raze-gles/source/exhumed/src
Christoph Oelckers 156a225ff4 - renamed global palookup variable.
Since the same word gets used in text messages and local variables in the game code it is easier this way to search for it and facilitate its transition to the translation table management in PaletteContainer.
2020-04-13 23:58:46 +02:00
..
aistuff.cpp Even more silencing of compiler warnings 2019-12-02 21:18:39 +01:00
aistuff.h PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
anims.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
anims.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
anubis.cpp - compile fixes. 2020-03-02 23:05:07 +01:00
anubis.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
bubbles.cpp PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
bubbles.h PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
bullet.cpp PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
bullet.h PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
cd.cpp PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
cd.h - ported Exhumed sound to OpenAL. 2019-12-25 23:37:16 +01:00
d_menu.cpp - palette code cleanup 2020-04-13 23:58:44 +02:00
engine.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
enginesubs.cpp - reworked global palette state for robustness. 2020-01-26 10:58:00 +01:00
exhumed.cpp - palette code cleanup 2020-04-13 23:58:44 +02:00
exhumed.h - console code matching with GZDoom 2020-04-12 08:30:41 +02:00
fish.cpp - compile fixes. 2020-03-02 23:05:07 +01:00
fish.h PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
grenade.cpp PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
grenade.h PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
gun.cpp Exhumed: Correctly set player action id for mummified state 2020-03-04 17:57:16 +01:00
gun.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
init.cpp PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
init.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
input.cpp - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
items.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
items.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
lavadude.cpp - compile fixes. 2020-03-02 23:05:07 +01:00
lavadude.h PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
light.cpp - renamed global palookup variable. 2020-04-13 23:58:46 +02:00
light.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
lighting.cpp - palette code cleanup 2020-04-13 23:58:44 +02:00
lighting.h PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
lion.cpp PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
lion.h PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
main.cpp Add License header to .h and .cpp files 2019-11-22 00:13:44 +01:00
map.cpp - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
map.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
menu.cpp - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
menu.h Fix reading demo file 2019-12-02 21:19:25 +01:00
mono.cpp - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
mono.h Add License header to .h and .cpp files 2019-11-22 00:13:44 +01:00
move.cpp PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
move.h PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
movie.cpp - draw the movie franes outside of the tile system to reduce the palette maintenance. 2020-04-13 23:58:45 +02:00
movie.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
mummy.cpp PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
mummy.h PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
names.h PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
network.cpp Even more silencing of compiler warnings 2019-12-02 21:18:39 +01:00
network.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
object.cpp PCExhumed: Fix Anubis drum not moving correctly when shot (bad angle calc). 2020-02-27 18:27:33 +01:00
object.h PCExhumed: Fix Anubis drum not moving correctly when shot (bad angle calc). 2020-02-27 18:27:33 +01:00
osdcmds.cpp - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
osdcmds.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
paul.cpp Add License header to .h and .cpp files 2019-11-22 00:13:44 +01:00
paul.h Add License header to .h and .cpp files 2019-11-22 00:13:44 +01:00
player.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
player.h Exhumed: Fix look up/down in line with input amendments. 2020-04-06 08:06:38 +02:00
ps_input.h Exhumed: Improve player input. 2020-04-06 08:06:38 +02:00
queen.cpp PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
queen.h PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
ra.cpp PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
ra.h PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
random.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
random.h RandomWord should be unsigned 2019-12-03 17:30:35 +01:00
rat.cpp PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
rat.h PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
record.cpp - work on the savegame writer. 2019-12-27 10:52:40 +01:00
record.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
rex.cpp PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
rex.h PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
roach.cpp - compile fixes. 2020-03-02 23:05:07 +01:00
roach.h PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
runlist.cpp - compile fixes. 2020-03-02 23:05:07 +01:00
runlist.h PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
save.cpp - consolidation of engine save code. 2020-01-21 21:51:05 +01:00
save.h - work on the savegame writer. 2019-12-27 10:52:40 +01:00
scorp.cpp PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
scorp.h PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
sequence.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
sequence.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
serial.cpp - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
serial.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
set.cpp PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
set.h PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
snake.cpp PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
snake.h PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
sound.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
sound.h - properly transitioned Exhumed's sound system to the OpenAL sound engine. 2020-02-23 20:40:45 +01:00
spider.cpp - compile fixes. 2020-03-02 23:05:07 +01:00
spider.h PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
status.cpp PCExhumed: Fix inconsistent HUD health and magic animation speed. 2020-01-24 19:51:42 +01:00
status.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
stream.cpp - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
stream.h Add License header to .h and .cpp files 2019-11-22 00:13:44 +01:00
switch.cpp PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
switch.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
text2.cpp - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
text2.h Add License header to .h and .cpp files 2019-11-22 00:13:44 +01:00
timer.cpp - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
timer.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
trigdat.cpp PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
trigdat.h PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
typedefs.h Add License header to .h and .cpp files 2019-11-22 00:13:44 +01:00
util.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
view.cpp Exhumed: Fix look up/down in line with input amendments. 2020-04-06 08:06:38 +02:00
view.h Exhumed: Fix look up/down in line with input amendments. 2020-04-06 08:06:38 +02:00
wasp.cpp PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
wasp.h PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00