raze-gles/polymer/eduke32/source/osdcmds.c

1292 lines
39 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
Copyright (C) 2004, 2007 - EDuke32 developers
This file is part of EDuke32
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#include "compat.h"
#include "osdcmds.h"
#include "osd.h"
#include "baselayer.h"
#include "duke3d.h"
#include "crc32.h"
#include <ctype.h>
#include <limits.h>
extern int voting, doquicksave;
struct osdcmd_cheatsinfo osdcmd_cheatsinfo_stat;
static inline int osdcmd_quit(const osdfuncparm_t *parm)
{
UNREFERENCED_PARAMETER(parm);
sendquit();
return OSDCMD_OK;
}
static int osdcmd_echo(const osdfuncparm_t *parm)
{
int i;
for (i = 0; i < parm->numparms; i++)
{
if (i > 0) OSD_Printf(" ");
OSD_Printf("%s", parm->parms[i]);
}
OSD_Printf("\n");
return OSDCMD_OK;
}
static int osdcmd_changelevel(const osdfuncparm_t *parm)
{
int volume=0,level;
char *p;
if (!VOLUMEONE)
{
if (parm->numparms != 2) return OSDCMD_SHOWHELP;
volume = strtol(parm->parms[0], &p, 10) - 1;
if (p[0]) return OSDCMD_SHOWHELP;
level = strtol(parm->parms[1], &p, 10) - 1;
if (p[0]) return OSDCMD_SHOWHELP;
}
else
{
if (parm->numparms != 1) return OSDCMD_SHOWHELP;
level = strtol(parm->parms[0], &p, 10) - 1;
if (p[0]) return OSDCMD_SHOWHELP;
}
if (volume < 0) return OSDCMD_SHOWHELP;
if (level < 0) return OSDCMD_SHOWHELP;
if (!VOLUMEONE)
{
if (volume > num_volumes)
{
OSD_Printf("changelevel: invalid volume number (range 1-%d)\n",num_volumes);
return OSDCMD_OK;
}
}
if (level > MAXLEVELS || map[volume*MAXLEVELS+level].filename == NULL)
{
OSD_Printf("changelevel: invalid level number\n");
return OSDCMD_SHOWHELP;
}
if (numplayers > 1)
{
if (myconnectindex == connecthead && networkmode == 0)
mpchangemap(volume,level);
else if (voting == -1)
{
ud.m_volume_number = volume;
ud.m_level_number = level;
if (g_player[myconnectindex].ps->i)
{
int i;
for (i=0;i<MAXPLAYERS;i++)
{
g_player[i].vote = 0;
g_player[i].gotvote = 0;
}
g_player[myconnectindex].vote = g_player[myconnectindex].gotvote = 1;
voting = myconnectindex;
tempbuf[0] = 18;
tempbuf[1] = 1;
tempbuf[2] = myconnectindex;
tempbuf[3] = ud.m_volume_number;
tempbuf[4] = ud.m_level_number;
for (i=connecthead;i>=0;i=connectpoint2[i])
{
if (i != myconnectindex) sendpacket(i,tempbuf,5);
if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
}
}
if ((gametype_flags[ud.m_coop] & GAMETYPE_FLAG_PLAYERSFRIENDLY) && !(gametype_flags[ud.m_coop] & GAMETYPE_FLAG_TDM))
ud.m_noexits = 0;
g_player[myconnectindex].ps->gm |= MODE_MENU;
cmenu(603);
}
return OSDCMD_OK;
}
if (g_player[myconnectindex].ps->gm & MODE_GAME)
{
// in-game behave like a cheat
osdcmd_cheatsinfo_stat.cheatnum = 2;
osdcmd_cheatsinfo_stat.volume = volume;
osdcmd_cheatsinfo_stat.level = level;
}
else
{
// out-of-game behave like a menu command
osdcmd_cheatsinfo_stat.cheatnum = -1;
ud.m_volume_number = volume;
ud.m_level_number = level;
ud.m_monsters_off = ud.monsters_off = 0;
ud.m_respawn_items = 0;
ud.m_respawn_inventory = 0;
ud.multimode = 1;
newgame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill);
if (enterlevel(MODE_GAME)) backtomenu();
}
return OSDCMD_OK;
}
static int osdcmd_map(const osdfuncparm_t *parm)
{
int i;
char filename[256];
if (parm->numparms != 1) return OSDCMD_SHOWHELP;
#if 0
if (numplayers > 1)
{
OSD_Printf("Command not allowed in multiplayer\n");
return OSDCMD_OK;
}
#endif
strcpy(filename,parm->parms[0]);
if (strchr(filename,'.') == 0)
strcat(filename,".map");
if ((i = kopen4load(filename,0)) < 0)
{
OSD_Printf("map: file \"%s\" not found.\n", filename);
return OSDCMD_OK;
}
kclose(i);
boardfilename[0] = '/';
boardfilename[1] = 0;
strcat(boardfilename, filename);
if (numplayers > 1)
{
if (myconnectindex == connecthead && networkmode == 0)
{
sendboardname();
mpchangemap(0,7);
}
else if (voting == -1)
{
sendboardname();
ud.m_volume_number = 0;
ud.m_level_number = 7;
if (g_player[myconnectindex].ps->i)
{
int i;
for (i=0;i<MAXPLAYERS;i++)
{
g_player[i].vote = 0;
g_player[i].gotvote = 0;
