raze-gles/source/glbackend/gl_renderstate.h

27 lines
561 B
C++

#pragma once
class PolymostShader;
struct PolymostRenderState
{
int PalSwapIndex;
//float PalswapPos[2];
//float PalswapSize[2];
float Clamp[2];
float Shade;
float NumShades = 64.f;
float VisFactor = 128.f;
float FogEnabled = 1.f;
float UseColorOnly;
float UsePalette = 1.f;
float UseDetailMapping;
float UseGlowMapping;
float NPOTEmulation;
float NPOTEmulationFactor = 1.f;
float NPOTEmulationXOffset;
float Brightness = 1.f;
float ShadeInterpolate = 1.f;
void Apply(PolymostShader *shader);
};