SMALLSMOKE+4); i++) tloadtile(i,1);
for (i = JIBS1; i < (JIBS5+5); i++) tloadtile(i,1);
for (i = SCRAP1; i < (SCRAP1+19); i++) tloadtile(i,1);
for (i=RPG; i<RPG+7; i++) tloadtile(i,1);
for (i=FREEZEBLAST; i<FREEZEBLAST+3; i++) tloadtile(i,1);
for (i=SHRINKSPARK; i<SHRINKSPARK+4; i++) tloadtile(i,1);
for (i=GROWSPARK; i<GROWSPARK+4; i++) tloadtile(i,1);
for (i=SHRINKEREXPLOSION; i<SHRINKEREXPLOSION+4; i++) tloadtile(i,1);
for (i=MORTER; i<MORTER+4; i++) tloadtile(i,4);
}
char getsound(unsigned short num)
{
short fp;
long l;
if (num >= NUM_SOUNDS || SoundToggle == 0) return 0;
if (FXDevice < 0) return 0;
if (!sounds[num][0]) return 0;
fp = kopen4load(sounds[num],loadfromgrouponly);
if (fp == -1) return 0;
l = kfilelength(fp);
soundsiz[num] = l;
if ((ud.level_number == 0 && ud.volume_number == 0 && (num == 189 || num == 232 || num == 99 || num == 233 || num == 17)) ||
(l < 12288))
{
Sound[num].lock = 199;
allocache((long *)&Sound[num].ptr,l,(char *)&Sound[num].lock);
if (Sound[num].ptr != NULL)
kread(fp, Sound[num].ptr , l);
}
kclose(fp);
return 1;
}
void precachenecessarysounds(void)
{
short i, j;
if (FXDevice < 0) return;
j = 0;
for (i=0;i<NUM_SOUNDS;i++)
if (Sound[i].ptr == 0)
{
j++;
if ((j&7) == 0)
{
handleevents();
getpackets();
}
getsound(i);
}
}
void cacheit(void)
{
long i,j,k, pc=0;
long tc;
unsigned long starttime, endtime;
if (ud.recstat == 2)
return;
starttime = getticks();
precachenecessarysounds();
cachegoodsprites();
for (i=0;i<numwalls;i++)
{
tloadtile(wall[i].picnum, 0);
if (wall[i].overpicnum >= 0)
{
tloadtile(wall[i].overpicnum, 0);
}
}
for (i=0;i<numsectors;i++)
{
tloadtile(sector[i].floorpicnum, 0);
tloadtile(sector[i].ceilingpicnum, 0);
if (sector[i].ceilingpicnum == LA) // JBF 20040509: if( waloff[sector[i].ceilingpicnum] == LA) WTF??!??!?!?
{
tloadtile(LA+1, 0);
tloadtile(LA+2, 0);
}
j = headspritesect[i];
while (j >= 0)
{
if (sprite[j].xrepeat != 0 && sprite[j].yrepeat != 0 && (sprite[j].cstat&32768) == 0)
cachespritenum(j);
j = nextspritesect[j];
}
}
tc = totalclock;
j = 0;
for (i=0;i<MAXTILES;i++)
{
if (!(i&7) && !gotpic[i>>3])
{
i+=7;
continue;
}
if (gotpic[i>>3] & pow2char[i&7])
{
if (waloff[i] == 0)
loadtile((short)i);
#if defined(POLYMOST) && defined(USE_OPENGL)
if (useprecache && !KB_KeyPressed(sc_Space))
{
if (precachehightile[0][i>>3] & pow2char[i&7])
for (k=0; k<MAXPALOOKUPS; k++)
polymost_precache(i,k,0);
if (precachehightile[1][i>>3] & pow2char[i&7])
for (k=0; k<MAXPALOOKUPS; k++)
polymost_precache(i,k,1);
}
#endif
j++;
pc++;
}
else continue;
if ((j&7) == 0)
{
handleevents();
getpackets();
}
if (totalclock - tc > TICRATE/4)
{
sprintf(tempbuf,"Loading textures ... %ld%%\n",min(100,100*pc/precachecount));
dofrontscreens(tempbuf);
tc = totalclock;
}
}
clearbufbyte(gotpic,sizeof(gotpic),0L);
endtime = getticks();
OSD_Printf("Cache time: %dms\n", endtime-starttime);
}
void xyzmirror(short i,short wn)
{
//if (waloff[wn] == 0) loadtile(wn);
setviewtotile(wn,tilesizy[wn],tilesizx[wn]);
drawrooms(SX,SY,SZ,SA,100+sprite[i].shade,SECT);
display_mirror = 1;
animatesprites(SX,SY,SA,65536L);
display_mirror = 0;
drawmasks();
setviewback();
squarerotatetile(wn);
invalidatetile(wn,-1,255);
}
void vscrn(void)
{
long i, j, ss, x1, x2, y1, y2;
if (ud.screen_size < 0) ud.screen_size = 0;
else if (ud.screen_size > 63) ud.screen_size = 64;
if (ud.screen_size == 0) flushperms();
ss = max(ud.screen_size-8,0);
x1 = scale(ss,xdim,160);
x2 = xdim-x1;
y1 = ss;
y2 = 200;
if (ud.screen_size > 0 && (gametype_flags[ud.coop]&GAMETYPE_FLAG_FRAGBAR) && ud.multimode > 1)
{
j = 0;
for (i=connecthead;i>=0;i=connectpoint2[i])
if (i > j) j = i;
if (j >= 1) y1 += 8;
if (j >= 4) y1 += 8;
if (j >= 8) y1 += 8;
if (j >= 12) y1 += 8;
}
if (ud.screen_size >= 8 && !(ud.screen_size == 8 && ud.statusbarmode && bpp > 8)) y2 -= (ss+scale(tilesizy[BOTTOMSTATUSBAR],ud.statusbarscale,100));
y1 = scale(y1,ydim,200);
