mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-17 18:01:13 +00:00
387 lines
11 KiB
C++
387 lines
11 KiB
C++
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
|
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
|
This file is part of PCExhumed.
|
|
PCExhumed is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
See the GNU General Public License for more details.
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
#include "ns.h"
|
|
#include "engine.h"
|
|
#include "rat.h"
|
|
#include "sequence.h"
|
|
#include "runlist.h"
|
|
#include "random.h"
|
|
#include "view.h"
|
|
#include "init.h"
|
|
#include "exhumed.h"
|
|
#include "move.h"
|
|
#include <assert.h>
|
|
|
|
BEGIN_PS_NS
|
|
|
|
#define kMaxRats 50
|
|
|
|
short nMinChunk;
|
|
short nPlayerPic;
|
|
short nRatCount;
|
|
short nMaxChunk;
|
|
|
|
struct Rat
|
|
{
|
|
short a;
|
|
short nAction;
|
|
short nSprite;
|
|
short d;
|
|
short nTarget;
|
|
short f;
|
|
short g;
|
|
// short _pad;
|
|
};
|
|
|
|
Rat RatList[kMaxRats];
|
|
|
|
static actionSeq ActionSeq[] = {{0, 1}, {1, 0}, {1, 0}, {9, 1}, {0, 1}};
|
|
|
|
|
|
void InitRats()
|
|
{
|
|
nRatCount = 0;
|
|
nMinChunk = 9999;
|
|
nMaxChunk = -1;
|
|
|
|
for (int i = 122; i <= 131; i++)
|
|
{
|
|
int nPic = seq_GetSeqPicnum(kSeqJoe, i, 0);
|
|
|
|
if (nPic < nMinChunk)
|
|
nMinChunk = nPic;
|
|
|
|
if (nPic > nMaxChunk)
|
|
nMaxChunk = nPic;
|
|
}
|
|
|
|
nPlayerPic = seq_GetSeqPicnum(kSeqJoe, 120, 0);
|
|
}
|
|
|
|
void SetRatVel(short nSprite)
|
|
{
|
|
sprite[nSprite].xvel = Cos(sprite[nSprite].ang) >> 2;
|
|
sprite[nSprite].yvel = Sin(sprite[nSprite].ang) >> 2;
|
|
}
|
|
|
|
int BuildRat(short nSprite, int x, int y, int z, short nSector, int nAngle)
|
|
{
|
|
if (nRatCount >= kMaxRats) {
|
|
return -1;
|
|
}
|
|
|
|
short nRat = nRatCount++;
|
|
|
|
if (nSprite < 0)
|
|
{
|
|
nSprite = insertsprite(nSector, 108);
|
|
assert(nSprite >= 0 && nSprite < kMaxSprites);
|
|
|
|
sprite[nSprite].x = x;
|
|
sprite[nSprite].y = y;
|
|
sprite[nSprite].z = z;
|
|
}
|
|
else
|
|
{
|
|
nAngle = sprite[nSprite].ang;
|
|
changespritestat(nSprite, 108);
|
|
}
|
|
|
|
sprite[nSprite].cstat = 0x101;
|
|
sprite[nSprite].shade = -12;
|
|
sprite[nSprite].xoffset = 0;
|
|
sprite[nSprite].yoffset = 0;
|
|
sprite[nSprite].picnum = 1;
|
|
sprite[nSprite].pal = sector[sprite[nSprite].sectnum].ceilingpal;
|
|
sprite[nSprite].clipdist = 30;
|
|
sprite[nSprite].ang = nAngle;
|
|
sprite[nSprite].xrepeat = 50;
|
|
sprite[nSprite].yrepeat = 50;
|
|
sprite[nSprite].yvel = 0;
|
|
sprite[nSprite].xvel = 0;
|
|
sprite[nSprite].zvel = 0;
|
|
sprite[nSprite].lotag = runlist_HeadRun() + 1;
|
|
sprite[nSprite].hitag = 0;
|
|
sprite[nSprite].extra = -1;
|
|
|
|
if (nAngle >= 0) {
|
|
RatList[nRat].nAction = 2;
|
|
}
|
