mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 03:30:46 +00:00
50c30ab790
cutscene "somefile.anm" { delay 10 } // defines somefile.anm with a delay of 10 120Hz tics between frames. a more typical framerate method may come later, but this is how the originals worked. Once defined, they can be played through CON with the new playback command, also called "cutscene". It works like this: definequote 12345 somefile.anm define ANIM_SOMEFILE 12345 ... cutscene ANIM_SOMEFILE // halts game execution and immediately plays cutscene, resuming execution when finished ... Sounds can be played during animations (and tiles can be overlaid, etc) like this: onevent EVENT_CUTSCENE ifcutscene ANIM_SOMEFILE { ifvare RETURN 12 // frame 12 sound FLY_BY rotatesprite ... } endevent The value of the RETURN var at the end of EVENT_CUTSCENE determines the next frame to play. This can be used for looping, etc. Attempting to play animations backwards outright is not advised as animations only seek in one direction (so rewinding requires running it through from frame 0 again). This is will WIP and hasn't been heavily tested at all, so please try it out. git-svn-id: https://svn.eduke32.com/eduke32@4987 1a8010ca-5511-0410-912e-c29ae57300e0
360 lines
9.6 KiB
Text
360 lines
9.6 KiB
Text
# EDuke32 Makefile for Microsoft NMake
|
|
|
|
obj=obj
|
|
|
|
ENGINE_ROOT=build
|
|
ENGINE_SRC=$(ENGINE_ROOT)\src
|
|
ENGINE_INC=$(ENGINE_ROOT)\include
|
|
ENGINE_OBJ=$(ENGINE_ROOT)\$(obj)
|
|
|
|
DUKE3D_SRC=source
|
|
DUKE3D_OBJ=$(DUKE3D_SRC)\$(obj)
|
|
DUKE3D_INC=$(DUKE3D_SRC)
|
|
DUKE3D_RSRC=rsrc
|
|
|
|
AUDIOLIB_ROOT=$(DUKE3D_SRC)\jaudiolib
|
|
AUDIOLIB_OBJ=$(AUDIOLIB_ROOT)\$(obj)
|
|
AUDIOLIB_INC=$(AUDIOLIB_ROOT)\include
|
|
AUDIOLIB_SRC=$(AUDIOLIB_ROOT)\src
|
|
|
|
ENET_ROOT=$(DUKE3D_SRC)\enet
|
|
ENET_OBJ=$(ENET_ROOT)\$(obj)
|
|
ENET_INC=$(ENET_ROOT)\include
|
|
ENET_SRC=$(ENET_ROOT)\src
|
|
|
|
o=obj
|
|
res=res
|
|
asm=masm
|
|
|
|
|
|
|
|
|
|
CPLUSPLUS=1
|
|
|
|
!ifndef WINBITS
|
|
WINBITS=32
|
|
!endif
|
|
|
|
WINLIB=\$(WINBITS)
|
|
|
|
!if ($(WINBITS)==32)