y2 = scale(y2,ydim,200);
setview(x1,y1,x2-1,y2-1);
pub = NUMPAGES;
pus = NUMPAGES;
}
void pickrandomspot(short snum)
{
struct player_struct *p;
short i=0,j,k;
unsigned long dist,pdist = -1;
p = &ps[snum];
if (ud.multimode > 1 && !(gametype_flags[ud.coop] & GAMETYPE_FLAG_FIXEDRESPAWN))
{
if (gametype_flags[ud.coop] & GAMETYPE_FLAG_TDMSPAWN)
{
for (j=0;j<ud.multimode;j++)
{
if (j != snum && ps[j].team == ps[snum].team && sprite[ps[j].i].extra > 0)
{
for (k=0;k<numplayersprites;k++)
{
dist = FindDistance2D(ps[j].posx-po[k].ox,ps[j].posy-po[k].oy);
if (dist < pdist)
i = k, pdist = dist;
}
break;
}
}
}
else i = TRAND%numplayersprites;
}
else i = snum;
p->bobposx = p->oposx = p->posx = po[i].ox;
p->bobposy = p->oposy = p->posy = po[i].oy;
p->oposz = p->posz = po[i].oz;
p->ang = po[i].oa;
p->cursectnum = po[i].os;
}
void resetplayerstats(short snum)
{
struct player_struct *p;
p = &ps[snum];
ud.show_help = 0;
ud.showallmap = 0;
p->dead_flag = 0;
p->wackedbyactor = -1;
p->falling_counter = 0;
p->quick_kick = 0;
p->subweapon = 0;
p->last_full_weapon = 0;
p->ftq = 0;
p->fta = 0;
p->tipincs = 0;
p->buttonpalette = 0;
p->actorsqu =-1;
p->invdisptime = 0;
p->refresh_inventory= 0;
p->last_pissed_time = 0;
p->holster_weapon = 0;
p->pycount = 0;
p->pyoff = 0;
p->opyoff = 0;
p->loogcnt = 0;
p->angvel = 0;
p->weapon_sway = 0;
// p->select_dir = 0;
p->extra_extra8 = 0;
p->show_empty_weapon= 0;
p->dummyplayersprite=-1;
p->crack_time = 0;
p->hbomb_hold_delay = 0;
p->transporter_hold = 0;
p->wantweaponfire = -1;
p->hurt_delay = 0;
p->footprintcount = 0;
p->footprintpal = 0;
p->footprintshade = 0;
p->jumping_toggle = 0;
p->ohoriz = p->horiz= 140;
p->horizoff = 0;
p->bobcounter = 0;
p->on_ground = 0;
p->player_par = 0;
p->return_to_center = 9;
p->airleft = 15*26;
p->rapid_fire_hold = 0;
p->toggle_key_flag = 0;
p->access_spritenum = -1;
if (ud.multimode > 1 && (gametype_flags[ud.coop] & GAMETYPE_FLAG_ACCESSATSTART))
p->got_access = 7;
else p->got_access = 0;
p->random_club_frame= 0;
pus = 1;
p->on_warping_sector = 0;
p->spritebridge = 0;
p->sbs = 0;
p->palette = (char *) &palette[0];
if (p->steroids_amount < 400)
{
p->steroids_amount = 0;
p->inven_icon = 0;
}
p->heat_on = 0;
p->jetpack_on = 0;
p->holoduke_on = -1;
p->look_ang = 512 - ((ud.level_number&1)<<10);
p->rotscrnang = 0;
p->orotscrnang = 1; // JBF 20031220
p->newowner =-1;
p->jumping_counter = 0;
p->hard_landing = 0;
p->posxv = 0;
p->posyv = 0;
p->poszv = 0;
fricxv = 0;
fricyv = 0;
p->somethingonplayer =-1;
p->one_eighty_count = 0;
p->cheat_phase = 0;
p->on_crane = -1;
if ((aplWeaponWorksLike[p->curr_weapon][snum] == PISTOL_WEAPON) &&
(aplWeaponReload[p->curr_weapon][snum] > aplWeaponTotalTime[p->curr_weapon][snum]))
p->kickback_pic = aplWeaponTotalTime[p->curr_weapon][snum]+1;
else p->kickback_pic = 0;
p->weapon_pos = 6;
p->walking_snd_toggle= 0;
p->weapon_ang = 0;
p->knuckle_incs = 1;
p->fist_incs = 0;
p->knee_incs = 0;
p->jetpack_on = 0;
p->reloading = 0;
p->movement_lock = 0;
setpal(p);
OnEvent(EVENT_RESETPLAYER, p->i, snum, -1);
}
void resetweapons(short snum)
{
short weapon;
struct player_struct *p;
p = &ps[snum];
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS; weapon++)
p->gotweapon[weapon] = 0;
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS; weapon++)
p->ammo_amount[weapon] = 0;
p->weapon_pos = 6;
p->kickback_pic = 5;
p->curr_weapon = PISTOL_WEAPON;
p->gotweapon[PISTOL_WEAPON] = 1;
p->gotweapon[KNEE_WEAPON] = 1;
p->ammo_amount[PISTOL_WEAPON] = 48;
p->gotweapon[HANDREMOTE_WEAPON] = 1;
p->last_weapon = -1;
p->show_empty_weapon= 0;
p->last_pissed_time = 0;
p->holster_weapon = 0;
OnEvent(EVENT_RESETWEAPONS, p->i, snum, -1);
}
void resetinventory(short snum)
{
struct player_struct *p;
p = &ps[snum];
p->inven_icon = 0;
p->boot_amount = 0;
p->scuba_on = 0;
p->scuba_amount = 0;
p->heat_amount = 0;
p->heat_on = 0;
p->jetpack_on = 0;
p->jetpack_amount = 0;
