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Apple
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Replacing 'NSApp' with the value returned from [NSApplication sharedApplication] is the last step to avoid null addresses in the x86 code. Go figure...
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2011-06-17 11:58:37 +00:00 |
build
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Fix sprite rendering glitches with r_usenewaspect=1 in 8-bit mode.
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2012-02-14 23:13:16 +00:00 |
eobj
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
eobj_win
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
installer
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
obj
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
obj_win
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
psd
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git-svn-id: https://svn.eduke32.com/eduke32@1653 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-05-25 11:00:42 +00:00 |
rsrc
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
samples
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weapons.con.sample:
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2012-01-17 04:31:23 +00:00 |
source
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Draw HANDHOLDINGLASER and ~ACCESS with guniqhud=200 and 201, respectively.
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2012-02-13 21:38:00 +00:00 |
Windows
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backtrace.c: add flags to open() so that the log file is opened user-r/w.
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2011-09-22 16:52:55 +00:00 |
backtrace.dll
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Pull in backtrace.c (pre-compiled as backtrace.dll and MinGW dependencies) from http://code.google.com/p/backtrace-mingw. When running debugging snapshots, this will print out a helpful backtrace in eduke32.crashlog. I had to disable stack protectors for debug builds as this was pulling in a dependency that I assume most people won't have. If anyone feels like merging that code into EDuke32 itself and find a way to remove the ugly libintl dependencies, be my guest. In the meantime, sorry for the awful commit.
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2010-10-19 05:42:21 +00:00 |
buildlic.txt
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
ChangeLog
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git-svn-id: https://svn.eduke32.com/eduke32@997 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-08-22 04:26:26 +00:00 |
ChangeLog.html
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Update repo to 1.4.0 beta 2
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2006-07-18 21:08:38 +00:00 |
eduke32.sln
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Source code "cleanup," herein referred to as "rape"
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2010-05-02 23:27:30 +00:00 |
eduke32.vcproj
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
eduke32.vcxproj
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
eduke32.vcxproj.filters
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
eduke32.vcxproj.user
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Source code "cleanup," herein referred to as "rape"
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2010-05-02 23:27:30 +00:00 |
GNU.TXT
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
libiconv2.dll
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Pull in backtrace.c (pre-compiled as backtrace.dll and MinGW dependencies) from http://code.google.com/p/backtrace-mingw. When running debugging snapshots, this will print out a helpful backtrace in eduke32.crashlog. I had to disable stack protectors for debug builds as this was pulling in a dependency that I assume most people won't have. If anyone feels like merging that code into EDuke32 itself and find a way to remove the ugly libintl dependencies, be my guest. In the meantime, sorry for the awful commit.
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2010-10-19 05:42:21 +00:00 |
libintl3.dll
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Pull in backtrace.c (pre-compiled as backtrace.dll and MinGW dependencies) from http://code.google.com/p/backtrace-mingw. When running debugging snapshots, this will print out a helpful backtrace in eduke32.crashlog. I had to disable stack protectors for debug builds as this was pulling in a dependency that I assume most people won't have. If anyone feels like merging that code into EDuke32 itself and find a way to remove the ugly libintl dependencies, be my guest. In the meantime, sorry for the awful commit.
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2010-10-19 05:42:21 +00:00 |
m32help.hlp
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* Lazy hightile loading in Mapster32 tile selector (first display all as lowtiles, then load each one while allowing movement)
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2011-03-23 17:41:01 +00:00 |
MakeDistributions
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Source code "cleanup," herein referred to as "rape"
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2010-05-02 23:27:30 +00:00 |
Makefile
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Makefile: Remove {eduke32,mapster32}.memmap files on clean/veryclean targets
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2011-12-11 13:26:22 +00:00 |
Makefile.common
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A couple of Makefile tweaks for clang 3.1 from SVN, and a workaround
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2012-01-28 14:36:52 +00:00 |
Makefile.deps
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First Lunatic development bits.
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2011-09-20 19:12:24 +00:00 |
Makefile.msvc
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Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
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2011-03-04 08:50:58 +00:00 |
names.h
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add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
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2011-08-20 23:27:46 +00:00 |
nedmalloc.dll
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Update nedmalloc.dll and fix undesirable FIRE/FIRE2 and COOLEXPLOSION1 behavior from http://forums.duke4.net/index.php?showtopic=2961&st=90&start=90
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2011-03-05 03:57:15 +00:00 |
osxbuild.sh
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osxbuild.sh: don't build for ppc
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2012-01-07 20:37:36 +00:00 |
SEHELP.HLP
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
STHELP.HLP
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
tiles.cfg
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move tiles.cfg out of eduke32/samples/ into eduke32/ and update synthesis.sh to reflect that
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2011-07-28 21:12:02 +00:00 |