mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 03:30:46 +00:00
5d55f768e0
Cryptic Passage will also be detected in a Fresh Supply installation now.
585 lines
14 KiB
C++
585 lines
14 KiB
C++
/*
|
|
** initfs.cpp
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1999-2016 Randy Heit
|
|
** Copyright 2002-2019 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
**
|
|
*/
|
|
|
|
#include "filesystem/filesystem.h"
|
|
#include "filesystem/resourcefile.h"
|
|
#include "cmdlib.h"
|
|
#include "zstring.h"
|
|
#include "gamecontrol.h"
|
|
#include "gameconfigfile.h"
|
|
#include "printf.h"
|
|
#include "m_argv.h"
|
|
#include "version.h"
|
|
#include "sc_man.h"
|
|
#include "v_video.h"
|
|
#include "v_text.h"
|
|
#include "i_system.h"
|
|
|
|
#ifndef PATH_MAX
|
|
#define PATH_MAX 260
|
|
#endif
|
|
|
|
//==========================================================================
|
|
//
|
|
// BaseFileSearch
|
|
//
|
|
// If a file does not exist at <file>, looks for it in the directories
|
|
// specified in the config file. Returns the path to the file, if found,
|
|
// or nullptr if it could not be found.
|
|
//
|
|
//==========================================================================
|
|
|
|
FString BaseFileSearch (const char *file, const char *ext, bool lookfirstinprogdir)
|
|
{
|
|
FString wad;
|
|
|
|
if (file == nullptr || *file == '\0')
|
|
{
|
|
return nullptr;
|
|
}
|
|
if (lookfirstinprogdir)
|
|
{
|
|
wad.Format("%s%s%s", progdir.GetChars(), progdir.Back() == '/' ? "" : "/", file);
|
|
if (DirEntryExists (wad))
|
|
{
|
|
return wad;
|
|
}
|
|
}
|
|
|
|
if (DirEntryExists (file))
|
|
{
|
|
wad.Format("%s", file);
|
|
return wad;
|
|
}
|
|
|
|
if (GameConfig != nullptr && GameConfig->SetSection ("FileSearch.Directories"))
|
|
{
|
|
const char *key;
|
|
const char *value;
|
|
|
|
while (GameConfig->NextInSection (key, value))
|
|
{
|
|
if (stricmp (key, "Path") == 0)
|
|
{
|
|
FString dir;
|
|
|
|
dir = NicePath(value);
|
|
if (dir.IsNotEmpty())
|
|
{
|
|
wad.Format("%s%s%s", dir.GetChars(), dir.Back() == '/' ? "" : "/", file);
|
|
if (DirEntryExists (wad))
|
|
{
|
|
return wad;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Retry, this time with a default extension
|
|
if (ext != nullptr)
|
|
{
|
|
FString tmp = file;
|
|
DefaultExtension (tmp, ext);
|
|
return BaseFileSearch (tmp, nullptr, lookfirstinprogdir);
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// D_AddFile
|
|
//
|
|
//==========================================================================
|
|
|
|
bool D_AddFile (TArray<FString> &wadfiles, const char *file, bool check = true, int position = -1)
|
|
{
|
|
if (file == NULL || *file == '\0')
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (check && !DirEntryExists (file))
|
|
{
|
|
const char *f = BaseFileSearch (file, ".grp", false);
|
|
if (f == NULL)
|
|
{
|
|
Printf ("Can't find '%s'\n", file);
|
|
return false;
|
|
}
|
|
file = f;
|
|
}
|
|
|
|
FString f = file;
|
|
f.Substitute("\\", "/");
|
|
if (position == -1) wadfiles.Push(f);
|
|
else wadfiles.Insert(position, f);
|
|
return true;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// D_AddWildFile
|
|
//
|
|
//==========================================================================
|
|
|
|
void D_AddWildFile (TArray<FString> &wadfiles, const char *value)
|
|
{
|
|
if (value == NULL || *value == '\0')
|
|
{
|
|
return;
|
|
}
|
|
FString wadfile = BaseFileSearch (value, ".wad", false);
|
|
|
|
if (wadfile.Len() != 0)
|
|
{
|
|
D_AddFile (wadfiles, wadfile);
|
|
}
|
|
else
|
|
{ // Try pattern matching
|
|
findstate_t findstate;
|
|
char path[260];
|
|
char *sep;
|
|
void *handle = I_FindFirst (value, &findstate);
|
|
|
|
strcpy (path, value);
|
|
sep = strrchr (path, '/');
|
|
if (sep == NULL)
|
|
{
|
|
sep = strrchr (path, '\\');
|
|
#ifdef _WIN32
|
|
if (sep == NULL && path[1] == ':')
|
|
{
|
|
sep = path + 1;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
if (handle != ((void *)-1))
|
|
{
|
|
do
|
|
{
|
|
if (!(I_FindAttr(&findstate) & FA_DIREC))
|
|
{
|
|
if (sep == NULL)
|
|
{
|
|
D_AddFile (wadfiles, I_FindName (&findstate));
|
|
}
|
|
else
|
|
{
|
|
strcpy (sep+1, I_FindName (&findstate));
|
|
D_AddFile (wadfiles, path, false );
|
|
}
|
|
}
|
|
} while (I_FindNext (handle, &findstate) == 0);
|
|
}
|
|
I_FindClose (handle);
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// D_AddConfigWads
|
|
//
|
|
// Adds all files in the specified config file section.