p->shield_amount = max_armour_amount;
p->holoduke_on = -1;
p->holoduke_amount = 0;
p->firstaid_amount = 0;
p->steroids_amount = 0;
p->inven_icon = 0;
OnEvent(EVENT_RESETINVENTORY, p->i, snum, -1);
}
void resetprestat(short snum,char g)
{
struct player_struct *p;
short i;
p = &ps[snum];
spriteqloc = 0;
for (i=0;i<spriteqamount;i++) spriteq[i] = -1;
p->hbomb_on = 0;
p->cheat_phase = 0;
p->pals_time = 0;
p->toggle_key_flag = 0;
p->secret_rooms = 0;
p->max_secret_rooms = 0;
p->actors_killed = 0;
p->max_actors_killed = 0;
p->lastrandomspot = 0;
p->weapon_pos = 6;
p->kickback_pic = 5;
p->last_weapon = -1;
p->weapreccnt = 0;
p->interface_toggle_flag = 0;
p->show_empty_weapon= 0;
p->holster_weapon = 0;
p->last_pissed_time = 0;
p->one_parallax_sectnum = -1;
p->visibility = ud.const_visibility;
screenpeek = myconnectindex;
numanimwalls = 0;
numcyclers = 0;
animatecnt = 0;
parallaxtype = 0;
randomseed = 17L;
ud.pause_on = 0;
ud.camerasprite =-1;
ud.eog = 0;
tempwallptr = 0;
camsprite =-1;
earthquaketime = 0;
numinterpolations = 0;
startofdynamicinterpolations = 0;
if (((g&MODE_EOL) != MODE_EOL && numplayers < 2) || (!(gametype_flags[ud.coop]&GAMETYPE_FLAG_PRESERVEINVENTORYDEATH) && numplayers > 1))
{
resetweapons(snum);
resetinventory(snum);
}
else if (p->curr_weapon == HANDREMOTE_WEAPON)
{
p->ammo_amount[HANDBOMB_WEAPON]++;
p->curr_weapon = HANDBOMB_WEAPON;
}
p->timebeforeexit = 0;
p->customexitsound = 0;
}
void setupbackdrop(short sky)
{
short i;
for (i=0;i<MAXPSKYTILES;i++) pskyoff[i]=0;
if (parallaxyscale != 65536L)
parallaxyscale = 32768;
switch (dynamictostatic[sky])
{
case CLOUDYOCEAN__STATIC:
parallaxyscale = 65536L;
break;
case MOONSKY1__STATIC :
pskyoff[6]=1;
pskyoff[1]=2;
pskyoff[4]=2;
pskyoff[2]=3;
break;
case BIGORBIT1__STATIC: // orbit
pskyoff[5]=1;
pskyoff[6]=2;
pskyoff[7]=3;
pskyoff[2]=4;
break;
case LA__STATIC:
parallaxyscale = 16384+1024;
pskyoff[0]=1;
pskyoff[1]=2;
pskyoff[2]=1;
pskyoff[3]=3;
pskyoff[4]=4;
pskyoff[5]=0;
pskyoff[6]=2;
pskyoff[7]=3;
break;
}
pskybits=3;
}
void prelevel(char g)
{
short i, nexti, j, startwall, endwall, lotaglist;
short lotags[65];
int switchpicnum;
clearbufbyte(show2dsector,sizeof(show2dsector),0L);
clearbufbyte(show2dwall,sizeof(show2dwall),0L);
clearbufbyte(show2dsprite,sizeof(show2dsprite),0L);
resetprestat(0,g);
numclouds = 0;
for (i=0;i<numsectors;i++)
{
sector[i].extra = 256;
switch (sector[i].lotag)
{
case 20:
case 22:
if (sector[i].floorz > sector[i].ceilingz)
sector[i].lotag |= 32768;
continue;
}
if (sector[i].ceilingstat&1)
{
if (waloff[sector[i].ceilingpicnum] == 0)
{
if (sector[i].ceilingpicnum == LA)
for (j=0;j<5;j++)
tloadtile(sector[i].ceilingpicnum+j, 0);
}
setupbackdrop(sector[i].ceilingpicnum);
if (sector[i].ceilingpicnum == CLOUDYSKIES && numclouds < 127)
clouds[numclouds++] = i;
if (ps[0].one_parallax_sectnum == -1)
ps[0].one_parallax_sectnum = i;
}
if (sector[i].lotag == 32767) //Found a secret room
{
ps[0].max_secret_rooms++;
continue;
}
if (sector[i].lotag == -1)
{
ps[0].exitx = wall[sector[i].wallptr].x;
ps[0].exity = wall[sector[i].wallptr].y;
continue;
}
}
i = headspritestat[0];
while (i >= 0)
{
nexti = nextspritestat[i];
ResetActorGameVars(i);
LoadActor(i, -1, -1);
if (sprite[i].lotag == -1 && (sprite[i].cstat&16))
{
ps[0].exitx = SX;
ps[0].exity = SY;
}
else switch (dynamictostatic[PN])
{
case GPSPEED__STATIC:
sector[SECT].extra = SLT;
deletesprite(i);
break;
case CYCLER__STATIC:
if (numcyclers >= MAXCYCLERS)
{
Bsprintf(tempbuf,"\nToo many cycling sectors (%d max).",MAXCYCLERS);
gameexit(tempbuf);
}
cyclers[numcyclers][0] = SECT;
cyclers[numcyclers][1] = SLT;
cyclers[numcyclers][2] = SS;
cyclers[numcyclers][3] = sector[SECT].floorshade;
cyclers[numcyclers][4] = SHT;
cyclers[numcyclers][5] = (SA == 1536);
numcyclers++;
deletesprite(i);
break;
case SECTOREFFECTOR__STATIC:
case ACTIVATOR__STATIC:
case TOUCHPLATE__STATIC:
case ACTIVATORLOCKED__STATIC:
