raze-gles/source/mact/include/_control.h
2019-09-21 20:14:34 +02:00

176 lines
4.4 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is NOT part of Duke Nukem 3D version 1.5 - Atomic Edition
However, it is either an older version of a file that is, or is
some test code written during the development of Duke Nukem 3D.
This file is provided purely for educational interest.
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
//****************************************************************************
//
// Private header for CONTROL.C
//
//****************************************************************************
#pragma once
#ifndef control_private_h_
#define control_private_h_
#include "compat.h"
#include "keyboard.h"
//****************************************************************************
//
// DEFINES
//
//****************************************************************************
#define AXISUNDEFINED 0x7f
#define BUTTONUNDEFINED 0x7f
#define KEYUNDEFINED 0x7f
#define THRESHOLD (0x200 * 32767 / 10000)
#define MINTHRESHOLD (0x80 * 32767 / 10000)
#define DEFAULTMOUSESENSITIVITY 4 // 0x7000+MINIMUMMOUSESENSITIVITY
#define INSTANT_ONOFF 0
#define TOGGLE_ONOFF 1
#define MAXCONTROLVALUE 0x7fff
// Number of Mouse buttons
//#define MAXMOUSEBUTTONS 10
// Number of JOY buttons
// KEEPINSYNC duke3d/src/gamedefs.h, build/src/sdlayer.cpp
#define MAXJOYBUTTONS 32
#define MAXJOYBUTTONSANDHATS (MAXJOYBUTTONS+4)
// Number of JOY axes
// KEEPINSYNC duke3d/src/gamedefs.h, build/src/sdlayer.cpp
#define MAXJOYAXES 9
#define MAXJOYDIGITAL (MAXJOYAXES*2)
// NORMAL axis scale
#define NORMALAXISSCALE 65536
#define BUTTONSET(x, value) (CONTROL_ButtonState |= ((uint64_t)value << ((uint64_t)(x))))
#define BUTTONCLEAR(x) (CONTROL_ButtonState &= ~((uint64_t)1 << ((uint64_t)(x))))
#define BUTTONHELDSET(x, value) (CONTROL_ButtonHeldState |= (uint64_t)(value << ((uint64_t)(x))))
#define LIMITCONTROL(x) (*x = clamp(*x, -MAXCONTROLVALUE, MAXCONTROLVALUE))
//****************************************************************************
//
// TYPEDEFS
//
//****************************************************************************
typedef enum
{
motion_Left = -1,
motion_Up = -1,
motion_None = 0,
motion_Right = 1,
motion_Down = 1
} motion;
typedef struct
{
int32_t joyMinX;
int32_t joyMinY;
int32_t threshMinX;
int32_t threshMinY;
int32_t threshMaxX;
int32_t threshMaxY;
int32_t joyMaxX;
int32_t joyMaxY;
int32_t joyMultXL;
int32_t joyMultYL;
int32_t joyMultXH;
int32_t joyMultYH;
} JoystickDef;
// int32_t ThrottleMin;
// int32_t RudderMin;
// int32_t ThrottlethreshMin;
// int32_t RudderthreshMin;
// int32_t ThrottlethreshMax;
// int32_t RudderthreshMax;
// int32_t ThrottleMax;
// int32_t RudderMax;
// int32_t ThrottleMultL;
// int32_t RudderMultL;
// int32_t ThrottleMultH;
// int32_t RudderMultH;
typedef struct
{
uint8_t active;
uint8_t used;
uint8_t toggle;
uint8_t buttonheld;
int32_t cleared;
} controlflags;
typedef struct
{
kb_scancode key1;
kb_scancode key2;
} controlkeymaptype;
typedef struct
{
uint8_t singleclicked;
uint8_t doubleclicked;
uint16_t extra;
} controlbuttontype;
typedef struct
{
uint8_t analogmap;
uint8_t minmap;
uint8_t maxmap;
uint8_t extra;
} controlaxismaptype;
typedef struct
{
int32_t analog;
int8_t digital;
int8_t digitalClearedN, digitalClearedP;
} controlaxistype;
//***************************************************************************
//
// PROTOTYPES
//
//***************************************************************************
#endif