|
|
//
|
|
//==========================================================================
|
|
|
|
void D_AddConfigWads (TArray<FString> &wadfiles, const char *section)
|
|
{
|
|
if (GameConfig->SetSection (section))
|
|
{
|
|
const char *key;
|
|
const char *value;
|
|
FConfigFile::Position pos;
|
|
|
|
while (GameConfig->NextInSection (key, value))
|
|
{
|
|
if (stricmp (key, "Path") == 0)
|
|
{
|
|
// D_AddWildFile resets GameConfig's position, so remember it
|
|
GameConfig->GetPosition (pos);
|
|
D_AddWildFile (wadfiles, ExpandEnvVars(value));
|
|
// Reset GameConfig's position to get next wad
|
|
GameConfig->SetPosition (pos);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// D_AddDirectory
|
|
//
|
|
// Add all .wad files in a directory. Does not descend into subdirectories.
|
|
//
|
|
//==========================================================================
|
|
|
|
static void D_AddDirectory (TArray<FString> &wadfiles, const char *dir)
|
|
{
|
|
char curdir[PATH_MAX];
|
|
|
|
if (getcwd (curdir, PATH_MAX))
|
|
{
|
|
char skindir[PATH_MAX];
|
|
findstate_t findstate;
|
|
void *handle;
|
|
size_t stuffstart;
|
|
|
|
stuffstart = strlen (dir);
|
|
memcpy (skindir, dir, stuffstart*sizeof(*dir));
|
|
skindir[stuffstart] = 0;
|
|
|
|
if (skindir[stuffstart-1] == '/')
|
|
{
|
|
skindir[--stuffstart] = 0;
|
|
}
|
|
|
|
if (!chdir (skindir))
|
|
{
|
|
skindir[stuffstart++] = '/';
|
|
int savedstart = stuffstart;
|
|
static const char* validexts[] = { "*.grp", "*.zip", "*.pk3", "*.pk4", "*.7z", "*.pk7", "*.dat", "*.rff" };
|
|
for (auto ext : validexts)
|
|
{
|
|
stuffstart = savedstart;
|
|
if ((handle = I_FindFirst(ext, &findstate)) != (void*)-1)
|
|
{
|
|
do
|
|
{
|
|
if (!(I_FindAttr(&findstate) & FA_DIREC))
|
|
{
|
|
strcpy(skindir + stuffstart, I_FindName(&findstate));
|
|
D_AddFile(wadfiles, skindir);
|
|
}
|
|
} while (I_FindNext(handle, &findstate) == 0);
|
|
I_FindClose(handle);
|
|
}
|
|
}
|
|
}
|
|
chdir (curdir);
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
static FString ParseGameInfo(TArray<FString>& pwads, const char* fn, const char* data, int size)
|
|
{
|
|
FScanner sc;
|
|
FString iwad;
|
|
int pos = 0;
|
|
|
|
const char* lastSlash = strrchr(fn, '/');
|
|
|
|
sc.OpenMem("GAMEINFO", data, size);
|
|
sc.SetCMode(true);
|
|
while (sc.GetToken())
|
|
{
|
|
sc.TokenMustBe(TK_Identifier);
|
|
FString nextKey = sc.String;
|
|
sc.MustGetToken('=');
|
|
if (!nextKey.CompareNoCase("GAME"))
|
|
{
|
|
sc.MustGetString();
|
|
iwad = sc.String;
|
|
}
|
|
else if (!nextKey.CompareNoCase("LOAD"))
|
|
{
|
|
do
|
|
{
|
|
sc.MustGetString();
|
|
|
|
// Try looking for the wad in the same directory as the .wad
|
|
// before looking for it in the current directory.
