mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 12:30:46 +00:00
8d3585afe1
The bulk of the console is now free of game dependencies.
141 lines
3.7 KiB
C++
141 lines
3.7 KiB
C++
/*
|
|
** c_notifybufferbase.cpp
|
|
** Implements the buffer for the notification message
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2006 Randy Heit
|
|
** Copyright 2005-2020 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include "v_text.h"
|
|
#include "i_time.h"
|
|
#include "v_draw.h"
|
|
#include "c_notifybufferbase.h"
|
|
|
|
|
|
void FNotifyBufferBase::Shift(int maxlines)
|
|
{
|
|
if (maxlines >= 0 && Text.Size() > (unsigned)maxlines)
|
|
{
|
|
Text.Delete(0, Text.Size() - maxlines);
|
|
}
|
|
}
|
|
|
|
void FNotifyBufferBase::Clear()
|
|
{
|
|
Text.Clear();
|
|
}
|
|
|
|
|
|
void FNotifyBufferBase::AddString(int printlevel, FFont *printFont, const FString &source, int formatwidth, float keeptime, int maxlines)
|
|
{
|
|
if (printFont == nullptr) return; // Without an initialized font we cannot handle the message (this is for those which come here before the font system is ready.)
|
|
LineHeight = printFont->GetHeight();
|
|
TArray<FBrokenLines> lines;
|
|
|
|
if (AddType == APPENDLINE && Text.Size() > 0 && Text[Text.Size() - 1].PrintLevel == printlevel)
|
|
{
|
|
FString str = Text[Text.Size() - 1].Text + source;
|
|
lines = V_BreakLines (printFont, formatwidth, str);
|
|
}
|
|
else
|
|
{
|
|
lines = V_BreakLines (printFont, formatwidth, source);
|
|
if (AddType == APPENDLINE)
|
|
{
|
|
AddType = NEWLINE;
|
|
}
|
|
}
|
|
|
|
if (lines.Size() == 0)
|
|
return;
|
|
|
|
for (auto &line : lines)
|
|
{
|
|
FNotifyText newline;
|
|
|
|
newline.Text = line.Text;
|
|
newline.TimeOut = int(keeptime * GameTicRate);
|
|
newline.Ticker = 0;
|
|
newline.PrintLevel = printlevel;
|
|
if (AddType == NEWLINE || Text.Size() == 0)
|
|
{
|
|
if (maxlines > 0)
|
|
{
|
|
Shift(maxlines - 1);
|
|
}
|
|
Text.Push(newline);
|
|
}
|
|
else
|
|
{
|
|
Text[Text.Size() - 1] = newline;
|
|
}
|
|
AddType = NEWLINE;
|
|
}
|
|
|
|
switch (source[source.Len()-1])
|
|
{
|
|
case '\r': AddType = REPLACELINE; break;
|
|
case '\n': AddType = NEWLINE; break;
|
|
default: AddType = APPENDLINE; break;
|
|
}
|
|
|
|
TopGoal = 0;
|
|
}
|
|
|
|
void FNotifyBufferBase::Tick()
|
|
{
|
|
if (TopGoal > Top)
|
|
{
|
|
Top++;
|
|
}
|
|
else if (TopGoal < Top)
|
|
{
|
|
Top--;
|
|
}
|
|
|
|
// Remove lines from the beginning that have expired.
|
|
unsigned i;
|
|
for (i = 0; i < Text.Size(); ++i)
|
|
{
|
|
Text[i].Ticker++;
|
|
}
|
|
|
|
for (i = 0; i < Text.Size(); ++i)
|
|
{
|
|
if (Text[i].TimeOut != 0 && Text[i].TimeOut > Text[i].Ticker)
|
|
break;
|
|
}
|
|
if (i > 0)
|
|
{
|
|
Text.Delete(0, i);
|
|
Top += LineHeight;
|
|
}
|
|
}
|
|
|