|
|
WINMACHINE=/MACHINE:X86
|
|
!elseif ($(WINBITS)==64)
|
|
WINMACHINE=/MACHINE:X64
|
|
!endif
|
|
|
|
# the WDK allows us to link against msvcrt.dll instead of msvcrxxx.dll
|
|
# this path should match build\Makefile.msvc
|
|
# WDKROOT="H:\WinDDK\7600.16385.1"
|
|
PLATFORM=platform\Windows
|
|
AUDIOINC=source\jaudiolib\third-party\common
|
|
AUDIOPLATFORM=source\jaudiolib\third-party\Windows
|
|
|
|
!ifndef RENDERTYPE
|
|
RENDERTYPE=WIN
|
|
!endif
|
|
!ifndef MIXERTYPE
|
|
MIXERTYPE=WIN
|
|
!endif
|
|
|
|
!ifdef DEBUG
|
|
# debugging options
|
|
flags_cl=/Od /Zi
|
|
flags_link=/DEBUG
|
|
!else
|
|
# release options
|
|
flags_cl=/O2 /GL /MP # /I$(WDKROOT)\inc\crt /I$(WDKROOT)\inc\api
|
|
!if ($(WINBITS)!=64)
|
|
flags_cl=$(flags_cl) /arch:SSE
|
|
!endif
|
|
flags_link=/RELEASE /LTCG # /LIBPATH:$(WDKROOT)\lib\wxp\i386 /LIBPATH:$(WDKROOT)\lib\Crt\i386
|
|
!endif
|
|
|
|
ENGINEOPTS=/DUSE_OPENGL /DPOLYMER /DUSE_LIBPNG /DUSE_LIBVPX /DHAVE_VORBIS /DHAVE_FLAC
|
|
|
|
!ifdef CPLUSPLUS
|
|
ENGINEOPTS=$(ENGINEOPTS) /TP
|
|
!endif
|
|
|
|
!if ($(WINBITS)==64)
|
|
NOASM=1
|
|
!endif
|
|
|
|
CC=cl
|
|
AS=ml
|
|
LINK=link /nologo /opt:ref
|
|
MT=mt
|
|
CFLAGS= /MT /J /nologo $(flags_cl) \
|
|
/I$(DUKE3D_INC) /I$(ENGINE_INC)\msvc /I$(ENGINE_INC) /I$(DUKE3D_SRC)\jmact /I$(AUDIOLIB_ROOT)\include /I$(ENET_ROOT)\include \
|
|
/W2 $(ENGINEOPTS) \
|
|
/I$(PLATFORM)\include /I$(AUDIOINC)\include /DRENDERTYPE$(RENDERTYPE)=1 /DMIXERTYPE$(MIXERTYPE)=1 /DSDL_FRAMEWORK /DSDL_TARGET=2
|
|
|
|
ENET_CFLAGS=/I$(ENET_INC) /I$(ENET_SRC)
|
|
AUDIOLIB_CFLAGS=/I$(AUDIOLIB_INC) /I$(AUDIOLIB_SRC)
|
|
|
|
LIBS=user32.lib gdi32.lib shell32.lib winmm.lib ws2_32.lib comctl32.lib shlwapi.lib oleaut32.lib ole32.lib imm32.lib version.lib \
|
|
libFLAC.a libogg.a libvorbis.a libvorbisfile.a libvpx.a libpng_mini.a libz_mini.a libcompat-from-mingw-w64.a \
|
|
dxguid.lib dsound.lib advapi32.lib libcompat-to-msvc.a
|
|
|
|
!if ("$(RENDERTYPE)"=="SDL")
|
|
LIBS=libSDL2main.a libSDL2.a libSDL2_mixer.a $(LIBS)
|
|
!endif
|
|
|
|