}
g_player[myconnectindex].vote = g_player[myconnectindex].gotvote = 1;
voting = myconnectindex;
tempbuf[0] = 18;
tempbuf[1] = 1;
tempbuf[2] = myconnectindex;
tempbuf[3] = ud.m_volume_number;
tempbuf[4] = ud.m_level_number;
for (i=connecthead;i>=0;i=connectpoint2[i])
{
if (i != myconnectindex) sendpacket(i,tempbuf,5);
if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
}
}
if ((gametype_flags[ud.m_coop] & GAMETYPE_FLAG_PLAYERSFRIENDLY) && !(gametype_flags[ud.m_coop] & GAMETYPE_FLAG_TDM))
ud.m_noexits = 0;
g_player[myconnectindex].ps->gm |= MODE_MENU;
cmenu(603);
}
return OSDCMD_OK;
}
osdcmd_cheatsinfo_stat.cheatnum = -1;
ud.m_volume_number = 0;
ud.m_level_number = 7;
ud.m_monsters_off = ud.monsters_off = 0;
ud.m_respawn_items = 0;
ud.m_respawn_inventory = 0;
ud.multimode = 1;
newgame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill);
if (enterlevel(MODE_GAME)) backtomenu();
return OSDCMD_OK;
}
static int osdcmd_god(const osdfuncparm_t *parm)
{
UNREFERENCED_PARAMETER(parm);
if (numplayers == 1 && g_player[myconnectindex].ps->gm & MODE_GAME)
{
osdcmd_cheatsinfo_stat.cheatnum = 0;
}
else
{
OSD_Printf("god: Not in a single-player game.\n");
}
return OSDCMD_OK;
}
static int osdcmd_noclip(const osdfuncparm_t *parm)
{
UNREFERENCED_PARAMETER(parm);
if (numplayers == 1 && g_player[myconnectindex].ps->gm & MODE_GAME)
{
osdcmd_cheatsinfo_stat.cheatnum = 20;
}
else
{
OSD_Printf("noclip: Not in a single-player game.\n");
}
return OSDCMD_OK;
}
static int osdcmd_fileinfo(const osdfuncparm_t *parm)
{
unsigned int crc, length;
int i,j;
char buf[256];
if (parm->numparms != 1) return OSDCMD_SHOWHELP;
if ((i = kopen4load((char *)parm->parms[0],0)) < 0)
{
OSD_Printf("fileinfo: File \"%s\" not found.\n", parm->parms[0]);
return OSDCMD_OK;
}
length = kfilelength(i);
crc32init(&crc);
do
{
j = kread(i,buf,256);
crc32block(&crc,(unsigned char *)buf,j);
}
while (j == 256);
crc32finish(&crc);
kclose(i);
OSD_Printf("fileinfo: %s\n"
" File size: %d\n"
" CRC-32: %08X\n",
parm->parms[0], length, crc);
return OSDCMD_OK;
}
static int osdcmd_rate(const osdfuncparm_t *parm)
{
int i;
if (parm->numparms == 0)
{
OSD_Printf("\"rate\" is \"%d\"\n", packetrate);
return OSDCMD_SHOWHELP;
}
else if (parm->numparms != 1) return OSDCMD_SHOWHELP;
i = Batol(parm->parms[0]);
if (i >= 40 && i <= 1000)
{
packetrate = i;
OSD_Printf("rate %d\n", packetrate);
}
else OSD_Printf("rate: value out of range\n");
return OSDCMD_OK;
}
static int osdcmd_restartsound(const osdfuncparm_t *parm)
{
UNREFERENCED_PARAMETER(parm);
SoundShutdown();
MusicShutdown();
initprintf("Initializing music...\n");
MusicStartup();
initprintf("Initializing sound...\n");
SoundStartup();
FX_StopAllSounds();
clearsoundlocks();
if (ud.config.MusicToggle == 1)
{
if (ud.recstat != 2 && g_player[myconnectindex].ps->gm&MODE_GAME)
{
if (map[(unsigned char)music_select].musicfn != NULL)
playmusic(&map[(unsigned char)music_select].musicfn[0],music_select);
}
else playmusic(&env_music_fn[0][0],MAXVOLUMES*MAXLEVELS);
}
return OSDCMD_OK;
}
static int osdcmd_restartvid(const osdfuncparm_t *parm)
{
UNREFERENCED_PARAMETER(parm);
resetvideomode();
if (setgamemode(ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP))
gameexit("restartvid: Reset failed...\n");
onvideomodechange(ud.config.ScreenBPP>8);
vscrn();
return OSDCMD_OK;
}
static int osdcmd_vidmode(const osdfuncparm_t *parm)
{
int newbpp = ud.config.ScreenBPP, newwidth = ud.config.ScreenWidth,
newheight = ud.config.ScreenHeight, newfs = ud.config.ScreenMode;
if (parm->numparms < 1 || parm->numparms > 4) return OSDCMD_SHOWHELP;
switch (parm->numparms)
{
case 1: // bpp switch
newbpp = Batol(parm->parms[0]);
break;
case 2: // res switch
newwidth = Batol(parm->parms[0]);
newheight = Batol(parm->parms[1]);
break;
case 3: // res & bpp switch
case 4:
newwidth = Batol(parm->parms[0]);
newheight = Batol(parm->parms[1]);
newbpp = Batol(parm->parms[2]);
if (parm->numparms == 4)
newfs = (Batol(parm->parms[3]) != 0);
break;
}
