mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 19:20:46 +00:00
737bf15ad8
Compiles but only draws a black screen. Something must be missing but no idea yet what that might be.
12 lines
355 B
GLSL
12 lines
355 B
GLSL
|
|
layout(location=0) in vec2 TexCoord;
|
|
layout(location=0) out vec4 FragColor;
|
|
|
|
layout(binding=0) uniform sampler2D ExposureTexture;
|
|
|
|
void main()
|
|
{
|
|
float light = texture(ExposureTexture, TexCoord).x;
|
|
float exposureAdjustment = 1.0 / max(ExposureBase + light * ExposureScale, ExposureMin);
|
|
FragColor = vec4(exposureAdjustment, 0.0, 0.0, ExposureSpeed);
|
|
}
|