LIBS=/NODEFAULTLIB:glu32.lib /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcrtd.lib /NODEFAULTLIB:libcmt.lib \
|
|
/NODEFAULTLIB:libcmtd.lib $(LIBS)
|
|
|
|
# NOASM When defined, uses C instead of assembly code
|
|
!ifdef NOASM
|
|
CFLAGS=$(CFLAGS) /DNOASM
|
|
!endif
|
|
|
|
ASFLAGS=/nologo /coff /c
|
|
EXESUFFIX=.exe
|
|
!ifdef DEBUG
|
|
CFLAGS=$(CFLAGS) /DDEBUGGINGAIDS /D "_CRT_SECURE_NO_DEPRECATE"
|
|
LIBS=$(LIBS) msvcrtd.lib
|
|
!else
|
|
# comment msvcrt_winxp.obj if not using the WDK
|
|
LIBS=$(LIBS) msvcrt.lib # msvcrt_winxp.obj
|
|
!endif
|
|
|
|
ENGINE_OBJS= \
|
|
!ifdef NOASM
|
|
$(ENGINE_OBJ)\a-c.$o \
|
|
!else
|
|
$(ENGINE_OBJ)\a.$o \
|
|
!endif
|
|
$(ENGINE_OBJ)\baselayer.$o \
|
|
$(ENGINE_OBJ)\cache1d.$o \
|
|
$(ENGINE_OBJ)\common.$o \
|
|
$(ENGINE_OBJ)\compat.$o \
|
|
$(ENGINE_OBJ)\crc32.$o \
|
|
$(ENGINE_OBJ)\defs.$o \
|
|
$(ENGINE_OBJ)\engine.$o \
|
|
$(ENGINE_OBJ)\glbuild.$o \
|
|
$(ENGINE_OBJ)\texcache.$o \
|
|
$(ENGINE_OBJ)\kplib.$o \
|
|
$(ENGINE_OBJ)\hightile.$o \
|
|
$(ENGINE_OBJ)\polymost.$o \
|
|
$(ENGINE_OBJ)\polymer.$o \
|
|
$(ENGINE_OBJ)\mdsprite.$o \
|
|
$(ENGINE_OBJ)\voxmodel.$o \
|
|
$(ENGINE_OBJ)\dxtfilter.$o \
|
|
$(ENGINE_OBJ)\textfont.$o \
|
|
$(ENGINE_OBJ)\smalltextfont.$o \
|
|
$(ENGINE_OBJ)\lz4.$o \
|
|
$(ENGINE_OBJ)\md4.$o \
|
|
$(ENGINE_OBJ)\mmulti_null.$o \
|
|
$(ENGINE_OBJ)\osd.$o \
|
|
$(ENGINE_OBJ)\pragmas.$o \
|
|
$(ENGINE_OBJ)\scriptfile.$o \
|
|
$(ENGINE_OBJ)\mutex.$o \
|
|
$(ENGINE_OBJ)\winbits.$o \
|
|
$(ENGINE_OBJ)\xxhash.$o
|
|
|
|
ENGINE_EDITOR_OBJS=$(ENGINE_OBJ)\build.$o \
|
|
$(ENGINE_OBJ)\startwin.editor.$o \
|
|
$(ENGINE_OBJ)\config.$o
|
|
|
|
ENET_OBJS=$(ENET_OBJ)\callbacks.$o \
|
|
$(ENET_OBJ)\host.$o \
|
|
$(ENET_OBJ)\list.$o \
|
|
$(ENET_OBJ)\packet.$o \
|
|
$(ENET_OBJ)\peer.$o \
|
|
$(ENET_OBJ)\protocol.$o \
|
|
$(ENET_OBJ)\win32.$o \
|
|
$(ENET_OBJ)\compress.$o
|
|
|
|
AUDIOLIB_OBJS=$(AUDIOLIB_OBJ)\drivers.$o \
|
|
$(AUDIOLIB_OBJ)\fx_man.$o \
|
|
$(AUDIOLIB_OBJ)\multivoc.$o \
|
|
$(AUDIOLIB_OBJ)\mix.$o \
|
|
$(AUDIOLIB_OBJ)\mixst.$o \
|
|
$(AUDIOLIB_OBJ)\pitch.$o \
|
|