if (setgamemode(newfs,newwidth,newheight,newbpp))
{
initprintf("vidmode: Mode change failed!\n");
if (setgamemode(ud.config.ScreenMode, ud.config.ScreenWidth, ud.config.ScreenHeight, ud.config.ScreenBPP))
gameexit("vidmode: Reset failed!\n");
}
ud.config.ScreenBPP = newbpp;
ud.config.ScreenWidth = newwidth;
ud.config.ScreenHeight = newheight;
ud.config.ScreenMode = newfs;
onvideomodechange(ud.config.ScreenBPP>8);
vscrn();
return OSDCMD_OK;
}
static int osdcmd_setstatusbarscale(const osdfuncparm_t *parm)
{
if (parm->numparms == 0)
{
OSD_Printf("\"cl_statusbarscale\" is \"%d\"\n", ud.statusbarscale);
return OSDCMD_SHOWHELP;
}
else if (parm->numparms != 1) return OSDCMD_SHOWHELP;
setstatusbarscale(Batol(parm->parms[0]));
OSD_Printf("cl_statusbarscale %d\n", ud.statusbarscale);
return OSDCMD_OK;
}
static int osdcmd_spawn(const osdfuncparm_t *parm)
{
int x=0,y=0,z=0;
unsigned short cstat=0,picnum=0;
unsigned char pal=0;
short ang=0;
short set=0, idx;
if (numplayers > 1 || !(g_player[myconnectindex].ps->gm & MODE_GAME))
{
OSD_Printf("spawn: Can't spawn sprites in multiplayer games or demos\n");
return OSDCMD_OK;
}
switch (parm->numparms)
{
case 7: // x,y,z
x = Batol(parm->parms[4]);
y = Batol(parm->parms[5]);
z = Batol(parm->parms[6]);
set |= 8;
case 4: // ang
ang = Batol(parm->parms[3]) & 2047;
set |= 4;
case 3: // cstat
cstat = (unsigned short)Batol(parm->parms[2]);
set |= 2;
case 2: // pal
pal = (unsigned char)Batol(parm->parms[1]);
set |= 1;
case 1: // tile number
if (isdigit(parm->parms[0][0]))
{
picnum = (unsigned short)Batol(parm->parms[0]);
}
else
{
int i,j;
for (j=0; j<2; j++)
{
for (i=0; i<labelcnt; i++)
{
if (
(j == 0 && !Bstrcmp(label+(i<<6), parm->parms[0])) ||
(j == 1 && !Bstrcasecmp(label+(i<<6), parm->parms[0]))
)
{
picnum = (unsigned short)labelcode[i];
break;
}
}
if (i<labelcnt) break;
}
if (i==labelcnt)
{
OSD_Printf("spawn: Invalid tile label given\n");
return OSDCMD_OK;
}
}
if (picnum >= MAXTILES)
{
OSD_Printf("spawn: Invalid tile number\n");
return OSDCMD_OK;
}
break;
default:
return OSDCMD_SHOWHELP;
}
idx = spawn(g_player[myconnectindex].ps->i, (short)picnum);
if (set & 1) sprite[idx].pal = (char)pal;
if (set & 2) sprite[idx].cstat = (short)cstat;
if (set & 4) sprite[idx].ang = ang;
if (set & 8)
{
if (setsprite(idx, x,y,z) < 0)
{
OSD_Printf("spawn: Sprite can't be spawned into null space\n");
deletesprite(idx);
}
}
return OSDCMD_OK;
}
static int osdcmd_setvar(const osdfuncparm_t *parm)
{
int i, varval;
char varname[256];
if (parm->numparms != 2) return OSDCMD_SHOWHELP;
if (numplayers > 1)
{
OSD_Printf("Command not allowed in multiplayer\n");
return OSDCMD_OK;
}
strcpy(varname,parm->parms[1]);
varval = Batol(varname);
for (i=0;i<iGameVarCount;i++)
if (aGameVars[i].szLabel != NULL)
if (Bstrcmp(varname, aGameVars[i].szLabel) == 0)
varval=GetGameVarID(i, g_player[myconnectindex].ps->i, myconnectindex);
strcpy(varname,parm->parms[0]);
for (i=0;i<iGameVarCount;i++)
if (aGameVars[i].szLabel != NULL)
if (Bstrcmp(varname, aGameVars[i].szLabel) == 0)
SetGameVarID(i, varval, g_player[myconnectindex].ps->i, myconnectindex);
return OSDCMD_OK;
}
static int osdcmd_setactorvar(const osdfuncparm_t *parm)
{
int i, varval, ID;
char varname[256];
if (parm->numparms != 3) return OSDCMD_SHOWHELP;
if (numplayers > 1)
{
OSD_Printf("Command not allowed in multiplayer\n");
return OSDCMD_OK;
}
ID=Batol(parm->parms[0]);
if (ID>=MAXSPRITES)
{
OSD_Printf("Invalid sprite ID\n");
return OSDCMD_OK;
}
varval = Batol(parm->parms[2]);
strcpy(varname,parm->parms[2]);
varval = Batol(varname);
for (i=0;i<iGameVarCount;i++)
if (aGameVars[i].szLabel != NULL)
if (Bstrcmp(varname, aGameVars[i].szLabel) == 0)
varval=GetGameVarID(i, g_player[myconnectindex].ps->i, myconnectindex);
strcpy(varname,parm->parms[1]);
for (i=0;i<iGameVarCount;i++)
if (aGameVars[i].szLabel != NULL)
if (Bstrcmp(varname, aGameVars[i].szLabel) == 0)
SetGameVarID(i, varval, ID, -1);
return OSDCMD_OK;
}
static int osdcmd_addpath(const osdfuncparm_t *parm)
