mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 03:30:46 +00:00
c0d5ca8ab8
The only thing still referencing the old config file is Shadow Warrior's config read function.
106 lines
6.5 KiB
C
106 lines
6.5 KiB
C
// SDL interface layer
|
|
// for the Build Engine
|
|
// by Jonathon Fowler (jf@jonof.id.au)
|
|
|
|
#ifndef build_interface_layer_
|
|
#define build_interface_layer_ SDL
|
|
|
|
#include "baselayer.h"
|
|
#include "compat.h"
|
|
#include "sdl_inc.h"
|
|
|
|
#define EDUKE32_SDL_LINKED_PREREQ(x, a, b, c) ((x).major > (a) || ((x).major == (a) && ((x).minor > (b) || ((x).minor == (b) && (x).patch >= (c)))))
|
|
|
|
#ifdef _WIN32
|
|
HWND win_gethwnd(void);
|
|
HINSTANCE win_gethinstance(void);
|
|
#endif
|
|
|
|
#include "sdlappicon.h"
|
|
|
|
#if (SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION < 3) // SDL 1.2
|
|
int32_t SDL_WaitEventTimeout(SDL_Event *event, int32_t timeout);
|
|
#endif
|
|
|
|
#define SDL_GL_ATTRIBUTES(iter, attrib) \
|
|
for (iter = 0; iter < (int32_t)ARRAY_SIZE(attrib); iter++) \
|
|
{ \
|
|
int32_t j = attrib[iter].value; \
|
|
if (!multisamplecheck && \
|
|
(attrib[iter].attr == SDL_GL_MULTISAMPLEBUFFERS || attrib[iter].attr == SDL_GL_MULTISAMPLESAMPLES)) \
|
|
{ \
|
|
j = 0; \
|
|
} \
|
|
SDL_GL_SetAttribute(attrib[iter].attr, j); \
|
|
}
|
|
|
|
#define SDL_ADDMODE(x, y, c, f) \
|
|
{ \
|
|
int fullscreen; \
|
|
for (fullscreen = f; fullscreen >= 0; --fullscreen) \
|
|
{ \
|
|
if (validmodecnt < MAXVALIDMODES) \
|
|
{ \
|
|
int32_t mn; \
|
|
for (mn = 0; mn < validmodecnt; mn++) \
|
|
if (validmode[mn].xdim == x && validmode[mn].ydim == y && validmode[mn].bpp == c && \
|
|
validmode[mn].fs == fullscreen) \
|
|
break; \
|
|
if (mn == validmodecnt) \
|
|
{ \
|
|
validmode[validmodecnt].xdim = x; \
|
|
validmode[validmodecnt].ydim = y; \
|
|
validmode[validmodecnt].bpp = c; \
|
|
validmode[validmodecnt].fs = fullscreen; \
|
|
validmodecnt++; \
|
|
/*initprintf(" - %dx%d %d-bit %s\n", x, y, c, (fullscreen&1)?"fullscreen":"windowed");*/ \
|
|
} \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
#define SDL_CHECKMODE(w, h) ((w < MAXXDIM) && (h < MAXYDIM) && (w >= MINXDIM) && (h >= MINYDIM) && (((float)w/(float)h) >= 1.2f))
|
|
|
|
#define SDL_CHECKFSMODES(w, h) \
|
|
if (w == 0 && h == 0) \
|
|
{ \
|
|
initprintf("No fullscreen modes available!\n"); \
|
|
w = MAXXDIM; \
|
|
h = MAXYDIM; \
|
|
}
|
|
|
|
#if SDL_MAJOR_VERSION != 1
|
|
#define SDL2_VIDEO_ERR(XX) \
|
|
{ \
|
|
initprintf("Unable to set video mode: " XX " failed: %s\n", SDL_GetError()); \
|
|
destroy_window_resources(); \
|
|
return -1; \
|
|
}
|
|
#endif
|
|
|
|
static inline void idle_waitevent_timeout(uint32_t timeout)
|
|
{
|
|
SDL_WaitEventTimeout(NULL, timeout);
|
|
}
|
|
|
|
static inline void idle_waitevent(void)
|
|
{
|
|
SDL_WaitEvent(NULL);
|
|
}
|
|
|
|
static inline void idle(int const msec = 1)
|
|
{
|
|
#ifdef _WIN32
|
|
Sleep(msec);
|
|
#else
|
|
timespec const req = { 0, msec * 1000000 };
|
|
do { } while (nanosleep(&req, &req));
|
|
#endif
|
|
}
|
|
|
|
#else
|
|
#if (build_interface_layer_ != SDL)
|
|
#error "Already using the " build_interface_layer_ ". Can't now use SDL."
|
|
#endif
|
|
#endif // build_interface_layer_
|
|
|