raze-gles/source/common
Christoph Oelckers e5cb1976d3 - disable texture name truncation for textures/ directory.
Unlike Doom, a similar limit does not exist here and must not be enforced. Any texture from this folder needs to be usable by its full name without extension to be able to replace named tiles.
2021-07-05 22:39:24 +02:00
..
2d - defined a new constant, CR_NATIVEPAL, to use the font functions with a predefined palette. 2021-05-29 11:47:05 +02:00
audio - split the screen job code into a generic and a Raze specific part. 2021-05-22 01:35:50 +02:00
console - route all accesses to gameaction from the backend through the sysCallbacks. 2021-05-22 13:02:34 +02:00
cutscenes - halt the game timer when setting up a cutscene and when starting movie playback. 2021-05-23 14:36:54 +02:00
engine - moved all font setup out of the C++ code. 2021-05-31 21:20:31 +02:00
filesystem - split the screen job code into a generic and a Raze specific part. 2021-05-22 01:35:50 +02:00
fonts - fixed hires replacements for colorized font characters. 2021-06-01 11:29:39 +02:00
menu - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
models - backend update from GZDoom. 2021-03-07 13:21:15 +01:00
objects - made the scripted version of Blood's status bar functional. 2021-05-12 21:50:02 +02:00
platform - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
rendering - ported Doom's type-on text screens as a screen job overlay. 2021-05-22 12:08:08 +02:00
scripting - PlayMusic script function. 2021-05-23 16:21:04 +02:00
statusbar - allow switching between the two Duke BigFonts and fix Y in Duke's BigFont13. 2021-05-31 21:20:31 +02:00
textures - disable texture name truncation for textures/ directory. 2021-07-05 22:39:24 +02:00
thirdparty - moved libvpx and libsmackerdec to more fitting places, plus some project cleanup. 2021-05-22 01:06:51 +02:00
utility - removed the multiplayer scoreboard screens. 2021-05-27 13:33:54 +02:00