{
char pathname[BMAX_PATH];
if (parm->numparms != 1) return OSDCMD_SHOWHELP;
strcpy(pathname,parm->parms[0]);
addsearchpath(pathname);
return OSDCMD_OK;
}
static int osdcmd_initgroupfile(const osdfuncparm_t *parm)
{
char file[BMAX_PATH];
if (parm->numparms != 1) return OSDCMD_SHOWHELP;
strcpy(file,parm->parms[0]);
initgroupfile(file);
return OSDCMD_OK;
}
static int osdcmd_cmenu(const osdfuncparm_t *parm)
{
if (parm->numparms != 1) return OSDCMD_SHOWHELP;
if (numplayers > 1)
{
OSD_Printf("cmenu: disallowed in multiplayer\n");
return OSDCMD_OK;
}
else
{
cmenu(Batol(parm->parms[0]));
}
return OSDCMD_OK;
}
cvarmappings cvar[] =
{
{ "crosshair", "crosshair: enable/disable crosshair", (void*)&ud.crosshair, CVAR_INT, 0, 0, 3 },
{ "cl_autoaim", "cl_autoaim: enable/disable weapon autoaim", (void*)&ud.config.AutoAim, CVAR_INT|CVAR_MULTI, 0, 0, 2 },
{ "cl_automsg", "cl_automsg: enable/disable automatically sending messages to all players", (void*)&ud.automsg, CVAR_BOOL, 0, 0, 1 },
{ "cl_autovote", "cl_autovote: enable/disable automatic voting", (void*)&ud.autovote, CVAR_INT|CVAR_MULTI, 0, 0, 2 },
{ "cl_deathmessages", "cl_deathmessages: enable/disable multiplayer death messages", (void*)&ud.deathmsgs, CVAR_BOOL, 0, 0, 1 },
{ "cl_democams", "cl_democams: enable/disable demo playback cameras", (void*)&ud.democams, CVAR_BOOL, 0, 0, 1 },
{ "cl_idplayers", "cl_idplayers: enable/disable name display when aiming at opponents", (void*)&ud.idplayers, CVAR_BOOL, 0, 0, 1 },
{ "cl_messagetime", "cl_messagetime: length of time to display multiplayer chat messages\n", (void*)&ud.msgdisptime, CVAR_INT, 0, 0, 3600 },
{ "cl_showcoords", "cl_showcoords: show your position in the game world", (void*)&ud.coords, CVAR_BOOL, 0, 0, 1 },
{ "cl_viewbob", "cl_viewbob: enable/disable player head bobbing\n", (void*)&ud.viewbob, CVAR_BOOL, 0, 0, 1 },
{ "cl_weaponsway", "cl_weaponsway: enable/disable player weapon swaying\n", (void*)&ud.weaponsway, CVAR_BOOL, 0, 0, 1 },
{ "cl_weaponswitch", "cl_weaponswitch: enable/disable auto weapon switching", (void*)&ud.weaponswitch, CVAR_INT|CVAR_MULTI, 0, 0, 3 },
{ "cl_angleinterpolation", "cl_angleinterpolation: enable/disable angle interpolation", (void*)&ud.angleinterpolation, CVAR_INT, 0, 0, 256 },
{ "in_mousebias", "in_mousebias: emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time\n", (void*)&ud.config.MouseBias, CVAR_INT, 0, 0, 32 },
{ "in_mousefilter", "in_mousefilter: amount of mouse movement to filter out\n", (void*)&ud.config.MouseFilter, CVAR_INT, 0, 0, 512 },
{ "in_smoothinput", "in_smoothinput: enable/disable input smoothing\n", (void*)&ud.config.SmoothInput, CVAR_BOOL, 0, 0, 1 },
#if defined(POLYMOST) && defined(USE_OPENGL)
{ "r_anamorphic", "r_anamorphic: enable/disable widescreen mode", (void*)&glwidescreen, CVAR_BOOL, 0, 0, 1 },
{ "r_projectionhack", "r_projectionhack: enable/disable projection hack", (void*)&glprojectionhacks, CVAR_BOOL, 0, 0, 1 },
# ifdef POLYMER
// polymer cvars
{ "pr_occlusionculling", "pr_occlusionculling: insert description that noone will ever read", (void*)&pr_occlusionculling, CVAR_INT, 0, 0, 512 },
{ "pr_fov", "pr_fov: sets the field of vision in build angle", (void*)&pr_fov, CVAR_INT, 0, 0, 1023},
{ "pr_billboardingmode", "pr_billboardingmode: face sprite display method. 0: classic mode; 1: polymost mode", (void*)&pr_billboardingmode, CVAR_INT, 0, 0, 1 },
{ "pr_verbosity", "pr_verbosity: verbosity level of the polymer renderer", (void*)&pr_verbosity, CVAR_INT, 0, 0, 3 },
{ "pr_wireframe", "pr_wireframe: toggles wireframe mode", (void*)&pr_wireframe, CVAR_INT, 0, 0, 1 },
{ "pr_vbos", "pr_vbos: contols Vertex Buffer Object usage. 0: no VBOs. 1: VBOs for map data. 2: VBOs for model data.", (void*)&pr_vbos, CVAR_INT, 0, 0, 2 },
{ "pr_gpusmoothing", "pr_gpusmoothing: toggles model animation interpolation", (void*)&pr_gpusmoothing, CVAR_INT, 0, 0, 1 },
#endif
#endif
{ "r_drawweapon", "r_drawweapon: enable/disable weapon drawing", (void*)&ud.drawweapon, CVAR_INT, 0, 0, 2 },
