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718112a8fe
Currently none of these is being used, but eventually they will, once more code gets ported over. So it's better to have them right away and avoid editing the project file too much, only to revert that later.
179 lines
5.4 KiB
C++
179 lines
5.4 KiB
C++
// NES 2A03 APU sound chip emulator
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// Nes_Snd_Emu 0.1.8
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#ifndef NES_APU_H
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#define NES_APU_H
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#include "blargg_common.h"
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typedef blargg_long nes_time_t; // CPU clock cycle count
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typedef unsigned nes_addr_t; // 16-bit memory address
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#include "Nes_Oscs.h"
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struct apu_state_t;
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class Nes_Buffer;
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class Nes_Apu {
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public:
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// Set buffer to generate all sound into, or disable sound if NULL
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void output( Blip_Buffer* );
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// Set memory reader callback used by DMC oscillator to fetch samples.
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// When callback is invoked, 'user_data' is passed unchanged as the
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// first parameter.
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void dmc_reader( int (*callback)( void* user_data, nes_addr_t ), void* user_data = NULL );
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// All time values are the number of CPU clock cycles relative to the
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// beginning of the current time frame. Before resetting the CPU clock
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// count, call end_frame( last_cpu_time ).
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// Write to register (0x4000-0x4017, except 0x4014 and 0x4016)
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enum { start_addr = 0x4000 };
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enum { end_addr = 0x4017 };
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void write_register( nes_time_t, nes_addr_t, int data );
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// Read from status register at 0x4015
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enum { status_addr = 0x4015 };
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int read_status( nes_time_t );
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// Run all oscillators up to specified time, end current time frame, then
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// start a new time frame at time 0. Time frames have no effect on emulation
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// and each can be whatever length is convenient.
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void end_frame( nes_time_t );
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// Additional optional features (can be ignored without any problem)
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// Reset internal frame counter, registers, and all oscillators.
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// Use PAL timing if pal_timing is true, otherwise use NTSC timing.
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// Set the DMC oscillator's initial DAC value to initial_dmc_dac without
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// any audible click.
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void reset( bool pal_mode = false, int initial_dmc_dac = 0 );
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// Adjust frame period
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void set_tempo( double );
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// Save/load exact emulation state
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void save_state( apu_state_t* out ) const;
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void load_state( apu_state_t const& );
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// Set overall volume (default is 1.0)
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void volume( double );
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// Set treble equalization (see notes.txt)
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void treble_eq( const blip_eq_t& );
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// Set sound output of specific oscillator to buffer. If buffer is NULL,
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// the specified oscillator is muted and emulation accuracy is reduced.
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// The oscillators are indexed as follows: 0) Square 1, 1) Square 2,
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// 2) Triangle, 3) Noise, 4) DMC.
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enum { osc_count = 5 };
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void osc_output( int index, Blip_Buffer* buffer );
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// Set IRQ time callback that is invoked when the time of earliest IRQ
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// may have changed, or NULL to disable. When callback is invoked,
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// 'user_data' is passed unchanged as the first parameter.
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void irq_notifier( void (*callback)( void* user_data ), void* user_data = NULL );
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// Get time that APU-generated IRQ will occur if no further register reads
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// or writes occur. If IRQ is already pending, returns irq_waiting. If no
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// IRQ will occur, returns no_irq.
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enum { no_irq = INT_MAX / 2 + 1 };
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enum { irq_waiting = 0 };
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nes_time_t earliest_irq( nes_time_t ) const;
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// Count number of DMC reads that would occur if 'run_until( t )' were executed.
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// If last_read is not NULL, set *last_read to the earliest time that
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// 'count_dmc_reads( time )' would result in the same result.
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int count_dmc_reads( nes_time_t t, nes_time_t* last_read = NULL ) const;
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// Time when next DMC memory read will occur
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nes_time_t next_dmc_read_time() const;
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// Run DMC until specified time, so that any DMC memory reads can be
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// accounted for (i.e. inserting CPU wait states).
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void run_until( nes_time_t );
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public:
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Nes_Apu();
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BLARGG_DISABLE_NOTHROW
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private:
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friend class Nes_Nonlinearizer;
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void enable_nonlinear( double volume );
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static double nonlinear_tnd_gain() { return 0.75; }
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private:
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friend struct Nes_Dmc;
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// noncopyable
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Nes_Apu( const Nes_Apu& );
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Nes_Apu& operator = ( const Nes_Apu& );
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Nes_Osc* oscs [osc_count];
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Nes_Square square1;
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Nes_Square square2;
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Nes_Noise noise;
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Nes_Triangle triangle;
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Nes_Dmc dmc;
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double tempo_;
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nes_time_t last_time; // has been run until this time in current frame
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nes_time_t last_dmc_time;
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nes_time_t earliest_irq_;
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nes_time_t next_irq;
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int frame_period;
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int frame_delay; // cycles until frame counter runs next
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int frame; // current frame (0-3)
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int osc_enables;
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int frame_mode;
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bool irq_flag;
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void (*irq_notifier_)( void* user_data );
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void* irq_data;
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Nes_Square::Synth square_synth; // shared by squares
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void irq_changed();
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void state_restored();
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void run_until_( nes_time_t );
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// TODO: remove
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friend class Nes_Core;
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};
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inline void Nes_Apu::osc_output( int osc, Blip_Buffer* buf )
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{
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assert( (unsigned) osc < osc_count );
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oscs [osc]->output = buf;
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}
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inline nes_time_t Nes_Apu::earliest_irq( nes_time_t ) const
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{
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return earliest_irq_;
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}
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inline void Nes_Apu::dmc_reader( int (*func)( void*, nes_addr_t ), void* user_data )
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{
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dmc.prg_reader_data = user_data;
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dmc.prg_reader = func;
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}
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inline void Nes_Apu::irq_notifier( void (*func)( void* user_data ), void* user_data )
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{
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irq_notifier_ = func;
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irq_data = user_data;
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}
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inline int Nes_Apu::count_dmc_reads( nes_time_t time, nes_time_t* last_read ) const
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{
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return dmc.count_reads( time, last_read );
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}
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inline nes_time_t Nes_Dmc::next_read_time() const
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{
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if ( length_counter == 0 )
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return Nes_Apu::no_irq; // not reading
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return apu->last_dmc_time + delay + long (bits_remain - 1) * period;
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}
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inline nes_time_t Nes_Apu::next_dmc_read_time() const { return dmc.next_read_time(); }
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#endif
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