raze-gles/source/rr
Christoph Oelckers 621a9338e5 - render camera textures with the hardware renderer.
This removes the last active use case for the software renderer and allows rendering the camera views at a higher resolution.
For Shadow Warrior this necessitated a split of JS_DrawMirrors, because it processed cameras and mirrors in the same loop which cannot be done with the hardware renderer.
2020-03-29 14:01:46 +02:00
..
src - render camera textures with the hardware renderer. 2020-03-29 14:01:46 +02:00
CMakeLists.txt - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00