raze-gles/source/common/utility
2021-08-23 19:05:31 +02:00
..
basics.h
cmdlib.cpp - backend update from GZDoom. 2021-05-17 20:33:40 +02:00
cmdlib.h
colormatcher.h - changed palette lookup to consider the remapping of color 0 to 255. 2021-08-14 10:26:04 +02:00
configfile.cpp
configfile.h
engineerrors.cpp
engineerrors.h
filereadermusicinterface.h
files.cpp
files.h
files_decompress.cpp
findfile.cpp
findfile.h
floatrect.h
i_module.cpp
i_module.h
i_time.cpp - Allow ticrate to be specified to timer code, while still defaulting to GameTicRate. Move out I_GetBuildTime() from common code to gamefuncs.h as part of this. 2021-08-05 14:52:55 +10:00
i_time.h - Allow ticrate to be specified to timer code, while still defaulting to GameTicRate. Move out I_GetBuildTime() from common code to gamefuncs.h as part of this. 2021-08-05 14:52:55 +10:00
intrect.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
m_argv.h
m_bbox.h
m_fixed.h
m_swap.h
matrix.cpp
matrix.h
memarena.cpp
memarena.h
name.cpp
name.h
palentry.h
palette.cpp - changed palette lookup to consider the remapping of color 0 to 255. 2021-08-14 10:26:04 +02:00
palutil.h - changed palette lookup to consider the remapping of color 0 to 255. 2021-08-14 10:26:04 +02:00
parallel_for.h
r_memory.cpp
r_memory.h
refcounted.h - backend update from GZDoom 2021-08-14 10:04:45 +02:00
s_playlist.cpp - backend update from GZDoom 2021-08-14 10:04:45 +02:00
s_playlist.h
tarray.h - give TMap a proper move constructor and assignment operator. 2021-08-23 19:05:31 +02:00
templates.h
tflags.h
utf8.cpp - removed the multiplayer scoreboard screens. 2021-05-27 13:33:54 +02:00
utf8.h
vectors.h - Backend update from GZDoom. 2021-07-11 09:50:36 +02:00
weightedlist.h
x86.cpp
x86.h
zstrformat.cpp
zstring.cpp - backend update from GZDoom 2021-08-14 10:04:45 +02:00
zstring.h - backend update from GZDoom 2021-08-14 10:04:45 +02:00