mirror of
https://github.com/ZDoom/raze-gles.git
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fcf9beae6a
Credit to Plagman for the idea and doing the work on the game side, which is included in this commit. (Building as C++ will give us features with which we can make improvements and optimizations on the multiplayer code and Polymer.) git-svn-id: https://svn.eduke32.com/eduke32@3116 1a8010ca-5511-0410-912e-c29ae57300e0
194 lines
3.7 KiB
C
194 lines
3.7 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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//****************************************************************************
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//
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// gamedefs.h
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//
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// common defines between the game and the setup program
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//
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//****************************************************************************
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#ifndef _gamedefs_public_
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#define _gamedefs_public_
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#ifdef EXTERNC
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{
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#endif
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//****************************************************************************
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//
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// DEFINES
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//
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//****************************************************************************
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//
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// Setup program defines
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//
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#define SETUPFILENAME "eduke32.cfg"
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// Max number of players
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#define MAXPLAYERS 16
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// Number of Mouse buttons
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#define MAXMOUSEBUTTONS 10
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// Number of JOY buttons
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#define MAXJOYBUTTONS (32+4)
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// Number of EXTERNAL buttons
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//#define MAXEXTERNALBUTTONS 6
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//
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// modem string defines
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//
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#define MAXMODEMSTRING 50
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// MACRO defines
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#define MAXMACROS 10
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#define MAXMACROLENGTH 34
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// Phone list defines
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#define PHONENUMBERLENGTH 28
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#define PHONENAMELENGTH 16
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#define MAXPHONEENTRIES 10
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// length of program functions
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#define MAXFUNCTIONLENGTH 30
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// length of axis functions
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#define MAXAXISFUNCTIONLENGTH 30
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// Max Player Name length
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#define MAXPLAYERNAMELENGTH 11
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// Max RTS Name length
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#define MAXRTSNAMELENGTH 15
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// Number of Mouse Axes
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#define MAXMOUSEAXES 2
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// Number of JOY axes
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#define MAXJOYAXES 8
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// MIN/MAX scale value for controller scales
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#define MAXCONTROLSCALEVALUE (1<<19)
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// DEFAULT scale value for controller scales
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#define DEFAULTCONTROLSCALEVALUE (1<<16)
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// base value for controller scales
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#define BASECONTROLSCALEVALUE (1<<16)
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// DEFAULT mouse sensitivity scale
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#define DEFAULTMOUSESENSITIVITY 7
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#define DEFAULTMOUSEANALOGUESCALE 65536
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// DEFAULT joystick settings
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#if defined(GEKKO)
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#define DEFAULTJOYSTICKANALOGUESCALE 16384
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#define DEFAULTJOYSTICKANALOGUEDEAD 1000
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#define DEFAULTJOYSTICKANALOGUESATURATE 9500
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#else
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#define DEFAULTJOYSTICKANALOGUESCALE 65536
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#define DEFAULTJOYSTICKANALOGUEDEAD 1000
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#define DEFAULTJOYSTICKANALOGUESATURATE 9500
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#endif
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enum
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{
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gametype_network=3,
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gametype_serial=1,
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gametype_modem=2
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};
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enum
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{
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connecttype_dialing=0,
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connecttype_answer=1,
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connecttype_alreadyconnected=2
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};
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enum
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{
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screenbuffer_320x200,
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screenbuffer_640x400,
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screenbuffer_640x480,
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screenbuffer_800x600,
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screenbuffer_1024x768,
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screenbuffer_1280x1024,
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screenbuffer_1600x1200
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};
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enum
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{
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vesa_320x200,
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vesa_360x200,
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vesa_320x240,
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vesa_360x240,
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vesa_320x400,
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vesa_360x400,
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vesa_640x350,
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vesa_640x400,
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vesa_640x480,
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vesa_800x600,
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vesa_1024x768,
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vesa_1280x1024,
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vesa_1600x1200
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};
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enum
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{
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screenmode_chained,
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screenmode_vesa,
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screenmode_buffered,
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screenmode_tseng,
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screenmode_paradise,
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screenmode_s3,
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screenmode_crystal,
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screenmode_redblue,
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};
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#ifdef EXTERNC
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};
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#endif
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#endif
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