raze-gles/source/common/menu
Christoph Oelckers 499ed52972 - route savegame requests through the newwork, just like GZDoom does.
Although a bit overkill for single player saves only, this will ensure consistent behavior between both engines regarding the menu.
2021-05-12 00:21:26 +02:00
..
joystickmenu.cpp - move most of the menu code into the backend. 2020-10-04 21:57:35 +02:00
menu.cpp - backend update from GZDoom. 2021-01-29 13:20:00 +01:00
menu.h - backend update. 2020-10-28 21:46:43 +01:00
menudef.cpp - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
menustate.h - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
messagebox.cpp - move most of the menu code into the backend. 2020-10-04 21:57:35 +02:00
optionmenu.cpp - move most of the menu code into the backend. 2020-10-04 21:57:35 +02:00
resolutionmenu.cpp - move most of the menu code into the backend. 2020-10-04 21:57:35 +02:00
savegamemanager.cpp - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
savegamemanager.h - get load and save game menus and related CCMDs working again. 2020-10-07 18:32:57 +02:00