$(AUDIOLIB_OBJ)\formats.$o \
|
|
$(AUDIOLIB_OBJ)\vorbis.$o \
|
|
$(AUDIOLIB_OBJ)\flac.$o \
|
|
$(AUDIOLIB_OBJ)\xa.$o \
|
|
$(AUDIOLIB_OBJ)\driver_nosound.$o
|
|
|
|
MACT_OBJS=$(DUKE3D_OBJ)\file_lib.$o \
|
|
$(DUKE3D_OBJ)\control.$o \
|
|
$(DUKE3D_OBJ)\keyboard.$o \
|
|
$(DUKE3D_OBJ)\mouse.$o \
|
|
$(DUKE3D_OBJ)\joystick.$o \
|
|
$(DUKE3D_OBJ)\mathutil.$o \
|
|
$(DUKE3D_OBJ)\scriplib.$o
|
|
|
|
DUKE3D_OBJS=$(DUKE3D_OBJ)\game.$o \
|
|
$(DUKE3D_OBJ)\game_inline.$o \
|
|
$(DUKE3D_OBJ)\actors.$o \
|
|
$(DUKE3D_OBJ)\actors_inline.$o \
|
|
$(DUKE3D_OBJ)\anim.$o \
|
|
$(DUKE3D_OBJ)\animsounds.$o \
|
|
$(DUKE3D_OBJ)\animvpx.$o \
|
|
$(DUKE3D_OBJ)\common.$o \
|
|
$(DUKE3D_OBJ)\demo.$o \
|
|
$(DUKE3D_OBJ)\gamedef.$o \
|
|
$(DUKE3D_OBJ)\gameexec.$o \
|
|
$(DUKE3D_OBJ)\gamevars.$o \
|
|
$(DUKE3D_OBJ)\global.$o \
|
|
$(DUKE3D_OBJ)\input.$o \
|
|
$(DUKE3D_OBJ)\menus.$o \
|
|
$(DUKE3D_OBJ)\namesdyn.$o \
|
|
$(DUKE3D_OBJ)\net.$o \
|
|
$(DUKE3D_OBJ)\player.$o \
|
|
$(DUKE3D_OBJ)\premap.$o \
|
|
$(DUKE3D_OBJ)\savegame.$o \
|
|
$(DUKE3D_OBJ)\sector.$o \
|
|
$(DUKE3D_OBJ)\sector_inline.$o \
|
|
$(DUKE3D_OBJ)\rev.$o \
|
|
$(DUKE3D_OBJ)\rts.$o \
|
|
$(DUKE3D_OBJ)\config.$o \
|
|
$(DUKE3D_OBJ)\animlib.$o\
|
|
$(DUKE3D_OBJ)\osdfuncs.$o \
|
|
$(DUKE3D_OBJ)\osdcmds.$o \
|
|
$(DUKE3D_OBJ)\grpscan.$o \
|
|
$(DUKE3D_OBJ)\winbits.$o \
|
|
$(DUKE3D_OBJ)\gameres.$(res) \
|
|
$(DUKE3D_OBJ)\startwin.game.$o \
|
|
$(MACT_OBJS) \
|
|
$(DUKE3D_OBJ)\sounds.$o \
|
|
$(DUKE3D_OBJ)\soundsdyn.$o \
|
|
!ifdef DEBUG
|
|
$(DUKE3D_OBJ)\mdump.$o
|
|
!endif
|
|
|
|
DUKE3D_EDITOR_OBJS=$(DUKE3D_OBJ)\astub.$o \
|
|
$(DUKE3D_OBJ)\common.$o \
|
|
$(DUKE3D_OBJ)\grpscan.$o \
|
|
$(DUKE3D_OBJ)\mathutil.$o \
|
|
$(DUKE3D_OBJ)\m32common.$o \
|
|
$(DUKE3D_OBJ)\m32def.$o \
|
|
$(DUKE3D_OBJ)\m32vars.$o \
|
|
$(DUKE3D_OBJ)\m32exec.$o \
|
|
$(DUKE3D_OBJ)\sounds_mapster32.$o \
|
|
$(DUKE3D_OBJ)\rev.$o \
|
|
$(DUKE3D_OBJ)\buildres.$(res) \
|
|
!ifdef DEBUG
|
|
$(DUKE3D_OBJ)\mdump.$o
|
|
!endif
|
|
|
|
!if ("$(RENDERTYPE)"=="WIN")
|
|
ENGINE_OBJS=$(ENGINE_OBJS) $(ENGINE_OBJ)\winlayer.$o $(ENGINE_OBJ)\rawinput.$o