|
else {
|
|
RatList[nRat].nAction = 4;
|
|
}
|
|
|
|
RatList[nRat].a = 0;
|
|
RatList[nRat].nSprite = nSprite;
|
|
RatList[nRat].nTarget = -1;
|
|
RatList[nRat].f = RandomSize(5);
|
|
RatList[nRat].g = RandomSize(3);
|
|
|
|
sprite[nSprite].owner = runlist_AddRunRec(sprite[nSprite].lotag - 1, nRat | 0x240000);
|
|
|
|
RatList[nRat].d = runlist_AddRunRec(NewRun, nRat | 0x240000);
|
|
return 0;
|
|
}
|
|
|
|
int FindFood(short nSprite)
|
|
{
|
|
short nSector = sprite[nSprite].sectnum;
|
|
int x = sprite[nSprite].x;
|
|
int y = sprite[nSprite].y;
|
|
int z = sprite[nSprite].z;
|
|
|
|
int z2 = (z + sector[nSector].ceilingz) / 2;
|
|
|
|
if (nChunkTotal)
|
|
{
|
|
int nSprite2 = nChunkSprite[RandomSize(7) % nChunkTotal];
|
|
if (nSprite2 != -1)
|
|
{
|
|
if (cansee(x, y, z2, nSector, sprite[nSprite2].x, sprite[nSprite2].y, sprite[nSprite2].z, sprite[nSprite2].sectnum)) {
|
|
return nSprite2;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!nBodyTotal) {
|
|
return -1;
|
|
}
|
|
|
|
int nSprite2 = nBodySprite[RandomSize(7) % nBodyTotal];
|
|
if (nSprite2 != -1)
|
|
{
|
|
if (nPlayerPic == sprite[nSprite2].picnum)
|
|
{
|
|
if (cansee(x, y, z, nSector, sprite[nSprite2].x, sprite[nSprite2].y, sprite[nSprite2].z, sprite[nSprite2].sectnum)) {
|
|
return nSprite2;
|
|
}
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
void FuncRat(int a, int nDamage, int nRun)
|
|
{
|
|
short nRat = RunData[nRun].nVal;
|
|
short nSprite = RatList[nRat].nSprite;
|
|
short nAction = RatList[nRat].nAction;
|
|
|
|
bool var_20 = false;
|
|
|
|
int nMessage = a & 0x7F0000;
|
|
|
|
switch (nMessage)
|
|
{
|
|
default:
|
|
{
|
|
Printf("unknown msg %d for Rathead\n", nMessage);
|
|
return;
|
|
}
|
|
|
|
case 0xA0000:
|
|
{
|
|
nDamage = runlist_CheckRadialDamage(nSprite);
|
|
// fall through to 0x80000
|
|
fallthrough__;
|
|
}
|
|
case 0x80000:
|
|
{
|
|
if (nDamage)
|
|
{
|
|
sprite[nSprite].cstat = 0;
|
|
sprite[nSprite].xvel = 0;
|
|
sprite[nSprite].yvel = 0;
|
|
RatList[nRat].nAction = 3;
|
|
RatList[nRat].a = 0;
|
|
}
|
|
return;
|
|
}
|
|
|
|
case 0x90000:
|
|
{
|
|
seq_PlotSequence(a & 0xFFFF, SeqOffsets[kSeqRat] + ActionSeq[nAction].a, RatList[nRat].a, ActionSeq[nAction].b);
|
|
return;
|
|
}
|
|
|
|
case 0x20000:
|
|
{
|
|
int nSeq = SeqOffsets[kSeqRat] + ActionSeq[nAction].a;
|
|
sprite[nSprite].picnum = seq_GetSeqPicnum2(nSeq, RatList[nRat].a);
|
|
|
|
seq_MoveSequence(nSprite, nSeq, RatList[nRat].a);
|
|
|
|
RatList[nRat].a++;
|
|
if (RatList[nRat].a >= SeqSize[nSeq])
|
|
{
|
|
var_20 = true;
|
|
RatList[nRat].a = 0;
|
|
}
|
|
|
|
short nTarget = RatList[nRat].nTarget;
|
|
|
|
Gravity(nSprite);
|
|
|
|
switch (nAction)
|
|
{
|
|
default:
|
|
return;
|
|
|
|
case 0:
|
|
{
|
|
RatList[nRat].f--;
|
|
if (RatList[nRat].f > 0) {
