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/* The Lunatic Interpreter, part of EDuke32. Editor stuff. */
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#include <lualib.h>
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#include "lunatic_m32.h"
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int Em_CreateState(L_State *estate)
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{
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return L_CreateState(estate, "m32", NULL);
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}
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void Em_DestroyState(L_State *estate)
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{
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L_DestroyState(estate);
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}
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