|
|
!endif
|
|
!if ("$(RENDERTYPE)"=="SDL")
|
|
ENGINE_OBJS=$(ENGINE_OBJS) $(ENGINE_OBJ)\sdlayer.$o
|
|
DUKE3D_OBJS=$(DUKE3D_OBJS) $(DUKE3D_OBJ)\game_icon.$o
|
|
DUKE3D_EDITOR_OBJS=$(DUKE3D_EDITOR_OBJS) $(DUKE3D_OBJ)\build_icon.$o
|
|
!endif
|
|
|
|
!if ("$(MIXERTYPE)"=="WIN")
|
|
DUKE3D_OBJS=$(DUKE3D_OBJS) $(DUKE3D_OBJ)\midi.$o $(DUKE3D_OBJ)\music.$o $(DUKE3D_OBJ)\mpu401.$o
|
|
AUDIOLIB_OBJS=$(AUDIOLIB_OBJS) $(AUDIOLIB_OBJ)\driver_directsound.$o
|
|
AUDIOLIB_CFLAGS=$(AUDIOLIB_CFLAGS) /DHAVE_DS
|
|
!endif
|
|
!if ("$(MIXERTYPE)"=="SDL")
|
|
DUKE3D_OBJS=$(DUKE3D_OBJS) $(DUKE3D_OBJ)\sdlmusic.$o
|
|
AUDIOLIB_OBJS=$(AUDIOLIB_OBJS) $(AUDIOLIB_OBJ)/driver_sdl.$o
|
|
AUDIOLIB_CFLAGS=$(AUDIOLIB_CFLAGS) /DHAVE_SDL
|
|
!endif
|
|
|
|
DUKE3D_OBJS=$(DUKE3D_OBJS) $(MUSICOBJ)
|
|
DUKE3D_EDITOR_OBJS=$(DUKE3D_EDITOR_OBJS) $(MUSICOBJ)
|
|
|
|
|
|
CHECKDIR_ENGINE=@if not exist "$(ENGINE_OBJ)" mkdir "$(ENGINE_OBJ)"
|
|
CHECKDIR_DUKE3D=@if not exist "$(DUKE3D_OBJ)" mkdir "$(DUKE3D_OBJ)"
|
|
CHECKDIR_ENET=@if not exist "$(ENET_OBJ)" mkdir "$(ENET_OBJ)"
|
|
CHECKDIR_AUDIOLIB=@if not exist "$(AUDIOLIB_OBJ)" mkdir "$(AUDIOLIB_OBJ)"
|
|
|
|
|
|
# RULES
|
|
.SUFFIXES: .masm
|
|
|
|
{$(ENGINE_SRC)}.masm{$(ENGINE_OBJ)}.$o:
|
|
$(CHECKDIR_ENGINE)
|
|
$(AS) /c $(ASFLAGS) /Fo$@ $<
|
|
|
|
{$(ENGINE_SRC)\util}.c{$(ENGINE_OBJ)}.$o:
|
|
$(CHECKDIR_ENGINE)
|
|
$(CC) /c $(CFLAGS) /Fo$@ $<
|
|
|
|
{$(ENGINE_SRC)\misc}.rc{$(ENGINE_OBJ)}.$(res):
|
|
$(CHECKDIR_ENGINE)
|
|
$(RC) /i$(ENGINE_INC)\ /fo$@ /r $<
|
|
|
|
{$(ENGINE_SRC)}.c{$(ENGINE_OBJ)}.$o:
|
|
$(CHECKDIR_ENGINE)
|
|
$(CC) /c $(CFLAGS) /Fo$@ $<
|
|
|
|
{$(ENGINE_SRC)}.cc{$(ENGINE_OBJ)}.$o:
|
|
$(CHECKDIR_ENGINE)
|
|
$(CC) /c $(CFLAGS) /Fo$@ $<
|
|
|
|
{$(ENGINE_SRC)}.cpp{$(ENGINE_OBJ)}.$o:
|
|
$(CHECKDIR_ENGINE)
|
|
$(CC) /c $(CFLAGS) /Fo$@ $<
|
|
|
|
{$(ENGINE_SRC)}.cxx{$(ENGINE_OBJ)}.$o:
|
|
$(CHECKDIR_ENGINE)
|
|
$(CC) /c $(CFLAGS) /Fo$@ $<
|
|
|
|
{$(ENET_SRC)}.c{$(ENET_OBJ)}.$o:
|
|
$(CHECKDIR_ENET)
|
|
$(CC) /c $(CFLAGS) $(ENET_CFLAGS) /Fo$@ $<
|
|
|
|
{$(AUDIOLIB_SRC)}.c{$(AUDIOLIB_OBJ)}.$o:
|
|
$(CHECKDIR_AUDIOLIB)
|
|
$(CC) /c $(CFLAGS) $(AUDIOLIB_CFLAGS) /Fo$@ $<
|
|
|
|
{$(DUKE3D_SRC)\}.masm{$(DUKE3D_OBJ)\}.$o:
|
|
$(CHECKDIR_DUKE3D)
|
|
$(AS) /c $(ASFLAGS) /Fo$@ $<
|
|
|
|
{$(DUKE3D_SRC)\jmact}.c{$(DUKE3D_OBJ)\}.$o:
|
|
$(CHECKDIR_DUKE3D)
|
|
$(CC) /c $(CFLAGS) /Fo$@ $<
|
|
|
|
{$(DUKE3D_SRC)\util}.c{$(DUKE3D_OBJ)\}.$o:
|
|
$(CHECKDIR_DUKE3D)
|
|
$(CC) /c $(CFLAGS) /Fo$@ $<
|
|
|
|
{$(DUKE3D_SRC)\}.c{$(DUKE3D_OBJ)\}.$o:
|
|
$(CHECKDIR_DUKE3D)
|
|
$(CC) /c $(CFLAGS) /Fo$@ $<
|
|
|
|
{$(DUKE3D_RSRC)\}.c{$(DUKE3D_OBJ)\}.$o:
|
|
$(CHECKDIR_DUKE3D)
|
|
$(CC) /c $(CFLAGS) /Fo$@ $<
|
|
|
|
{$(DUKE3D_SRC)\}.cpp{$(DUKE3D_OBJ)\}.$o:
|
|
$(CHECKDIR_DUKE3D)
|
|
$(CC) /c $(CFLAGS) /Fo$@ $<
|
|
|
|
{$(DUKE3D_SRC)\misc}.rc{$(DUKE3D_OBJ)\}.$(res):
|
|
$(CHECKDIR_DUKE3D)
|
|
$(RC) /i$(ENGINE_INC)\ /i$(DUKE3D_SRC)\ /i$(DUKE3D_RSRC)\ /DPOLYMER /fo$@ /r $<
|
|
|
|
|
|
# TARGETS
|
|
all: eduke32$(EXESUFFIX) mapster32$(EXESUFFIX)
|
|
|
|
eduke32$(EXESUFFIX): $(DUKE3D_OBJS) $(ENGINE_OBJS) $(AUDIOLIB_OBJS) $(ENET_OBJS)
|
|
$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS $(WINMACHINE) /LIBPATH:$(PLATFORM)\lib$(WINLIB) /LIBPATH:$(AUDIOPLATFORM)\lib$(WINLIB) $(flags_link) /MAP $** $(LIBS)
|
|
$(MT) -manifest $(DUKE3D_RSRC)$(WINLIB)\manifest.game.xml -hashupdate -outputresource:$@ -out:$@.manifest
|
|
|
|
mapster32$(EXESUFFIX): $(DUKE3D_EDITOR_OBJS) $(ENGINE_OBJS) $(ENGINE_EDITOR_OBJS) $(AUDIOLIB_OBJS)
|
|
$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS $(WINMACHINE) /LIBPATH:$(PLATFORM)\lib$(WINLIB) /LIBPATH:$(AUDIOPLATFORM)\lib$(WINLIB) $(flags_link) /MAP $** $(LIBS)
|
|
$(MT) -manifest $(DUKE3D_RSRC)$(WINLIB)\manifest.build.xml -hashupdate -outputresource:$@ -out:$@.manifest
|
|
|
|
!include Makefile.deps
|
|
!include $(ENGINE_ROOT)\Makefile.deps
|
|
|
|
# PHONIES
|
|
|
|
clean:
|
|
-del /Q eduke32$(EXESUFFIX) mapster32$(EXESUFFIX) $(DUKE3D_OBJS) $(DUKE3D_EDITOR_OBJS) *.pdb *.map *.manifest
|
|
|
|
veryclean: clean
|
|
-del /Q $(ENGINE_OBJS) $(ENGINE_EDITOR_OBJS) $(ENET_OBJS) $(AUDIOLIB_OBJS)
|