{ "r_showfps", "r_showfps: show the frame rate counter", (void*)&ud.tickrate, CVAR_BOOL, 0, 0, 1 },
{ "r_precache", "r_precache: enable/disable the pre-level caching routine", (void*)&ud.config.useprecache, CVAR_BOOL, 0, 0, 1 },
{ "r_visibility", "r_visibility: sets the global map visibility", (void*)&ud.const_visibility, CVAR_INT|128, 0, INT_MIN, INT_MAX },
{ "snd_ambience", "snd_ambience: enables/disables ambient sounds", (void*)&ud.config.AmbienceToggle, CVAR_BOOL, 0, 0, 1 },
{ "snd_duketalk", "snd_duketalk: enables/disables Duke's speech", (void*)&ud.config.VoiceToggle, CVAR_INT, 0, 0, 2 },
{ "snd_fxvolume", "snd_fxvolume: volume of sound effects", (void*)&ud.config.FXVolume, CVAR_INT, 0, 0, 255 },
{ "snd_mixrate", "snd_mixrate: sound mixing rate", (void*)&ud.config.MixRate, CVAR_INT, 0, 0, 48000 },
{ "snd_musvolume", "snd_musvolume: volume of midi music", (void*)&ud.config.MusicVolume, CVAR_INT, 0, 0, 255 },
{ "snd_numbits", "snd_numbits: sound bits", (void*)&ud.config.NumBits, CVAR_INT, 0, 8, 16 },
{ "snd_numchannels", "snd_numchannels: the number of sound channels", (void*)&ud.config.NumChannels, CVAR_INT, 0, 0, 2 },
{ "snd_numvoices", "snd_numvoices: the number of concurrent sounds", (void*)&ud.config.NumVoices, CVAR_INT, 0, 0, 32 },
{ "snd_reversestereo", "snd_reversestereo: reverses the stereo channels", (void*)&ud.config.ReverseStereo, CVAR_BOOL, 0, 0, 16 },
};
static int osdcmd_cvar_set(const osdfuncparm_t *parm)
{
int showval = (parm->numparms == 0);
unsigned int i;
for (i = 0; i < sizeof(cvar)/sizeof(cvarmappings); i++)
{
if (!Bstrcasecmp(parm->name, cvar[i].name))
{
if ((cvar[i].type & CVAR_NOMULTI) && numplayers > 1)
{
// sound the alarm
OSD_Printf("Cvar \"%s\" locked in multiplayer.\n",cvar[i].name);
return OSDCMD_OK;
}
else
switch (cvar[i].type&0x7f)
{
case CVAR_INT:
case CVAR_UNSIGNEDINT:
case CVAR_BOOL:
{
int val;
if (showval)
{
OSD_Printf("\"%s\" is \"%d\"\n%s\n",cvar[i].name,*(int*)cvar[i].var,(char*)cvar[i].helpstr);
return OSDCMD_OK;
}
val = atoi(parm->parms[0]);
if (cvar[i].type == CVAR_BOOL) val = val != 0;
if (val < cvar[i].min || val > cvar[i].max)
{
OSD_Printf("%s value out of range\n",cvar[i].name);
return OSDCMD_OK;
}
*(int*)cvar[i].var = val;
OSD_Printf("%s %d",cvar[i].name,val);
}
break;
case CVAR_STRING:
{
if (showval)
{
OSD_Printf("\"%s\" is \"%s\"\n%s\n",cvar[i].name,(char*)cvar[i].var,(char*)cvar[i].helpstr);
return OSDCMD_OK;
}
else
{
Bstrncpy((char*)cvar[i].var, parm->parms[0], cvar[i].extra-1);
((char*)cvar[i].var)[cvar[i].extra-1] = 0;
OSD_Printf("%s %s",cvar[i].name,(char*)cvar[i].var);
}
}
break;
default:
break;
}
if (cvar[i].type&CVAR_MULTI)
updateplayer();
}
}
OSD_Printf("\n");
return OSDCMD_OK;
}
static int osdcmd_sensitivity(const osdfuncparm_t *parm)
{
if (parm->numparms != 1)
{
OSD_Printf("\"sensitivity\" is \"%d\"\n",CONTROL_GetMouseSensitivity());
return OSDCMD_SHOWHELP;
}
CONTROL_SetMouseSensitivity(atoi(parm->parms[0]));
OSD_Printf("sensitivity %d\n",CONTROL_GetMouseSensitivity());
return OSDCMD_OK;
}
static int osdcmd_gamma(const osdfuncparm_t *parm)
{
if (parm->numparms != 1)
{
OSD_Printf("\"gamma\" \"%d\"\n",ud.brightness>>2);
return OSDCMD_SHOWHELP;
}
ud.brightness = atoi(parm->parms[0])<<2;
setbrightness(ud.brightness>>2,&g_player[screenpeek].ps->palette[0],0);
OSD_Printf("gamma %d\n",ud.brightness>>2);
return OSDCMD_OK;
}
static int osdcmd_give(const osdfuncparm_t *parm)
{
int i;
if (numplayers == 1 && g_player[myconnectindex].ps->gm & MODE_GAME)
{
if (g_player[myconnectindex].ps->dead_flag != 0)
{
OSD_Printf("give: Cannot give while dead.\n");
return OSDCMD_OK;
}
if (parm->numparms != 1) return OSDCMD_SHOWHELP;
if (!Bstrcasecmp(parm->parms[0], "all"))
{
osdcmd_cheatsinfo_stat.cheatnum = 1;
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "health"))
{
sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health<<1;
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "weapons"))
{
