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https://github.com/ZDoom/raze-gles.git
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c660bfb129
2. Added the svn:ignore properties to clean up the output of "svn update" so that it doesn't show some unversioned files anymore sush as compiled binaries and object files(*.a). 3. Converted the end-of-line charapter sequences from Windows(CR LF) to Unix format(LF). It used to be a mixture of both styles that often confuse some programs. If some files have to be in Windows format, you should add the svn:eol-style on them(svn propset svn:eol-style native polymer/eduke32/source/thefile.c). git-svn-id: https://svn.eduke32.com/eduke32@854 1a8010ca-5511-0410-912e-c29ae57300e0
27 lines
609 B
C
27 lines
609 B
C
// resource ids
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#define WIN_STARTWIN 1000
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#define WIN_STARTWINPAGE_CONFIG 2000
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#define WIN_STARTWINPAGE_GAME 3000
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#define WIN_STARTWIN_BITMAP 100 // banner bitmap
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#define WIN_STARTWIN_TABCTL 101
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#define WIN_STARTWIN_CANCEL IDCANCEL
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#define WIN_STARTWIN_START IDOK
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#define WIN_STARTWIN_MESSAGES 104 // output list box
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#define RSRC_ICON 100
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#define RSRC_BMP 200
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// config page
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#define IDCFULLSCREEN 100
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#define IDCVMODE 101
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#define IDCSOUNDDRV 102
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#define IDCMIDIDEV 103
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#define IDCCDADEV 104
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#define IDCINPUTMOUSE 105
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#define IDCINPUTJOY 106
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#define IDCALWAYSSHOW 107
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// game page
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#define IDGDATA 100
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