raze-gles/source/exhumed/src
2020-07-21 21:32:38 +02:00
..
aistuff.cpp Even more silencing of compiler warnings 2019-12-02 21:18:39 +01:00
aistuff.h PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
anims.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
anims.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
anubis.cpp PCExhumed: Avoid some original memory read bugs and correct some bullet code branching. 2020-05-22 17:22:00 +02:00
anubis.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
bubbles.cpp PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
bubbles.h PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
bullet.cpp PCExhumed: Avoid some original memory read bugs and correct some bullet code branching. 2020-05-22 17:22:00 +02:00
bullet.h PCExhumed: Avoid some original memory read bugs and correct some bullet code branching. 2020-05-22 17:22:00 +02:00
cd.cpp - update of music code, in particular separating the engine-specific lookup from the backend. 2020-05-23 12:37:47 +02:00
cd.h - ported Exhumed sound to OpenAL. 2019-12-25 23:37:16 +01:00
d_menu.cpp - removed osd.h as it was merely a minimal wrapper around c_dispatch, giving some alias names. 2020-07-14 14:00:27 +02:00
engine.h - avoid using global palette settings when drawing 2D content with a custom palette. 2020-05-23 22:43:01 +02:00
enginesubs.cpp - render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes 2020-07-16 13:23:26 +02:00
exhumed.cpp - cleanup on pausing code. 2020-07-15 18:10:31 +02:00
exhumed.h - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
fish.cpp - compile fixes. 2020-03-02 23:05:07 +01:00
fish.h PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
grenade.cpp PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
grenade.h PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
gun.cpp Exhumed: Correctly set player action id for mummified state 2020-03-04 17:57:16 +01:00
gun.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
init.cpp - sky code cleanup and transitioning of Duke's. 2020-07-15 00:06:19 +02:00
init.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
input.cpp - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
items.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
items.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
lavadude.cpp - compile fixes. 2020-03-02 23:05:07 +01:00
lavadude.h PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
light.cpp - migrated displayrest and took the opportunity to un-fuck the palette management. 2020-07-07 04:54:12 +02:00
light.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
lighting.cpp - palette code cleanup 2020-04-13 23:58:44 +02:00
lighting.h PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
lion.cpp PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
lion.h PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
map.cpp - made ps an array of player_struct like it originally was. 2020-07-15 00:26:58 +02:00
map.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
menu.cpp -'shoot' replaced. 2020-06-21 23:24:49 +02:00
menu.h PCExhumed: Fix the timing of credits text when not using CD audio. 2020-05-22 17:17:54 +02:00
mono.cpp - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
mono.h Add License header to .h and .cpp files 2019-11-22 00:13:44 +01:00
move.cpp PCExhumed: MoveSector() updates player position variables. Fixes #366 2020-05-30 23:34:26 +02:00
move.h PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
movie.cpp - moved the textures used for the animations into the texture manager. 2020-06-14 20:27:13 +02:00
movie.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
mummy.cpp PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
mummy.h PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
names.h PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
network.cpp Even more silencing of compiler warnings 2019-12-02 21:18:39 +01:00
network.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
object.cpp PCExhumed: Fix Anubis drum not moving correctly when shot (bad angle calc). 2020-02-27 18:27:33 +01:00
object.h PCExhumed: Fix Anubis drum not moving correctly when shot (bad angle calc). 2020-02-27 18:27:33 +01:00
osdcmds.cpp - removed osd.h as it was merely a minimal wrapper around c_dispatch, giving some alias names. 2020-07-14 14:00:27 +02:00
osdcmds.h - make r_ambientlight work globally for all games by performing adjustment engine-side. 2020-06-21 10:12:54 +02:00
paul.h Add License header to .h and .cpp files 2019-11-22 00:13:44 +01:00
player.cpp - change mouse input from int to float and adjust games accordingly. 2020-07-04 18:28:00 +02:00
player.h Exhumed: Fix look up/down in line with input amendments. 2020-04-06 08:06:38 +02:00
ps_input.h Exhumed: Improve player input. 2020-04-06 08:06:38 +02:00
queen.cpp PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
queen.h PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
ra.cpp PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
ra.h PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
random.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
random.h RandomWord should be unsigned 2019-12-03 17:30:35 +01:00
rat.cpp PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
rat.h PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
record.cpp - work on the savegame writer. 2019-12-27 10:52:40 +01:00
record.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
rex.cpp PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
rex.h PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
roach.cpp - compile fixes. 2020-03-02 23:05:07 +01:00
roach.h PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
runlist.cpp - compile fixes. 2020-03-02 23:05:07 +01:00
runlist.h PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
save.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
save.h - work on the savegame writer. 2019-12-27 10:52:40 +01:00
scorp.cpp PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
scorp.h PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
sequence.cpp - properly implement texture offsets 2020-05-24 13:26:45 +02:00
sequence.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
serial.cpp - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
serial.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
set.cpp PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
set.h PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
snake.cpp PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
snake.h PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
sound.cpp - Do not start multiple instances of the same sound on the same source in Exhumed. 2020-06-24 22:02:23 +02:00
sound.h - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
spider.cpp - compile fixes. 2020-03-02 23:05:07 +01:00
spider.h PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
status.cpp - got rid of the struct trackers. 2020-07-14 13:51:03 +02:00
status.h PCExhumed: Add code to draw serpent cam status text on screen 2020-06-17 12:26:06 +02:00
stream.h Add License header to .h and .cpp files 2019-11-22 00:13:44 +01:00
switch.cpp PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
switch.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
text2.h Add License header to .h and .cpp files 2019-11-22 00:13:44 +01:00
timer.cpp - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
timer.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
trigdat.cpp PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
trigdat.h PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
typedefs.h Add License header to .h and .cpp files 2019-11-22 00:13:44 +01:00
util.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
view.cpp - removed a few tabledivide uses in the game modules 2020-07-14 14:08:59 +02:00
view.h Exhumed: Fix look up/down in line with input amendments. 2020-04-06 08:06:38 +02:00
wasp.cpp PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
wasp.h PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00