osdcmd_cheatsinfo_stat.cheatnum = 21;
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "ammo"))
{
for (i=PISTOL_WEAPON;i<MAX_WEAPONS-(VOLUMEONE?6:1);i++)
{
addammo(i,g_player[myconnectindex].ps,g_player[myconnectindex].ps->max_ammo_amount[i]);
}
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "armor"))
{
g_player[myconnectindex].ps->shield_amount = 100;
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "keys"))
{
osdcmd_cheatsinfo_stat.cheatnum = 23;
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "inventory"))
{
osdcmd_cheatsinfo_stat.cheatnum = 22;
return OSDCMD_OK;
}
}
else
{
OSD_Printf("give: Not in a single-player game.\n");
return OSDCMD_OK;
}
return OSDCMD_SHOWHELP;
}
void onvideomodechange(int newmode)
{
char *pal;
if (newmode)
{
if (g_player[screenpeek].ps->palette == palette ||
g_player[screenpeek].ps->palette == waterpal ||
g_player[screenpeek].ps->palette == titlepal ||
g_player[screenpeek].ps->palette == animpal ||
g_player[screenpeek].ps->palette == endingpal ||
g_player[screenpeek].ps->palette == drealms ||
g_player[screenpeek].ps->palette == slimepal)
pal = g_player[screenpeek].ps->palette;
else
pal = palette;
}
else
{
pal = g_player[screenpeek].ps->palette;
}
setbrightness(ud.brightness>>2, pal, 0);
restorepalette = 1;
}
static int osdcmd_usemousejoy(const osdfuncparm_t *parm)
{
int showval = (parm->numparms < 1);
if (!Bstrcasecmp(parm->name, "in_mouse"))
{
if (showval)
{
OSD_Printf("in_mouse is %d\n", ud.config.UseMouse);
}
else
{
ud.config.UseMouse = (atoi(parm->parms[0]) != 0);
CONTROL_MouseEnabled = (ud.config.UseMouse && CONTROL_MousePresent);
}
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->name, "in_joystick"))
{
if (showval)
{
OSD_Printf("in_joystick is %d\n", ud.config.UseJoystick);
}
else
{
ud.config.UseJoystick = (atoi(parm->parms[0]) != 0);
CONTROL_JoystickEnabled = (ud.config.UseJoystick && CONTROL_JoyPresent);
}
return OSDCMD_OK;
}
return OSDCMD_SHOWHELP;
}
static int osdcmd_name(const osdfuncparm_t *parm)
{
if (parm->numparms != 1)
{
OSD_Printf("\"name\" is \"%s\"\n",myname);
return OSDCMD_SHOWHELP;
}
Bstrcpy(tempbuf,parm->parms[0]);
while (Bstrlen(stripcolorcodes(tempbuf)) > 10)
tempbuf[Bstrlen(tempbuf)-1] = '\0';
Bstrncpy(myname,tempbuf,sizeof(myname)-1);
myname[sizeof(myname)-1] = '\0';
OSD_Printf("name %s\n",myname);
updateplayer();
return OSDCMD_OK;
}
static int osdcmd_button(const osdfuncparm_t *parm)
{
char *p = (char *)parm->name+9; // skip "gamefunc_"
// if (g_player[myconnectindex].ps->gm == MODE_GAME) // only trigger these if in game
extinput[CONFIG_FunctionNameToNum(p)] = 1; // FIXME
return OSDCMD_OK;
}
keydef keynames[]=
{
{ "Escape", 0x1 },
{ "1", 0x2 },
{ "2", 0x3 },
{ "3", 0x4 },
{ "4", 0x5 },
{ "5", 0x6 },
{ "6", 0x7 },
{ "7", 0x8 },
{ "8", 0x9 },
{ "9", 0xa },
{ "0", 0xb },
{ "-", 0xc },
{ "=", 0xd },
{ "BakSpc", 0xe },
{ "Tab", 0xf },
{ "Q", 0x10 },
{ "W", 0x11 },
{ "E", 0x12 },
{ "R", 0x13 },
{ "T", 0x14 },
{ "Y", 0x15 },
{ "U", 0x16 },
{ "I", 0x17 },
{ "O", 0x18 },
{ "P", 0x19 },
{ "[", 0x1a },
{ "]", 0x1b },
{ "Enter", 0x1c },
{ "LCtrl", 0x1d },
{ "A", 0x1e },
{ "S", 0x1f },
{ "D", 0x20 },
{ "F", 0x21 },
{ "G", 0x22 },
{ "H", 0x23 },
{ "J", 0x24 },
{ "K", 0x25 },
{ "L", 0x26 },
{ "SemiColon", 0x27 },
{ "'", 0x28 },
{ "Tilde", 0x29 },
{ "LShift", 0x2a },
{ "\\", 0x2b },
{ "Z", 0x2c },
{ "X", 0x2d },
{ "C", 0x2e },
{ "V", 0x2f },
{ "B", 0x30 },
{ "N", 0x31 },
{ "M", 0x32 },
{ ",", 0x33 },
{ ".", 0x34 },
{ "/", 0x35 },
{ "RShift", 0x36 },
{ "Kpad*", 0x37 },
{ "LAlt", 0x38 },
{ "Space", 0x39 },
{ "CapLck", 0x3a },
{ "F1", 0x3b },
{ "F2", 0x3c },
{ "F3", 0x3d },
{ "F4", 0x3e },
{ "F5", 0x3f },
{ "F6", 0x40 },
{ "F7", 0x41 },
{ "F8", 0x42 },
{ "F9", 0x43 },
{ "F10", 0x44 },
{ "NumLck", 0x45 },
{ "ScrLck", 0x46 },
{ "Kpad7", 0x47 },
{ "Kpad8", 0x48 },
{ "Kpad9", 0x49 },
{ "Kpad-", 0x4a },
{ "Kpad4", 0x4b },
{ "Kpad5", 0x4c },
{ "Kpad6", 0x4d },
{ "Kpad+", 0x4e },
{ "Kpad1", 0x4f },
{ "Kpad2", 0x50 },
{ "Kpad3", 0x51 },
{ "Kpad0", 0x52 },