|
|
|
|
FString checkpath;
|
|
if (lastSlash != NULL)
|
|
{
|
|
checkpath = FString(fn, (lastSlash - fn) + 1);
|
|
checkpath += sc.String;
|
|
}
|
|
else
|
|
{
|
|
checkpath = sc.String;
|
|
}
|
|
if (!FileExists(checkpath))
|
|
{
|
|
pos += D_AddFile(pwads, sc.String, true, pos);
|
|
}
|
|
else
|
|
{
|
|
pos += D_AddFile(pwads, checkpath, true, pos);
|
|
}
|
|
} while (sc.CheckToken(','));
|
|
}
|
|
else if (!nextKey.CompareNoCase("STARTUPTITLE"))
|
|
{
|
|
sc.MustGetString();
|
|
RazeStartupInfo.Name = sc.String;
|
|
}
|
|
else if (!nextKey.CompareNoCase("STARTUPCOLORS"))
|
|
{
|
|
sc.MustGetString();
|
|
RazeStartupInfo.FgColor = V_GetColor(NULL, sc);
|
|
sc.MustGetStringName(",");
|
|
sc.MustGetString();
|
|
RazeStartupInfo.BkColor = V_GetColor(NULL, sc);
|
|
}
|
|
else
|
|
{
|
|
// Silently ignore unknown properties
|
|
do
|
|
{
|
|
sc.MustGetAnyToken();
|
|
} while (sc.CheckToken(','));
|
|
}
|
|
}
|
|
return iwad;
|
|
}
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
static FString CheckGameInfo(TArray<FString>& pwads)
|
|
{
|
|
// scan the list of WADs backwards to find the last one that contains a GAMEINFO lump
|
|
for (int i = pwads.Size() - 1; i >= 0; i--)
|
|
{
|
|
bool isdir = false;
|
|
FResourceFile* resfile;
|
|
const char* filename = pwads[i];
|
|
|
|
// Does this exist? If so, is it a directory?
|
|
if (!DirEntryExists(pwads[i], &isdir))
|
|
{
|
|
Printf(TEXTCOLOR_RED "Could not find %s\n", filename);
|
|
continue;
|
|
}
|
|
|
|
if (!isdir)
|
|
{
|
|
FileReader fr;
|
|
if (!fr.OpenFile(filename))
|
|
{
|
|
// Didn't find file
|
|
continue;
|
|
}
|
|
resfile = FResourceFile::OpenResourceFile(filename, fr, true);
|
|
}
|
|
else
|
|
resfile = FResourceFile::OpenDirectory(filename, true);
|
|
|
|
FName gameinfo = "GAMEINFO.TXT";
|
|
if (resfile != NULL)
|
|
{
|
|
uint32_t cnt = resfile->LumpCount();
|
|
for (int i = cnt - 1; i >= 0; i--)
|
|
{
|
|
FResourceLump* lmp = resfile->GetLump(i);
|
|
|
|
if (lmp->LumpName[0] == gameinfo)
|
|
{
|
|
// Found one!
|
|
FString iwad = ParseGameInfo(pwads, resfile->FileName, (const char*)lmp->Lock(), lmp->LumpSize);
|
|
delete resfile;
|
|
return iwad;
|
|
}
|
|
}
|
|
delete resfile;
|
|
}
|
|
}
|
|
return "";
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
FString GetGameFronUserFiles()
|
|
{
|
|
TArray<FString> Files;
|
|
|
|
if (userConfig.AddFilesPre) for (auto& file : *userConfig.AddFilesPre)
|
|
{
|
|
D_AddFile(Files, file);
|
|
}
|
|
if (userConfig.AddFiles)
|
|
{
|
|
for (auto& file : *userConfig.AddFiles)
|
|
{
|
|
D_AddFile(Files, file);
|
|
}
|
|
|
|
// Finally, if the last entry in the chain is a directory, it's being considered the mod directory, and all GRPs inside need to be loaded, too.
|
|
if (userConfig.AddFiles->NumArgs() > 0)
|
|
{
|
|
auto fn = (*userConfig.AddFiles)[userConfig.AddFiles->NumArgs() - 1];
|
|
bool isdir = false;
|
|
if (DirEntryExists(fn, &isdir) && isdir)
|
|
{
|
|
// Insert the GRPs before this entry itself.
