raze-gles/source/mact/src
hendricks266 c40a4b26ff Fix how analog axis values are used by the game code, part 2: aiming.
Mouse movement is no longer funneled through analog axis handling.

git-svn-id: https://svn.eduke32.com/eduke32@7947 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:27 +02:00
..
_scrplib.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
animlib.cpp Move structs out of animlib.cpp and into animlib.h. 2019-09-19 14:05:44 +02:00
control.cpp Fix how analog axis values are used by the game code, part 2: aiming. 2019-09-20 16:03:27 +02:00
joystick.cpp Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames. 2018-04-12 21:02:31 +00:00
keyboard.cpp Move sctokeylut[] in mact to keyboard.h from keyboard.cpp 2018-11-18 18:08:32 +00:00
scriplib.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00