|
|
return;
|
|
}
|
|
|
|
int xVal = klabs(sprite[nSprite].x - sprite[nTarget].x);
|
|
int yVal = klabs(sprite[nSprite].y - sprite[nTarget].y);
|
|
|
|
if (xVal > 50 || yVal > 50)
|
|
{
|
|
RatList[nRat].nAction = 2;
|
|
RatList[nRat].a = 0;
|
|
RatList[nRat].nTarget = -1;
|
|
|
|
sprite[nSprite].xvel = 0;
|
|
sprite[nSprite].yvel = 0;
|
|
return;
|
|
}
|
|
|
|
RatList[nRat].a ^= 1;
|
|
RatList[nRat].f = RandomSize(5) + 4;
|
|
RatList[nRat].g--;
|
|
|
|
if (RatList[nRat].g <= 0)
|
|
{
|
|
short nFoodSprite = FindFood(nSprite);
|
|
if (nFoodSprite == -1) {
|
|
return;
|
|
}
|
|
|
|
RatList[nRat].nTarget = nFoodSprite;
|
|
|
|
PlotCourseToSprite(nSprite, nFoodSprite);
|
|
SetRatVel(nSprite);
|
|
|
|
RatList[nRat].nAction = 1;
|
|
RatList[nRat].g = 900;
|
|
RatList[nRat].a = 0;
|
|
}
|
|
|
|
return;
|
|
}
|
|
case 1:
|
|
{
|
|
RatList[nRat].g--;
|
|
|
|
if (RatList[nRat].g <= 0)
|
|
{
|
|
RatList[nRat].nAction = 2;
|
|
RatList[nRat].a = 0;
|
|
RatList[nRat].nTarget = -1;
|
|
|
|
sprite[nSprite].xvel = 0;
|
|
sprite[nSprite].yvel = 0;
|
|
}
|
|
|
|
MoveCreature(nSprite);
|
|
|
|
int xVal = klabs(sprite[nSprite].x - sprite[nTarget].x);
|
|
int yVal = klabs(sprite[nSprite].y - sprite[nTarget].y);
|
|
|
|
if (xVal >= 50 || yVal >= 50)
|
|
{
|
|
RatList[nRat].f--;
|
|
if (RatList[nRat].f < 0)
|
|
{
|
|
PlotCourseToSprite(nSprite, nTarget);
|
|
SetRatVel(nSprite);
|
|
|
|
RatList[nRat].f = 32;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
RatList[nRat].nAction = 0;
|
|
RatList[nRat].a = 0;
|
|
RatList[nRat].g = RandomSize(3);
|
|
|
|
sprite[nSprite].xvel = 0;
|
|
sprite[nSprite].yvel = 0;
|
|
return;
|
|
}
|
|
case 2:
|
|
{
|
|
if (sprite[nSprite].xvel || sprite[nSprite].yvel || sprite[nSprite].zvel) {
|
|
MoveCreature(nSprite);
|
|
}
|
|
|
|
RatList[nRat].f--;
|
|
if (RatList[nRat].f <= 0)
|
|
{
|
|
RatList[nRat].nTarget = FindFood(nSprite);
|
|
|
|
if (RatList[nRat].nTarget <= -1)
|
|
{
|
|
RatList[nRat].f = RandomSize(6);
|
|
if (sprite[nSprite].xvel || sprite[nSprite].yvel)
|
|
{
|
|
sprite[nSprite].xvel = 0;
|
|
sprite[nSprite].yvel = 0;
|
|
return;
|
|
}
|
|
|
|
sprite[nSprite].ang = RandomSize(11);
|
|
SetRatVel(nSprite);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
PlotCourseToSprite(nSprite, RatList[nRat].nTarget);
|
|
SetRatVel(nSprite);
|
|
RatList[nRat].nAction = 1;
|
|
RatList[nRat].g = 900;
|
|
RatList[nRat].a = 0;
|
|
return;
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
case 3:
|
|
{
|
|
if (var_20)
|
|
{
|
|
runlist_DoSubRunRec(sprite[nSprite].owner);
|
|
runlist_FreeRun(sprite[nSprite].lotag - 1);
|
|
runlist_SubRunRec(RatList[nRat].d);
|
|
|
|
sprite[nSprite].cstat = 0x8000;
|
|
mydeletesprite(nSprite);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
END_PS_NS
|