case MUSICANDSFX__STATIC:
case LOCATORS__STATIC:
case MASTERSWITCH__STATIC:
case RESPAWN__STATIC:
sprite[i].cstat = 0;
break;
}
i = nexti;
}
for (i=0;i < MAXSPRITES;i++)
{
if (sprite[i].statnum < MAXSTATUS)
{
if (PN == SECTOREFFECTOR && SLT == 14)
continue;
spawn(-1,i);
}
}
for (i=0;i < MAXSPRITES;i++)
if (sprite[i].statnum < MAXSTATUS)
{
if (PN == SECTOREFFECTOR && SLT == 14)
spawn(-1,i);
}
lotaglist = 0;
i = headspritestat[0];
while (i >= 0)
{
switch (dynamictostatic[PN-1])
{
case DIPSWITCH__STATIC:
case DIPSWITCH2__STATIC:
case PULLSWITCH__STATIC:
case HANDSWITCH__STATIC:
case SLOTDOOR__STATIC:
case LIGHTSWITCH__STATIC:
case SPACELIGHTSWITCH__STATIC:
case SPACEDOORSWITCH__STATIC:
case FRANKENSTINESWITCH__STATIC:
case LIGHTSWITCH2__STATIC:
case POWERSWITCH1__STATIC:
case LOCKSWITCH1__STATIC:
case POWERSWITCH2__STATIC:
for (j=0;j<lotaglist;j++)
if (SLT == lotags[j])
break;
if (j == lotaglist)
{
lotags[lotaglist] = SLT;
lotaglist++;
if (lotaglist > 64)
gameexit("\nToo many switches (64 max).");
j = headspritestat[3];
while (j >= 0)
{
if (sprite[j].lotag == 12 && sprite[j].hitag == SLT)
hittype[j].temp_data[0] = 1;
j = nextspritestat[j];
}
}
break;
}
i = nextspritestat[i];
}
mirrorcnt = 0;
for (i = 0; i < numwalls; i++)
{
walltype *wal;
wal = &wall[i];
if (wal->overpicnum == MIRROR && (wal->cstat&32) != 0)
{
j = wal->nextsector;
if (mirrorcnt > 63)
gameexit("\nToo many mirrors (64 max.)");
if ((j >= 0) && sector[j].ceilingpicnum != MIRROR)
{
sector[j].ceilingpicnum = MIRROR;
sector[j].floorpicnum = MIRROR;
mirrorwall[mirrorcnt] = i;
mirrorsector[mirrorcnt] = j;
mirrorcnt++;
continue;
}
}
if (numanimwalls >= MAXANIMWALLS)
{
Bsprintf(tempbuf,"\nToo many 'anim' walls (%d max).",MAXANIMWALLS);
gameexit(tempbuf);
}
animwall[numanimwalls].tag = 0;
animwall[numanimwalls].wallnum = 0;
switchpicnum = wal->overpicnum;
if ((wal->overpicnum > W_FORCEFIELD)&&(wal->overpicnum <= W_FORCEFIELD+2))
{
switchpicnum = W_FORCEFIELD;
}
switch (dynamictostatic[switchpicnum])
{
case FANSHADOW__STATIC:
case FANSPRITE__STATIC:
wall->cstat |= 65;
animwall[numanimwalls].wallnum = i;
numanimwalls++;
break;
case W_FORCEFIELD__STATIC:
if (wal->overpicnum==W_FORCEFIELD__STATIC)
for (j=0;j<3;j++)
tloadtile(W_FORCEFIELD+j, 0);
if (wal->shade > 31)
wal->cstat = 0;
else wal->cstat |= 85+256;
if (wal->lotag && wal->nextwall >= 0)
wall[wal->nextwall].lotag =
wal->lotag;
case BIGFORCE__STATIC:
animwall[numanimwalls].wallnum = i;
numanimwalls++;
continue;
}
wal->extra = -1;
switch (dynamictostatic[wal->picnum])
{
case WATERTILE2__STATIC:
for (j=0;j<3;j++)
tloadtile(wal->picnum+j, 0);
break;
case TECHLIGHT2__STATIC:
case TECHLIGHT4__STATIC:
tloadtile(wal->picnum, 0);
break;
case W_TECHWALL1__STATIC:
case W_TECHWALL2__STATIC:
case W_TECHWALL3__STATIC:
case W_TECHWALL4__STATIC:
animwall[numanimwalls].wallnum = i;
// animwall[numanimwalls].tag = -1;
numanimwalls++;
break;
case SCREENBREAK6__STATIC:
case SCREENBREAK7__STATIC:
case SCREENBREAK8__STATIC:
for (j=SCREENBREAK6;j<SCREENBREAK9;j++)
tloadtile(j, 0);
animwall[numanimwalls].wallnum = i;
animwall[numanimwalls].tag = -1;
numanimwalls++;
break;
case FEMPIC1__STATIC:
case FEMPIC2__STATIC:
case FEMPIC3__STATIC:
wal->extra = wal->picnum;
animwall[numanimwalls].tag = -1;
if (ud.lockout)
{
if (wal->picnum == FEMPIC1)
wal->picnum = BLANKSCREEN;
else wal->picnum = SCREENBREAK6;
}
animwall[numanimwalls].wallnum = i;
animwall[numanimwalls].tag = wal->picnum;
numanimwalls++;
break;
case SCREENBREAK1__STATIC:
case SCREENBREAK2__STATIC:
case SCREENBREAK3__STATIC:
case SCREENBREAK4__STATIC:
case SCREENBREAK5__STATIC:
case SCREENBREAK9__STATIC:
case SCREENBREAK10__STATIC:
case SCREENBREAK11__STATIC:
case SCREENBREAK12__STATIC:
case SCREENBREAK13__STATIC:
case SCREENBREAK14__STATIC:
case SCREENBREAK15__STATIC:
case SCREENBREAK16__STATIC:
case SCREENBREAK17__STATIC:
case SCREENBREAK18__STATIC:
case SCREENBREAK19__STATIC:
animwall[numanimwalls].wallnum = i;
animwall[numanimwalls].tag = wal->picnum;
numanimwalls++;
break;
}
}
//Invalidate textures in sector behind mirror
for (i=0;i<mirrorcnt;i++)
{
startwall = sector[mirrorsector[i]].wallptr;
endwall = startwall + sector[mirrorsector[i]].wallnum;
for (j=startwall;j<endwall;j++)
{
wall[j].picnum = MIRROR;
wall[j].overpicnum = MIRROR;
}
}
}
void newgame(char vn,char ln,char sk)
{
struct player_struct *p = &ps[0];
short i;
if (globalskillsound >= 0 && FXDevice >= 0 && SoundToggle)
while (issoundplaying(-1,globalskillsound))
{
handleevents();
getpackets();
}
else
{
handleevents();
getpackets();
}
globalskillsound = -1;
waitforeverybody();
ready2send = 0;
if (ud.m_recstat != 2 && ud.last_level >= 0 && ud.multimode > 1 && (ud.coop&GAMETYPE_FLAG_SCORESHEET))
dobonus(1);
if (ln == 0 && vn == 3 && ud.multimode < 2 && ud.lockout == 0)
{
playmusic(&env_music_fn[1][0]);
flushperms();
setview(0,0,xdim-1,ydim-1);
clearview(0L);
nextpage();
playanm("vol41a.anm",6);
clearview(0L);
nextpage();
playanm("vol42a.anm",7);
playanm("vol43a.anm",9);
clearview(0L);
nextpage();
FX_StopAllSounds();
}
show_shareware = 26*34;
ud.level_number = ln;
ud.volume_number = vn;
ud.player_skill = sk;
ud.secretlevel = 0;
ud.from_bonus = 0;
parallaxyscale = 0;
ud.last_level = -1;
lastsavedpos = -1;
p->zoom = 768;
p->gm = 0;
{
//AddLog("Newgame");
ResetGameVars();
InitGameVarPointers();
ResetSystemDefaults();
if (ud.m_coop != 1)
{
for (i=0;i<MAX_WEAPONS;i++)
{
if (aplWeaponWorksLike[i][0]==PISTOL_WEAPON)
{
p->curr_weapon = i;
p->gotweapon[i] = 1;
p->ammo_amount[i] = 48;
}
else if (aplWeaponWorksLike[i][0]==KNEE_WEAPON)
p->gotweapon[i] = 1;
else if (aplWeaponWorksLike[i][0]==HANDREMOTE_WEAPON)
p->gotweapon[i] = 1;
}
p->last_weapon = -1;
}
}
display_mirror = 0;
if (ud.multimode > 1)
{
if (numplayers < 2)
{
connecthead = 0;
for (i=0;i<MAXPLAYERS;i++) connectpoint2[i] = i+1;
connectpoint2[ud.multimode-1] = -1;
}
}
else
{
connecthead = 0;
connectpoint2[0] = -1;
}
}
void resetpspritevars(char g)
{
short i, j, nexti,circ;
long firstx,firsty;
spritetype *s;
char aimmode[MAXPLAYERS],autoaim[MAXPLAYERS],weaponswitch[MAXPLAYERS];
STATUSBARTYPE tsbar[MAXPLAYERS];
EGS(ps[0].cursectnum,ps[0].posx,ps[0].posy,ps[0].posz,
APLAYER,0,0,0,ps[0].ang,0,0,0,10);
if (ud.recstat != 2) for (i=0;i<MAXPLAYERS;i++)
{
aimmode[i] = ps[i].aim_mode;
autoaim[i] = ps[i].auto_aim;
weaponswitch[i] = ps[i].weaponswitch;
if (ud.multimode > 1 && (gametype_flags[ud.coop]&GAMETYPE_FLAG_PRESERVEINVENTORYDEATH) && ud.last_level >= 0)
{
for (j=0;j<MAX_WEAPONS;j++)
{
tsbar[i].ammo_amount[j] = ps[i].ammo_amount[j];
tsbar[i].gotweapon[j] = ps[i].gotweapon[j];
}
tsbar[i].shield_amount = ps[i].shield_amount;
tsbar[i].curr_weapon = ps[i].curr_weapon;
tsbar[i].inven_icon = ps[i].inven_icon;
tsbar[i].firstaid_amount = ps[i].firstaid_amount;
tsbar[i].steroids_amount = ps[i].steroids_amount;
tsbar[i].holoduke_amount = ps[i].holoduke_amount;
tsbar[i].jetpack_amount = ps[i].jetpack_amount;
tsbar[i].heat_amount = ps[i].heat_amount;
tsbar[i].scuba_amount = ps[i].scuba_amount;
tsbar[i].boot_amount = ps[i].boot_amount;
}
}
resetplayerstats(0);
for (i=1;i<MAXPLAYERS;i++)
memcpy(&ps[i],&ps[0],sizeof(ps[0]));
if (ud.recstat != 2) for (i=0;i<MAXPLAYERS;i++)
{
ps[i].aim_mode = aimmode[i];
ps[i].auto_aim = autoaim[i];
ps[i].weaponswitch = weaponswitch[i];
if (ud.multimode > 1 && (gametype_flags[ud.coop]&GAMETYPE_FLAG_PRESERVEINVENTORYDEATH) && ud.last_level >= 0)
{
for (j=0;j<MAX_WEAPONS;j++)
{
ps[i].ammo_amount[j] = tsbar[i].ammo_amount[j];
ps[i].gotweapon[j] = tsbar[i].gotweapon[j];
}
ps[i].shield_amount = tsbar[i].shield_amount;
ps[i].curr_weapon = tsbar[i].curr_weapon;
ps[i].inven_icon = tsbar[i].inven_icon;
ps[i].firstaid_amount = tsbar[i].firstaid_amount;
ps[i].steroids_amount= tsbar[i].steroids_amount;
ps[i].holoduke_amount = tsbar[i].holoduke_amount;