{ "Kpad.", 0x53 },
{ "F11", 0x57 },
{ "F12", 0x58 },
{ "KpdEnt", 0x9c },
{ "RCtrl", 0x9d },
{ "Kpad/", 0xb5 },
{ "RAlt", 0xb8 },
{ "PrtScn", 0xb7 },
{ "Pause", 0xc5 },
{ "Home", 0xc7 },
{ "Up", 0xc8 },
{ "PgUp", 0xc9 },
{ "Left", 0xcb },
{ "Right", 0xcd },
{ "End", 0xcf },
{ "Down", 0xd0 },
{ "PgDn", 0xd1 },
{ "Insert", 0xd2 },
{ "Delete", 0xd3 },
{0,0}
};
char *mousenames[] = { "mouse1", "mouse2", "mouse3", "mouse4", "mouse5", "mouse6" };
static int osdcmd_bind(const osdfuncparm_t *parm)
{
int i, j;
if (parm->numparms==1&&!Bstrcasecmp(parm->parms[0],"showkeys"))
{
for (i=0;keynames[i].name;i++)OSD_Printf("%s\n",keynames[i].name);
for (i=0;i<MAXMOUSEBUTTONS;i++)OSD_Printf("%s\n",mousenames[i]);
return OSDCMD_OK;
}
if (parm->numparms==0)
{
int j=0;
OSD_Printf("Current key bindings:\n");
for (i=0;i<MAXBOUNDKEYS;i++)
if (boundkeys[i].cmd[0] && boundkeys[i].key)
{
j++;
OSD_Printf("%-9s %s\"%s\"\n",boundkeys[i].key, boundkeys[i].repeat?"":"norepeat ", boundkeys[i].cmd);
}
for (i=0;i<MAXMOUSEBUTTONS;i++)
if (mousebind[i].cmd[0] && mousebind[i].key)
{
j++;
OSD_Printf("%-9s %s\"%s\"\n",mousebind[i].key, mousebind[i].repeat?"":"norepeat ",mousebind[i].cmd);
}
if (j == 0)
OSD_Printf("No binds found.\n");
return OSDCMD_OK;
}
for (i=0;keynames[i].name;i++)
if (!Bstrcasecmp(parm->parms[0],keynames[i].name))
break;
if (!keynames[i].name)
{
for (i=0;i<MAXMOUSEBUTTONS;i++)
if (!Bstrcasecmp(parm->parms[0],mousenames[i]))
break;
if (i >= MAXMOUSEBUTTONS)
return OSDCMD_SHOWHELP;
if (parm->numparms < 2)
{
OSD_Printf("%-9s %s\"%s\"\n",mousenames[i], mousebind[i].repeat?"":"norepeat ",mousebind[i].cmd);
return OSDCMD_OK;
}
j = 1;
mousebind[i].repeat = 1;
if (parm->numparms >= 2 && !Bstrcasecmp(parm->parms[j],"norepeat"))
{
mousebind[i].repeat = 0;
j++;
}
Bstrcpy(tempbuf,parm->parms[j++]);
for (;j<parm->numparms;j++)
{
Bstrcat(tempbuf," ");
Bstrcat(tempbuf,parm->parms[j++]);
}
Bstrncpy(mousebind[i].cmd,tempbuf, MAXBINDSTRINGLENGTH-1);
mousebind[i].key=mousenames[i];
if (!OSD_ParsingScript())
OSD_Printf("%s\n",parm->raw);
return OSDCMD_OK;
}
if (parm->numparms < 2)
{
OSD_Printf("%-9s %s\"%s\"\n",keynames[i].name, boundkeys[keynames[i].id].repeat?"":"norepeat ", boundkeys[keynames[i].id].cmd);
return OSDCMD_OK;
}
j = 1;
boundkeys[keynames[i].id].repeat = 1;
if (parm->numparms >= 2 && !Bstrcasecmp(parm->parms[j],"norepeat"))
{
boundkeys[keynames[i].id].repeat = 0;
j++;
}
Bstrcpy(tempbuf,parm->parms[j++]);
for (;j<parm->numparms;j++)
{
Bstrcat(tempbuf," ");
Bstrcat(tempbuf,parm->parms[j++]);
}
Bstrncpy(boundkeys[keynames[i].id].cmd,tempbuf, MAXBINDSTRINGLENGTH-1);
boundkeys[keynames[i].id].key=keynames[i].name;
if (!OSD_ParsingScript())
OSD_Printf("%s\n",parm->raw);
return OSDCMD_OK;
}
static int osdcmd_unbindall(const osdfuncparm_t *parm)
{
int i;
UNREFERENCED_PARAMETER(parm);
for (i=0;i<MAXBOUNDKEYS;i++)
if (boundkeys[i].cmd[0])
boundkeys[i].cmd[0] = 0;
for (i=0;i<MAXMOUSEBUTTONS;i++)
if (mousebind[i].cmd[0])
mousebind[i].cmd[0] = 0;
OSD_Printf("unbound all keys\n");
return OSDCMD_OK;
}
static int osdcmd_unbind(const osdfuncparm_t *parm)
{
int i;
if (parm->numparms < 1) return OSDCMD_SHOWHELP;
for (i=0;keynames[i].name;i++)
if (!Bstrcasecmp(parm->parms[0],keynames[i].name))
break;
if (!keynames[i].name)
{
for (i=0;i<MAXMOUSEBUTTONS;i++)
if (!Bstrcasecmp(parm->parms[0],mousenames[i]))
break;
if (i >= MAXMOUSEBUTTONS)
return OSDCMD_SHOWHELP;
mousebind[i].repeat = 0;
mousebind[i].cmd[0] = 0;
OSD_Printf("unbound %s\n",mousenames[i]);
return OSDCMD_OK;
}
boundkeys[keynames[i].id].repeat = 0;
boundkeys[keynames[i].id].cmd[0] = 0;
OSD_Printf("unbound key %s\n",keynames[i].name);
return OSDCMD_OK;
}
static int osdcmd_quicksave(const osdfuncparm_t *parm)
{
UNREFERENCED_PARAMETER(parm);
if (!(g_player[myconnectindex].ps->gm & MODE_GAME))
OSD_Printf("quicksave: not in a game.\n");
else doquicksave = 1;
return OSDCMD_OK;
}
static int osdcmd_quickload(const osdfuncparm_t *parm)
{
UNREFERENCED_PARAMETER(parm);