|
|
FString lastfn;
|
|
Files.Pop(lastfn);
|
|
D_AddDirectory(Files, fn);
|
|
Files.Push(lastfn);
|
|
}
|
|
}
|
|
}
|
|
return CheckGameInfo(Files);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void InitFileSystem(TArray<GrpEntry>& groups)
|
|
{
|
|
TArray<int> dependencies;
|
|
TArray<FString> Files;
|
|
|
|
// First comes the engine's own stuff.
|
|
FString baseres = progdir + ENGINERES_FILE;
|
|
D_AddFile(Files, baseres);
|
|
|
|
bool insertdirectoriesafter = Args->CheckParm("-insertdirafter");
|
|
|
|
int i = groups.Size()-1;
|
|
FString fn;
|
|
for (auto &grp : groups)
|
|
{
|
|
// Add all dependencies, plus the directory of the base dependency.
|
|
// Directories of addon content are not added if they differ from the main directory.
|
|
// Also, the directory is inserted after the base dependency, allowing the addons to override directory content.
|
|
// This can be overridden via command line switch if needed.
|
|
if (!grp.FileInfo.loaddirectory && grp.FileName.IsNotEmpty())
|
|
{
|
|
D_AddFile(Files, grp.FileName);
|
|
fn = ExtractFilePath(grp.FileName);
|
|
if (fn.Len() > 0 && fn.Back() != '/') fn += '/';
|
|
}
|
|
|
|
for (auto& fname : grp.FileInfo.loadfiles)
|
|
{
|
|
FString newname = fn + fname;
|
|
D_AddFile(Files, newname);
|
|
}
|
|
bool insert = (!insertdirectoriesafter && &grp == &groups[0]) || (insertdirectoriesafter && &grp == &groups.Last());
|
|
|
|
// Add the game's main directory in the proper spot.
|
|
if (insert)
|
|
{
|
|
// Build's original 'file system' loads all GRPs before the first external directory.
|
|
// Do this only if explicitly requested because this severely limits the usability of GRP files.
|
|
if (insertdirectoriesafter && userConfig.AddFilesPre) for (auto& file : *userConfig.AddFilesPre)
|
|
{
|
|
D_AddFile(Files, '*' + file); // The * tells the file system not to pull in all subdirectories.
|
|
}
|
|
|
|
D_AddFile(Files, fn);
|
|
}
|
|
i--;
|
|
}
|
|
|
|
const char* key;
|
|
const char* value;
|
|
if (GameConfig->SetSection("global.Autoload"))
|
|
{
|
|
while (GameConfig->NextInSection(key, value))
|
|
{
|
|
if (stricmp(key, "Path") == 0)
|
|
{
|
|
FString nice = NicePath(value);
|
|
D_AddFile(Files, nice);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!insertdirectoriesafter && userConfig.AddFilesPre) for (auto& file : *userConfig.AddFilesPre)
|
|
{
|
|
D_AddFile(Files, file);
|
|
}
|
|
if (userConfig.AddFiles)
|
|
{
|
|
for (auto& file : *userConfig.AddFiles)
|
|
{
|
|
D_AddFile(Files, file);
|
|
}
|
|
|
|
// Finally, if the last entry in the chain is a directory, it's being considered the mod directory, and all GRPs inside need to be loaded, too.
|
|
if (userConfig.AddFiles->NumArgs() > 0)
|
|
{
|
|
auto fn = (*userConfig.AddFiles)[userConfig.AddFiles->NumArgs() - 1];
|
|
bool isdir = false;
|
|
if (DirEntryExists(fn, &isdir) && isdir)
|
|
{
|
|
// Insert the GRPs before this entry itself.
|
|
FString lastfn;
|
|
Files.Pop(lastfn);
|
|
D_AddDirectory(Files, fn);
|
|
Files.Push(lastfn);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
TArray<FString> todelete;
|
|
for (auto& g : groups)
|
|
{
|
|
todelete.Append(g.FileInfo.tobedeleted);
|
|
}
|
|
todelete.Append(userConfig.toBeDeleted);
|
|
fileSystem.InitMultipleFiles(Files, todelete, groups.Size());
|
|
|
|
if (Args->CheckParm("-dumpfs"))
|
|
{
|
|
FILE* f = fopen("filesystem.dir", "wb");
|
|
for (int i = 0; i < fileSystem.GetNumEntries(); i++)
|
|
{
|
|
auto fd = fileSystem.GetFileAt(i);
|
|
fprintf(f, "%.50s %60s %d\n", fd->FullName(), fileSystem.GetResourceFileFullName(fileSystem.GetFileContainer(i)), fd->Size());
|
|
}
|
|
fclose(f);
|
|
}
|
|
}
|