ps[i].jetpack_amount = tsbar[i].jetpack_amount;
ps[i].heat_amount = tsbar[i].heat_amount;
ps[i].scuba_amount= tsbar[i].scuba_amount;
ps[i].boot_amount = tsbar[i].boot_amount;
}
}
numplayersprites = 0;
circ = 2048/ud.multimode;
which_palookup = 9;
j = connecthead;
i = headspritestat[10];
while (i >= 0)
{
nexti = nextspritestat[i];
s = &sprite[i];
if (numplayersprites == MAXPLAYERS)
gameexit("\nToo many player sprites (max 16.)");
if (numplayersprites == 0)
{
firstx = ps[0].posx;
firsty = ps[0].posy;
}
po[numplayersprites].ox = s->x;
po[numplayersprites].oy = s->y;
po[numplayersprites].oz = s->z;
po[numplayersprites].oa = s->ang;
po[numplayersprites].os = s->sectnum;
numplayersprites++;
if (j >= 0)
{
s->owner = i;
s->shade = 0;
s->xrepeat = 42;
s->yrepeat = 36;
s->cstat = 1+256;
s->xoffset = 0;
s->clipdist = 64;
if ((g&MODE_EOL) != MODE_EOL || ps[j].last_extra == 0)
{
ps[j].last_extra = max_player_health;
s->extra = max_player_health;
ps[j].runspeed = dukefriction;
}
else s->extra = ps[j].last_extra;
s->yvel = j;
if (!ud.pcolor[j] && ud.multimode > 1 && !(gametype_flags[ud.coop] & GAMETYPE_FLAG_TDM))
{
if (s->pal == 0)
{
int k;
for (k=0;k<MAXPLAYERS;k++)
{
if (which_palookup == ps[k].palookup)
{
which_palookup++;
if (which_palookup >= 17)
which_palookup = 9;
k=0;
}
}
ud.pcolor[j] = s->pal = ps[j].palookup = which_palookup++;
if (which_palookup >= 17)
which_palookup = 9;
}
else ud.pcolor[j] = ps[j].palookup = s->pal;
}
else
{
int k = ud.pcolor[j];
if (gametype_flags[ud.coop] & GAMETYPE_FLAG_TDM)
{
switch (ud.pteam[j])
{
case 0:
k = 3;
break;
case 1:
k = 21;
break;
}
ps[j].team = ud.pteam[j];
}
s->pal = ps[j].palookup = k;
}
ps[j].i = i;
ps[j].frag_ps = j;
hittype[i].owner = i;
hittype[i].bposx = ps[j].bobposx = ps[j].oposx = ps[j].posx = s->x;
hittype[i].bposy = ps[j].bobposy = ps[j].oposy = ps[j].posy = s->y;
hittype[i].bposz = ps[j].oposz = ps[j].posz = s->z;
ps[j].oang = ps[j].ang = s->ang;
updatesector(s->x,s->y,&ps[j].cursectnum);
j = connectpoint2[j];
}
else deletesprite(i);
i = nexti;
}
}
void clearfrags(void)
{
short i;
for (i = 0;i<MAXPLAYERS;i++)
ps[i].frag = ps[i].fraggedself = 0;
clearbufbyte(&frags[0][0],(MAXPLAYERS*MAXPLAYERS)<<1,0L);
}
void resettimevars(void)
{
vel = svel = angvel = horiz = 0;
totalclock = 0L;
cloudtotalclock = 0L;
ototalclock = 0L;
lockclock = 0L;
ready2send = 1;
}
void genspriteremaps(void)
{
long j,fp;
signed char look_pos;
char *lookfn = "lookup.dat";
fp = kopen4load(lookfn,0);
if (fp != -1)
kread(fp,(char *)&numl,1);
else
gameexit("\nERROR: File 'LOOKUP.DAT' not found.");
for (j=0;j < numl;j++)
{
kread(fp,(signed char *)&look_pos,1);
kread(fp,tempbuf,256);
makepalookup((long)look_pos,tempbuf,0,0,0,1);
}
for (j = 0; j < 256; j++)
tempbuf[j] = j;
numl++;
makepalookup(numl, tempbuf, 15, 15, 15, 1);
numl++;
makepalookup(numl, tempbuf, 15, 0, 0, 1);
numl++;
makepalookup(numl, tempbuf, 0, 15, 0, 1);
numl++;
makepalookup(numl, tempbuf, 0, 0, 15, 1);
numl -= 3;
kread(fp,&waterpal[0],768);
kread(fp,&slimepal[0],768);
kread(fp,&titlepal[0],768);
kread(fp,&drealms[0],768);
kread(fp,&endingpal[0],768);
palette[765] = palette[766] = palette[767] = 0;
slimepal[765] = slimepal[766] = slimepal[767] = 0;
waterpal[765] = waterpal[766] = waterpal[767] = 0;
kclose(fp);
}
void waitforeverybody()
{
long i;
if (numplayers < 2) return;
packbuf[0] = 250;
for (i=connecthead;i>=0;i=connectpoint2[i])
{
if (i != myconnectindex) sendpacket(i,packbuf,1);
if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
}
playerreadyflag[myconnectindex]++;
while (1)
{
handleevents();
AudioUpdate();
if (quitevent || keystatus[1]) gameexit("");
getpackets();
for (i=connecthead;i>=0;i=connectpoint2[i])
{
if (playerreadyflag[i] < playerreadyflag[myconnectindex]) break;
if ((!networkmode) && (myconnectindex != connecthead))
{
i = -1;
break;
} //slaves in M/S mode only wait for master
}
if (i < 0) return;
