raze-gles/source/core
Mitchell Richters d98813f00f SW: Allow sector object interpolations to be disabled for debugging.
New code is causing some issues. Upstream allow it to be toggled, so let's do that also.
2020-05-22 16:43:34 +02:00
..
2d - draw the movie franes outside of the tile system to reduce the palette maintenance. 2020-04-13 23:58:45 +02:00
console
fonts
input
menu - more file matching. 2020-04-12 08:30:41 +02:00
music - fix Linux builds following reset of master branch. (#44) 2020-05-05 10:45:21 +03:00
rendering - handle RRRA E1L2's fog in the shader instead of hacking the shade tables. 2020-04-12 08:30:43 +02:00
sound - file system update and adjustment. 2020-04-12 08:30:40 +02:00
textures
utility
animlib.cpp
animlib.h
compositesaveame.h
compositesavegame.cpp
gameconfigfile.cpp
gameconfigfile.h
gamecontrol.cpp - don't make assumptions about refreshfreq when calculating smoothratio. 2020-04-16 00:01:51 +02:00
gamecontrol.h
gamecvars.cpp
gamecvars.h
gamestate.h
i_specialpaths.h
initfs.cpp
inputstate.cpp
inputstate.h
mapinfo.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
ns.h
quotemgr.h
quotes.cpp
rts.cpp
rts.h
savegamehelp.cpp
savegamehelp.h
screenshot.cpp
searchpaths.cpp
secrets.cpp
secrets.h
serializer.cpp
serializer.h
st_start.h
statistics.cpp
statistics.h
version.h