if (!(g_player[myconnectindex].ps->gm & MODE_GAME))
OSD_Printf("quickload: not in a game.\n");
else doquicksave = 2;
return OSDCMD_OK;
}
static int osdcmd_screenshot(const osdfuncparm_t *parm)
{
UNREFERENCED_PARAMETER(parm);
// KB_ClearKeysDown();
screencapture("duke0000.tga",0);
return OSDCMD_OK;
}
int registerosdcommands(void)
{
unsigned int i;
osdcmd_cheatsinfo_stat.cheatnum = -1;
for (i=0; i<sizeof(cvar)/sizeof(cvar[0]); i++)
{
OSD_RegisterFunction(cvar[i].name, cvar[i].helpstr, osdcmd_cvar_set);
}
if (VOLUMEONE)
OSD_RegisterFunction("changelevel","changelevel <level>: warps to the given level", osdcmd_changelevel);
else
{
OSD_RegisterFunction("changelevel","changelevel <volume> <level>: warps to the given level", osdcmd_changelevel);
OSD_RegisterFunction("map","map <mapfile>: loads the given user map", osdcmd_map);
}
OSD_RegisterFunction("addpath","addpath <path>: adds path to game filesystem", osdcmd_addpath);
OSD_RegisterFunction("bind","bind <key> <string>: associates a keypress with a string of console input. Type \"bind showkeys\" for a list of keys and \"listsymbols\" for a list of valid console commands.", osdcmd_bind);
OSD_RegisterFunction("cl_statusbarscale","cl_statusbarscale: changes the status bar scale", osdcmd_setstatusbarscale);
OSD_RegisterFunction("cmenu","cmenu <#>: jumps to menu", osdcmd_cmenu);
OSD_RegisterFunction("echo","echo [text]: echoes text to the console", osdcmd_echo);
OSD_RegisterFunction("fileinfo","fileinfo <file>: gets a file's information", osdcmd_fileinfo);
for (i=0;i<NUMGAMEFUNCTIONS-1;i++)
{
char *t;
Bsprintf(tempbuf,"gamefunc_%s",gamefunctions[i]);
t = Bstrdup(tempbuf);
Bstrcat(tempbuf,": game button");
OSD_RegisterFunction(t,Bstrdup(tempbuf),osdcmd_button);
}
OSD_RegisterFunction("gamma","gamma <value>: changes brightness", osdcmd_gamma);
OSD_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god);
OSD_RegisterFunction("in_joystick","in_joystick: enables input from the joystick if it is present",osdcmd_usemousejoy);
OSD_RegisterFunction("in_mouse","in_mouse: enables input from the mouse if it is present",osdcmd_usemousejoy);
OSD_RegisterFunction("initgroupfile","initgroupfile <path>: adds a grp file into the game filesystem", osdcmd_initgroupfile);
OSD_RegisterFunction("name","name: change your multiplayer nickname", osdcmd_name);
OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
OSD_RegisterFunction("quicksave","quicksave: performs a quick save", osdcmd_quicksave);
OSD_RegisterFunction("quickload","quickload: performs a quick load", osdcmd_quickload);
OSD_RegisterFunction("quit","quit: exits the game immediately", osdcmd_quit);
OSD_RegisterFunction("exit","exit: exits the game immediately", osdcmd_quit);
OSD_RegisterFunction("rate","rate: sets the multiplayer packet send rate, in packets/sec",osdcmd_rate);
OSD_RegisterFunction("restartsound","restartsound: reinitializes the sound system",osdcmd_restartsound);
OSD_RegisterFunction("restartvid","restartvid: reinitializes the video mode",osdcmd_restartvid);
OSD_RegisterFunction("sensitivity","sensitivity <value>: changes the mouse sensitivity", osdcmd_sensitivity);
OSD_RegisterFunction("setvar","setvar <gamevar> <value>: sets the value of a gamevar", osdcmd_setvar);
OSD_RegisterFunction("setvarvar","setvar <gamevar> <gamevar>: sets the value of a gamevar", osdcmd_setvar);
OSD_RegisterFunction("setactorvar","setactorvar <actorID> <gamevar> <value>: sets the value of a gamevar", osdcmd_setactorvar);
OSD_RegisterFunction("screenshot","screenshot: takes a screenshot. See r_scrcaptureformat.", osdcmd_screenshot);
OSD_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
OSD_RegisterFunction("unbind","unbind <key>: unbinds a key.", osdcmd_unbind);
OSD_RegisterFunction("unbindall","unbindall: unbinds all keys.", osdcmd_unbindall);
OSD_RegisterFunction("vidmode","vidmode [xdim ydim] [bpp] [fullscreen]: immediately change the video mode",osdcmd_vidmode);
//baselayer_onvideomodechange = onvideomodechange;
return 0;
}