}
}
void dofrontscreens(char *statustext)
{
long i=0,j;
if (ud.recstat != 2)
{
if (!statustext)
{
//ps[myconnectindex].palette = palette;
setgamepalette(&ps[myconnectindex], palette, 1); // JBF 20040308
fadepal(0,0,0, 0,64,7);
i = ud.screen_size;
ud.screen_size = 0;
vscrn();
clearview(0L);
}
SetGameVarID(g_iReturnVarID,LOADSCREEN, -1, -1);
OnEvent(EVENT_GETLOADTILE, -1, myconnectindex, -1);
j = GetGameVarID(g_iReturnVarID, -1, -1);
rotatesprite(320<<15,200<<15,65536L,0,j > MAXTILES-1?j-MAXTILES:j,0,0,2+8+64,0,0,xdim-1,ydim-1);
if (j > MAXTILES-1)
{
nextpage();
return;
}
if (boardfilename[0] != 0 && ud.level_number == 7 && ud.volume_number == 0)
{
menutext(160,90,0,0,"ENTERING USER MAP");
gametextpal(160,90+10,boardfilename,14,2);
}
else
{
menutext(160,90,0,0,"ENTERING");
menutext(160,90+16+8,0,0,level_names[(ud.volume_number*11) + ud.level_number]);
}
if (statustext) gametext(160,180,statustext,0,2+8+16);
nextpage();
if (!statustext)
{
fadepal(0,0,0, 63,0,-7);
KB_FlushKeyboardQueue();
ud.screen_size = i;
}
}
else
{
if (!statustext)
{
clearview(0L);
//ps[myconnectindex].palette = palette;
//palto(0,0,0,0);
setgamepalette(&ps[myconnectindex], palette, 0); // JBF 20040308
}
SetGameVarID(g_iReturnVarID,LOADSCREEN, -1, -1);
OnEvent(EVENT_GETLOADTILE, -1, myconnectindex, -1);
j = GetGameVarID(g_iReturnVarID, -1, -1);
rotatesprite(320<<15,200<<15,65536L,0,j > MAXTILES-1?j-MAXTILES:j,0,0,2+8+64,0,0,xdim-1,ydim-1);
if (j > MAXTILES-1)
{
nextpage();
return;
}
menutext(160,105,0,0,"LOADING...");
if (statustext) gametext(160,180,statustext,0,2+8+16);
nextpage();
}
}
void clearfifo(void)
{
syncvaltail = 0L;
syncvaltottail = 0L;
syncstat = 0;
bufferjitter = 1;
mymaxlag = otherminlag = 0;
movefifoplc = movefifosendplc = fakemovefifoplc = 0;
avgfvel = avgsvel = avgavel = avghorz = avgbits = avgextbits = 0;
otherminlag = mymaxlag = 0;
clearbufbyte(myminlag,MAXPLAYERS<<2,0L);
clearbufbyte(&loc,sizeof(input),0L);
clearbufbyte(&sync[0],sizeof(sync),0L);
clearbufbyte(inputfifo,sizeof(input)*MOVEFIFOSIZ*MAXPLAYERS,0L);
clearbuf(movefifoend,MAXPLAYERS,0L);
clearbuf(syncvalhead,MAXPLAYERS,0L);
clearbuf(myminlag,MAXPLAYERS,0L);
// clearbufbyte(playerquitflag,MAXPLAYERS,0x01);
}
void resetmys(void)
{
myx = omyx = ps[myconnectindex].posx;
myy = omyy = ps[myconnectindex].posy;
myz = omyz = ps[myconnectindex].posz;
myxvel = myyvel = myzvel = 0;
myang = omyang = ps[myconnectindex].ang;
myhoriz = omyhoriz = ps[myconnectindex].horiz;
myhorizoff = omyhorizoff = ps[myconnectindex].horizoff;
mycursectnum = ps[myconnectindex].cursectnum;
myjumpingcounter = ps[myconnectindex].jumping_counter;
myjumpingtoggle = ps[myconnectindex].jumping_toggle;
myonground = ps[myconnectindex].on_ground;
myhardlanding = ps[myconnectindex].hard_landing;
myreturntocenter = ps[myconnectindex].return_to_center;
}
extern void adduserquote(char *daquote);
extern int gotvote[MAXPLAYERS], votes[MAXPLAYERS], voting, vote_map, vote_episode;
int enterlevel(char g)
{
short i;
long l;
char levname[BMAX_PATH];
if ((g&MODE_DEMO) != MODE_DEMO) ud.recstat = ud.m_recstat;
ud.respawn_monsters = ud.m_respawn_monsters;
ud.respawn_items = ud.m_respawn_items;
ud.respawn_inventory = ud.m_respawn_inventory;
ud.monsters_off = ud.m_monsters_off;
ud.coop = ud.m_coop;
ud.marker = ud.m_marker;
ud.ffire = ud.m_ffire;
ud.noexits = ud.m_noexits;
vote_map = vote_episode = voting = -1;
Bmemset(votes,0,sizeof(votes));
Bmemset(gotvote,0,sizeof(gotvote));
if ((g&MODE_DEMO) == 0 && ud.recstat == 2)
ud.recstat = 0;
if (VOLUMEALL) Bsprintf(tempbuf,HEAD2);
else Bsprintf(tempbuf,HEAD);
if (boardfilename[0] != 0 && ud.m_level_number == 7 && ud.m_volume_number == 0)
{
Bstrcpy(levname, boardfilename);
Bsprintf(apptitle," - %s",levname);
}
else Bsprintf(apptitle," - %s",level_names[(ud.volume_number*11)+ud.level_number]);
Bstrcat(tempbuf,apptitle);
wm_setapptitle(tempbuf);
FX_StopAllSounds();
