raze-gles/source/core/savegamehelp.h
2020-10-04 20:11:02 +02:00

25 lines
566 B
C++

#pragma once
#include "resourcefile.h"
bool OpenSaveGameForWrite(const char *fname, const char *name);
bool OpenSaveGameForRead(const char *name);
FileWriter *WriteSavegameChunk(const char *name);
FileReader ReadSavegameChunk(const char *name);
bool FinishSavegameWrite();
void FinishSavegameRead();
// Savegame utilities
class FileReader;
FString G_BuildSaveName (const char *prefix);
int G_ValidateSavegame(FileReader &fr, FString *savetitle, bool formenu);
void SaveEngineState();
void LoadEngineState();
void M_Autosave();
#define SAVEGAME_EXT ".dsave"