raze-gles/source/duke3d/src
2019-10-20 23:37:07 +02:00
..
_functio.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
actors.cpp This helps the player not fall off of the edges of certain types of moving sectors as easily 2019-10-20 21:08:53 +02:00
actors.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
anim.cpp - refactored file access in the movie player. 2019-10-20 22:48:21 +02:00
anim.h - removed unused animlock variable. 2019-10-20 10:45:49 +02:00
cheats.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
cheats.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
cmdline.cpp Use EXIT_FAILURE and EXIT_SUCCESS from stdlib.h when calling exit() 2019-10-20 10:45:48 +02:00
cmdline.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
common.cpp - refactored the file access in the rest of the DN3D frontend and in some duplicated code in the Blood frontend. 2019-10-20 23:37:07 +02:00
common_game.h - refactored the file access in the rest of the DN3D frontend and in some duplicated code in the Blood frontend. 2019-10-20 23:37:07 +02:00
config.cpp - first batch of adjustments to the new tile management. 2019-10-15 00:54:14 +02:00
config.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
demo.cpp - refactored all file reading in the savegame code to the FileReader interface. 2019-10-20 21:04:55 +02:00
demo.h - refactored all file reading in the savegame code to the FileReader interface. 2019-10-20 21:04:55 +02:00
duke3d.h - consolidated RTS code, because there were 3 copies. 2019-10-20 19:13:44 +02:00
events_defs.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
function.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
game.cpp - refactored the file access in the rest of the DN3D frontend and in some duplicated code in the Blood frontend. 2019-10-20 23:37:07 +02:00
game.h G_HandleAsync() -> gameHandleEvents() 2019-10-20 07:48:15 +02:00
gamedef.cpp - refactored the file access in the rest of the DN3D frontend and in some duplicated code in the Blood frontend. 2019-10-20 23:37:07 +02:00
gamedef.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
gamedefs.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
gameexec.cpp - refactored the file access in the rest of the DN3D frontend and in some duplicated code in the Blood frontend. 2019-10-20 23:37:07 +02:00
gameexec.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
GameListSource.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
GameListSource.game.mm - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
gamestructures.cpp CON: Add userdef .gamepadactive 2019-09-20 16:10:57 +02:00
gamevars.cpp - refactored all file reading in the savegame code to the FileReader interface. 2019-10-20 21:04:55 +02:00
gamevars.h - refactored all file reading in the savegame code to the FileReader interface. 2019-10-20 21:04:55 +02:00
global.cpp Wait to run G_MoveLoop() until a frame has just been rendered 2019-10-20 10:45:49 +02:00
global.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
GrpFile.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
GrpFile.game.mm - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
grpscan.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
grpscan.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
input.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
input.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
inv.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
keys.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
m32def.h Amend r7805 2019-09-20 15:17:40 +02:00
macros.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
mdump.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mdump.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
menus.cpp Apparently, a long while back when I limited snd_numvoices to 128 I forgot to change the menu to reflect it 2019-10-20 10:45:51 +02:00
menus.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
names.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
namesdyn.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
namesdyn.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
network.cpp - refactored the file access in the rest of the DN3D frontend and in some duplicated code in the Blood frontend. 2019-10-20 23:37:07 +02:00
network.h Swap out our old deprecated version of ENet for a single-file header-based fork, including features like IPv6 support 2019-10-20 08:43:36 +02:00
osdcmds.cpp - refactored the file access in the rest of the DN3D frontend and in some duplicated code in the Blood frontend. 2019-10-20 23:37:07 +02:00
osdcmds.h Fix tiny header issue 2019-10-20 10:45:50 +02:00
osdfuncs.cpp - make it compile again. 2019-10-04 17:36:37 +02:00
osdfuncs.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
player.cpp Don't activate gamefunc_Toggle_Crouch if cheat_phase is non-zero 2019-10-20 21:08:51 +02:00
player.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
premap.cpp - refactored the file access in the rest of the DN3D frontend and in some duplicated code in the Blood frontend. 2019-10-20 23:37:07 +02:00
premap.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
quotes.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
savegame.cpp - refactored the file access in the rest of the DN3D frontend and in some duplicated code in the Blood frontend. 2019-10-20 23:37:07 +02:00
savegame.h - refactored all file reading in the savegame code to the FileReader interface. 2019-10-20 21:04:55 +02:00
sbar.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sbar.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
screens.cpp - refactored the file access in the rest of the DN3D frontend and in some duplicated code in the Blood frontend. 2019-10-20 23:37:07 +02:00
screens.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
screentext.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
screentext.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
sector.cpp Ugh, apparently we rely on this for FURY 2019-10-20 07:48:01 +02:00
sector.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
soundefs.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sounds.cpp - refactored the file access in the rest of the DN3D frontend and in some duplicated code in the Blood frontend. 2019-10-20 23:37:07 +02:00
sounds.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sounds_common.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
soundsdyn.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
soundsdyn.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
startgtk.game.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
startosx.game.mm - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
startwin.game.cpp - added ZDoom's FArgs class for easier command line checking. 2019-09-23 19:29:25 +02:00
startwin.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00