clearsoundlocks();
FX_SetReverb(0);
i = ud.screen_size;
ud.screen_size = 0;
dofrontscreens(NULL);
vscrn();
ud.screen_size = i;
if (!VOLUMEONE)
{
if (boardfilename[0] != 0 && ud.m_level_number == 7 && ud.m_volume_number == 0)
{
if (loadboard(boardfilename,0,&ps[0].posx, &ps[0].posy, &ps[0].posz, &ps[0].ang,&ps[0].cursectnum) == -1)
{
initprintf("Map %s not found!\n",boardfilename);
//gameexit(tempbuf);
return 1;
}
else
{
char *p;
strcpy(levname, boardfilename);
p = Bstrrchr(levname,'.');
if (!p) strcat(levname,".mhk");
else
{
p[1]='m';
p[2]='h';
p[3]='k';
p[4]=0;
}
if (!loadmaphack(levname)) initprintf("Loaded map hack file %s\n",levname);
}
}
else if (loadboard(level_file_names[(ud.volume_number*11)+ud.level_number],0,&ps[0].posx, &ps[0].posy, &ps[0].posz, &ps[0].ang,&ps[0].cursectnum) == -1)
{
initprintf("Map %s not found!\n",level_file_names[(ud.volume_number*11)+ud.level_number]);
//gameexit(tempbuf);
return 1;
}
else
{
char *p;
strcpy(levname, level_file_names[(ud.volume_number*11)+ud.level_number]);
p = Bstrrchr(levname,'.');
if (!p) strcat(levname,".mhk");
else
{
p[1]='m';
p[2]='h';
p[3]='k';
p[4]=0;
}
if (!loadmaphack(levname)) initprintf("Loaded map hack file %s\n",levname);
}
}
else
{
l = strlen(level_file_names[(ud.volume_number*11)+ud.level_number]);
copybufbyte(level_file_names[(ud.volume_number*11)+ud.level_number],&levname[0],l);
levname[l] = 255;
levname[l+1] = 0;
if (loadboard(levname,1,&ps[0].posx, &ps[0].posy, &ps[0].posz, &ps[0].ang,&ps[0].cursectnum) == -1)
{
initprintf("Map %s not found!\n",level_file_names[(ud.volume_number*11)+ud.level_number]);
//gameexit(tempbuf);
return 1;
}
else
{
char *p;
p = Bstrrchr(levname,'.');
if (!p) strcat(levname,".mhk");
else
{
p[1]='m';
p[2]='h';
p[3]='k';
p[4]=0;
}
if (!loadmaphack(levname)) initprintf("Loaded map hack file %s\n",levname);
}
}
precachecount = 0;
clearbufbyte(gotpic,sizeof(gotpic),0L);
clearbufbyte(precachehightile, sizeof(precachehightile), 0l);
//clearbufbyte(hittype,sizeof(hittype),0l); // JBF 20040531: yes? no?
prelevel(g);
allignwarpelevators();
resetpspritevars(g);
cachedebug = 0;
automapping = 0;
if (ud.recstat != 2) MUSIC_StopSong();
cacheit();
if (ud.recstat != 2)
{
music_select = (ud.volume_number*11) + ud.level_number;
playmusic(&music_fn[0][music_select][0]);
}
if ((g&MODE_GAME) || (g&MODE_EOL))
ps[myconnectindex].gm = MODE_GAME;
else if (g&MODE_RESTART)
{
if (ud.recstat == 2)
ps[myconnectindex].gm = MODE_DEMO;
else ps[myconnectindex].gm = MODE_GAME;
}
if ((ud.recstat == 1) && (g&MODE_RESTART) != MODE_RESTART)
opendemowrite();
if (VOLUMEONE)
{
if (ud.level_number == 0 && ud.recstat != 2) FTA(40,&ps[myconnectindex]);
}
for (i=connecthead;i>=0;i=connectpoint2[i])
switch (dynamictostatic[sector[sprite[ps[i].i].sectnum].floorpicnum])
{
case HURTRAIL__STATIC:
case FLOORSLIME__STATIC:
case FLOORPLASMA__STATIC:
resetweapons(i);
resetinventory(i);
ps[i].gotweapon[PISTOL_WEAPON] = 0;
ps[i].ammo_amount[PISTOL_WEAPON] = 0;
ps[i].curr_weapon = KNEE_WEAPON;
ps[i].kickback_pic = 0;
break;
}
//PREMAP.C - replace near the my's at the end of the file
resetmys();
//ps[myconnectindex].palette = palette;
//palto(0,0,0,0);
setgamepalette(&ps[myconnectindex], palette, 0); // JBF 20040308
setpal(&ps[myconnectindex]);
flushperms();
everyothertime = 0;
global_random = 0;
ud.last_level = ud.level_number+1;
clearfifo();
for (i=numinterpolations-1;i>=0;i--) bakipos[i] = *curipos[i];
restorepalette = 1;
flushpackets();
waitforeverybody();
palto(0,0,0,0);
vscrn();
clearview(0L);
drawbackground();
displayrooms(myconnectindex,65536);
clearbufbyte(playerquitflag,MAXPLAYERS,0x01010101);
ps[myconnectindex].over_shoulder_on = 0;
clearfrags();
resettimevars(); // Here we go
//Bsprintf(g_szBuf,"ENTERLEVEL L=%d V=%d",ud.level_number, ud.volume_number);
//AddLog(g_szBuf);
// variables are set by pointer...
OnEvent(EVENT_ENTERLEVEL, -1, -1, -1);
return 0;
}