raze-gles/source/common/utility/namedef.h
Christoph Oelckers 706157d623 - converted Blood's sound system to the OpenAL sound engine.
Now, this code was one big mess of strange design, let's hope it sounds better with a real 3D mixer now.
2019-12-17 19:37:05 +01:00

53 lines
760 B
C

// 'None' must always be the first name.
// Windows.h is just dangerous!
#ifdef LoadMenu
#undef LoadMenu
#endif
xx(None)
xx(Null)
xx(_)
xx(Untranslated)
xx(QAV)
xx(SEQ)
xx(SFX)
xx(RAW)
xx(MAP)
xx(WAV)
xx(OGG)
xx(FLAC)
xx(VOC)
xx(Controlmessage)
xx(MainMenu)
xx(IngameMenu)
xx(MultiMenu)
xx(HelpMenu)
xx(CreditsMenu)
xx(SaveGameMenu)
xx(LoadGameMenu)
xx(SoundMenu)
xx(ConfirmPlayerReset)
xx(EpisodeMenu)
xx(SkillMenu)
xx(CustomGameMenu)
xx(CustomSubMenu1)
xx(CustomSubMenu2)
xx(CustomSubMenu3)
xx(CustomSubMenu4)
xx(CustomSubMenu5)
xx(CustomSubMenu6)
xx(CustomSubMenu7)
xx(UsermapMenu)
xx(StartGame)
xx(ImageScroller)
xx(QuitMenu)
xx(EndgameMenu)
xx(Mididevices)
xx(Aldevices)
xx(Alresamplers)
xx(AdvSoundOptions)
xx(JoystickConfigMenu)
xx(JoystickOptions)